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Tweaks addon for MineColonies
ModsJava

Tweaks addon for MineColonies

by supernover0102 · on CurseForge

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21.1 · NeoForge⬇ Download for 1.20.1 · Forge⬇ Download for 1.19.2 · Forge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Tweaks addon for MineColonies — screenshot 1Tweaks addon for MineColonies — screenshot 2Tweaks addon for MineColonies — screenshot 3Tweaks addon for MineColonies — screenshot 4Tweaks addon for MineColonies — screenshot 5Tweaks addon for MineColonies — screenshot 6Tweaks addon for MineColonies — screenshot 7Tweaks addon for MineColonies — screenshot 8

# CAUTION

    This mod is NOT OFFICIAL ADDON from MineColonies Team.
    If you use this mod, you should CAN'T GET ANY SUPPORTS from MineColonies Team.
    DON'T SUBMIT ANY ISSUE to MineColonies Team if this mod installed.

 

# Features

    All features are written at Wiki.

 

1. Configs

    1. Probability of abandoned colonies when world generated (can turn off!)
    2. Revive of blockPlacementDelay and blockDestructionDelay config for minecolonies above 1.20.1
    3. Disable mourn.
    4. Crop configs. (plant on vanilla farmland, ignore biome, can player plant, can use bonemeal, etc.)
    5. Disable raiders immunity and thorns.
    6. Resurrect chance.
    7. And More!

 

2. Commands

    Starts with /minecolonies_tweaks or /tweaks_mc.
    Detail is on WIKI
    1. /tweaks_mc citizens saturation full <COLONY_ID> <CITIZEN_ID>: Set citizen's saturation full.
    2. /tweaks_mc citizens saturation empty <COLONY_ID> <CITIZEN_ID>: Set citizen's saturation empty.
    3. /tweaks_mc researches complete <COLONY_ID> <BRANCH_ID>: Complete all researches progress in branch.
    3. /tweaks_mc researches reset <COLONY_ID> <BRANCH_ID>: Reset all researches progress in branch.

 

3. Items

1) Colored Resource Scroll

    1. Can dye the resource scrolls.

2) Inventory Scroll

    1. Can see building's inventory summary.
    2. Also can dye.

3) University Scroll

    1. Can see linked university's research dashboard in remote.

4) Copy Scroll

    1. Copy & paste building's data and config.

5) Resource Scroll Book

    1. Sneak+Use: Open inventory, you can insert Resource Scroll, Inventory Scroll, Clipboard, Colony Map, Quest Log.
    2. Use: Open scroll/clipboard list.
    3. Shortcut and Curios supported!

 

4. Tool Type

    Can create custom tool type and set items be tool.
    WIKI

  

5. Crafting Recipes Tab

    Can create custom crafting recipes tab.
    This will be useful for create modpack.
    WIKI

 

6. Research

    Can change Research speed.
    Can define command be executed when research is complete.

    Ignore all conditions if player is creative mode.
    Can ignore constraints via config.(only one 6 depth and limitation of choose only one.)

    Research cost can used from University building inventory.
    And cost can be requested by request system via Research GUI.(need build a new University)
    And start research automatically when cost request is complete.

 

7. Other Tweaks

1) Warehouse

    1. Added 'Maximum Stock'. (Workers doesn't stop working. Only destroys excess items)
    2. Show empty slots in hut gui.

2) Postbox

    1. Added 'Minimum Stock'. (1.19.2 only)
    2. Notify via message when delivery complete.

3) Field

    1. Range more expandable in server config. (1.19.2 only, Will applied at placed field after this changed.)
    2. Range cap be ignored => All sides can grow up to 20. (1.20.1, 1.21.1)
    3. Render selected seed item above field.

4) Farmer

    1. New field retrieve method (Don't wait for work at same field, sequentially work in field list.)
    2. Plant crop immediately after hoeing and harvest.

5) Forester

    1. Can cutting down and replant chorus flower/plant.

6) Library

    1. Added settings for study items on/off.

7) Repair/Upgrade All Buildings

    1. Added 'Repair/Upgrade All Buildings' button at Townhall window.
    2. Show all repair needed(or upgradable) buildings and assign builder.
    3. Right click on Building to toggle "Mark as don't repair/upgrade".
    4. Show red dot on buildings where repair resources are changed from previous save.

8) Tags for compatibility

    1. Added forge:crops, vegetables, fruits and more tags to crops.
    2. Added forge:water_bottles, forge:milk tags.
    3. Added forge:butters, cheeses and more tags
    4. 'Durum Wheat' can be used as 'Wheat'.
    5. And a lot of more!

 

8. Other Conveniences

    1. SHIFT, CTRL + CLICK to adjust skills by 5, 2 at Citizen Window on Creative Mode.
    2. Add close button in Teach Recipe window. (in config)
    3. ESC key is return to previous window instead of close at Some windows. (in config)
    4. Dispenser can use Compost to crop.
    5. Many items be compostable.
    6. Restored Baker filling water to bucket recipe.
    7. Added 'Minimum Stock' in many buildings
        - alchemist, blacksmith, concreteMixer, crusher, dyer, fletcher, glassblower, mechanic, plantation, postBox, sawmill, stoneMason, stoneSmelter
    8. Wolves doesn't attacking citizens of colony what owner is member.
    9. Right click the TextField to clear input.

 

# Known Incompatibility

1. Minecolonies Quality of life

Reason: 'AbstractEntityAIStructure' mixins conflict.

  

# Planning

I waiting your suggestion.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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