ModsJava
[Spike] SoundManager | MoreSound | Support [1.9 - 1.21.5]
Java mod listed for Minecraft 1.12–1.21. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigot- A plugin for public servers
- Easily give Sound to everything
- Easy To Use
Supports versions 1.9 to 1.21.5
- Paper , Spigot , Purpur
- BlockBreak - Supports specifid blocks
- BlockPlace - Supports specifid blocks
- ItemDrop - Supports specifid items
- SendChat - Supports specifid username
- SendCommand - Supports specifid username
- ChangeGamemode - Supports specifid username
- ChangeWorld - Supports specifid worlds
- PlayerHit - Supports specifid username
- PlayerDeath - Supports specifid username
- PlayerFlight (Start&Stop) - Supports specifid username
- PlayerEnterBed - Supports specifid username
- PlayerLeaveBed - Supports specifid username
- You can easily change anything you want.
- Easy to use
- Supports all sounds (must be the same as the server version)
- AuthmeReloaded - Register&Login
- SuperVanish - Vanish&UnVanish
- /SpikeSoundManager & Ssm (For Help)
- /Ssm Reload (Reload Config)
- ssm.reload For Use /Ssm Reload
V 1.0
Spoiler: Config.yml
# SpikeSoundManager V1.0
# By SpikeSpigot Team
# If you have any questions or comments, you can share them with us on Discord.
# Discord » https : //discord.gg/PRHdKSgf8F
#
# RATE THIS PLUGIN PLEASE < 3
#
# Support Hex Color : Example (#FF0000 ) | Supports all sounds.
#
Messages :
Reload : "&e&lSSM &7» &aConfig Reloaded!"
NoPerm : "&e&lSSM &7» &cYou dont have permission"
Debug : true
# .
# BlockBreak Event
# When Player Breaked Block
# .
BlockBreak :
Mode : true
Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
OAK_LOG:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 50
STONE:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
DIRT:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# BlockPlace Event
# When Player Placed Block
# .
BlockPlace:
Mode: true
Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
OAK_PLANKS :
Sound : ENTITY_PLAYER_LEVELUP
Chance : 50
COBBLESTONE :
Sound : ENTITY_PLAYER_LEVELUP
Chance : 100
DIRT :
Sound : ENTITY_PLAYER_LEVELUP
Chance : 100
# .
# ItemDrop Event
# When Player Dropped Item
# .
ItemDrop :
Mode : true
Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
STICK:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 50
DIAMOND:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
IRON_INGOT:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# PlayerChatting Event
# When Player Send a Message
# .
Chat:
Mode: true
Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : ENTITY_COW_MILK
Chance : 100
example_username :
Sound : ENTITY_SHEEP_AMBIENT
Chance : 100
# .
# PlayerChangeWorld Event
# When Player Moves From One World To Another
# .
WorldChange :
Mode : true
Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
world: #the world name
Sound: BLOCK_CHEST_OPEN
Chance: 100
world_nether:
Sound: BLOCK_CHEST_CLOSE
Chance: 100
world_the_end:
Sound: BLOCK_CHEST_LOCKED
Chance: 100
exampleworld:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# PlayerGamemodeChange Event
# When Player Change the gamemode (survival,creative)
# .
GamemodeChange:
Mode: true
Default: "ENTITY_ENDEREYE_DEATH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : BLOCK_CHEST_OPEN
Chance : 100
example_username :
Sound : BLOCK_CHEST_CLOSE
Chance : 100
# .
# PlayerHit Event
# When Player Hitted By Entity
# .
PlayerHit :
Mode : true
Default : "ENTITY_PLAYER_BURP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 50 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: BLOCK_CHEST_OPEN
Chance: 100
example_username: #the username
Sound: BLOCK_CHEST_CLOSE
Chance: 100
# .
# PlayerDeath Event
# When Player Death
# .
PlayerDeath:
Mode: true
Default: "ENTITY_PLAYER_SPLASH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 50 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : BLOCK_CHEST_OPEN
Chance : 100
example_username : #the username
Sound : BLOCK_CHEST_CLOSE
Chance : 100
# .
# PlayerSendCommand Event
# When Player Send a Command
# .
Command :
Mode : true
Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 30 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: ENTITY_COW_MILK
Chance: 100
example_username:
Sound: ENTITY_SHEEP_AMBIENT
Chance: 100
# .
# PlayerFly Event
# When the player starts or stops flight
# .
Flight:
Mode: true
Default: "ENTITY_VILLAGER_NO" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 30 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : ENTITY_COW_MILK
Chance : 100
example_username :
Sound : ENTITY_SHEEP_AMBIENT
Chance : 100
# .
# PlayerEnterBed Event
# When player entered the bed
# .
EnterBed :
Mode : true
Default : "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: ENTITY_COW_MILK
Chance: 100
example_username:
Sound: ENTITY_SHEEP_AMBIENT
Chance: 100
# .
# PlayerLeaveBed Event
# When player leaved the bed
# .
LeaveBed:
Mode: true
Default: "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : ENTITY_COW_MILK
Chance : 100
example_username :
Sound : ENTITY_SHEEP_AMBIENT
Chance : 100
Hooks :
# .
# PlayerRegister Event
# When player registered (required Authmereloaded )
# .
AuthMe_Register :
Mode : false
Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
# .
# PlayerLogin Event
# When player logined (required Authmereloaded)
# .
AuthMe_Login:
Mode: false
Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
# .
# PlayerVanish Event
# When player Vanished (required SuperVanish )
# .
SuperVanish_Vanished :
Mode : false
Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
# .
# PlayerVanish Event
# When player UnVanished (required SuperVanish)
# .
SuperVanish_UnVanished:
Mode: false
Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Code (Java):
# SpikeSoundManager V1.0
# By SpikeSpigot Team
# If you have any questions or comments, you can share them with us on Discord.
# Discord » https : //discord.gg/PRHdKSgf8F
#
# RATE THIS PLUGIN PLEASE < 3
#
# Support Hex Color : Example (#FF0000 ) | Supports all sounds.
#
Messages :
Reload : "&e&lSSM &7» &aConfig Reloaded!"
NoPerm : "&e&lSSM &7» &cYou dont have permission"
Debug : true
# .
# BlockBreak Event
# When Player Breaked Block
# .
BlockBreak :
Mode : true
Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
OAK_LOG:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 50
STONE:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
DIRT:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# BlockPlace Event
# When Player Placed Block
# .
BlockPlace:
Mode: true
Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
OAK_PLANKS :
Sound : ENTITY_PLAYER_LEVELUP
Chance : 50
COBBLESTONE :
Sound : ENTITY_PLAYER_LEVELUP
Chance : 100
DIRT :
Sound : ENTITY_PLAYER_LEVELUP
Chance : 100
# .
# ItemDrop Event
# When Player Dropped Item
# .
ItemDrop :
Mode : true
Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
STICK:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 50
DIAMOND:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
IRON_INGOT:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# PlayerChatting Event
# When Player Send a Message
# .
Chat:
Mode: true
Default: "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : ENTITY_COW_MILK
Chance : 100
example_username :
Sound : ENTITY_SHEEP_AMBIENT
Chance : 100
# .
# PlayerChangeWorld Event
# When Player Moves From One World To Another
# .
WorldChange :
Mode : true
Default : "" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
world: #the world name
Sound: BLOCK_CHEST_OPEN
Chance: 100
world_nether:
Sound: BLOCK_CHEST_CLOSE
Chance: 100
world_the_end:
Sound: BLOCK_CHEST_LOCKED
Chance: 100
exampleworld:
Sound: ENTITY_PLAYER_LEVELUP
Chance: 100
# .
# PlayerGamemodeChange Event
# When Player Change the gamemode (survival,creative)
# .
GamemodeChange:
Mode: true
Default: "ENTITY_ENDEREYE_DEATH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : BLOCK_CHEST_OPEN
Chance : 100
example_username :
Sound : BLOCK_CHEST_CLOSE
Chance : 100
# .
# PlayerHit Event
# When Player Hitted By Entity
# .
PlayerHit :
Mode : true
Default : "ENTITY_PLAYER_BURP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 50 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: BLOCK_CHEST_OPEN
Chance: 100
example_username: #the username
Sound: BLOCK_CHEST_CLOSE
Chance: 100
# .
# PlayerDeath Event
# When Player Death
# .
PlayerDeath:
Mode: true
Default: "ENTITY_PLAYER_SPLASH" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 50 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : BLOCK_CHEST_OPEN
Chance : 100
example_username : #the username
Sound : BLOCK_CHEST_CLOSE
Chance : 100
# .
# PlayerSendCommand Event
# When Player Send a Command
# .
Command :
Mode : true
Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 30 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: ENTITY_COW_MILK
Chance: 100
example_username:
Sound: ENTITY_SHEEP_AMBIENT
Chance: 100
# .
# PlayerFly Event
# When the player starts or stops flight
# .
Flight:
Mode: true
Default: "ENTITY_VILLAGER_NO" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 30 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : ENTITY_COW_MILK
Chance : 100
example_username :
Sound : ENTITY_SHEEP_AMBIENT
Chance : 100
# .
# PlayerEnterBed Event
# When player entered the bed
# .
EnterBed :
Mode : true
Default : "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
Sounds:
_Eximius: #the username
Sound: ENTITY_COW_MILK
Chance: 100
example_username:
Sound: ENTITY_SHEEP_AMBIENT
Chance: 100
# .
# PlayerLeaveBed Event
# When player leaved the bed
# .
LeaveBed:
Mode: true
Default: "ENTITY_COW_MILK" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Sounds :
_Eximius : #the username
Sound : ENTITY_COW_MILK
Chance : 100
example_username :
Sound : ENTITY_SHEEP_AMBIENT
Chance : 100
Hooks :
# .
# PlayerRegister Event
# When player registered (required Authmereloaded )
# .
AuthMe_Register :
Mode : false
Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
# .
# PlayerLogin Event
# When player logined (required Authmereloaded)
# .
AuthMe_Login:
Mode: false
Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
# .
# PlayerVanish Event
# When player Vanished (required SuperVanish )
# .
SuperVanish_Vanished :
Mode : false
Default : "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don 't work.
Default_Chance: 100 # to disable chance set 100
# .
# PlayerVanish Event
# When player UnVanished (required SuperVanish)
# .
SuperVanish_UnVanished:
Mode: false
Default: "ENTITY_PLAYER_LEVELUP" # To deactivate it, empty it. * Consider a sound for the default. Sounds don't work.
Default_Chance : 100 # to disable chance set 100
Tonkeeper
Donate
Discord
- UQC9OWneUz0sUgu579TtVriDZvXCzeePEFOp9MtauwSXg0bM
- All of our plugins are free, and if you like, you can help us by donating.
- You can tell us all your problems on Discord
- If you have an idea, you can share it with us on Discord
- » https://discord.gg/PRHdKSgf8F «
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.12, 1.18, 1.21
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
[Spike] SoundManager | MoreSound | Support [1.9 - 1.21.5] is a free Minecraft Java mod. Compatible with Minecraft 1.12, 1.18, 1.21. Downloaded 58 times (via Spigot). Download it and open it directly in the game.