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Visual Health
ModsJava

Visual Health

by demistorm · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.11 · Fabric⬇ Download for 1.21.10 · Fabric⬇ Download for 1.21.1 · Fabric⬇ Download for 1.20.1 · Fabric⬇ Download for 1.21.11 · NeoForge⬇ Download for 1.21.10 · NeoForge⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Visual Health — screenshot 1Visual Health — screenshot 2Visual Health — screenshot 3Visual Health — screenshot 4Visual Health — screenshot 5Visual Health — screenshot 6Visual Health — screenshot 7Visual Health — screenshot 8

Visual Health 🩸

Clientside mod adding visible damage to hurt mobs and players!

Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating.

Default Tier Summary

Tier Health % Condition
0 100% Full health (no wounds)
1 99% - 80% Minor damage
2 79% - 60% Light damage
3 59% - 40% Moderate damage
4 39% - 20% Heavy damage
5 19% - 0% Critical damage

Features

Per-Weapon Damage

Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.

Entity-Specific Damage

Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.

Emissives

On Endermen, damage will glow like their eyes in the dark! (shaders supported)

(2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health!

Resource Pack Support

This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers). This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!

Mod Support

Should work with modded mobs, as long as they use standard Minecraft rendering methods. This was also significantly improved in 2.0.0+ :)

Configuration

Mod Menu is required on Fabric to change settings in-game.

Contact

For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)

Quick facts

Install steps are the general flow for this file type — see the MC Java Mods guides for the full walkthrough.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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