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BiomeEffects
----- === BiomeEffects === ----

Description:
BiomeEffects is a plugin that allows to you to customize messages and particles upon logging on and moving into a biome (when moving into a biome, effects only display if it is a different one. Ex: (Desert to Forest).

There are default particles in the config but there are no messages (you don't need them but you can add it in if you'd like). Most particles are spawned in a diamond form around your head but some seem to follow their own rules which I have listed in the particles section.

Some History:
This plugin was abandoned for around 5 months around the summer of 2016. I kind of just left it there because I was lazy and dumb but I remember hearing this from somewhere so I came back to it... : FINISH WHAT YOU STARTED!

Pictures:
Spoiler: Pictures
(Note - these are all examples of the particles used in the default config
2017-06-16_23.10.53.png
Entering a birch forest
2017-06-16_23.12.09.png
Entering the Plains
2017-06-16_23.12.56.png
Entering the desert (sweaty particles lol)
2017-06-16_23.14.28.png
Entering the forest (totem particles are beast!)
Particles List:

Spoiler: List
These are all derived from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html . Please note that these are the only particles you can use. I tested every particle and made a description for every one so you can choose to not waste time and try every single particle because someone else has done it for you :) .

Code (Text):
BARRIER - stays in the air for around 3 seconds, not good looking

BLOCK_CRACK - drops sprays of particles, purple and black

BLOCK_DUST - nothing appears

CLOUD - random spray of particles, doesn't take in rhombus form, snow

CRIT - random spray of particles, doesn't take in rhombus form, white crits

CRIT_MAGIC - random spray of particles, doesn't take in rhombus form, blue crits

DAMAGE_INDICATOR - random spray of particles, doesn't take in rhombus form, these are the dark red hearts when you hit someone

DRAGON_BREATH - random spray of particles, doesn't take rhombus form, purple particles

DRIP_LAVA - stays in rhombus form, just lava drops

DRIP_WATER - stays in rhombus form, just water drops
ENCHANTMENT_TABLE - Just hovers over around you and then disappears, stuff that comes out of enchantment tables

END_ROD - random spray of particles, doesn't take in rhombus form, super light golden particles

EXPLOSION_HUGE - Covers your whole screen, no rhombus form

EXPLOSION_LARGE - Covers your whole screen, no rhombus form

EXPLOSION_NORMAL - For some reason these are cloud particles

FALLING_DUST - Black particles that take rhombus form and fall down to the ground

FIREWORKS_SPARK - Random sprays, just star particles
FLAME - Random sprays, monster spawner flames

FOOTSTEP - Takes rhombus form but stays there hovering for 8 seconds (would not recommend)

HEART - Takes rhombus form, stays on your screen for 1 sec

ITEM_CRACK - Same as block crack

ITEM_TAKE - Nothing at all

LAVA - Lava particles that stay in rhombus form then they all drop at different heights (this one is good)

MOB_APPEARANCE - Guardian comes up to your face! No rhombus form

NOTE - Notes last for 0.5 seconds with rhombus form

PORTAL - No rhombus form, particles just go behind you (would not recommend)

REDSTONE - Actually just really colorful particles that take in rhombus form, no redstone particles

SLIME -  Slime particles that take in rhombus form and then drop like the lava particles

SMOKE_LARGE - Random spray of black and grey particles

SMOKE_NORMAL - Random spray of black and grey particles

SNOW_SHOVEL - Random spray of particles that are the same as cloud..

SNOWBALL - Snow ball particles that take in rhombus form and then drop like lava particles as well

SPELL - White swirly particles that take in rhombus form for 0.5 second and then swirl upwards

SPELL_INSTANT - White looking crit particles that take in rhombus form for 0.5 seconds and then swirl upwards as well

SPELL_MOB - Colorful swirly particles take in rhombus form and go up

SPELL_MOB_AMBIENT - transparent colorful swirly particles

SPELL_WITCH - Light purple particles that take rhombus form for 0.5 secs

SPIT - Same as cloud

SUSPENDED - dark small grey particles that take rhombus form but are small to see

SUSPENDED_DEPTH - same as suspended

SWEEP_ATTACK - Same as explosions

TOTEM -Beautiful green and yellow particles that randomly sprays and does not take rhombus form

TOWN_AURA - Small dark grey particles that take shape of rhombus bu can't see

VILLAGER_ANGRY - Angry villager particles that show up for 0.5 seconds

VILLAGER_HAPPY - Green light particles that take rhombus form

WATER_BUBBLE - Bubbles that take rhombus form but dissapear in less than 0.5 seconds

WATER_DROP - water drops that randomly drop to the floor

WATER_SPLASH - same as water drop

WATER_WAKE - Random sprays like cloud

Spoiler: Sound List
Code (Text):
AMBIENT_CAVE
BLOCK_ANVIL_BREAK
BLOCK_ANVIL_DESTROY
BLOCK_ANVIL_FALL
BLOCK_ANVIL_HIT
BLOCK_ANVIL_LAND
BLOCK_ANVIL_PLACE
BLOCK_ANVIL_STEP
BLOCK_ANVIL_USE
BLOCK_BREWING_STAND_BREW
BLOCK_CHEST_CLOSE
BLOCK_CHEST_LOCKED
BLOCK_CHEST_OPEN
BLOCK_CHORUS_FLOWER_DEATH
BLOCK_CHORUS_FLOWER_GROW
BLOCK_CLOTH_BREAK
BLOCK_CLOTH_FALL
BLOCK_CLOTH_HIT
BLOCK_CLOTH_PLACE
BLOCK_CLOTH_STEP
BLOCK_COMPARATOR_CLICK
BLOCK_DISPENSER_DISPENSE
BLOCK_DISPENSER_FAIL
BLOCK_DISPENSER_LAUNCH
BLOCK_ENCHANTMENT_TABLE_USE
BLOCK_END_GATEWAY_SPAWN
BLOCK_END_PORTAL_FRAME_FILL
BLOCK_END_PORTAL_SPAWN
BLOCK_ENDERCHEST_CLOSE
BLOCK_ENDERCHEST_OPEN
BLOCK_FENCE_GATE_CLOSE
BLOCK_FENCE_GATE_OPEN
BLOCK_FIRE_AMBIENT
BLOCK_FIRE_EXTINGUISH
BLOCK_FURNACE_FIRE_CRACKLE
BLOCK_GLASS_BREAK
BLOCK_GLASS_FALL
BLOCK_GLASS_HIT
BLOCK_GLASS_PLACE
BLOCK_GLASS_STEP
BLOCK_GRASS_BREAK
BLOCK_GRASS_FALL
BLOCK_GRASS_HIT
BLOCK_GRASS_PLACE
BLOCK_GRASS_STEP
BLOCK_GRAVEL_BREAK
BLOCK_GRAVEL_FALL
BLOCK_GRAVEL_HIT
BLOCK_GRAVEL_PLACE
BLOCK_GRAVEL_STEP
BLOCK_IRON_DOOR_CLOSE
BLOCK_IRON_DOOR_OPEN
BLOCK_IRON_TRAPDOOR_CLOSE
BLOCK_IRON_TRAPDOOR_OPEN
BLOCK_LADDER_BREAK
BLOCK_LADDER_FALL
BLOCK_LADDER_HIT
BLOCK_LADDER_PLACE
BLOCK_LADDER_STEP
BLOCK_LAVA_AMBIENT
BLOCK_LAVA_EXTINGUISH
BLOCK_LAVA_POP
BLOCK_LEVER_CLICK
BLOCK_METAL_BREAK
BLOCK_METAL_FALL
BLOCK_METAL_HIT
BLOCK_METAL_PLACE
BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
BLOCK_METAL_PRESSUREPLATE_CLICK_ON
BLOCK_METAL_STEP
BLOCK_NOTE_BASEDRUM
BLOCK_NOTE_BASS
BLOCK_NOTE_BELL
BLOCK_NOTE_CHIME
BLOCK_NOTE_FLUTE
BLOCK_NOTE_GUITAR
BLOCK_NOTE_HARP
BLOCK_NOTE_HAT
BLOCK_NOTE_PLING
BLOCK_NOTE_SNARE
BLOCK_NOTE_XYLOPHONE
BLOCK_PISTON_CONTRACT
BLOCK_PISTON_EXTEND
BLOCK_PORTAL_AMBIENT
BLOCK_PORTAL_TRAVEL
BLOCK_PORTAL_TRIGGER
BLOCK_REDSTONE_TORCH_BURNOUT
BLOCK_SAND_BREAK
BLOCK_SAND_FALL
BLOCK_SAND_HIT
BLOCK_SAND_PLACE
BLOCK_SAND_STEP
BLOCK_SHULKER_BOX_CLOSE
BLOCK_SHULKER_BOX_OPEN
BLOCK_SLIME_BREAK
BLOCK_SLIME_FALL
BLOCK_SLIME_HIT
BLOCK_SLIME_PLACE
BLOCK_SLIME_STEP
BLOCK_SNOW_BREAK
BLOCK_SNOW_FALL
BLOCK_SNOW_HIT
BLOCK_SNOW_PLACE
BLOCK_SNOW_STEP
BLOCK_STONE_BREAK
BLOCK_STONE_BUTTON_CLICK_OFF
BLOCK_STONE_BUTTON_CLICK_ON
BLOCK_STONE_FALL
BLOCK_STONE_HIT
BLOCK_STONE_PLACE
BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
BLOCK_STONE_PRESSUREPLATE_CLICK_ON
BLOCK_STONE_STEP
BLOCK_TRIPWIRE_ATTACH
BLOCK_TRIPWIRE_CLICK_OFF
BLOCK_TRIPWIRE_CLICK_ON
BLOCK_TRIPWIRE_DETACH
BLOCK_WATER_AMBIENT
BLOCK_WATERLILY_PLACE
BLOCK_WOOD_BREAK
BLOCK_WOOD_BUTTON_CLICK_OFF
BLOCK_WOOD_BUTTON_CLICK_ON
BLOCK_WOOD_FALL
BLOCK_WOOD_HIT
BLOCK_WOOD_PLACE
BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
BLOCK_WOOD_STEP
BLOCK_WOODEN_DOOR_CLOSE
BLOCK_WOODEN_DOOR_OPEN
BLOCK_WOODEN_TRAPDOOR_CLOSE
BLOCK_WOODEN_TRAPDOOR_OPEN
ENCHANT_THORNS_HIT
ENTITY_ARMORSTAND_BREAK
ENTITY_ARMORSTAND_FALL
ENTITY_ARMORSTAND_HIT
ENTITY_ARMORSTAND_PLACE
ENTITY_ARROW_HIT
ENTITY_ARROW_HIT_PLAYER
ENTITY_ARROW_SHOOT
ENTITY_BAT_AMBIENT
ENTITY_BAT_DEATH
ENTITY_BAT_HURT
ENTITY_BAT_LOOP
ENTITY_BAT_TAKEOFF
ENTITY_BLAZE_AMBIENT
ENTITY_BLAZE_BURN
ENTITY_BLAZE_DEATH
ENTITY_BLAZE_HURT
ENTITY_BLAZE_SHOOT
ENTITY_BOAT_PADDLE_LAND
ENTITY_BOAT_PADDLE_WATER
ENTITY_BOBBER_RETRIEVE
ENTITY_BOBBER_SPLASH
ENTITY_BOBBER_THROW
ENTITY_CAT_AMBIENT
ENTITY_CAT_DEATH
ENTITY_CAT_HISS
ENTITY_CAT_HURT
ENTITY_CAT_PURR
ENTITY_CAT_PURREOW
ENTITY_CHICKEN_AMBIENT
ENTITY_CHICKEN_DEATH
ENTITY_CHICKEN_EGG
ENTITY_CHICKEN_HURT
ENTITY_CHICKEN_STEP
ENTITY_COW_AMBIENT
ENTITY_COW_DEATH
ENTITY_COW_HURT
ENTITY_COW_MILK
ENTITY_COW_STEP
ENTITY_CREEPER_DEATH
ENTITY_CREEPER_HURT
ENTITY_CREEPER_PRIMED
ENTITY_DONKEY_AMBIENT
ENTITY_DONKEY_ANGRY
ENTITY_DONKEY_CHEST
ENTITY_DONKEY_DEATH
ENTITY_DONKEY_HURT
ENTITY_EGG_THROW
ENTITY_ELDER_GUARDIAN_AMBIENT
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
ENTITY_ELDER_GUARDIAN_CURSE
ENTITY_ELDER_GUARDIAN_DEATH
ENTITY_ELDER_GUARDIAN_DEATH_LAND
ENTITY_ELDER_GUARDIAN_FLOP
ENTITY_ELDER_GUARDIAN_HURT
ENTITY_ELDER_GUARDIAN_HURT_LAND
ENTITY_ENDERDRAGON_AMBIENT
ENTITY_ENDERDRAGON_DEATH
ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
ENTITY_ENDERDRAGON_FLAP
ENTITY_ENDERDRAGON_GROWL
ENTITY_ENDERDRAGON_HURT
ENTITY_ENDERDRAGON_SHOOT
ENTITY_ENDEREYE_DEATH
ENTITY_ENDEREYE_LAUNCH
ENTITY_ENDERMEN_AMBIENT
ENTITY_ENDERMEN_DEATH
ENTITY_ENDERMEN_HURT
ENTITY_ENDERMEN_SCREAM
ENTITY_ENDERMEN_STARE
ENTITY_ENDERMEN_TELEPORT
ENTITY_ENDERMITE_AMBIENT
ENTITY_ENDERMITE_DEATH
ENTITY_ENDERMITE_HURT
ENTITY_ENDERMITE_STEP
ENTITY_ENDERPEARL_THROW
ENTITY_EVOCATION_FANGS_ATTACK
ENTITY_EVOCATION_ILLAGER_AMBIENT
ENTITY_EVOCATION_ILLAGER_CAST_SPELL
ENTITY_EVOCATION_ILLAGER_DEATH
ENTITY_EVOCATION_ILLAGER_HURT
ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
ENTITY_EXPERIENCE_BOTTLE_THROW
ENTITY_EXPERIENCE_ORB_PICKUP
ENTITY_FIREWORK_BLAST
ENTITY_FIREWORK_BLAST_FAR
ENTITY_FIREWORK_LARGE_BLAST
ENTITY_FIREWORK_LARGE_BLAST_FAR
ENTITY_FIREWORK_LAUNCH
ENTITY_FIREWORK_SHOOT
ENTITY_FIREWORK_TWINKLE
ENTITY_FIREWORK_TWINKLE_FAR
ENTITY_GENERIC_BIG_FALL
ENTITY_GENERIC_BURN
ENTITY_GENERIC_DEATH
ENTITY_GENERIC_DRINK
ENTITY_GENERIC_EAT
ENTITY_GENERIC_EXPLODE
ENTITY_GENERIC_EXTINGUISH_FIRE
ENTITY_GENERIC_HURT
ENTITY_GENERIC_SMALL_FALL
ENTITY_GENERIC_SPLASH
ENTITY_GENERIC_SWIM
ENTITY_GHAST_AMBIENT
ENTITY_GHAST_DEATH
ENTITY_GHAST_HURT
ENTITY_GHAST_SCREAM
ENTITY_GHAST_SHOOT
ENTITY_GHAST_WARN
ENTITY_GUARDIAN_AMBIENT
ENTITY_GUARDIAN_AMBIENT_LAND
ENTITY_GUARDIAN_ATTACK
ENTITY_GUARDIAN_DEATH
ENTITY_GUARDIAN_DEATH_LAND
ENTITY_GUARDIAN_FLOP
ENTITY_GUARDIAN_HURT
ENTITY_GUARDIAN_HURT_LAND
ENTITY_HORSE_AMBIENT
ENTITY_HORSE_ANGRY
ENTITY_HORSE_ARMOR
ENTITY_HORSE_BREATHE
ENTITY_HORSE_DEATH
ENTITY_HORSE_EAT
ENTITY_HORSE_GALLOP
ENTITY_HORSE_HURT
ENTITY_HORSE_JUMP
ENTITY_HORSE_LAND
ENTITY_HORSE_SADDLE
ENTITY_HORSE_STEP
ENTITY_HORSE_STEP_WOOD
ENTITY_HOSTILE_BIG_FALL
ENTITY_HOSTILE_DEATH
ENTITY_HOSTILE_HURT
ENTITY_HOSTILE_SMALL_FALL
ENTITY_HOSTILE_SPLASH
ENTITY_HOSTILE_SWIM
ENTITY_HUSK_AMBIENT
ENTITY_HUSK_DEATH
ENTITY_HUSK_HURT
ENTITY_HUSK_STEP
ENTITY_ILLUSION_ILLAGER_AMBIENT
ENTITY_ILLUSION_ILLAGER_CAST_SPELL
ENTITY_ILLUSION_ILLAGER_DEATH
ENTITY_ILLUSION_ILLAGER_HURT
ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
ENTITY_IRONGOLEM_ATTACK
ENTITY_IRONGOLEM_DEATH
ENTITY_IRONGOLEM_HURT
ENTITY_IRONGOLEM_STEP
ENTITY_ITEM_BREAK
ENTITY_ITEM_PICKUP
ENTITY_ITEMFRAME_ADD_ITEM
ENTITY_ITEMFRAME_BREAK
ENTITY_ITEMFRAME_PLACE
ENTITY_ITEMFRAME_REMOVE_ITEM
ENTITY_ITEMFRAME_ROTATE_ITEM
ENTITY_LEASHKNOT_BREAK
ENTITY_LEASHKNOT_PLACE
ENTITY_LIGHTNING_IMPACT
ENTITY_LIGHTNING_THUNDER
ENTITY_LINGERINGPOTION_THROW
ENTITY_LLAMA_AMBIENT
ENTITY_LLAMA_ANGRY
ENTITY_LLAMA_CHEST
ENTITY_LLAMA_DEATH
ENTITY_LLAMA_EAT
ENTITY_LLAMA_HURT
ENTITY_LLAMA_SPIT
ENTITY_LLAMA_STEP
ENTITY_LLAMA_SWAG
ENTITY_MAGMACUBE_DEATH
ENTITY_MAGMACUBE_HURT
ENTITY_MAGMACUBE_JUMP
ENTITY_MAGMACUBE_SQUISH
ENTITY_MINECART_INSIDE
ENTITY_MINECART_RIDING
ENTITY_MOOSHROOM_SHEAR
ENTITY_MULE_AMBIENT
ENTITY_MULE_CHEST
ENTITY_MULE_DEATH
ENTITY_MULE_HURT
ENTITY_PAINTING_BREAK
ENTITY_PAINTING_PLACE
ENTITY_PARROT_AMBIENT
ENTITY_PARROT_DEATH
ENTITY_PARROT_EAT
ENTITY_PARROT_FLY
ENTITY_PARROT_HURT
ENTITY_PARROT_IMITATE_BLAZE
ENTITY_PARROT_IMITATE_CREEPER
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
ENTITY_PARROT_IMITATE_ENDERDRAGON
ENTITY_PARROT_IMITATE_ENDERMAN
ENTITY_PARROT_IMITATE_ENDERMITE
ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
ENTITY_PARROT_IMITATE_GHAST
ENTITY_PARROT_IMITATE_HUSK
ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
ENTITY_PARROT_IMITATE_MAGMACUBE
ENTITY_PARROT_IMITATE_POLAR_BEAR
ENTITY_PARROT_IMITATE_SHULKER
ENTITY_PARROT_IMITATE_SILVERFISH
ENTITY_PARROT_IMITATE_SKELETON
ENTITY_PARROT_IMITATE_SLIME
ENTITY_PARROT_IMITATE_SPIDER
ENTITY_PARROT_IMITATE_STRAY
ENTITY_PARROT_IMITATE_VEX
ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
ENTITY_PARROT_IMITATE_WITCH
ENTITY_PARROT_IMITATE_WITHER
ENTITY_PARROT_IMITATE_WITHER_SKELETON
ENTITY_PARROT_IMITATE_WOLF
ENTITY_PARROT_IMITATE_ZOMBIE
ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
ENTITY_PARROT_STEP
ENTITY_PIG_AMBIENT
ENTITY_PIG_DEATH
ENTITY_PIG_HURT
ENTITY_PIG_SADDLE
ENTITY_PIG_STEP
ENTITY_PLAYER_ATTACK_CRIT
ENTITY_PLAYER_ATTACK_KNOCKBACK
ENTITY_PLAYER_ATTACK_NODAMAGE
ENTITY_PLAYER_ATTACK_STRONG
ENTITY_PLAYER_ATTACK_SWEEP
ENTITY_PLAYER_ATTACK_WEAK
ENTITY_PLAYER_BIG_FALL
ENTITY_PLAYER_BREATH
ENTITY_PLAYER_BURP
ENTITY_PLAYER_DEATH
ENTITY_PLAYER_HURT
ENTITY_PLAYER_HURT_DROWN
ENTITY_PLAYER_HURT_ON_FIRE
ENTITY_PLAYER_LEVELUP
ENTITY_PLAYER_SMALL_FALL
ENTITY_PLAYER_SPLASH
ENTITY_PLAYER_SWIM
ENTITY_POLAR_BEAR_AMBIENT
ENTITY_POLAR_BEAR_BABY_AMBIENT
ENTITY_POLAR_BEAR_DEATH
ENTITY_POLAR_BEAR_HURT
ENTITY_POLAR_BEAR_STEP
ENTITY_POLAR_BEAR_WARNING
ENTITY_RABBIT_AMBIENT
ENTITY_RABBIT_ATTACK
ENTITY_RABBIT_DEATH
ENTITY_RABBIT_HURT
ENTITY_RABBIT_JUMP
ENTITY_SHEEP_AMBIENT
ENTITY_SHEEP_DEATH
ENTITY_SHEEP_HURT
ENTITY_SHEEP_SHEAR
ENTITY_SHEEP_STEP
ENTITY_SHULKER_AMBIENT
ENTITY_SHULKER_BULLET_HIT
ENTITY_SHULKER_BULLET_HURT
ENTITY_SHULKER_CLOSE
ENTITY_SHULKER_DEATH
ENTITY_SHULKER_HURT
ENTITY_SHULKER_HURT_CLOSED
ENTITY_SHULKER_OPEN
ENTITY_SHULKER_SHOOT
ENTITY_SHULKER_TELEPORT
ENTITY_SILVERFISH_AMBIENT
ENTITY_SILVERFISH_DEATH
ENTITY_SILVERFISH_HURT
ENTITY_SILVERFISH_STEP
ENTITY_SKELETON_AMBIENT
ENTITY_SKELETON_DEATH
ENTITY_SKELETON_HORSE_AMBIENT
ENTITY_SKELETON_HORSE_DEATH
ENTITY_SKELETON_HORSE_HURT
ENTITY_SKELETON_HURT
ENTITY_SKELETON_SHOOT
ENTITY_SKELETON_STEP
ENTITY_SLIME_ATTACK
ENTITY_SLIME_DEATH
ENTITY_SLIME_HURT
ENTITY_SLIME_JUMP
ENTITY_SLIME_SQUISH
ENTITY_SMALL_MAGMACUBE_DEATH
ENTITY_SMALL_MAGMACUBE_HURT
ENTITY_SMALL_MAGMACUBE_SQUISH
ENTITY_SMALL_SLIME_DEATH
ENTITY_SMALL_SLIME_HURT
ENTITY_SMALL_SLIME_JUMP
ENTITY_SMALL_SLIME_SQUISH
ENTITY_SNOWBALL_THROW
ENTITY_SNOWMAN_AMBIENT
ENTITY_SNOWMAN_DEATH
ENTITY_SNOWMAN_HURT
ENTITY_SNOWMAN_SHOOT
ENTITY_SPIDER_AMBIENT
ENTITY_SPIDER_DEATH
ENTITY_SPIDER_HURT
ENTITY_SPIDER_STEP
ENTITY_SPLASH_POTION_BREAK
ENTITY_SPLASH_POTION_THROW
ENTITY_SQUID_AMBIENT
ENTITY_SQUID_DEATH
ENTITY_SQUID_HURT
ENTITY_STRAY_AMBIENT
ENTITY_STRAY_DEATH
ENTITY_STRAY_HURT
ENTITY_STRAY_STEP
ENTITY_TNT_PRIMED
ENTITY_VEX_AMBIENT
ENTITY_VEX_CHARGE
ENTITY_VEX_DEATH
ENTITY_VEX_HURT
ENTITY_VILLAGER_AMBIENT
ENTITY_VILLAGER_DEATH
ENTITY_VILLAGER_HURT
ENTITY_VILLAGER_NO
ENTITY_VILLAGER_TRADING
ENTITY_VILLAGER_YES
ENTITY_VINDICATION_ILLAGER_AMBIENT
ENTITY_VINDICATION_ILLAGER_DEATH
ENTITY_VINDICATION_ILLAGER_HURT
ENTITY_WITCH_AMBIENT
ENTITY_WITCH_DEATH
ENTITY_WITCH_DRINK
ENTITY_WITCH_HURT
ENTITY_WITCH_THROW
ENTITY_WITHER_AMBIENT
ENTITY_WITHER_BREAK_BLOCK
ENTITY_WITHER_DEATH
ENTITY_WITHER_HURT
ENTITY_WITHER_SHOOT
ENTITY_WITHER_SKELETON_AMBIENT
ENTITY_WITHER_SKELETON_DEATH
ENTITY_WITHER_SKELETON_HURT
ENTITY_WITHER_SKELETON_STEP
ENTITY_WITHER_SPAWN
ENTITY_WOLF_AMBIENT
ENTITY_WOLF_DEATH
ENTITY_WOLF_GROWL
ENTITY_WOLF_HOWL
ENTITY_WOLF_HURT
ENTITY_WOLF_PANT
ENTITY_WOLF_SHAKE
ENTITY_WOLF_STEP
ENTITY_WOLF_WHINE
ENTITY_ZOMBIE_AMBIENT
ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
ENTITY_ZOMBIE_BREAK_DOOR_WOOD
ENTITY_ZOMBIE_DEATH
ENTITY_ZOMBIE_HORSE_AMBIENT
ENTITY_ZOMBIE_HORSE_DEATH
ENTITY_ZOMBIE_HORSE_HURT
ENTITY_ZOMBIE_HURT
ENTITY_ZOMBIE_INFECT
ENTITY_ZOMBIE_PIG_AMBIENT
ENTITY_ZOMBIE_PIG_ANGRY
ENTITY_ZOMBIE_PIG_DEATH
ENTITY_ZOMBIE_PIG_HURT
ENTITY_ZOMBIE_STEP
ENTITY_ZOMBIE_VILLAGER_AMBIENT
ENTITY_ZOMBIE_VILLAGER_CONVERTED
ENTITY_ZOMBIE_VILLAGER_CURE
ENTITY_ZOMBIE_VILLAGER_DEATH
ENTITY_ZOMBIE_VILLAGER_HURT
ENTITY_ZOMBIE_VILLAGER_STEP
ITEM_ARMOR_EQUIP_CHAIN
ITEM_ARMOR_EQUIP_DIAMOND
ITEM_ARMOR_EQUIP_ELYTRA
ITEM_ARMOR_EQUIP_GENERIC
ITEM_ARMOR_EQUIP_GOLD
ITEM_ARMOR_EQUIP_IRON
ITEM_ARMOR_EQUIP_LEATHER
ITEM_BOTTLE_EMPTY
ITEM_BOTTLE_FILL
ITEM_BOTTLE_FILL_DRAGONBREATH
ITEM_BUCKET_EMPTY
ITEM_BUCKET_EMPTY_LAVA
ITEM_BUCKET_FILL
ITEM_BUCKET_FILL_LAVA
ITEM_CHORUS_FRUIT_TELEPORT
ITEM_ELYTRA_FLYING
ITEM_FIRECHARGE_USE
ITEM_FLINTANDSTEEL_USE
ITEM_HOE_TILL
ITEM_SHIELD_BLOCK
ITEM_SHIELD_BREAK
ITEM_SHOVEL_FLATTEN
ITEM_TOTEM_USE
MUSIC_CREATIVE
MUSIC_CREDITS
MUSIC_DRAGON
MUSIC_END
MUSIC_GAME
MUSIC_MENU
MUSIC_NETHER
RECORD_11
RECORD_13
RECORD_BLOCKS
RECORD_CAT
RECORD_CHIRP
RECORD_FAR
RECORD_MALL
RECORD_MELLOHI
RECORD_STAL
RECORD_STRAD
RECORD_WAIT
RECORD_WARD
UI_BUTTON_CLICK
UI_TOAST_CHALLENGE_COMPLETE
UI_TOAST_IN
UI_TOAST_OUT
WEATHER_RAIN
WEATHER_RAIN_ABOVE

Configuration:
Just download the file and drag and drop it into your plugins folder. When you run your server this will create another folder with the config file in there that you can edit.

If you wish to not have particles, sounds, or messages heard or displayed when a user enters or logs into a biome, just leave the message and particles field blank.

For colored messages, use the formatting codes that you would normally use in-game

Use only the particles listed in the Particles sections here with the same capitalization. Any unknown particle or misspelling of it will display an error in your console.

If in any way you lose your configuration file, just restart the server and it will auto-generate another one for you.

If for some reason you are getting "yaml" errors this may because of your formatting. Try using http://yaml-online-parser.appspot.com/ and pasting your config.yml in there to see if there are any problems.

Commands:
There is only one command (may add more in the future):
/be reload

Permissions:
Code (Text):
permissions:
    biomeeffects.join:
        description: Allows you to have messages and particle effects upon join
        default: op
    biomeeffects.move:
        description: Allows you to have messages and particle effects when moving
        default: op
    biomeeffects.reload:
        description: Allows you to use the biomeeffects reload command
        default: op
Help: True permission stands for all users already have this permission while op means that op have this permission by default. The false option makes the command set only for consoles.


Help: If you have any questions or concerns please just post a message onto the thread. Try not to ask questions or explain an issue in a review, if you post in the plugin's thread I will reply ASAP.

Also a very special thanks to @joehot200 for helping me out with my code, he is an awesome guy :D .

More Info:
This is my very 1st plugin I created with an idea inspired by my cousin. If you could download and review my plugin that would be awesome. This plugin idea came from my cousin, he is also an awesome guy :) .

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

BiomeEffects is a free Minecraft Java mod. Compatible with Minecraft 1.11. Downloaded 686 times (via Spigot). Download it and open it directly in the game.

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