HomeJavaModsGTBC's SpellLib/API
GTBC's SpellLib/API
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GTBC's SpellLib/API

by GameTechBC · on CurseForge

A library mod and common code storage for all of my mods containing helpful tools to make my life easier with ISS add-on making!

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.21 · NeoForge⬇ Download for 1.20.1 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

A new library/API mod for all of my Iron's Spellbooks Addons!

This mod does not do ANYTHING on it's own!!

 

This mod is mainly created for Iron's Spellbooks add-on developers and myself included in mind... Since I have soo many ISS addons it's annoying to copy-paste every necessary things from one place to another whenever I start working on a new addon. Thus.. this library is created!

 

What this Library/API mod adds:

I’ve also recently opened a Patreon to support the development of my mods. If you like my mods and want to support the development, it would mean a lot <3. There are perks for patrons that you can check out on the Patreon page (such as Alpha/Beta versions and Patreon specific dev-teasers).

 

License: All Rights Reserved (ARR)

I reserve all the rights to this mod. Please refer to the following list for what you can and cannot do with this mod.

You Can:

You Cannot:

Credit:

Why your project is Closed Source and How can we get access to it?

In the past, I had some unfortunate experiences with my college projects (personal matters) that left me with trust issues. Let’s just say I’ve developed a sort of trauma, and it’s hard for me to trust people easily. Since I’m fairly new to this community, I feel the need to be cautious. That’s why my projects are currently closed-source. However, if I stay in the modding scene long enough and build more trust, I might consider making them open-source in the future.

For now, if you’re a known modder or someone I personally know and you’d like access to my projects for personal use or to help me directly, feel free to reach out. You can contact me on Discord or CurseForge, and I’ll gladly provide collaboration access to my GitHub repositories.

 

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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