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Pathfinding Edition For MineColonies
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Pathfinding Edition For MineColonies

by ARxyt · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
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MC版本 版本 适配
MC版本 版本 适配

🚀 Pathfinding Edition for MineColonies

Fix the frustration. Upgrade the intelligence. Take control of your colony.

Tired of citizens getting stuck on random blocks, ignoring your roads, taking absurd detours, or wasting half their day just trying to eat?

Pathfinding Edition for MineColonies is designed to solve exactly that.

This mod rebuilds and enhances core AI systems in MineColonies — making your citizens:

No more watching your colony fall apart because of bad pathfinding or broken AI logic.

Note

The official team says my changes are reckless, so I guess I have to say something in my own defense here

Because official updates for MineColonies tend to be… let's say unpredictable in terms of stability. So sorry for this mod generally won't target the very latest version of MineColonies.

However, I'll do my best to keep things compatible, and you'll always find a recommended version clearly noted in each changelog.

My goal is to give player a colony that's stable, flexible, efficient, and self-sufficientnot an exercise in following the mod developer's exact script.

That said, my current progress hasn't quite reached that ideal yet, but I'll keep chipping away at it.

Thanks as always for your support and issue report !


For Blueprint Maker

Pathfinding Edition also changes how colony blueprints can be designed by giving builders more flexibility and better scaling options.

🛏️ More Flexible Housing Design

🔥 Smarter Smelter Blueprint Scaling

📦 Warehouse & Courier Optimization

🏰 Design blueprints around a growing colony — not just a single building level.


🧠 What This Mod Actually Fixes

🧭 Pathfinding That Finally Makes Sense

💡 Build complex, multi-layer cities without watching your AI completely break.


🍽️ Eating AI That Doesn’t Waste Time

(Eat At Hut and Food Black List)

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🍱 Less walking. More working.


🚆 Rail & Transport That Actually Works

🛤️ Yes — building a subway system is finally worth it.


🛠️ Worker AI Overhaul

(Brand New Farming System)

(Crop Rotation)
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(Animal Penner)

🔧 Workers spend less time bugging out and more time doing their job.


🏥 Better Survival & Medical Behavior

❤️ Your colony survives longer — and smarter.


⚙️ Highly Configurable & Player-Controlled

One of the core goals of this mod is giving control back to the player.

Instead of forcing a fixed AI behavior, Pathfinding Edition allows you to shape how your colony thinks and acts:

You decide how smart your colony should be.


⚙️ Deep Customization

🛠️ Fine-tune everything to match your colony design.


🎯 Who Is This For?

This mod is for you if:

(Tavern Assignment) image


⚠️ Important Notice


🌟 In Short

Smarter citizens. Faster workflows. Fewer headaches.

If vanilla MineColonies AI feels limiting,
this mod turns it into something that actually keeps up with your ambition.


🙏 Thanks for using Pathfinding Edition for MineColonies
Let’s make colony AI actually feel intelligent.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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