HomeJavaModsCrops & Blocks Faster Crops ⚡ Spawner Control ⚙️ Placement Limits GUI ✅ | 1.21.x
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Crops & Blocks Faster Crops ⚡ Spawner Control ⚙️ Placement Limits GUI ✅ | 1.21.x

Crops & Blocks boosts crops inside the natural ticking area — no chunk loading, TPS‑friendly. All changes apply server‑wide (all players, all worlds)…

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Crops & Blocks
boosts crops inside the natural ticking area — no chunk loading, TPS‑friendly. All changes apply server‑wide (all players, all worlds): per‑crop growth control, precise spawner rates ( true 200–800 at 1.0×), and per‑player placement limits — all managed in a clean GUI (/cnb).

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CROPS — WHAT CAN YOU DO
How it works (under the hood)
Player Crop Caps (optional)
Quick tips
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Introduction to CROPS GUI

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15s Timelapse with 5.0 multiplier boost.

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CROPS per-type disable function

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SPAWNERS — WHAT CAN YOU DO
How it works (under the hood)
Debugging
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Introduction to SPAWNER GUI
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15s Timelapse with SKELETON spawner with value 5.0

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PLACEMENT LIMITS — WHAT CAN YOU DO
How it works (under the hood)
Server‑wide scope
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Introduction to PLACEMENT LIMITS and PLAYER SET LIMITS GUI

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Player SET LIMITS GUI

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Example of GLOBAL LIMIT

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Example of GLOBAL LIMIT + PLAYER SET LIMIT

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Compatibility
Installation
FAQ

Free to use. If this helps your server, consider supporting via PayPal (click here).
Feedback and ideas are welcome — I actively maintain and improve the plugin.
Ready? Drop the jar, run /cnb, and you’re done.

Spoiler: Commands / Permissions
General / GUI

  • /cnb — open the main GUI Permission: cnb.use
  • /cnb reload — reload config and messages Permission: cnb.admin
  • /cnb set — open Player Settings GUI for the target player Permission: cnb.admin
CROPS (per-player crop caps + booster debug)

  • /cnb setcropcap — set a per‑player crop cap Permission: cnb. admin
  • /cnb clearcropcap — clear the per‑player crop cap (inherit or no cap) Permission: cnb. admin
  • /cnb boosterdebug <on|off|show|reset> — growth booster diagnostics (shows crop hits, eligible, age-ups) Permission: cnb.admin
SPAWNERS (debug)

  • /cnb spawnerdebug <on|off|show|reset> — spawner diagnostics for the nearest spawner (verifies true 200–800 at 1.0x, effective rate, etc.) Permission: cnb.admin
PLACEMENT LIMITS (per-player block caps)

  • /cnb setlimit — set a per‑player block placement limit override Permission: cnb. admin
  • /cnb clearlimit — clear the per‑player override (inherit server default) Permission: cnb. admin
Permissions (summary)

  • cnb.use — open the main GUI (/cnb)
  • cnb.admin — configure via GUI, run admin commands (reload, set, setlimit, clearlimit, setcropcap, clearcropcap, spawnerdebug, boosterdebug)
Notes
  • Tab-completion is available for subcommands, player names, block types, and crop keys.
Spoiler: config.yml explanation and tips
Code (YAML):
# CropsAndBlocks - complete configuration file with inline docs
# Scope: all settings apply server-wide (all players, all worlds) unless stated otherwise.
# Performance: the growth booster works only in the natural ticking area (player simulation-distance).
# It never force-loads chunks and is TPS-friendly.

growth
:
  enabled
: true # Global crops control: true = crops system active; false = fully block vanilla growth for supported crops (wheat/carrots/beetroots/sugar_cane) and the booster.

  # Per-crop speed multipliers (1.0 = vanilla).
  # How it works:
  # - > 1.0: speeds up by adding smooth extra growth ONLY in the natural ticking area (no chunk loading).
  # - < 1.0 and > 0.0: slowly throttles vanilla growth probabilistically (no spikes).
  # - 0.0: effectively disables growth for that crop (recommended alternative: use crops-enabled.<crop>: false).
  crops
:
    wheat
: 1.0       # Wheat multiplier. Examples: 2.0 = ~2x faster near players; 0.5 = ~half speed; 0.0 = disabled.
    carrots
: 1.0     # Carrots multiplier. Same rules as wheat.
    beetroots
: 1.0   # Beetroots multiplier. Same rules as wheat.
    sugar_cane
: 1.0   # Sugar cane multiplier. Extra growth respects vanilla height (max 3). >1.0 grows tops if space; <1.0 throttles; 0.0 disables.

  # Hard ON/OFF per crop (independent of multipliers).
  # Use this when you want to completely forbid growth of a specific crop.
  crops-enabled
:
    wheat
: true       # true = allow wheat growth logic above; false = fully block wheat growth.
    carrots
: true     # true = allow carrots; false = block.
    beetroots
: true   # true = allow beetroots; false = block.
    sugar_cane
: true   # true = allow sugar cane; false = block.

  booster
:
    enabled
: true   # Master toggle for the booster (the extra growth part for multipliers > 1.0). If false, only throttling (<1.0) can apply via vanilla events.

    interval-ticks
: 20   # How often the booster runs. 20 = ~1s. Increase to reduce CPU, decrease to intensify updates.

    # Scan mode:
    # - PLAYER_CHUNKS: scan chunks inside each player's simulation-distance (recommended, TPS-friendly).
    # - LOADED_CHUNKS: scan all currently loaded chunks in all worlds (use only if you know why).
    mode
: PLAYER_CHUNKS

    attempts-per-chunk
: 60   # Manual sample count per chunk (performance knob). 0 = auto (based on world height and base-random-ticks-per-section).

    # For PLAYER_CHUNKS mode:
    # -1 = automatically use simulation-distance; >=0 = fixed radius in chunks (overrides auto).
    player-chunk-radius
: -1

    # Auto attempts (used when attempts-per-chunk = 0)
    base-random-ticks-per-section
: 3   # Baseline samples per 16x16x16 section (vanilla-like base). Increase for denser worlds; decrease for large heights.
    intensity
: 1.0                     # Multiplier applied to the auto calculation. 1.0 = baseline; 1.5 ~ +50% intensity; 0.7 = lighter.

    # Column scan tuning (surface-oriented targeting to find actual crops quickly).
    column-scan
:
      depth
: 16           # How far below the surface to scan (increase if farms are deeper under roofs/platforms).
      surface-offset
: 2   # How many blocks ABOVE surface to start (helps catch cane tops/roofed spots).

    # Backward-compatibility keys (kept for legacy configs; ignored in PLAYER_CHUNKS mode)
    scan-mode
: "players"         # DEPRECATED
    attempts-per-player
: 30     # DEPRECATED
    scan-radius
: 8               # DEPRECATED

spawner
:
  enabled
: true   # Global spawner control. true = allow (with rates below); false = cancel spawns from all spawners (fields left untouched).

  global-rate
: 1.0   # 1.0x = true vanilla 200–800 tick delay. >1.0 = faster cycles; <1.0 = slower. Use per-entity overrides for fine control.

  # Minimal cooldown between different ticks (per spawner). Prevents cross-tick "bursts" while allowing normal same-tick batches.
  # 0 = off; 20 = ~1s minimal spacing between ticks for a given spawner cycle.
  min-cooldown-ticks
: 20

  # Per-entity type rate overrides. If a mob is not listed, it inherits global-rate.
  # Add entries as lowercase Bukkit EntityType names (examples commented below).
  rates
:
    # zombie: 1.0      # Inherit-like override (explicit 1.0). Example: 2.0 to make zombies ~2x faster than global.
    # skeleton: 1.0
    # creeper: 1.0
    # spider: 1.0
    # blaze: 1.0
    # magma_cube: 1.0
    # iron_golem: 1.0
    # witch: 1.0

  # Per-entity enable/disable. If a key is absent, it inherits from spawner.enabled.
  # true = allow spawns (subject to rates/cooldown); false = cancel spawns for that entity type.
  enabled-types
:
    # zombie: true
    # blaze: true
    # witch: true

# Global allow/deny for placing certain block types (independent of per-player caps below).
# false = completely forbid placement; true = placement allowed (caps may still restrict per player if enabled).
blocks
:
  enabled
:
    spawner
: true       # Allow placing spawners at all (use placement-limits to cap per player if needed).
    slime_block
: true   # Allow placing slime blocks (ownership moves with pistons if limits are enabled).
    hopper
: true       # Allow placing hoppers (common to cap to reduce laggy spam).
    redstone
: true     # Allow placing redstone wire (cap if you want to limit massive contraptions).

# Per-player placement limits (caps). When enabled, each player has a maximum allowed count per type across all worlds.
# Use server defaults here and override specific players via GUI (/cnb → Player Settings → Block Limits) or commands.
placement-limits
:
  enabled
: true   # Master switch for caps. true = enforce per-player caps below; false = ignore caps (but blocks.enabled still applies).

  per-player
:
    # Keys: spawner | hopper | slime_block | redstone
    # Example defaults (choose values that fit your server size/design):
    # spawner: 10       # Each player can place up to 10 spawners total across all worlds (unless overridden).
    # hopper: 256       # Hoppers can be heavy; consider capping per player.
    # slime_block: 512  # Useful if piston/slime builds get excessive.
    # redstone: 4096    # Cap pure wire count to discourage extreme lag machines.

# Tips:
# - Start with safe defaults: growth multipliers at 1.0, booster interval 10–20, spawner global-rate 1.0, min-cooldown 20.
# - To speed up a crop: set its multiplier > 1.0 (booster handles extra growth near players only).
# - To slow a crop: set < 1.0 (probabilistic vanilla throttling). To fully ban it: set crops-enabled.<crop> = false.
# - For spawners, keep 1.0 = true 200–800 baseline; change per-entity only if needed.
# - If you want to outright forbid a block globally, set blocks.enabled.<type> = false (this bypasses per-player caps).


Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Crops & Blocks Faster Crops ⚡ Spawner Control ⚙️ Placement Limits GUI ✅ | 1.21.x is a free Minecraft Java mod. Compatible with Minecraft 1.21. Downloaded 176 times (via Spigot). Download it and open it directly in the game.

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