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Simple Rewards
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Simple Rewards

basic skrip for rewards for pvp. Free Minecraft Java mod for 1.8, 1.9.

⬇ Download on Spigot
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Spoiler: Features
For 1 Kill = 300Coins
For 50 Kills = 7500Coins
For 100 Kills = 15000Coins
For 500 Kills = 30000Coins

Coming Soon more variable the rewards



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Skript: Click here to download
skQuery: Click here to download
skRayFall: Click here to download
WildSkript: Click here to download


Spoiler: Configuration The Reward
Edit on line 47 through 57
Code (Text):
#=#####################################=#
#=#                                   #=#
#              Achievement              #
#                 v1.2                  #
#                                       #
#        Designed By HolaSoyGeo         #
#=#                                   #=#
#=#####################################=#

# Dont Modify!

options:
    Prefix : &c[&aAchievement&c]
    Version : 1.2
    Designed : HolaSoyGeo
# Messages
    msg.reload : &aPlugin Reload Successfully!
   
on load:
    send "&c[&aAchievement&c] &aPlugin Enabled!" to console
    send "&c[&aAchievement&c] &7Plugin Version &e{@Version}" to console  

on unload:
    send "&c[&aAchievement&c] &cPlugin Disable!" to console
    send "&c[&aAchievement&c] &7Plugin Version &e{@Version}" to console  

on death of player:
    add 1 to {ffakills::%attacker%}
    add 1 to {kills.%attacker%}
    add 1 to {deaths.%victim%}

on join:
    set {kills.%player%} to 0
    set {deaths.%player%} to 0
   
command /Achievement [<text>] :
    aliases: /achieve
    trigger:
        if arg 1 is "open":
            play raw sound "note.pling" at player with pitch 1 volume 0.1
            open chest with 3 rows named "{@Prefix}" to player
            wait 0.1 seconds
            format slot 10 of player with gray dye named "&c1 KILL" with lore "&7&lOBJETIVE: &c1 KILL!||&7||&7&lSTATE: &c&lINCOMPLETE!||&7&lREWARD:&a None" to close
            format slot 12 of player with gray dye named "&c50 KILLS" with lore "&7&lOBJETIVE: &c50 KILLS!||&7||&7&lSTATE: &c&lINCOMPLETE!||&7&lREWARD:&a Permission for /Fly" to close
            format slot 14 of player with gray dye named "&c100 KILLS" with lore "&7&lOBJETIVE: &c100 KILLS!||&7||&7&lSTATE: &c&lINCOMPLETE!||&7&lREWARD:&a Permission for /Nick" to close
            format slot 16 of player with gray dye named "&c500 KILLS" with lore "&7&lOBJETIVE: &c500 KILLS!||&7||&7&lSTATE: &c&lINCOMPLETE!||&7&lREWARD:&a Permission for /Gamemode 1" to close
            if {ffakills::%player%} is greater than 0:
                format slot 10 of player with light green dye named "&a1 KILL" with lore "&7&lOBJETIVE: &b1 KILLS!||&e&lSTATE: &a&lCOMPLETE" to close then run [execute console command "/sk"]
            if {ffakills::%player%} is greater than 49:
                format slot 12 of player with light green dye named "&a50 KILLS" with lore "&7&lOBJETIVE: &b50 KILLS!||&e&lSTATE: &a&lCOMPLETE" to close then run [execute console command "/pex user %player% add essentials.fly"]
            if {ffakills::%player%} is greater than 99:          
                format slot 14 of player with light green dye named "&a100 KILLS" with lore "&7&lOBJETIVE: &bb100 KILLS!||&e&lSTATE: &a&lCOMPLETE" to close then run [execute console command "/pex user %player% add essentials.nick"]
            if {ffakills::%player%} is greater than 499:
                format slot 16 of player with light green dye named "&a500 KILLS" with lore "&7&lOBJETIVE: &b500 KILLS!||&e&lSTATE: &a&lCOMPLETE" to close then run [execute console command "/pex user %player% add essentials.gamemode"]
        if arg 1 is "reload":
            if player has permission "achieve.*" or "achieve.admin":  
                make console execute command "skript reload achievements"
                wait 1.22 seconds
                send "{@Prefix} {@msg.reload}"
        if arg 1 is "top":
            set {_1st.point} to 0
            set {_2nd.point} to 0
            set {_3rd.point} to 0
            set {_4th.point} to 0
            set {_5th.point} to 0
            loop {ffakills::*}:
                if loop-value is more than {_1st.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to {_2nd}
                    set {_3rd.point} to {_2nd.point}
                    set {_2nd} to {_1st}
                    set {_2nd.point} to {_1st.point}
                    set {_1st} to loop-index
                    set {_1st.point} to loop-value
                else if loop-value is more than {_2nd.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to {_2nd}
                    set {_3rd.point} to {_2nd.point}
                    set {_2nd} to loop-index
                    set {_2nd.point} to loop-value
                else if loop-value is more than {_3rd.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to loop-index
                    set {_3rd.point} to loop-value
                else if loop-value is more than {_4th.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to loop-index
                    set {_4th.point} to loop-value
                else if loop-value is more than {_5th.point}:
                    set {_5th} to loop-index
                    set {_5th.point} to loop-value
            open chest with 1 rows named "&3&lTOP KILLS" to player
            wait 0.2 seconds
            play raw sound "random.pop" at player with pitch 1 volume 0.1
            format slot 0 of player with emerald named "&2&lTOP 1" with lore "&a&l%{_1st}%:&7&l %{_1st.point}%" to close
            format slot 2 of player with diamond named "&3&lTOP 2" with lore "&a&l%{_2nd}%:&7&l %{_2nd.point}% " to close
            format slot 4 of player with gold ingot named "&e&lTOP 3" with lore "&a&l%{_3rd}%:&7&l %{_3rd.point}%" to close
            format slot 6 of player with iron ingot named "&7&lTOP 4" with lore "&a&l%{_4tlmg}%:&7&l %{_4th.point}%" to close
            format slot 8 of player with coal:0 named "&7&lTOP 5" with lore "&a&l%{_5th}%:&7&l %{_5th.point}%" to close
           
on load:
    if folder "plugins/Achievements" doesn't exists:
        send "&e&l(Achievement) &cFolder not found." to console
        send "&e&l(Achievement) &6Creating folder..." to console
        create folder "plugins/Achievement"
        send "&e&l(Achievement) &aFolder created." to console
    if file "plugins/Achievement/config.yml" doesn't exists:
        send "&e&l(Achievement) &cConfig.yml not found." to console
        send "&e&l(Achievement) &6Creating file config.yml..." to console
        create file "plugins/Achievement/config.yml"
        send "&e&l(Achievement) &aFile created." to console
        wf "##------------------------------------------------------------------------------------------------------------------##" to "plugins/Achievement/config.yml"
        wf "##                                                                                                                  ##" to "plugins/Achievement/config.yml"
        wf "##                                                        Achievements                                              ##" to "plugins/Achievement/config.yml"
        wf "##                                                       by: @HolaSoyGeo                                            ##" to "plugins/Achievement/config.yml"
        wf "##                                                                                                                  ##" to "plugins/Achievement/config.yml"
        wf "##                                                                                                                  ##" to "plugins/Achievement/config.yml"
        wf "##                                                      Version: 1.2                                                ##" to "plugins/Achievement/config.yml"
        wf "##                                                                                                                   ##" to "plugins/Achievement/config.yml"
        wf "##                                                                                                                    ##" to "plugins/Achievement/config.yml"
        wf "##                                                                                                                    ##" to "plugins/Achievement/config.yml"
        wf "##------------------------------------------------------------------------------------------------------------------##" to "plugins/Achievement/config.yml"
        wf "" to "plugins/Achievement/config.yml"
        wf "Config: Coming Soon" to "plugins/Achievement/config.yml"



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New Rewards :D

Simple Rewards is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9. Downloaded 483 times (via Spigot). Download it and open it directly in the game.

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