Guten Tag heute:
1. Downloaden
2. In den Plugins Ordner ziehen
3. NEUSTARTEN
4. BEACHTE (WICHTIG) ABTEIL
5. Fertig!
Wenn sie Multiverse-Core verwenden ganz wichtig auf der Map wo gespielt werden soll das es keine Bugs gibt
/mv config firstspawnworld <worldname>
und von meinem Plugins aus:
/setwarp SPAWN
COMMANDS:
/setwarp
/stats
/joinquit
/shop
/coins
/addcoins
/removecoins
PERMISSION:
Für die Rod:
KnockOut.rod
F ür die RemoveCoins/addcoins:
knockout.admin
Für Setwarp:
knockout.setwarps
Für joinquit:
joinquit.use
Shop und Coins:
Keine
Ich weiß nicht ganz wie man bilder einfügt, ich habe es mal so versucht, wenns nicht geht kannst du ja selbst ausprobieren
, Viel Spass ^^
COINS:
1. Downloaden
2. In den Plugins Ordner ziehen
3. NEUSTARTEN
4. BEACHTE (WICHTIG) ABTEIL
5. Fertig!
Wenn sie Multiverse-Core verwenden ganz wichtig auf der Map wo gespielt werden soll das es keine Bugs gibt
/mv config firstspawnworld <worldname>
und von meinem Plugins aus:
/setwarp SPAWN
COMMANDS:
/setwarp
/stats
/joinquit
/shop
/coins
/addcoins
/removecoins
PERMISSION:
Für die Rod:
KnockOut.rod
F ür die RemoveCoins/addcoins:
knockout.admin
Für Setwarp:
knockout.setwarps
Für joinquit:
joinquit.use
Shop und Coins:
Keine
Ich weiß nicht ganz wie man bilder einfügt, ich habe es mal so versucht, wenns nicht geht kannst du ja selbst ausprobieren
, Viel Spass ^^ COINS:
Code (Text):
public static int getPoints(Player p) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
return cfg.getInt("Points");
}
public static void setPoints(Player p, int amount) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
cfg.set("Points", amount);
try {
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void addPoints(Player p, int amount) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
cfg.set("Points", cfg.getInt("Points") +amount);
try {
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void removePoints(Player p, int amount) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
cfg.set("Points", cfg.getInt("Points") -amount);
try {
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void createStartFile() {
File statsFolder = new File("plugins/KnockOutCoins/");
if(!statsFolder.exists()) {
statsFolder.mkdir();
}
}
public static void createPlayerFile(Player p) {
File playerFile = new File("plugins/CoinsOut/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
if(!playerFile.exists()) {
try {
playerFile.createNewFile();
cfg.set("Points", 10);
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
}
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
return cfg.getInt("Points");
}
public static void setPoints(Player p, int amount) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
cfg.set("Points", amount);
try {
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void addPoints(Player p, int amount) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
cfg.set("Points", cfg.getInt("Points") +amount);
try {
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void removePoints(Player p, int amount) {
File playerFile = new File("plugins/KnockOutCoins/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
cfg.set("Points", cfg.getInt("Points") -amount);
try {
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
public static void createStartFile() {
File statsFolder = new File("plugins/KnockOutCoins/");
if(!statsFolder.exists()) {
statsFolder.mkdir();
}
}
public static void createPlayerFile(Player p) {
File playerFile = new File("plugins/CoinsOut/" +p.getUniqueId()+ ".yml");
YamlConfiguration cfg = YamlConfiguration.loadConfiguration(playerFile);
if(!playerFile.exists()) {
try {
playerFile.createNewFile();
cfg.set("Points", 10);
cfg.save(playerFile);
} catch (IOException e) {
e.printStackTrace();
}
}
}
Spoiler: Info
Hey! Danke das du mein KnockOut Plugin gedownloadet hast! Würde mich freuen wenn du auch eine Bewertung da lässt <3,Viel Spass!
1.0 ist zurzeit fertig
1.1 + CoinsShop ✔ FERTIG
1.2 + MySQL Stats ✘ IN ARBEIT
1.3 + MultiArena fähig ✘ IN ARBEIT
1.4 + (Eure Vorschläge per PN) ✘
VIEL SPASS
MFG OfficialToqe
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.8
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
KnockOut ( Minispiel ) | DE is a free Minecraft Java mod. Compatible with Minecraft 1.8. Downloaded 864 times (via Spigot). Download it and open it directly in the game.