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Create ReAutomated
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Create ReAutomated

by zTYP · on CurseForge

⬇ Download on CurseForge

The author built this one for Minecraft 1.21.1 on NeoForge. On other versions it may install and then do nothing.

Create ReAutomated

Port and rework of the original "Create Automated" mod by kotakotik22, updated to Minecraft 1.21.1 with NeoForge.

Create ReAutomated adds an alternative resource extraction system to traditional mining, designed to fit right into Create's automation workflow. What started years ago as a simple update, with kotakotik22's permission, has slowly turned into something fairly different from the original, while still keeping its spirit.

⚠️ Note: This is an initial release. Further balancing will likely be required, and some bugs may still occur.

What it adds

Gameplay Mechanics

Progression:

The general loop is straightforward: find a node, set up an Extractor with the right drill, feed it kinetic energy and collect Ore Bits until the node runs dry. Along the way you'll occasionally pick up Node Fragments, which open the door to stabilizing nodes, relocating them into dedicated extraction rooms, and eventually crafting Infinite Nodes for endgame setups.

Ponder:

You can learn how to use the Ore Extractor directly in-game through the ponder mechanic by holding W on it in JEI.

Node States:

Nodes have a visual representation of the percentage of remaining resources.
In addition to the visual indicator, the light level emitted by the node also changes, the lower the emitted light, the fewer resources remain.

Nodes Rarity

If you don't like the rarity of Nodes (they are currently quite rare), you can use this datapack to make it rarer or more common

Compatibility

Supports JEI for recipe viewing.

KubeJS Integration

Requires the kubejs_create addon. You can:

ServerEvents.recipes(event => {
    //                                            output         drill           nodes
    event.recipes.createreautomated.extracting("5x diamond", "kubejs:drill", "kubejs:node")
                                   .processingTime(25600)
                                   .extractionQuantity(2)
                                   .durabilityCost(5)
})
StartupEvents.registry("block", event => {
    event.create("test_node", "createreautomated:ore_node")         // ... other kubejs block builder methods
         .copyPropertiesFrom("createreautomated:diamond_node") // (optional) copy properties from another node
         .withCommonLoot() // uses the default ore node loot table
         .yield(100) // max extractions before depletion
         .baseStone("minecraft:cobblestone") // block left after depletion
})
StartupEvents.registry("item", event => {
    event.create("drill", "createreautomated:drill")         // ... other kubejs item builder methods
         .withPartial("createreautomated:partial/diamond_drill") // render model
})

Credits

This mod is a port of Create Automated, originally developed by kotakotik22.
All credit for the original concept, design, and implementation goes to him.

If you're interested in the original project or want to learn more, you can check it out here

Thanks

Special thanks to Facu for updating the mod icon ❤️

Bugs and Issues

For any problems or questions, feel free to join the discord by clicking on the image below

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Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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