This is a port of adamsogm's Increase Mob Cap mod to 1.16.5 and beyond. It adds config options to increase five different mob caps: Monster, Creature, Ambient, Water Creature, and Ambient Water. Be aware that significantly increasing these caps will produce equally significant amounts of lag!
The five categories in more detail are, to quote the original mod's description:
- Monster: These are hostile mobs, things like zombies, skeletons, etc. (Default: 70)
- Creature: These are mostly passive and neutral mods, bees, sheep, cows, etc. (Default: 10)
- Ambient: Bats (Default: 15)
- Water Creature: Dolphins and Squid (Default: 5)
- Water Ambient: Fish (Default: 20)
1.18 and 1.19 also include the following:
- Axolotl: self-explanatory. (Default: 5)
- Underwater Water Creature: glow squid. (Default: 5)
Changes to config require a restart!
Credits:
The mod is adamsogm's original work; all I did was port it. All praise should be directed their way; complaints go to me (or more specifically, the issues link above). Thanks to them for providing permission to publish.
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.20.1, 1.19.2, 1.18.2
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on CurseForge — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Mob Cap Booster is a free Minecraft Java mod. Compatible with Minecraft 1.20.1, 1.19.2, 1.18.2, 1.16.5. Downloaded 1,303,279 times (via CurseForge). Download it and open it directly in the game.