If you have a survival server, where spawners are allowed, you certainly seen mobs in timings causing a lot of lag. I definitely had. The best decision is to get a mob stacker and everything will work fine? But mob stackers removes mob farms, which removes the vanilla flavour from the game. This plugin changes that! It stacks mob in the way, that it wouldn't interfere with farms and other things!
At the moment plugin is in beta state, more optimatization will be included!
Please make sure to:
Lower monster count in settings by ~3 times!
Bukkit.yml
monsters: 20
Set it in the range from 20 to 30
- Mob stacker - simple but very useful. Doesn't break any xp, auto farms! Fully working!
- Spawn optimization - reduces the number of mobs where you don't need them!
- Mob cleaner - Don't allow huge amount of mobs in one place! Useful for spawners!
- Usless mob remover - Don't spawn mobs where they will be usless! Remove them!
- Reduce mobs number by 3 times!
- More soon!
- For non-op players:
- /mo
- Show information about the plugin
- /mo
- For OP players:
- /mo
- reload - Reloads plugin configuration
- spawn - Spawns a stack of mob
- clear - Removes all mobs in configuration
- remove - Removes all mob stacks
- /mo
Easy to set up and works as intended
Code (Text):
#Options, that will effect all optimatizations
Global options:
#Worlds, that will be checked and will
#be effected by this plugin
Worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
#Configure the stack options
Stack options:
#The distance in which mobs will stack up
#in an interval
Distance: 3
#Stack interval (in seconds)
#This option usually doesn't effect performance
Interval: 1
#The distance mobs will stack on spawn
#Works very well with spawners
Spawn distance: 6
#Options for custom name
Custom name options:
Enabled: true
#Available variables:
#$health - global stack health
#$size - the size of the stack
#$type - the mob type
Format: '&a$size &7| &c$health'
Always show: false
#The maximum stack size
#that mobs can stack to
Max stack size: 128
#Clear mobs option
Clear mobs option:
Enabled: true
#The distance from which plugin will count mobs from one mob
Distance: 5
#Max mobs in that distance
Mob limit: 10
Spawn optimization:
Enabled: true
#The distance from player mob should be allowed to spawn
Distance: 32
#Spawn reason in which mobs
#will try to stack up
Stack reason:
- NATURAL
- JOCKEY
- CHUNK_GEN
- SPAWNER
- EGG
- SPAWNER_EGG
- LIGHTNING
- BUILD_SNOWMAN
- BUILD_IRONGOLEM
- BUILD_WITHER
- VILLAGE_DEFENSE
- VILLAGE_INVASION
- BREEDING
- SLIME_SPLIT
- REINFORCEMENTS
- NETHER_PORTAL
- DISPENSE_EGG
- INFECTION
- CURED
- OCELOT_BABY
- SILVERFISH_BLOCK
- MOUNT
- TRAP
- ENDER_PEARL
- SHOULDER_ENTITY
- CUSTOM
- DEFAULT
#Mobs, that will be effected by the plugin
Mobs:
- ELDER_GUARDIAN
- WITHER_SKELETON
- STRAY
- HUSK
- ZOMBIE_VILLAGER
- EVOKER
- VEX
- VINDICATOR
- ILLUSIONER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- WITHER
- WITCH
- ENDERMITE
- GUARDIAN
Global options:
#Worlds, that will be checked and will
#be effected by this plugin
Worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
#Configure the stack options
Stack options:
#The distance in which mobs will stack up
#in an interval
Distance: 3
#Stack interval (in seconds)
#This option usually doesn't effect performance
Interval: 1
#The distance mobs will stack on spawn
#Works very well with spawners
Spawn distance: 6
#Options for custom name
Custom name options:
Enabled: true
#Available variables:
#$health - global stack health
#$size - the size of the stack
#$type - the mob type
Format: '&a$size &7| &c$health'
Always show: false
#The maximum stack size
#that mobs can stack to
Max stack size: 128
#Clear mobs option
Clear mobs option:
Enabled: true
#The distance from which plugin will count mobs from one mob
Distance: 5
#Max mobs in that distance
Mob limit: 10
Spawn optimization:
Enabled: true
#The distance from player mob should be allowed to spawn
Distance: 32
#Spawn reason in which mobs
#will try to stack up
Stack reason:
- NATURAL
- JOCKEY
- CHUNK_GEN
- SPAWNER
- EGG
- SPAWNER_EGG
- LIGHTNING
- BUILD_SNOWMAN
- BUILD_IRONGOLEM
- BUILD_WITHER
- VILLAGE_DEFENSE
- VILLAGE_INVASION
- BREEDING
- SLIME_SPLIT
- REINFORCEMENTS
- NETHER_PORTAL
- DISPENSE_EGG
- INFECTION
- CURED
- OCELOT_BABY
- SILVERFISH_BLOCK
- MOUNT
- TRAP
- ENDER_PEARL
- SHOULDER_ENTITY
- CUSTOM
- DEFAULT
#Mobs, that will be effected by the plugin
Mobs:
- ELDER_GUARDIAN
- WITHER_SKELETON
- STRAY
- HUSK
- ZOMBIE_VILLAGER
- EVOKER
- VEX
- VINDICATOR
- ILLUSIONER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- WITHER
- WITCH
- ENDERMITE
- GUARDIAN
- Optimize mobs more
- Add entity optimatization (not only mobs)
- Fix all bugs
If you like my work, feel free to donate via paypal:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QZ2WRNT2TVDJY&source=url
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.12
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
MobOptimizer is a free Minecraft Java mod. Compatible with Minecraft 1.12. Downloaded 700 times (via Spigot). Download it and open it directly in the game.