FateServant - 英灵系统
Fate Servant System Plugin - 英灵系统插件
Dependencies | 依赖
• MythicMobs-4.11.0 - For skill effects | 技能效果
• LibsDisguises-10.0.44 - For servant skins | 英灵外观
• Spigotmc-1.12.2 or Paper-1.12.2
Description | 描述
一个基于 Fate 系列的英灵系统插件,让玩家可以召唤和控制自己的英灵。
A Fate series-inspired servant system plugin that allows players to summon and control their own servants.
Core Features | 核心功能
1. Servant Classes | 英灵职阶
• SABER(剑士)- 强大的近战能力
• ARCHER(弓兵)- 精通远程攻击
• LANCER(枪兵)- 高机动性和穿刺伤害
• RIDER(骑兵)- 优秀的移动能力
• CASTER(魔术师)- 强大的魔法技能
• ASSASSIN(刺客)- 隐匿和突袭能力
• BERSERKER(狂战士)- 极高的攻击力
2. Skill System | 技能系统
• Active Skills(主动技能)
• Passive Skills(被动技能)
• Mana System(魔力系统)
• Cooldown System(冷却系统)
3. AI System | AI系统
• Target Selection(目标选择)
• Combat Behavior(战斗行为)
• Following System(跟随系统)
• Protection System(保护系统)
4. Level System | 等级系统
• Experience Gain(经验获取)
• Attribute Growth(属性成长)
• Level-up Rewards(升级奖励)
MythicMobs-Skills Example
dir=plugins\MythicMobs\Skills\FateSkills.yml
Code (YAML):
# SABER技能
SaberStrike:
Skills :
- damage {amount=8 } @target
- effect:particles {particle=SWEEP_ATTACK;amount=5 } @target
- sound {sound=ENTITY_PLAYER_ATTACK_SWEEP } @target
- push {velocity=0.5 } @target
SaberGuard:
Skills :
- effect:particles {particle=BARRIER;amount=15;radius=1 } @self
- potion {type=DAMAGE_RESISTANCE;duration=60;level=1 } @self
- sound {sound=BLOCK_ANVIL_LAND } @self
- heal {amount=4 } @self
Excalibur:
Skills :
- damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- potion {type=BLINDNESS;duration=60;level=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
SaberAirSlash:
Skills :
- effect:particles {particle=SWEEP_ATTACK;amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=8 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_PLAYER_ATTACK_SWEEP } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
SaberHeal:
Skills :
- heal {amount=10 } @self
- effect:particles {particle=HEART;amount=10 } @self
- sound {sound=ENTITY_PLAYER_LEVELUP } @self
# ARCHER技能
UBW:
Skills :
- effect:particles {particle=PORTAL;amount=50;radius=8 } @origin
- projectile {onTick=UBWTick;onHit=UBWHit;interval=1;velocity=1;heightOffset=1;startYOffset=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
UBWTick:
Skills :
- effect:particles {particle=CRIT;amount=1 } @origin
UBWHit:
Skills :
- damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=EXPLOSION_NORMAL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
ArcherBarrage:
Skills :
- projectile {type=ARROW;velocity=2;spread=0.2;amount=5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_ARROW_SHOOT } @self
ArcherShield:
Skills :
- effect:particles {particle=BARRIER;amount=20;radius=1 } @self
- damage {amount=0;preventknockback=true } @trigger
- sound {sound=BLOCK_ANVIL_LAND } @self
# LANCER技能
GaeBolg:
Skills :
- effect:particles {particle=DRIP_LAVA;amount=20 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=25;ignorearmor=true } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_PLAYER_ATTACK_KNOCKBACK } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
LancerThrust:
Skills :
- damage {amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- push {velocity=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
LancerRevive:
Skills :
- heal {amount=20 } @self
- effect:particles {particle=SPELL_MOB;amount=20 } @self
- potion {type=REGENERATION;duration=100;level=2 } @self
# RIDER技能
RiderCharge:
Skills :
- effect:particles {particle=CLOUD;amount=20 } @self
- dash {velocity=2 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_HORSE_GALLOP } @self
RiderChain:
Skills :
- pull {velocity=1.5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=8 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT_MAGIC } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
RiderDrain:
Skills :
- damage {amount=5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- heal {amount=5 } @self
- effect:particles {particle=DAMAGE_INDICATOR } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
# CASTER技能
CasterBreak:
Skills :
- effect:particles {particle=SPELL_WITCH;amount=30 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- removebuff {type= ALL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_WITCH_AMBIENT } @self
CasterBeam:
Skills :
- projectile {type=SMALL_FIREBALL;velocity=2;interval=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=EXPLOSION_NORMAL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
CasterHeal:
Skills :
- heal {amount=15 } @self
- potion {type=ABSORPTION;duration=200;level=1 } @self
- effect:particles {particle=SPELL;amount=20 } @self
# ASSASSIN技能
AssassinInstant:
Skills :
- effect:particles {particle=SMOKE_NORMAL;amount=20 } @self
- teleport {spread=0 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=20 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_ENDERMEN_TELEPORT } @self
AssassinStrike:
Skills :
- damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- potion {type=BLINDNESS;duration=60;level=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
AssassinVanish:
Skills :
- potion {type=INVISIBILITY;duration=100;level=1 } @self
- effect:particles {particle=SMOKE_NORMAL;amount=20 } @self
- heal {amount=5 } @self
# BERSERKER技能
BerserkerGodHand:
Skills :
- effect:particles {particle=EXPLOSION_HUGE;amount=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=30;ignorearmor=true } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- push {velocity=3 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_GENERIC_EXPLODE } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
BerserkerSlash:
Skills :
- damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=SWEEP_ATTACK } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_PLAYER_ATTACK_STRONG } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
BerserkerRage:
Skills :
- potion {type=INCREASE_DAMAGE;duration=100;level=2 } @self
- potion {type=DAMAGE_RESISTANCE;duration=100;level=1 } @self
- effect:particles {particle=VILLAGER_ANGRY;amount=20 } @self
SaberStrike:
Skills :
- damage {amount=8 } @target
- effect:particles {particle=SWEEP_ATTACK;amount=5 } @target
- sound {sound=ENTITY_PLAYER_ATTACK_SWEEP } @target
- push {velocity=0.5 } @target
SaberGuard:
Skills :
- effect:particles {particle=BARRIER;amount=15;radius=1 } @self
- potion {type=DAMAGE_RESISTANCE;duration=60;level=1 } @self
- sound {sound=BLOCK_ANVIL_LAND } @self
- heal {amount=4 } @self
Excalibur:
Skills :
- damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- potion {type=BLINDNESS;duration=60;level=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
SaberAirSlash:
Skills :
- effect:particles {particle=SWEEP_ATTACK;amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=8 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_PLAYER_ATTACK_SWEEP } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
SaberHeal:
Skills :
- heal {amount=10 } @self
- effect:particles {particle=HEART;amount=10 } @self
- sound {sound=ENTITY_PLAYER_LEVELUP } @self
# ARCHER技能
UBW:
Skills :
- effect:particles {particle=PORTAL;amount=50;radius=8 } @origin
- projectile {onTick=UBWTick;onHit=UBWHit;interval=1;velocity=1;heightOffset=1;startYOffset=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
UBWTick:
Skills :
- effect:particles {particle=CRIT;amount=1 } @origin
UBWHit:
Skills :
- damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=EXPLOSION_NORMAL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
ArcherBarrage:
Skills :
- projectile {type=ARROW;velocity=2;spread=0.2;amount=5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_ARROW_SHOOT } @self
ArcherShield:
Skills :
- effect:particles {particle=BARRIER;amount=20;radius=1 } @self
- damage {amount=0;preventknockback=true } @trigger
- sound {sound=BLOCK_ANVIL_LAND } @self
# LANCER技能
GaeBolg:
Skills :
- effect:particles {particle=DRIP_LAVA;amount=20 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=25;ignorearmor=true } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_PLAYER_ATTACK_KNOCKBACK } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
LancerThrust:
Skills :
- damage {amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- push {velocity=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
LancerRevive:
Skills :
- heal {amount=20 } @self
- effect:particles {particle=SPELL_MOB;amount=20 } @self
- potion {type=REGENERATION;duration=100;level=2 } @self
# RIDER技能
RiderCharge:
Skills :
- effect:particles {particle=CLOUD;amount=20 } @self
- dash {velocity=2 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_HORSE_GALLOP } @self
RiderChain:
Skills :
- pull {velocity=1.5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=8 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT_MAGIC } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
RiderDrain:
Skills :
- damage {amount=5 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- heal {amount=5 } @self
- effect:particles {particle=DAMAGE_INDICATOR } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
# CASTER技能
CasterBreak:
Skills :
- effect:particles {particle=SPELL_WITCH;amount=30 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- removebuff {type= ALL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_WITCH_AMBIENT } @self
CasterBeam:
Skills :
- projectile {type=SMALL_FIREBALL;velocity=2;interval=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=EXPLOSION_NORMAL } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
CasterHeal:
Skills :
- heal {amount=15 } @self
- potion {type=ABSORPTION;duration=200;level=1 } @self
- effect:particles {particle=SPELL;amount=20 } @self
# ASSASSIN技能
AssassinInstant:
Skills :
- effect:particles {particle=SMOKE_NORMAL;amount=20 } @self
- teleport {spread=0 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=20 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_ENDERMEN_TELEPORT } @self
AssassinStrike:
Skills :
- damage {amount=12 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=CRIT;amount=10 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- potion {type=BLINDNESS;duration=60;level=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
AssassinVanish:
Skills :
- potion {type=INVISIBILITY;duration=100;level=1 } @self
- effect:particles {particle=SMOKE_NORMAL;amount=20 } @self
- heal {amount=5 } @self
# BERSERKER技能
BerserkerGodHand:
Skills :
- effect:particles {particle=EXPLOSION_HUGE;amount=1 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- damage {amount=30;ignorearmor=true } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- push {velocity=3 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_GENERIC_EXPLODE } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
BerserkerSlash:
Skills :
- damage {amount=15 } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- effect:particles {particle=SWEEP_ATTACK } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
- sound {sound=ENTITY_PLAYER_ATTACK_STRONG } @EIC {a=120;r=4;rot=0;ignore=animals,armorstand }
BerserkerRage:
Skills :
- potion {type=INCREASE_DAMAGE;duration=100;level=2 } @self
- potion {type=DAMAGE_RESISTANCE;duration=100;level=1 } @self
- effect:particles {particle=VILLAGER_ANGRY;amount=20 } @self
Configuration | 配置文件
Code (YAML):
servant
:
# 职阶基础属性配置
class:
SABER:
health : 25.0 # 基础生命值
damage : 8.0 # 基础攻击力
speed : 0.35 # 基础移动速度
combat_speed : 0.4 # 战斗时的移动速度
follow_speed : 0.3 # 跟随主人时的移动速度
color : "§b" # 名字显示颜色(天蓝色)
skin:
name : "SenjiMuramasa" # 皮肤名称
signature : "" # 皮肤签名(留空使用默认)
texture : "" # 皮肤材质(留空使用默认)
equipment : # 装备设置
main_hand : "DIAMOND_SWORD" # 主手武器
off_hand : "AIR" # 副手物品
regen : 1.0 # 每5秒恢复的生命值
skills : # 技能系统
mana : # 魔法值设置
max : 100.0 # 最大魔法值
regen : 5.0 # 每5秒恢复魔法值
passive : # 被动技能触发几率
attack_chance : 0.2 # 攻击时触发几率(20%)
hurt_chance : 0.3 # 受伤时触发几率(30%)
list : # 技能列表
excalibur:
name : "Excalibur"
mythic_skill : "Excalibur"
mana_cost : 1.0
cooldown : 1.0
trigger_types : [ACTIVE ]
trigger_chance : 1.0
strike:
name : "Strike"
mythic_skill : "SaberStrike"
mana_cost : 20.0
cooldown : 5.0
trigger_types : [ATTACK ]
trigger_chance : 0.3
guard:
name : "Guard"
mythic_skill : "SaberGuard"
mana_cost : 30.0
cooldown : 8.0
trigger_types : [HURT ]
trigger_chance : 0.4
ARCHER:
health : 20.0
damage : 6.0
speed : 0.3
combat_speed : 0.35
follow_speed : 0.28
color : "§a"
skin:
name : "Emiya"
signature : ""
texture : ""
equipment:
main_hand : "BOW"
off_hand : "AIR"
regen : 0.8
skills:
mana:
max : 80.0
regen : 4.0
passive:
attack_chance : 0.25
hurt_chance : 0.2
list:
- name : "UnlimitedBladeWorks"
mythic_skill : "UBW"
mana_cost : 80.0
cooldown : 60.0
trigger_types : [ACTIVE ]
- name : "ProjectileBarrage"
mythic_skill : "ArcherBarrage"
cooldown : 20.0
trigger_types : [ATTACK ]
trigger_chance : 0.35
- name : "RhoAias"
mythic_skill : "ArcherShield"
cooldown : 30.0
trigger_types : [HURT ]
trigger_chance : 0.3
LANCER:
health : 22.0
damage : 7.0
speed : 0.4
combat_speed : 0.45
follow_speed : 0.35
color : "§9"
skin:
name : "CuChulainn"
signature : ""
texture : ""
equipment:
main_hand : "STICK" # 作为长枪的替代
off_hand : "AIR"
regen : 1.2
skills:
mana:
max : 70.0
regen : 3.5
passive:
attack_chance : 0.3
hurt_chance : 0.2
list:
- name : "GaeBolg"
mythic_skill : "GaeBolg"
mana_cost : 60.0
cooldown : 45.0
trigger_types : [ACTIVE ]
- name : "SpearThrust"
mythic_skill : "LancerThrust"
cooldown : 10.0
trigger_types : [ATTACK ]
trigger_chance : 0.4
- name : "BattleContinuation"
mythic_skill : "LancerRevive"
cooldown : 180.0
trigger_types : [HURT ]
trigger_chance : 0.15
RIDER:
health : 20.0
damage : 6.0
speed : 0.45
combat_speed : 0.5
follow_speed : 0.4
color : "§5"
skin:
name : "Medusa"
signature : ""
texture : ""
equipment:
main_hand : "IRON_SWORD"
off_hand : "AIR"
regen : 1.0
skills:
mana:
max : 75.0
regen : 4.0
passive:
attack_chance : 0.25
hurt_chance : 0.25
list:
- name : "Bellerophon"
mythic_skill : "RiderCharge"
mana_cost : 70.0
cooldown : 40.0
trigger_types : [ACTIVE ]
- name : "ChainStrike"
mythic_skill : "RiderChain"
cooldown : 15.0
trigger_types : [ATTACK ]
trigger_chance : 0.3
- name : "BloodFort"
mythic_skill : "RiderDrain"
cooldown : 25.0
trigger_types : [HURT ]
trigger_chance : 0.25
CASTER:
health : 18.0
damage : 5.0
speed : 0.25
combat_speed : 0.3
follow_speed : 0.25
color : "§d"
skin:
name : "Medea"
signature : ""
texture : ""
equipment:
main_hand : "BLAZE_ROD" # 作为法杖的替代
off_hand : "AIR"
regen : 1.5
skills:
mana:
max : 120.0
regen : 6.0
passive:
attack_chance : 0.35
hurt_chance : 0.2
list:
- name : "RuleBreaker"
mythic_skill : "CasterBreak"
mana_cost : 40.0
cooldown : 25.0
trigger_types : [ACTIVE ]
- name : "RainOfLight"
mythic_skill : "CasterBeam"
cooldown : 15.0
trigger_types : [ATTACK ]
trigger_chance : 0.4
- name : "HighSpeedDivineWords"
mythic_skill : "CasterHeal"
cooldown : 20.0
trigger_types : [HURT ]
trigger_chance : 0.3
ASSASSIN:
health : 18.0
damage : 9.0
speed : 0.4
combat_speed : 0.5
follow_speed : 0.35
color : "§8"
skin:
name : "Hassan"
signature : ""
texture : ""
equipment:
main_hand : "IRON_SWORD"
off_hand : "AIR"
regen : 0.8
skills:
mana:
max : 60.0
regen : 3.0
passive:
attack_chance : 0.4
hurt_chance : 0.3
list:
- name : "ZabaniyaDelusionalHeartbeat"
mythic_skill : "AssassinInstant"
mana_cost : 50.0
cooldown : 35.0
trigger_types : [ACTIVE ]
- name : "DirectionlessStrike"
mythic_skill : "AssassinStrike"
cooldown : 8.0
trigger_types : [ATTACK ]
trigger_chance : 0.45
- name : "PresenceConcealment"
mythic_skill : "AssassinVanish"
cooldown : 20.0
trigger_types : [HURT ]
trigger_chance : 0.35
BERSERKER:
health : 30.0
damage : 12.0
speed : 0.3
combat_speed : 0.4
follow_speed : 0.25
color : "§c"
skin:
name : "Heracles"
signature : ""
texture : ""
equipment:
main_hand : "DIAMOND_AXE"
off_hand : "AIR"
regen : 2.0
skills:
mana:
max : 50.0
regen : 2.5
passive:
attack_chance : 0.3
hurt_chance : 0.4
list:
- name : "GodHand"
mythic_skill : "BerserkerGodHand"
mana_cost : 100.0
cooldown : 60.0
trigger_types : [ACTIVE ]
- name : "NineLives"
mythic_skill : "BerserkerSlash"
cooldown : 25.0
trigger_types : [ATTACK ]
trigger_chance : 0.25
- name : "MadEnhancement"
mythic_skill : "BerserkerRage"
cooldown : 30.0
trigger_types : [HURT ]
trigger_chance : 0.4
# 等级系统配置
level_up :
# 每级增加的属性
health_increase : 2.0 # 每级增加生命值
damage_increase : 1.0 # 每级增加攻击力
speed_increase : 0.02 # 每级增加移动速度
# 升级经验配置
exp:
monster_kill : 10 # 击杀怪物获得经验
player_kill : 50 # 击杀玩家获得经验
base_exp : 100 # 升级所需基础经验(实际经验=等级*基础经验)
# 跟随设置
follow:
distance : 3.0 # 开始跟随的距离
speed : 0.5 # 跟随速度
check_interval : 20 # 检查间隔(ticks)
# 显示设置
display :
# 可用变量: %class%(职阶), %level%(等级), %owner%(主人), %health%(当前血量), %maxhealth%(最大血量)
name_format : "%class% §f[Lv.%level%] §7%owner%'s Servant §c(%health%/%maxhealth%)"
health_format : "%.1f" # 血量显示格式(保留一位小数)
# 移动速度设置
movement:
default_speed : 0.3 # 默认移动速度
combat_multiplier : 1.2 # 战斗时速度倍率
follow:
min_distance : 3.0 # 开始跟随的最小距离
max_distance : 15.0 # 最大跟随距离
speed : 0.5 # 跟随速度
check_interval : 20 # 检查间隔(ticks)
teleport_distance : 30.0 # 传送到主人身边的距离阈值
# 恢复设置
regeneration:
interval : 100 # 恢复间隔(ticks), 100 = 5秒
default : 1.0 # 默认每次恢复量
# 调试设置
debug:
enabled : false # 默认关闭调试模式
console:
skill_trigger : true # 显示技能触发相关信息
skill_cooldown : true # 显示技能冷却相关信息
skill_mana : true # 显示魔力消耗相关信息
target_selection : true # 显示目标选择相关信息
combat_state : true # 显示战斗状态变化信息
log_level : INFO # 日志级别(INFO/DEBUG/WARNING/ERROR)
# 消息提示设置
messages:
skill :
# 技能触发提示信息 (可用变量: %servant%, %skill%, %target%)
trigger : "§a你的英灵 %servant% §a使用了技能 §6%skill%"
trigger_with_target : "§a你的英灵 %servant% §a对 §e%target% §a使用了技能 §6%skill%"
death :
# 英灵死亡提示信息 (可用变量: %servant%, %killer%)
normal : "§c你的英灵 %servant% §c阵亡了"
by_entity : "§c你的英灵 %servant% §c被 §4%killer% §c击败了"
# 职阶基础属性配置
class:
SABER:
health : 25.0 # 基础生命值
damage : 8.0 # 基础攻击力
speed : 0.35 # 基础移动速度
combat_speed : 0.4 # 战斗时的移动速度
follow_speed : 0.3 # 跟随主人时的移动速度
color : "§b" # 名字显示颜色(天蓝色)
skin:
name : "SenjiMuramasa" # 皮肤名称
signature : "" # 皮肤签名(留空使用默认)
texture : "" # 皮肤材质(留空使用默认)
equipment : # 装备设置
main_hand : "DIAMOND_SWORD" # 主手武器
off_hand : "AIR" # 副手物品
regen : 1.0 # 每5秒恢复的生命值
skills : # 技能系统
mana : # 魔法值设置
max : 100.0 # 最大魔法值
regen : 5.0 # 每5秒恢复魔法值
passive : # 被动技能触发几率
attack_chance : 0.2 # 攻击时触发几率(20%)
hurt_chance : 0.3 # 受伤时触发几率(30%)
list : # 技能列表
excalibur:
name : "Excalibur"
mythic_skill : "Excalibur"
mana_cost : 1.0
cooldown : 1.0
trigger_types : [ACTIVE ]
trigger_chance : 1.0
strike:
name : "Strike"
mythic_skill : "SaberStrike"
mana_cost : 20.0
cooldown : 5.0
trigger_types : [ATTACK ]
trigger_chance : 0.3
guard:
name : "Guard"
mythic_skill : "SaberGuard"
mana_cost : 30.0
cooldown : 8.0
trigger_types : [HURT ]
trigger_chance : 0.4
ARCHER:
health : 20.0
damage : 6.0
speed : 0.3
combat_speed : 0.35
follow_speed : 0.28
color : "§a"
skin:
name : "Emiya"
signature : ""
texture : ""
equipment:
main_hand : "BOW"
off_hand : "AIR"
regen : 0.8
skills:
mana:
max : 80.0
regen : 4.0
passive:
attack_chance : 0.25
hurt_chance : 0.2
list:
- name : "UnlimitedBladeWorks"
mythic_skill : "UBW"
mana_cost : 80.0
cooldown : 60.0
trigger_types : [ACTIVE ]
- name : "ProjectileBarrage"
mythic_skill : "ArcherBarrage"
cooldown : 20.0
trigger_types : [ATTACK ]
trigger_chance : 0.35
- name : "RhoAias"
mythic_skill : "ArcherShield"
cooldown : 30.0
trigger_types : [HURT ]
trigger_chance : 0.3
LANCER:
health : 22.0
damage : 7.0
speed : 0.4
combat_speed : 0.45
follow_speed : 0.35
color : "§9"
skin:
name : "CuChulainn"
signature : ""
texture : ""
equipment:
main_hand : "STICK" # 作为长枪的替代
off_hand : "AIR"
regen : 1.2
skills:
mana:
max : 70.0
regen : 3.5
passive:
attack_chance : 0.3
hurt_chance : 0.2
list:
- name : "GaeBolg"
mythic_skill : "GaeBolg"
mana_cost : 60.0
cooldown : 45.0
trigger_types : [ACTIVE ]
- name : "SpearThrust"
mythic_skill : "LancerThrust"
cooldown : 10.0
trigger_types : [ATTACK ]
trigger_chance : 0.4
- name : "BattleContinuation"
mythic_skill : "LancerRevive"
cooldown : 180.0
trigger_types : [HURT ]
trigger_chance : 0.15
RIDER:
health : 20.0
damage : 6.0
speed : 0.45
combat_speed : 0.5
follow_speed : 0.4
color : "§5"
skin:
name : "Medusa"
signature : ""
texture : ""
equipment:
main_hand : "IRON_SWORD"
off_hand : "AIR"
regen : 1.0
skills:
mana:
max : 75.0
regen : 4.0
passive:
attack_chance : 0.25
hurt_chance : 0.25
list:
- name : "Bellerophon"
mythic_skill : "RiderCharge"
mana_cost : 70.0
cooldown : 40.0
trigger_types : [ACTIVE ]
- name : "ChainStrike"
mythic_skill : "RiderChain"
cooldown : 15.0
trigger_types : [ATTACK ]
trigger_chance : 0.3
- name : "BloodFort"
mythic_skill : "RiderDrain"
cooldown : 25.0
trigger_types : [HURT ]
trigger_chance : 0.25
CASTER:
health : 18.0
damage : 5.0
speed : 0.25
combat_speed : 0.3
follow_speed : 0.25
color : "§d"
skin:
name : "Medea"
signature : ""
texture : ""
equipment:
main_hand : "BLAZE_ROD" # 作为法杖的替代
off_hand : "AIR"
regen : 1.5
skills:
mana:
max : 120.0
regen : 6.0
passive:
attack_chance : 0.35
hurt_chance : 0.2
list:
- name : "RuleBreaker"
mythic_skill : "CasterBreak"
mana_cost : 40.0
cooldown : 25.0
trigger_types : [ACTIVE ]
- name : "RainOfLight"
mythic_skill : "CasterBeam"
cooldown : 15.0
trigger_types : [ATTACK ]
trigger_chance : 0.4
- name : "HighSpeedDivineWords"
mythic_skill : "CasterHeal"
cooldown : 20.0
trigger_types : [HURT ]
trigger_chance : 0.3
ASSASSIN:
health : 18.0
damage : 9.0
speed : 0.4
combat_speed : 0.5
follow_speed : 0.35
color : "§8"
skin:
name : "Hassan"
signature : ""
texture : ""
equipment:
main_hand : "IRON_SWORD"
off_hand : "AIR"
regen : 0.8
skills:
mana:
max : 60.0
regen : 3.0
passive:
attack_chance : 0.4
hurt_chance : 0.3
list:
- name : "ZabaniyaDelusionalHeartbeat"
mythic_skill : "AssassinInstant"
mana_cost : 50.0
cooldown : 35.0
trigger_types : [ACTIVE ]
- name : "DirectionlessStrike"
mythic_skill : "AssassinStrike"
cooldown : 8.0
trigger_types : [ATTACK ]
trigger_chance : 0.45
- name : "PresenceConcealment"
mythic_skill : "AssassinVanish"
cooldown : 20.0
trigger_types : [HURT ]
trigger_chance : 0.35
BERSERKER:
health : 30.0
damage : 12.0
speed : 0.3
combat_speed : 0.4
follow_speed : 0.25
color : "§c"
skin:
name : "Heracles"
signature : ""
texture : ""
equipment:
main_hand : "DIAMOND_AXE"
off_hand : "AIR"
regen : 2.0
skills:
mana:
max : 50.0
regen : 2.5
passive:
attack_chance : 0.3
hurt_chance : 0.4
list:
- name : "GodHand"
mythic_skill : "BerserkerGodHand"
mana_cost : 100.0
cooldown : 60.0
trigger_types : [ACTIVE ]
- name : "NineLives"
mythic_skill : "BerserkerSlash"
cooldown : 25.0
trigger_types : [ATTACK ]
trigger_chance : 0.25
- name : "MadEnhancement"
mythic_skill : "BerserkerRage"
cooldown : 30.0
trigger_types : [HURT ]
trigger_chance : 0.4
# 等级系统配置
level_up :
# 每级增加的属性
health_increase : 2.0 # 每级增加生命值
damage_increase : 1.0 # 每级增加攻击力
speed_increase : 0.02 # 每级增加移动速度
# 升级经验配置
exp:
monster_kill : 10 # 击杀怪物获得经验
player_kill : 50 # 击杀玩家获得经验
base_exp : 100 # 升级所需基础经验(实际经验=等级*基础经验)
# 跟随设置
follow:
distance : 3.0 # 开始跟随的距离
speed : 0.5 # 跟随速度
check_interval : 20 # 检查间隔(ticks)
# 显示设置
display :
# 可用变量: %class%(职阶), %level%(等级), %owner%(主人), %health%(当前血量), %maxhealth%(最大血量)
name_format : "%class% §f[Lv.%level%] §7%owner%'s Servant §c(%health%/%maxhealth%)"
health_format : "%.1f" # 血量显示格式(保留一位小数)
# 移动速度设置
movement:
default_speed : 0.3 # 默认移动速度
combat_multiplier : 1.2 # 战斗时速度倍率
follow:
min_distance : 3.0 # 开始跟随的最小距离
max_distance : 15.0 # 最大跟随距离
speed : 0.5 # 跟随速度
check_interval : 20 # 检查间隔(ticks)
teleport_distance : 30.0 # 传送到主人身边的距离阈值
# 恢复设置
regeneration:
interval : 100 # 恢复间隔(ticks), 100 = 5秒
default : 1.0 # 默认每次恢复量
# 调试设置
debug:
enabled : false # 默认关闭调试模式
console:
skill_trigger : true # 显示技能触发相关信息
skill_cooldown : true # 显示技能冷却相关信息
skill_mana : true # 显示魔力消耗相关信息
target_selection : true # 显示目标选择相关信息
combat_state : true # 显示战斗状态变化信息
log_level : INFO # 日志级别(INFO/DEBUG/WARNING/ERROR)
# 消息提示设置
messages:
skill :
# 技能触发提示信息 (可用变量: %servant%, %skill%, %target%)
trigger : "§a你的英灵 %servant% §a使用了技能 §6%skill%"
trigger_with_target : "§a你的英灵 %servant% §a对 §e%target% §a使用了技能 §6%skill%"
death :
# 英灵死亡提示信息 (可用变量: %servant%, %killer%)
normal : "§c你的英灵 %servant% §c阵亡了"
by_entity : "§c你的英灵 %servant% §c被 §4%killer% §c击败了"
• /fate help - Show help message | 显示帮助信息
• /fate summon <class> - Summon a servant | 召唤英灵
• /fate reload - Reload configuration | 重载配置
• /fate list - List all servants | 列出所有英灵
Permissions | 权限系统
• fateservant.summon - Allow summoning servants | 允许召唤英灵
• fateservant.admin - Admin commands access | 管理员命令权限
• fateservant.debug - Debug commands access | 调试命令权限
Features Details | 功能细节
Servant Management | 英灵管理
• Each player can have one servant | 每个玩家只能拥有一个英灵
• Servants follow their master | 英灵会跟随主人
• Servants protect their master | 英灵会保护主人
• Servants cannot harm their master | 英灵不能伤害主人
Combat System | 战斗系统
• Automatic target selection | 自动选择目标
• Skill triggering system | 技能触发系统
• Damage calculation | 伤害计算
• Combat status effects | 战斗状态效果
Skill System | 技能系统
• Active skills with mana cost | 主动技能消耗魔力
• Passive skills with trigger chance | 被动技能触发机率
• Cooldown management | 冷却管理
• Skill effects via MythicMobs | 通过MythicMobs实现技能效果
Notification System | 提示系统
• Skill activation notifications | 技能触发提示
• Servant death notifications | 英灵死亡提示
• Level-up notifications | 升级提示
• Combat status notifications | 战斗状态提示
Installation | 安装方法
1. Place the plugin in plugins folder | 将插件放入plugins文件夹
2. Install required dependencies | 安装所需依赖
3. Start the server | 启动服务器
4. Configure the plugin | 配置插件
5. Reload or restart | 重载或重启
Support & Feedback | 支持与反馈
For support or feedback, please visit our GitHub repository or contact us through SpigotMC.
如需支持或反馈,请访问我们的GitHub仓库或通过SpigotMC联系我们。
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.12
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
del is a free Minecraft Java mod. Compatible with Minecraft 1.12. Downloaded 780 times (via Spigot). Download it and open it directly in the game.