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AuroraRT
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AuroraRT

by PatrickJnr · on Modrinth

AuroraRT is a premium, next-generation visual overhaul for Minecraft, built to deliver a distinct, atmospheric polar aesthetic and cinematic rendering…

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AuroraRT — screenshot 1AuroraRT — screenshot 2AuroraRT — screenshot 3

AuroraRT Shaderpack

Short Summary

AuroraRT is a premium, next-generation visual overhaul for Minecraft, built to deliver a distinct, atmospheric polar aesthetic and cinematic rendering quality. Modified from Complementary Shaders under the terms of the Complementary License Agreement 1.6, AuroraRT replaces standard environments with a curated visual identity featuring analytical sky scattering, dynamic aurora borealis, view-space raymarched reflections with advanced temporal denoising, physically based depth-of-field, and a fully calibrated ACES filmic color pipeline. Designed for Minecraft 1.21+ running Iris and Sodium, AuroraRT blends visual grandeur with robust performance profiles.


Detailed Description

Polar & Cosmic Skies

AuroraRT features a bespoke atmospheric system that shifts away from default color maps to establish a majestic, cool-toned environment:

Volumetric Atmospherics

Materials & Physics

Lighting & Path Tracing

Reflections

Post-Processing & Camera


Performance & Customization Profiles

AuroraRT provides 9 pre-configured quality profiles tailored for different hardware setups, allowing players to scale rendering features from maximum performance to fully path-traced realism.

The 9 Profiles at a Glance

  1. Potato: Maximum performance optimization. Disables shadows, voxel blocklighting, and block reflections while maintaining the core polar/cosmic color palette.
  2. Very Low: Introduces low-resolution real-time shadows at a 4-chunk rendering distance, with basic water reflections.
  3. Low: Scales real-time shadows to a 6-chunk distance, upgrades water reflections to screenspace raymarching (Medium), and enables basic block specular highlights.
  4. Medium: Extends shadow distance to 8 chunks, enables Fast Approximate Anti-Aliasing (FXAA), and introduces low-quality volumetric light shafts.
  5. High (Default): The standard intended experience. Features medium shadow quality over 10 chunks, high-quality PBR block reflections, 8-chunk voxel blocklight (Advanced Color Tracing), volumetric clouds, and entity shadows.
  6. Very High: Upgrades shadow distance to 12 chunks, switches detail/cloud quality to High, enables 8x anisotropic texture filtering, and retains 8-chunk voxel blocklight.
  7. Ultra: The highest standard preset. Delivers high-quality shadows over 16 chunks, 16-chunk voxel blocklight, 8x anisotropic filtering, and enables full World-Space Reflections (WSR).
  8. Cinematic: The ultimate visual experience, designed for high-end GPUs or high-resolution screenshot captures. Maxes out shadow distance to a massive 32 chunks, voxel blocklight to 32 chunks, anisotropic filtering to 16x, shadow casting to Full block-entities, and elevates SSAO to High.
  9. Path Traced: Enables the full real-time software path tracer (cosine-weighted hemisphere sampling with secondary bounces) on top of Voxel GI/AO, 16-chunk colored voxel blocklight, hybrid World-Space + Screen-Space Reflections (WSR+SSR), and world-space player reflections. Shadows and detail match Ultra (high-quality shadows over 16 chunks, 16x anisotropic filtering). Aimed at high-end GPUs and screenshot capture.

Configuration Reference Matrix

Feature Potato Very Low Low Medium High (Default) Very High Ultra Cinematic Path Traced
Real-Time Shadows OFF Very Low Very Low Low Medium Medium High High High
Shadow Distance 2 Chunks 4 Chunks 6 Chunks 8 Chunks 10 Chunks 12 Chunks 16 Chunks 32 Chunks 16 Chunks
Water Reflections Potato Low Medium Medium Medium Medium Medium Medium Medium
Block Reflections OFF OFF Low Low High High High High High
Volumetric Light Shafts OFF OFF OFF Low Medium Medium High Very High High
SSAO Quality Medium Medium Medium Medium Medium Medium Medium High Medium
Temporal AA (TAA) ON ON ON ON ON ON ON ON ON
Anti-Aliasing (FXAA) OFF OFF OFF ON ON ON ON ON ON
Detail Quality Potato Potato Medium Medium Medium High High High High
Cloud Quality Low Low Medium Medium Medium High High High High
Texture Filtering (AF) OFF OFF OFF 4x 8x 8x 16x 16x 16x
Advanced Color Tracing OFF OFF OFF 4 Chunks 8 Chunks 8 Chunks 16 Chunks 32 Chunks 16 Chunks
Voxel GI / AO OFF OFF OFF OFF OFF OFF ON ON ON
World-Space Reflections OFF OFF OFF OFF OFF OFF ON ON ON
Software Path Tracing OFF OFF OFF OFF OFF OFF OFF OFF ON
Entity Shadows OFF OFF OFF OFF Regular Regular Regular Full Regular

Custom AuroraRT Settings Screen

The shader options menu is completely reorganized and custom-labeled in the Iris configuration GUI to provide a bespoke user experience:


Technical Compatibility & Exclusions

Supported Specifications

Verified Exclusions & Unsupported Features

To ensure complete transparency and prevent configuration issues, the following systems are explicitly unsupported or excluded:


Legal Credits

AuroraRT is distributed as a Modified Pack under Section 1.3 of the Complementary License Agreement 1.6 (included as License.txt within the shader pack).

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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