HomeJavaModsPlayer Animation Library More Rotation
Player Animation Library More Rotation
ModsJava

Player Animation Library More Rotation

by kltyton · on Modrinth

A library that extends Player Animation Library and bendable-cuboids with improved player animation rotation, bend deformation, and playback sync support.

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 26.1–26.2 · Fabric⬇ Download for 26.1–26.2 · NeoForge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

PlayerAnimationLibraryMoreRotation

English

PlayerAnimationLibraryMoreRotation is an addon library for player animation creators and mod developers. It extends Player Animation Library and bendable-cuboids, mainly improving bend deformation and held-item animations with better multi-axis rotation support, making custom player actions more complete and flexible.

Main Features

Animation Compatibility

Existing Player Animation Library animations should continue to work. Old bend formats are still supported, while newer array-style bend values can be used for more expressive movement.

Examples:

"bend": 35
"bend": [35, 0, 0]
"bend": {
  "0.0": { "post": [0, 0, 0] },
  "0.5": { "post": [35, 20, -15] },
  "1.0": { "post": [0, 0, 0] }
}

Bend bones can also use position and scale:

"left_arm": {
  "bend": {
    "rotation": {
      "0.0": { "post": [0, 0, 0] },
      "0.5": { "post": [35, 20, -15] },
      "1.0": { "post": [0, 0, 0] }
    },
    "position": {
      "0.0": { "post": [0, 0, 0] },
      "0.5": { "post": [2, 1, 0] },
      "1.0": { "post": [0, 0, 0] }
    },
    "scale": {
      "0.0": { "post": [1, 1, 1] },
      "0.5": { "post": [1.25, 0.8, 1] },
      "1.0": { "post": [1, 1, 1] }
    }
  }
}

scale uses multipliers, so 1 means original size.

Blockbench Plugin

For animation authoring, use the PAL Bend Player Tools Blockbench plugin.

Recommended workflow:

  1. Create a new project with PAL Bend Player Animation.
  2. Import an existing animation if needed. The plugin can import PAL original animation JSON, PAL emote JSON, DragonCore player-model animation JSON, and PlayerAnimationLibraryMoreRotation animation JSON.
  3. Animate the visible player bones in Blockbench. The *_bend helper bones are editing helpers only; they are converted back to real PAL bend data on export.
  4. Export with PAL: Export Player Animation.
  5. Put the exported JSON under assets/<namespace>/player_animations/ in your resource pack or mod.

Export behavior:

The exported file should not contain custom helper bones for runtime use. This library reads the extended bend data from the real PAL player bones such as torso, right_arm, left_arm, right_leg, and left_leg.


中文

PlayerAnimationLibraryMoreRotation 是一个面向玩家动画作者和模组开发者的附属库,用来扩展 Player Animation Library 和 bendable-cuboids 的玩家动画表现能力,重点补足 bend 弯曲和手持物品动画在更多轴向上的旋转支持,让自定义玩家动作更完整、更灵活。

主要功能

动画兼容性

已有的 Player Animation Library 动画应继续可用。旧的 bend 写法仍然支持,同时也可以使用新的数组形式来表达更复杂的弯曲动作。

示例:

"bend": 35
"bend": [35, 0, 0]
"bend": {
  "0.0": { "post": [0, 0, 0] },
  "0.5": { "post": [35, 20, -15] },
  "1.0": { "post": [0, 0, 0] }
}

bend 骨骼也可以使用位移和尺寸:

"left_arm": {
  "bend": {
    "rotation": {
      "0.0": { "post": [0, 0, 0] },
      "0.5": { "post": [35, 20, -15] },
      "1.0": { "post": [0, 0, 0] }
    },
    "position": {
      "0.0": { "post": [0, 0, 0] },
      "0.5": { "post": [2, 1, 0] },
      "1.0": { "post": [0, 0, 0] }
    },
    "scale": {
      "0.0": { "post": [1, 1, 1] },
      "0.5": { "post": [1.25, 0.8, 1] },
      "1.0": { "post": [1, 1, 1] }
    }
  }
}

scale 是倍率,1 表示原尺寸。

Blockbench 插件

制作动画时,推荐使用 我制作的**PAL Bend Player Tools** Blockbench 插件。

推荐流程:

  1. 使用 PAL Bend Player Animation 新建项目。
  2. 如果已有动画,可以直接导入。插件可以导入 PAL 原版动画 JSON、PAL emote JSON、龙核玩家模型动画 JSON,以及 PlayerAnimationLibraryMoreRotation 动画 JSON。
  3. 在 Blockbench 中正常制作玩家动画。*_bend 骨骼只是方便编辑用的 helper bone,导出时会转换回真实 PAL 骨骼上的 bend 数据。
  4. 使用 PAL:导出玩家动画 导出。
  5. 将导出的 JSON 放到资源包或模组的 assets/<namespace>/player_animations/ 下。

导出规则:

最终放进游戏运行的文件不应该依赖自定义 helper 骨骼。本库会从真实 PAL 玩家骨骼读取扩展 bend 数据,例如 torsoright_armleft_armright_legleft_leg

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

Explore more