Want to add some flare to your death messages on your server?
Give SimpleDeathMessages a shot!
NOTE: If you'd like other features added, or just need help with something, don't hesitate to post a comment in the discussion.
Also, if you have found a bug, I'd like to patch it. Please let me know in the discussion section!
Thank you for your attention, and have a great day!
Give SimpleDeathMessages a shot!
What it is:
SimpleDeathMessages is a lightweight plugin that deals with all your death-related needs.
What it offers:
- Entity Death Messages
- Entity Death Messages (but only if the entity has a name)
- Player Death Messages
- Fully customizable messages based on cause of death
- Automatic respawns for players
- Fully customizable extra items to drop on the death of any player/entity
- Drop extra exp orbs on death
- All features can be enabled/disabled (other than the core part of unique and custom death messages)
Here is the Config File:
Spoiler: config.yml
Code (Text):
#
# SIMPLE DEATH MESSAGES CONFIG
#
# By R3dThunderr
# Check out my unique custom coded PVP server, 'play.fortresswars.org'
#########################################################################################################
# Entities can have death messages
# Whether either of these are set to true or false, players will have death messages
EntityMessage:
# All entities, named or not will have death messages
enabled-always: false
# Only named entities will have death messages
enabled-when-named: true
# Automatic Respawn (Player will not have to press the respawn button)
AutoRespawn:
# Disable this if you have other plugins which deal with automatic respawning
enabled: true
# Delay is represented in ticks. [Ticks = Seconds * 20]
# Delay must be a Whole Number: 0, 1, 2, 3, 4, 5, etc. --> (NO DECIMALS)
delay: 10
# Combat Tagging: how long after being damaged should the entity be considered "in combat"
# When combat tagged, when the entity dies, the 'inflicted' death message will be shown instead of 'other'
# Time is in seconds
CombatTime: 12
Log:
# If console is true, console will log deaths
console: true
# If all-worlds is true, all online players will recieve the message
# If all-worlds is false, only players in the same world will recieve the message
all-worlds: true
#########################################################################################################
# When you kill something, you have an additional chance of getting some of the following...
KillReward:
enabled-entity: false
enabled-player: true
items:
# You can add as many items as you like, just copy and paste one of these and use it as a template
# This can be slightly complicated, if you have any trouble using this, feel free to contact R3dThunderr on the spigot forums
test-item:
# Chance is the % chance this will drop, use 0 for no chance, and 1 for 100% of the time
chance: 0.5
data:
==: org.bukkit.inventory.ItemStack
# Types of items can be found at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Please only use items that are listed there
type: GOLD_INGOT
amount: 3
meta:
==: ItemMeta
# do not change meta-name
meta-type: UNSPECIFIC
display-name: "Test Item"
lore:
- "This is a test item."
- "Line 2"
# You can find a list of valid enchantments here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
DIG_SPEED: 5
DURABILITY: 10
notch-apple:
chance: 0.1
data:
==: org.bukkit.inventory.ItemStack
# Types of items can be found at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Please only use items that are listed there
type: GOLDEN_APPLE
amount: 1
# DAMAGE:
# For Tools: This represents the durability left, 0 = 100% Durability
# For Blocks/Other: This represents the secondary ID of the item. For a complete list, see: https://minecraft.gamepedia.com/Data_values
damage: 1
xp:
# Set to 0 to disable, set to 1 to enable
chance: 0
# Experience orbs dropped on the ground
orbs: 20
##############################################################################
# {dead}: will change to the dead player/entity #
# {killer}: will change to the killer (player, entity, potion, cactus, etc.) #
##############################################################################
Format:
fall:
inflicted: "{dead} fell to their death while fighting {killer}"
other: "{dead} fell to their death"
explosion:
inflicted: "{dead} exploded while fighting {killer}"
other: "{dead} exploded into a million pieces"
cactus:
inflicted: "{dead} was pricked to death while fighting {killer}"
other: "{dead} was pricked to death"
drown:
inflicted: "{dead} drowned while fighting {killer}"
other: "{dead} forgot their scuba tank"
fire:
inflicted: "{dead} burnt to a crisp while fighting {killer}"
other: "{dead} went up in flames"
lava:
inflicted: "{dead} fell into a pool of lava while fighting {killer}"
other: "{dead} fell into a pool of lava"
lightning:
inflicted: "{dead} was struck by lightning while fighting {killer}"
other: "{dead} was struck by lightning"
melting:
inflicted: "{dead} melted while fighting {killer}"
other: "{dead} melted"
projectile:
inflicted: "{dead} was shot by {killer}"
other: "{dead} was shot"
starvation:
inflicted: "{dead} starved to death while fighting {killer}"
other: "{dead} starved to death"
suffocation:
inflicted: "{dead} got pushed into a wall while fighting {killer}"
other: "{dead} fell into a wall and suffocated"
suicide:
inflicted: "{dead} committed suicide while fighting {killer}"
other: "{dead} committed suicide"
thorns:
inflicted: "{dead} was pricked to death by {killer}"
other: "{dead} was pricked to death"
void:
inflicted: "{dead} fell into the great abyss while fighting {killer}"
other: "{dead} fell into the great abyss"
wither:
inflicted: "{dead} withered away while fighting {killer}"
other: "{dead} withered away"
potion:
inflicted: "{dead} was killed by {killer} using a potion"
other: "{dead} died from a potion"
entity-attack:
inflicted: "{dead} was killed by {killer}"
other: "{dead} died"
player-attack:
inflicted: "{dead} was murdered by {killer}"
other: "{dead} died"
other: "{dead} died"
# 1.8 DEATH TYPES ^
# NEWER DEATH TYPES v
# The following are only applicable if you're running versions after 1.8
cramming:
inflicted: "{dead} found themselves in a small space with {killer}"
other: "{dead} fell into a small space"
fly-into-wall:
inflicted: "{dead} flew into a wall while fighting {killer}"
other: "{dead} flew into a wall"
hot-floor:
inflicted: "{dead} stepped on magma and burnt themselves while fighting {killer}"
other: "{dead} stepped on magma and burnt themselves"
dragon-breath:
inflicted: "{dead} inhaled dragon breath while fighting {killer}"
other: "{dead} inhaled dragon breath"
# SIMPLE DEATH MESSAGES CONFIG
#
# By R3dThunderr
# Check out my unique custom coded PVP server, 'play.fortresswars.org'
#########################################################################################################
# Entities can have death messages
# Whether either of these are set to true or false, players will have death messages
EntityMessage:
# All entities, named or not will have death messages
enabled-always: false
# Only named entities will have death messages
enabled-when-named: true
# Automatic Respawn (Player will not have to press the respawn button)
AutoRespawn:
# Disable this if you have other plugins which deal with automatic respawning
enabled: true
# Delay is represented in ticks. [Ticks = Seconds * 20]
# Delay must be a Whole Number: 0, 1, 2, 3, 4, 5, etc. --> (NO DECIMALS)
delay: 10
# Combat Tagging: how long after being damaged should the entity be considered "in combat"
# When combat tagged, when the entity dies, the 'inflicted' death message will be shown instead of 'other'
# Time is in seconds
CombatTime: 12
Log:
# If console is true, console will log deaths
console: true
# If all-worlds is true, all online players will recieve the message
# If all-worlds is false, only players in the same world will recieve the message
all-worlds: true
#########################################################################################################
# When you kill something, you have an additional chance of getting some of the following...
KillReward:
enabled-entity: false
enabled-player: true
items:
# You can add as many items as you like, just copy and paste one of these and use it as a template
# This can be slightly complicated, if you have any trouble using this, feel free to contact R3dThunderr on the spigot forums
test-item:
# Chance is the % chance this will drop, use 0 for no chance, and 1 for 100% of the time
chance: 0.5
data:
==: org.bukkit.inventory.ItemStack
# Types of items can be found at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Please only use items that are listed there
type: GOLD_INGOT
amount: 3
meta:
==: ItemMeta
# do not change meta-name
meta-type: UNSPECIFIC
display-name: "Test Item"
lore:
- "This is a test item."
- "Line 2"
# You can find a list of valid enchantments here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
DIG_SPEED: 5
DURABILITY: 10
notch-apple:
chance: 0.1
data:
==: org.bukkit.inventory.ItemStack
# Types of items can be found at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Please only use items that are listed there
type: GOLDEN_APPLE
amount: 1
# DAMAGE:
# For Tools: This represents the durability left, 0 = 100% Durability
# For Blocks/Other: This represents the secondary ID of the item. For a complete list, see: https://minecraft.gamepedia.com/Data_values
damage: 1
xp:
# Set to 0 to disable, set to 1 to enable
chance: 0
# Experience orbs dropped on the ground
orbs: 20
##############################################################################
# {dead}: will change to the dead player/entity #
# {killer}: will change to the killer (player, entity, potion, cactus, etc.) #
##############################################################################
Format:
fall:
inflicted: "{dead} fell to their death while fighting {killer}"
other: "{dead} fell to their death"
explosion:
inflicted: "{dead} exploded while fighting {killer}"
other: "{dead} exploded into a million pieces"
cactus:
inflicted: "{dead} was pricked to death while fighting {killer}"
other: "{dead} was pricked to death"
drown:
inflicted: "{dead} drowned while fighting {killer}"
other: "{dead} forgot their scuba tank"
fire:
inflicted: "{dead} burnt to a crisp while fighting {killer}"
other: "{dead} went up in flames"
lava:
inflicted: "{dead} fell into a pool of lava while fighting {killer}"
other: "{dead} fell into a pool of lava"
lightning:
inflicted: "{dead} was struck by lightning while fighting {killer}"
other: "{dead} was struck by lightning"
melting:
inflicted: "{dead} melted while fighting {killer}"
other: "{dead} melted"
projectile:
inflicted: "{dead} was shot by {killer}"
other: "{dead} was shot"
starvation:
inflicted: "{dead} starved to death while fighting {killer}"
other: "{dead} starved to death"
suffocation:
inflicted: "{dead} got pushed into a wall while fighting {killer}"
other: "{dead} fell into a wall and suffocated"
suicide:
inflicted: "{dead} committed suicide while fighting {killer}"
other: "{dead} committed suicide"
thorns:
inflicted: "{dead} was pricked to death by {killer}"
other: "{dead} was pricked to death"
void:
inflicted: "{dead} fell into the great abyss while fighting {killer}"
other: "{dead} fell into the great abyss"
wither:
inflicted: "{dead} withered away while fighting {killer}"
other: "{dead} withered away"
potion:
inflicted: "{dead} was killed by {killer} using a potion"
other: "{dead} died from a potion"
entity-attack:
inflicted: "{dead} was killed by {killer}"
other: "{dead} died"
player-attack:
inflicted: "{dead} was murdered by {killer}"
other: "{dead} died"
other: "{dead} died"
# 1.8 DEATH TYPES ^
# NEWER DEATH TYPES v
# The following are only applicable if you're running versions after 1.8
cramming:
inflicted: "{dead} found themselves in a small space with {killer}"
other: "{dead} fell into a small space"
fly-into-wall:
inflicted: "{dead} flew into a wall while fighting {killer}"
other: "{dead} flew into a wall"
hot-floor:
inflicted: "{dead} stepped on magma and burnt themselves while fighting {killer}"
other: "{dead} stepped on magma and burnt themselves"
dragon-breath:
inflicted: "{dead} inhaled dragon breath while fighting {killer}"
other: "{dead} inhaled dragon breath"
Commands:
"/dead-reload" - reloads the config file to use any changes you might have made
Permissions:
None! You simply have to be OP on the server to use the "/dead-reload" command.
Known Issues:
None!
Incompatibility:
MINOR: Plugins that modify the names of projectiles might create some issues with detecting who killed who. This
should only be an issue when a player doesn't directly hit another entity, but kills them with a potion - it will not be able to detect the player as the killer.
NOTE: If you'd like other features added, or just need help with something, don't hesitate to post a comment in the discussion.
Also, if you have found a bug, I'd like to patch it. Please let me know in the discussion section!
Thank you for your attention, and have a great day!
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Simple Death Messages [1.8+] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 744 times (via Spigot). Download it and open it directly in the game.