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Phayriosis Parasite Infection
ModsJava

Phayriosis Parasite Infection

by The_Monbox · on CurseForge

⬇ Download on CurseForge

The author built this one for Minecraft 1.20.1 on Forge. On other versions it may install and then do nothing.

Phayriosis Parasite Infection — screenshot 1Phayriosis Parasite Infection — screenshot 2Phayriosis Parasite Infection — screenshot 3Phayriosis Parasite Infection — screenshot 4Phayriosis Parasite Infection — screenshot 5Phayriosis Parasite Infection — screenshot 6Phayriosis Parasite Infection — screenshot 7Phayriosis Parasite Infection — screenshot 8

THIS MOD REQUIRES GECKOLIB, PEHKUI, JEI

although it will probably auto install them upon downloading :/

"JADE" HEAVILY RECOMMENDED

 


^ MOD PLAYTHROUGH ^

(It is a series, so please watch the other episodes. Also go support the creator of these videos (Rotch Games))


https://discord.gg/kFXdk23Cqd<--- discord server for phayriosis

https://phayriosis.miraheze.org/  <--- Official wiki for phayriosis

https://modrinth.com/mod/phayriosis-parasite-infection <--- Modrinth link

The heart on the logo art is by TyrantDragon, and the "phayriosis" title was inspired by Rotch Gwylt's one in their Phayriosis playthrough series.

 

Phayriosis is split into multiple phases, the phase will increase over time. The higher the phase, the more powerful creatures spawn and the more they infect, eventually ending with them being able to infect blocks. There is MUCH more planned for this mod, and I update it every saturday. There are multiple commands to to edit things such as the phase, and the "phase hourglass" item will reveal the current phase and points.

Division 1 Abecedarian: 

 Phayrectors (the basic infector of the mod) spawn naturally in groups of 4. They will kill and infect everything they come across, but they and the rest of the parasites will target you over any other mob because they see you as the biggest threat. The parasites' corpses cannot evolve in this phase. 

Division 2 Conversion:

Basic Converted mobs spawn naturally now in groups of 1. (Converted are the infected mobs). The corpses can now grow, they can evolve into various nodes that will hatch into stronger parasites. Most of the nodes evolve into perennial parasites (parasites that stay in one place and usually summon more parasites to defend themselves) but the Primordial egg can hatch into a group of basic+ parasites or a primal parasite (advanced parasites).

Division 3 Embryonic:

Basic+ converted and other basic+ parasites will now spawn naturally. Corpses can now grow into a beckoning node and networking node. These nodes evolve into much stronger perennial parasites; the nestbeacon and nestnetwork. Although they may seem weak, that is because this is their first stage. Primordial eggs will no longer be able to hatch into a group of basic+ parasites meaning they will always hatch into an advanced or advanced+.

Division 4 Primordial:

Advanced and advanced+ converted now spawn naturally (things like converted golems and converted endermen). The main part of this phase is that the nestbeacon can now evolve into a nucleus. The nucleus begins the block infection that will slowly infect the entire world. You can craft primordial reactors to permanently kill sections of it, you can also do /phayriosis_open_config command to turn it off completely. Nestperennials will also evolve into hiveperennials now (eg: nestwarden evolving into hivewarden).

Division 5 Invigoration:

Other advanced parasites will now spawn naturally. (not tanks or assaulters because they are advanced+) The small converted also stop spawning naturally (like the rabbits and chickens). Nestminds can now form, they boost the speed at which perennials evolve, debuff things with high threat levels, warn other parasites of high threat level thngs, learn adaptations, and they can evolve into a hivemind.

Division 6 Dreadful:

Advanced+ parasites now spawn naturally (assaulter and tank). Some medium sized converted stop spawning now (wolves, skeletons, cows, and creepers). The block infection is now slightly faster. Crops now die off regardless whether they are in the biome or not (you can craft greenhouse glass to stop this from happening to certain crops). Nestminds evolve into hiveminds much faster, as well as hiveminds having the ability to evolve into dreadminds. Hiveminds can do everything a nestmind can, but even stronger and faster. They also make failed nodes have a 10% chance to revive themselves, have the ability to learn a new type of adaptation, can heal nearby parasites, and they can evolve into a dreadmind. Dreadminds boost pernnial evolution speed enormously, allow failed nodes to always revive themselves, and a few other smaller things. Primordial eggs will always hatch into elite parasites, and they can evolve into elite+ parasites.

Division 7 Cosmopolitan:

Elite Parasites Spawn Naturally, there can now be a total of 2 dreadminds per dimension. The block infection is slightly faster, and there are now 2 subdivisions active with migration always being active.

Division 8 Morbid:

Elite+ Parasites Spawn Naturally, the block infection now has a +1 max infectable hardness bonus, being in water or rain in the parasitic biomes will make you decompose. Converted parasites stop spawning, and decayed start spawning in groups of 3.


Important items


Commands:


Below is a mod and update showcase, they are very outdated tho, don't worry a new mod showcase video is in the works!

another playthrough, it goes over 100 days too:

 

You are allowed to make videos with this mod, but you MUST give credit.

And you are most definitely allowed to use this mod in your modpacks

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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