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Enhanced Hordes
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Enhanced Hordes

by nojustgavin · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge⬇ Download for 1.19.2 · Forge⬇ Download for 1.18.2 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Enhanced Hordes — screenshot 1Enhanced Hordes — screenshot 2Enhanced Hordes — screenshot 3Enhanced Hordes — screenshot 4Enhanced Hordes — screenshot 5Enhanced Hordes — screenshot 6

Enhanced Hordes

DISCORD - Ping @nojustgavin for help related to Enhanced Hordes

 

Enhanced Hordes allows Zombies to climb one another to reach you, Skeletons to avoid shooting each other, and Iron Golems to deal with the new hordes.

Check out the images tab!
Zombies

Intelligent Mobs

 *Unless it's enchanted or special in any way.

Other Mobs

 

Configurability (Datapacks)

To make any zombie from any mod be able to join a horde, simply add the mob to the "forge:hordes" entity tag.

 

To make any skeleton or piglin from any mod be able to swap weapons and dash, add the mob to the "forge:intelligent_teams" entity tag or the "forge:intelligent_piglins" tag for Piglins specifically.

Note: all mobs tagged in the intelligent teams tag will not be able to hurt eachother. Same goes for the Piglins tag.

"forge:horde_destroyable" block tag controls what blocks a horde can break easily break through.
"forge:horde_unbreakable" block tag controls what blocks a horde cannot break. Any block which is specified in niether tag will be of normal difficulty to break, as controlled by the HordeSmashingPower gamerule.

"forge:hidden_zombie_blocks" block tag controls what blocks zombies can dig more zombies out of. An entity must be a zombie mob in order to dig up more mobs.
"forge:horde_grave_robbers" entity tag controls what mobs are allowed to dig themselves up.
"forge:leaping_mobs" entity tag controls what mobs are allowed to leap at their targets.

 

The gamerules HordeStacking, HordeMultiplying, HordeSmashingPower and ironGolemRegenPower also exist, for your convenience.

 

FAQ

Q: How do I configure the mod?

A: With datapacks or gamerules. There is no config file, but it is entirely configurable.

Q: How do I add a mob to an entity tag?
A: First, look up online how to create a datapack so you know the basics.
Then add the file "hordes.json" to the folder data\forge\tags\entity_types\(hordes.json)
Default hordes.json file:

{
"replace": false,
"values": [
"drowned",
"zombie",
"husk",
"zombified_piglin",
"zombie_villager",
"slime"
]
}

 

Q: Is this mod compatible with mod X?

A: Probably. The only known mod to causes issues is Solid Mobs, which removes the function of zombies being able to intersect with one another, which this mod entirely relies on.

 

Q: Can I use this in my modpack?

A: Yes!

 

Q: Older version? Other Modloader?

A: Sorry, no. Please don't ask.

Q: Newer version?

A: Eventually.

 

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Check out my other mods, Zombies Actually Siege and Sensible Sleep

 

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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