HomeJavaModsMoneyBlocks
MoneyBlocks
Introduction
You get money, if you break blocks, which you can define in the config.

Funktions
- Get money on block break
- Specify every item in config
- Specify chance of getting money for every block
- Specify a minimum money and maximum money for every block

Config
Code (YAML):

messages
:
  prefix
:
    chat
: '&8 [ &6MoneyBlocks&8 ] '
    console
: ' [ MoneyBlocks ] '
  blockbreak
:
    # If enabled, a message will send on getting money.
    enabled
: true
    message
: ' [ prefix ] &7You have earned &e [ money ] &7for the block [ block ] .'
cooldown
:
  # If enabled, you only get money from blocks every specified time in miliseconds.
  enabled
: true
  length
: 5000
sound
:
  # If enabled, the sound will be played on getting money.
  enabled
: true
  name
: SUCCESSFUL_HIT
  volume
: 100.0
  pitch
: 100.0
hologram
:
  # You need HolographicDisplays
  # If enabled, a hologram spawn at the location of the breaked block on getting money.
  enabled
: true
  lines
:
 - You get [ money ]
moneyblocks
:
  # Template:
  # Material
    # rewardchance: 1-100
    # minimummoney: For example 5
    # maximummoney: For example 20
    # disabledworlds:
    # - world_nether
    # - world_end
    # commands:
    #   name:
    #     command: say [player] is the best # Full command
    #     commandrunner: PLAYER or CONSOLE
    #     chance: 0 to 100
  GOLD_ORE
:
    rewardchance
: 5
    minimummoney
: 15
    maximummoney
: 65
    disabledworlds
:
   - world_nether
    - world_end
    commands
:
      say
:
        command
: say [ player ] Hey
        commandrunner
: CONSOLE
        chance
: 90
      gamemode
:
        command
: gamemode creative [ player ]
        commandrunner
: CONSOLE
        chance
: 90
  IRON_ORE
:
    rewardchance
: 90
    minimummoney
: 5
    maximummoney
: 25
    disabledworlds
:
   - world1
    - world8
    commands
:
      say
:
        command
: say [ player ] Hey
        commandrunner
: CONSOLE
        chance
: 90
      gamemode
:
        command
: gamemode creative [ player ]
        commandrunner
: CONSOLE
        chance
: 90
 

Sounds
Version 1.8:
Code (YAML):

AMBIENCE_CAVE, AMBIENCE_RAIN, AMBIENCE_THUNDER, ANVIL_BREAK, ANVIL_LAND, ANVIL_USE, ARROW_HIT, BURP, CHEST_CLOSE, CHEST_OPEN, CLICK, DOOR_CLOSE, DOOR_OPEN, DRINK, EAT, EXPLODE, FALL_BIG, FALL_SMALL, FIRE, FIRE_IGNITE, FIZZ, FUSE, GLASS, HURT_FLESH, ITEM_BREAK, ITEM_PICKUP, LAVA, LAVA_POP, LEVEL_UP, MINECART_BASE, MINECART_INSIDE, NOTE_BASS, NOTE_PIANO, NOTE_BASS_DRUM, NOTE_STICKS, NOTE_BASS_GUITAR, NOTE_SNARE_DRUM, NOTE_PLING, ORB_PICKUP, PISTON_EXTEND, PISTON_RETRACT, PORTAL, PORTAL_TRAVEL, PORTAL_TRIGGER, SHOOT_ARROW, SPLASH, SPLASH2, STEP_GRASS, STEP_GRAVEL, STEP_LADDER, STEP_SAND, STEP_SNOW, STEP_STONE, STEP_WOOD, STEP_WOOL, SWIM, WATER, WOOD_CLICK, // Mob sounds BAT_DEATH, BAT_HURT, BAT_IDLE, BAT_LOOP, BAT_TAKEOFF, BLAZE_BREATH, BLAZE_DEATH, BLAZE_HIT, CAT_HISS, CAT_HIT, CAT_MEOW, CAT_PURR, CAT_PURREOW, CHICKEN_IDLE, CHICKEN_HURT, CHICKEN_EGG_POP, CHICKEN_WALK, COW_IDLE, COW_HURT, COW_WALK, CREEPER_HISS, CREEPER_DEATH, ENDERDRAGON_DEATH, ENDERDRAGON_GROWL, ENDERDRAGON_HIT, ENDERDRAGON_WINGS, ENDERMAN_DEATH, ENDERMAN_HIT, ENDERMAN_IDLE, ENDERMAN_TELEPORT, ENDERMAN_SCREAM, ENDERMAN_STARE, GHAST_SCREAM, GHAST_SCREAM2, GHAST_CHARGE, GHAST_DEATH, GHAST_FIREBALL, GHAST_MOAN, IRONGOLEM_DEATH, IRONGOLEM_HIT, IRONGOLEM_THROW, IRONGOLEM_WALK, MAGMACUBE_WALK, MAGMACUBE_WALK2, MAGMACUBE_JUMP, PIG_IDLE, PIG_DEATH, PIG_WALK, SHEEP_IDLE, SHEEP_SHEAR, SHEEP_WALK, SILVERFISH_HIT, SILVERFISH_KILL, SILVERFISH_IDLE, SILVERFISH_WALK, SKELETON_IDLE, SKELETON_DEATH, SKELETON_HURT, SKELETON_WALK, SLIME_ATTACK, SLIME_WALK, SLIME_WALK2, SPIDER_IDLE, SPIDER_DEATH, SPIDER_WALK, WITHER_DEATH, WITHER_HURT, WITHER_IDLE, WITHER_SHOOT, WITHER_SPAWN, WOLF_BARK, WOLF_DEATH, WOLF_GROWL, WOLF_HOWL, WOLF_HURT, WOLF_PANT, WOLF_SHAKE, WOLF_WALK, WOLF_WHINE, ZOMBIE_METAL, ZOMBIE_WOOD, ZOMBIE_WOODBREAK, ZOMBIE_IDLE, ZOMBIE_DEATH, ZOMBIE_HURT, ZOMBIE_INFECT, ZOMBIE_UNFECT, ZOMBIE_REMEDY, ZOMBIE_WALK, ZOMBIE_PIG_IDLE, ZOMBIE_PIG_ANGRY, ZOMBIE_PIG_DEATH, ZOMBIE_PIG_HURT, // Dig Sounds DIG_WOOL, DIG_GRASS, DIG_GRAVEL, DIG_SAND, DIG_SNOW, DIG_STONE, DIG_WOOD, // Fireworks FIREWORK_BLAST, FIREWORK_BLAST2, FIREWORK_LARGE_BLAST, FIREWORK_LARGE_BLAST2, FIREWORK_TWINKLE, FIREWORK_TWINKLE2, FIREWORK_LAUNCH, SUCCESSFUL_HIT, // Horses HORSE_ANGRY, HORSE_ARMOR, HORSE_BREATHE, HORSE_DEATH, HORSE_GALLOP, HORSE_HIT, HORSE_IDLE, HORSE_JUMP, HORSE_LAND, HORSE_SADDLE, HORSE_SOFT, HORSE_WOOD, DONKEY_ANGRY, DONKEY_DEATH, DONKEY_HIT, DONKEY_IDLE, HORSE_SKELETON_DEATH, HORSE_SKELETON_HIT, HORSE_SKELETON_IDLE, HORSE_ZOMBIE_DEATH, HORSE_ZOMBIE_HIT, HORSE_ZOMBIE_IDLE, // Villager VILLAGER_DEATH, VILLAGER_HAGGLE, VILLAGER_HIT, VILLAGER_IDLE, VILLAGER_NO, VILLAGER_YES

Version 1.9 and higher: (Some sounds, like water sounds are only availabe with 1.13 and higher)
Code (YAML):
AMBIENT_CAVE, AMBIENT_UNDERWATER_ENTER, AMBIENT_UNDERWATER_EXIT, AMBIENT_UNDERWATER_LOOP, AMBIENT_UNDERWATER_LOOP_ADDITIONS, AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE, AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE, BLOCK_ANVIL_BREAK, BLOCK_ANVIL_DESTROY, BLOCK_ANVIL_FALL, BLOCK_ANVIL_HIT, BLOCK_ANVIL_LAND, BLOCK_ANVIL_PLACE, BLOCK_ANVIL_STEP, BLOCK_ANVIL_USE, BLOCK_BEACON_ACTIVATE, BLOCK_BEACON_AMBIENT, BLOCK_BEACON_DEACTIVATE, BLOCK_BEACON_POWER_SELECT, BLOCK_BREWING_STAND_BREW, BLOCK_BUBBLE_COLUMN_BUBBLE_POP, BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT, BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE, BLOCK_CHEST_CLOSE, BLOCK_CHEST_LOCKED, BLOCK_CHEST_OPEN, BLOCK_CHORUS_FLOWER_DEATH, BLOCK_CHORUS_FLOWER_GROW, BLOCK_COMPARATOR_CLICK, BLOCK_CONDUIT_ACTIVATE, BLOCK_CONDUIT_AMBIENT, BLOCK_CONDUIT_AMBIENT_SHORT, BLOCK_CONDUIT_ATTACK_TARGET, BLOCK_CONDUIT_DEACTIVATE, BLOCK_CORAL_BLOCK_BREAK, BLOCK_CORAL_BLOCK_FALL, BLOCK_CORAL_BLOCK_HIT, BLOCK_CORAL_BLOCK_PLACE, BLOCK_CORAL_BLOCK_STEP, BLOCK_DISPENSER_DISPENSE, BLOCK_DISPENSER_FAIL, BLOCK_DISPENSER_LAUNCH, BLOCK_ENCHANTMENT_TABLE_USE, BLOCK_ENDER_CHEST_CLOSE, BLOCK_ENDER_CHEST_OPEN, BLOCK_END_GATEWAY_SPAWN, BLOCK_END_PORTAL_FRAME_FILL, BLOCK_END_PORTAL_SPAWN, BLOCK_FENCE_GATE_CLOSE, BLOCK_FENCE_GATE_OPEN, BLOCK_FIRE_AMBIENT, BLOCK_FIRE_EXTINGUISH, BLOCK_FURNACE_FIRE_CRACKLE, BLOCK_GLASS_BREAK, BLOCK_GLASS_FALL, BLOCK_GLASS_HIT, BLOCK_GLASS_PLACE, BLOCK_GLASS_STEP, BLOCK_GRASS_BREAK, BLOCK_GRASS_FALL, BLOCK_GRASS_HIT, BLOCK_GRASS_PLACE, BLOCK_GRASS_STEP, BLOCK_GRAVEL_BREAK, BLOCK_GRAVEL_FALL, BLOCK_GRAVEL_HIT, BLOCK_GRAVEL_PLACE, BLOCK_GRAVEL_STEP, BLOCK_IRON_DOOR_CLOSE, BLOCK_IRON_DOOR_OPEN, BLOCK_IRON_TRAPDOOR_CLOSE, BLOCK_IRON_TRAPDOOR_OPEN, BLOCK_LADDER_BREAK, BLOCK_LADDER_FALL, BLOCK_LADDER_HIT, BLOCK_LADDER_PLACE, BLOCK_LADDER_STEP, BLOCK_LAVA_AMBIENT, BLOCK_LAVA_EXTINGUISH, BLOCK_LAVA_POP, BLOCK_LEVER_CLICK, BLOCK_LILY_PAD_PLACE, BLOCK_METAL_BREAK, BLOCK_METAL_FALL, BLOCK_METAL_HIT, BLOCK_METAL_PLACE, BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF, BLOCK_METAL_PRESSURE_PLATE_CLICK_ON, BLOCK_METAL_STEP, BLOCK_NOTE_BLOCK_BASEDRUM, BLOCK_NOTE_BLOCK_BASS, BLOCK_NOTE_BLOCK_BELL, BLOCK_NOTE_BLOCK_CHIME, BLOCK_NOTE_BLOCK_FLUTE, BLOCK_NOTE_BLOCK_GUITAR, BLOCK_NOTE_BLOCK_HARP, BLOCK_NOTE_BLOCK_HAT, BLOCK_NOTE_BLOCK_PLING, BLOCK_NOTE_BLOCK_SNARE, BLOCK_NOTE_BLOCK_XYLOPHONE, BLOCK_PISTON_CONTRACT, BLOCK_PISTON_EXTEND, BLOCK_PORTAL_AMBIENT, BLOCK_PORTAL_TRAVEL, BLOCK_PORTAL_TRIGGER, BLOCK_PUMPKIN_CARVE, BLOCK_REDSTONE_TORCH_BURNOUT, BLOCK_SAND_BREAK, BLOCK_SAND_FALL, BLOCK_SAND_HIT, BLOCK_SAND_PLACE, BLOCK_SAND_STEP, BLOCK_SHULKER_BOX_CLOSE, BLOCK_SHULKER_BOX_OPEN, BLOCK_SLIME_BLOCK_BREAK, BLOCK_SLIME_BLOCK_FALL, BLOCK_SLIME_BLOCK_HIT, BLOCK_SLIME_BLOCK_PLACE, BLOCK_SLIME_BLOCK_STEP, BLOCK_SNOW_BREAK, BLOCK_SNOW_FALL, BLOCK_SNOW_HIT, BLOCK_SNOW_PLACE, BLOCK_SNOW_STEP, BLOCK_STONE_BREAK, BLOCK_STONE_BUTTON_CLICK_OFF, BLOCK_STONE_BUTTON_CLICK_ON, BLOCK_STONE_FALL, BLOCK_STONE_HIT, BLOCK_STONE_PLACE, BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, BLOCK_STONE_STEP, BLOCK_TRIPWIRE_ATTACH, BLOCK_TRIPWIRE_CLICK_OFF, BLOCK_TRIPWIRE_CLICK_ON, BLOCK_TRIPWIRE_DETACH, BLOCK_WATER_AMBIENT, BLOCK_WET_GRASS_BREAK, BLOCK_WET_GRASS_FALL, BLOCK_WET_GRASS_HIT, BLOCK_WET_GRASS_PLACE, BLOCK_WET_GRASS_STEP, BLOCK_WOODEN_BUTTON_CLICK_OFF, BLOCK_WOODEN_BUTTON_CLICK_ON, BLOCK_WOODEN_DOOR_CLOSE, BLOCK_WOODEN_DOOR_OPEN, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON, BLOCK_WOODEN_TRAPDOOR_CLOSE, BLOCK_WOODEN_TRAPDOOR_OPEN, BLOCK_WOOD_BREAK, BLOCK_WOOD_FALL, BLOCK_WOOD_HIT, BLOCK_WOOD_PLACE, BLOCK_WOOD_STEP, BLOCK_WOOL_BREAK, BLOCK_WOOL_FALL, BLOCK_WOOL_HIT, BLOCK_WOOL_PLACE, BLOCK_WOOL_STEP, ENCHANT_THORNS_HIT, ENTITY_ARMOR_STAND_BREAK, ENTITY_ARMOR_STAND_FALL, ENTITY_ARMOR_STAND_HIT, ENTITY_ARMOR_STAND_PLACE, ENTITY_ARROW_HIT, ENTITY_ARROW_HIT_PLAYER, ENTITY_ARROW_SHOOT, ENTITY_BAT_AMBIENT, ENTITY_BAT_DEATH, ENTITY_BAT_HURT, ENTITY_BAT_LOOP, ENTITY_BAT_TAKEOFF, ENTITY_BLAZE_AMBIENT, ENTITY_BLAZE_BURN, ENTITY_BLAZE_DEATH, ENTITY_BLAZE_HURT, ENTITY_BLAZE_SHOOT, ENTITY_BOAT_PADDLE_LAND, ENTITY_BOAT_PADDLE_WATER, ENTITY_CAT_AMBIENT, ENTITY_CAT_DEATH, ENTITY_CAT_HISS, ENTITY_CAT_HURT, ENTITY_CAT_PURR, ENTITY_CAT_PURREOW, ENTITY_CHICKEN_AMBIENT, ENTITY_CHICKEN_DEATH, ENTITY_CHICKEN_EGG, ENTITY_CHICKEN_HURT, ENTITY_CHICKEN_STEP, ENTITY_COD_AMBIENT, ENTITY_COD_DEATH, ENTITY_COD_FLOP, ENTITY_COD_HURT, ENTITY_COW_AMBIENT, ENTITY_COW_DEATH, ENTITY_COW_HURT, ENTITY_COW_MILK, ENTITY_COW_STEP, ENTITY_CREEPER_DEATH, ENTITY_CREEPER_HURT, ENTITY_CREEPER_PRIMED, ENTITY_DOLPHIN_AMBIENT, ENTITY_DOLPHIN_AMBIENT_WATER, ENTITY_DOLPHIN_ATTACK, ENTITY_DOLPHIN_DEATH, ENTITY_DOLPHIN_EAT, ENTITY_DOLPHIN_HURT, ENTITY_DOLPHIN_JUMP, ENTITY_DOLPHIN_PLAY, ENTITY_DOLPHIN_SPLASH, ENTITY_DOLPHIN_SWIM, ENTITY_DONKEY_AMBIENT, ENTITY_DONKEY_ANGRY, ENTITY_DONKEY_CHEST, ENTITY_DONKEY_DEATH, ENTITY_DONKEY_HURT, ENTITY_DRAGON_FIREBALL_EXPLODE, ENTITY_DROWNED_AMBIENT, ENTITY_DROWNED_AMBIENT_WATER, ENTITY_DROWNED_DEATH, ENTITY_DROWNED_DEATH_WATER, ENTITY_DROWNED_HURT, ENTITY_DROWNED_HURT_WATER, ENTITY_DROWNED_SHOOT, ENTITY_DROWNED_STEP, ENTITY_DROWNED_SWIM, ENTITY_EGG_THROW, ENTITY_ELDER_GUARDIAN_AMBIENT, ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, ENTITY_ELDER_GUARDIAN_CURSE, ENTITY_ELDER_GUARDIAN_DEATH, ENTITY_ELDER_GUARDIAN_DEATH_LAND, ENTITY_ELDER_GUARDIAN_FLOP, ENTITY_ELDER_GUARDIAN_HURT, ENTITY_ELDER_GUARDIAN_HURT_LAND, ENTITY_ENDERMAN_AMBIENT, ENTITY_ENDERMAN_DEATH, ENTITY_ENDERMAN_HURT, ENTITY_ENDERMAN_SCREAM, ENTITY_ENDERMAN_STARE, ENTITY_ENDERMAN_TELEPORT, ENTITY_ENDERMITE_AMBIENT, ENTITY_ENDERMITE_DEATH, ENTITY_ENDERMITE_HURT, ENTITY_ENDERMITE_STEP, ENTITY_ENDER_DRAGON_AMBIENT, ENTITY_ENDER_DRAGON_DEATH, ENTITY_ENDER_DRAGON_FLAP, ENTITY_ENDER_DRAGON_GROWL, ENTITY_ENDER_DRAGON_HURT, ENTITY_ENDER_DRAGON_SHOOT, ENTITY_ENDER_EYE_DEATH, ENTITY_ENDER_EYE_LAUNCH, ENTITY_ENDER_PEARL_THROW, ENTITY_EVOKER_AMBIENT, ENTITY_EVOKER_CAST_SPELL, ENTITY_EVOKER_DEATH, ENTITY_EVOKER_FANGS_ATTACK, ENTITY_EVOKER_HURT, ENTITY_EVOKER_PREPARE_ATTACK, ENTITY_EVOKER_PREPARE_SUMMON, ENTITY_EVOKER_PREPARE_WOLOLO, ENTITY_EXPERIENCE_BOTTLE_THROW, ENTITY_EXPERIENCE_ORB_PICKUP, ENTITY_FIREWORK_ROCKET_BLAST, ENTITY_FIREWORK_ROCKET_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LARGE_BLAST, ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LAUNCH, ENTITY_FIREWORK_ROCKET_SHOOT, ENTITY_FIREWORK_ROCKET_TWINKLE, ENTITY_FIREWORK_ROCKET_TWINKLE_FAR, ENTITY_FISHING_BOBBER_RETRIEVE, ENTITY_FISHING_BOBBER_SPLASH, ENTITY_FISHING_BOBBER_THROW, ENTITY_FISH_SWIM, ENTITY_GENERIC_BIG_FALL, ENTITY_GENERIC_BURN, ENTITY_GENERIC_DEATH, ENTITY_GENERIC_DRINK, ENTITY_GENERIC_EAT, ENTITY_GENERIC_EXPLODE, ENTITY_GENERIC_EXTINGUISH_FIRE, ENTITY_GENERIC_HURT, ENTITY_GENERIC_SMALL_FALL, ENTITY_GENERIC_SPLASH, ENTITY_GENERIC_SWIM, ENTITY_GHAST_AMBIENT, ENTITY_GHAST_DEATH, ENTITY_GHAST_HURT, ENTITY_GHAST_SCREAM, ENTITY_GHAST_SHOOT, ENTITY_GHAST_WARN, ENTITY_GUARDIAN_AMBIENT, ENTITY_GUARDIAN_AMBIENT_LAND, ENTITY_GUARDIAN_ATTACK, ENTITY_GUARDIAN_DEATH, ENTITY_GUARDIAN_DEATH_LAND, ENTITY_GUARDIAN_FLOP, ENTITY_GUARDIAN_HURT, ENTITY_GUARDIAN_HURT_LAND, ENTITY_HORSE_AMBIENT, ENTITY_HORSE_ANGRY, ENTITY_HORSE_ARMOR, ENTITY_HORSE_BREATHE, ENTITY_HORSE_DEATH, ENTITY_HORSE_EAT, ENTITY_HORSE_GALLOP, ENTITY_HORSE_HURT, ENTITY_HORSE_JUMP, ENTITY_HORSE_LAND, ENTITY_HORSE_SADDLE, ENTITY_HORSE_STEP, ENTITY_HORSE_STEP_WOOD, ENTITY_HOSTILE_BIG_FALL, ENTITY_HOSTILE_DEATH, ENTITY_HOSTILE_HURT, ENTITY_HOSTILE_SMALL_FALL, ENTITY_HOSTILE_SPLASH, ENTITY_HOSTILE_SWIM, ENTITY_HUSK_AMBIENT, ENTITY_HUSK_CONVERTED_TO_ZOMBIE, ENTITY_HUSK_DEATH, ENTITY_HUSK_HURT, ENTITY_HUSK_STEP, ENTITY_ILLUSIONER_AMBIENT, ENTITY_ILLUSIONER_CAST_SPELL, ENTITY_ILLUSIONER_DEATH, ENTITY_ILLUSIONER_HURT, ENTITY_ILLUSIONER_MIRROR_MOVE, ENTITY_ILLUSIONER_PREPARE_BLINDNESS, ENTITY_ILLUSIONER_PREPARE_MIRROR, ENTITY_IRON_GOLEM_ATTACK, ENTITY_IRON_GOLEM_DEATH, ENTITY_IRON_GOLEM_HURT, ENTITY_IRON_GOLEM_STEP, ENTITY_ITEM_BREAK, ENTITY_ITEM_FRAME_ADD_ITEM, ENTITY_ITEM_FRAME_BREAK, ENTITY_ITEM_FRAME_PLACE, ENTITY_ITEM_FRAME_REMOVE_ITEM, ENTITY_ITEM_FRAME_ROTATE_ITEM, ENTITY_ITEM_PICKUP, ENTITY_LEASH_KNOT_BREAK, ENTITY_LEASH_KNOT_PLACE, ENTITY_LIGHTNING_BOLT_IMPACT, ENTITY_LIGHTNING_BOLT_THUNDER, ENTITY_LINGERING_POTION_THROW, ENTITY_LLAMA_AMBIENT, ENTITY_LLAMA_ANGRY, ENTITY_LLAMA_CHEST, ENTITY_LLAMA_DEATH, ENTITY_LLAMA_EAT, ENTITY_LLAMA_HURT, ENTITY_LLAMA_SPIT, ENTITY_LLAMA_STEP, ENTITY_LLAMA_SWAG, ENTITY_MAGMA_CUBE_DEATH, ENTITY_MAGMA_CUBE_DEATH_SMALL, ENTITY_MAGMA_CUBE_HURT, ENTITY_MAGMA_CUBE_HURT_SMALL, ENTITY_MAGMA_CUBE_JUMP, ENTITY_MAGMA_CUBE_SQUISH, ENTITY_MAGMA_CUBE_SQUISH_SMALL, ENTITY_MINECART_INSIDE, ENTITY_MINECART_RIDING, ENTITY_MOOSHROOM_SHEAR, ENTITY_MULE_AMBIENT, ENTITY_MULE_CHEST, ENTITY_MULE_DEATH, ENTITY_MULE_HURT, ENTITY_PAINTING_BREAK, ENTITY_PAINTING_PLACE, ENTITY_PARROT_AMBIENT, ENTITY_PARROT_DEATH, ENTITY_PARROT_EAT, ENTITY_PARROT_FLY, ENTITY_PARROT_HURT, ENTITY_PARROT_IMITATE_BLAZE, ENTITY_PARROT_IMITATE_CREEPER, ENTITY_PARROT_IMITATE_DROWNED, ENTITY_PARROT_IMITATE_ELDER_GUARDIAN, ENTITY_PARROT_IMITATE_ENDERMAN, ENTITY_PARROT_IMITATE_ENDERMITE, ENTITY_PARROT_IMITATE_ENDER_DRAGON, ENTITY_PARROT_IMITATE_EVOKER, ENTITY_PARROT_IMITATE_GHAST, ENTITY_PARROT_IMITATE_HUSK, ENTITY_PARROT_IMITATE_ILLUSIONER, ENTITY_PARROT_IMITATE_MAGMA_CUBE, ENTITY_PARROT_IMITATE_PHANTOM, ENTITY_PARROT_IMITATE_POLAR_BEAR, ENTITY_PARROT_IMITATE_SHULKER, ENTITY_PARROT_IMITATE_SILVERFISH, ENTITY_PARROT_IMITATE_SKELETON, ENTITY_PARROT_IMITATE_SLIME, ENTITY_PARROT_IMITATE_SPIDER, ENTITY_PARROT_IMITATE_STRAY, ENTITY_PARROT_IMITATE_VEX, ENTITY_PARROT_IMITATE_VINDICATOR, ENTITY_PARROT_IMITATE_WITCH, ENTITY_PARROT_IMITATE_WITHER, ENTITY_PARROT_IMITATE_WITHER_SKELETON, ENTITY_PARROT_IMITATE_WOLF, ENTITY_PARROT_IMITATE_ZOMBIE, ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN, ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER, ENTITY_PARROT_STEP, ENTITY_PHANTOM_AMBIENT, ENTITY_PHANTOM_BITE, ENTITY_PHANTOM_DEATH, ENTITY_PHANTOM_FLAP, ENTITY_PHANTOM_HURT, ENTITY_PHANTOM_SWOOP, ENTITY_PIG_AMBIENT, ENTITY_PIG_DEATH, ENTITY_PIG_HURT, ENTITY_PIG_SADDLE, ENTITY_PIG_STEP, ENTITY_PLAYER_ATTACK_CRIT, ENTITY_PLAYER_ATTACK_KNOCKBACK, ENTITY_PLAYER_ATTACK_NODAMAGE, ENTITY_PLAYER_ATTACK_STRONG, ENTITY_PLAYER_ATTACK_SWEEP, ENTITY_PLAYER_ATTACK_WEAK, ENTITY_PLAYER_BIG_FALL, ENTITY_PLAYER_BREATH, ENTITY_PLAYER_BURP, ENTITY_PLAYER_DEATH, ENTITY_PLAYER_HURT, ENTITY_PLAYER_HURT_DROWN, ENTITY_PLAYER_HURT_ON_FIRE, ENTITY_PLAYER_LEVELUP, ENTITY_PLAYER_SMALL_FALL, ENTITY_PLAYER_SPLASH, ENTITY_PLAYER_SPLASH_HIGH_SPEED, ENTITY_PLAYER_SWIM, ENTITY_POLAR_BEAR_AMBIENT, ENTITY_POLAR_BEAR_AMBIENT_BABY, ENTITY_POLAR_BEAR_DEATH, ENTITY_POLAR_BEAR_HURT, ENTITY_POLAR_BEAR_STEP, ENTITY_POLAR_BEAR_WARNING, ENTITY_PUFFER_FISH_AMBIENT, ENTITY_PUFFER_FISH_BLOW_OUT, ENTITY_PUFFER_FISH_BLOW_UP, ENTITY_PUFFER_FISH_DEATH, ENTITY_PUFFER_FISH_FLOP, ENTITY_PUFFER_FISH_HURT, ENTITY_PUFFER_FISH_STING, ENTITY_RABBIT_AMBIENT, ENTITY_RABBIT_ATTACK, ENTITY_RABBIT_DEATH, ENTITY_RABBIT_HURT, ENTITY_RABBIT_JUMP, ENTITY_SALMON_AMBIENT, ENTITY_SALMON_DEATH, ENTITY_SALMON_FLOP, ENTITY_SALMON_HURT, ENTITY_SHEEP_AMBIENT, ENTITY_SHEEP_DEATH, ENTITY_SHEEP_HURT, ENTITY_SHEEP_SHEAR, ENTITY_SHEEP_STEP, ENTITY_SHULKER_AMBIENT, ENTITY_SHULKER_BULLET_HIT, ENTITY_SHULKER_BULLET_HURT, ENTITY_SHULKER_CLOSE, ENTITY_SHULKER_DEATH, ENTITY_SHULKER_HURT, ENTITY_SHULKER_HURT_CLOSED, ENTITY_SHULKER_OPEN, ENTITY_SHULKER_SHOOT, ENTITY_SHULKER_TELEPORT, ENTITY_SILVERFISH_AMBIENT, ENTITY_SILVERFISH_DEATH, ENTITY_SILVERFISH_HURT, ENTITY_SILVERFISH_STEP, ENTITY_SKELETON_AMBIENT, ENTITY_SKELETON_DEATH, ENTITY_SKELETON_HORSE_AMBIENT, ENTITY_SKELETON_HORSE_AMBIENT_WATER, ENTITY_SKELETON_HORSE_DEATH, ENTITY_SKELETON_HORSE_GALLOP_WATER, ENTITY_SKELETON_HORSE_HURT, ENTITY_SKELETON_HORSE_JUMP_WATER, ENTITY_SKELETON_HORSE_STEP_WATER, ENTITY_SKELETON_HORSE_SWIM, ENTITY_SKELETON_HURT, ENTITY_SKELETON_SHOOT, ENTITY_SKELETON_STEP, ENTITY_SLIME_ATTACK, ENTITY_SLIME_DEATH, ENTITY_SLIME_DEATH_SMALL, ENTITY_SLIME_HURT, ENTITY_SLIME_HURT_SMALL, ENTITY_SLIME_JUMP, ENTITY_SLIME_JUMP_SMALL, ENTITY_SLIME_SQUISH, ENTITY_SLIME_SQUISH_SMALL, ENTITY_SNOWBALL_THROW, ENTITY_SNOW_GOLEM_AMBIENT, ENTITY_SNOW_GOLEM_DEATH, ENTITY_SNOW_GOLEM_HURT, ENTITY_SNOW_GOLEM_SHOOT, ENTITY_SPIDER_AMBIENT, ENTITY_SPIDER_DEATH, ENTITY_SPIDER_HURT, ENTITY_SPIDER_STEP, ENTITY_SPLASH_POTION_BREAK, ENTITY_SPLASH_POTION_THROW, ENTITY_SQUID_AMBIENT, ENTITY_SQUID_DEATH, ENTITY_SQUID_HURT, ENTITY_SQUID_SQUIRT, ENTITY_STRAY_AMBIENT, ENTITY_STRAY_DEATH, ENTITY_STRAY_HURT, ENTITY_STRAY_STEP, ENTITY_TNT_PRIMED, ENTITY_TROPICAL_FISH_AMBIENT, ENTITY_TROPICAL_FISH_DEATH, ENTITY_TROPICAL_FISH_FLOP, ENTITY_TROPICAL_FISH_HURT, ENTITY_TURTLE_AMBIENT_LAND, ENTITY_TURTLE_DEATH, ENTITY_TURTLE_DEATH_BABY, ENTITY_TURTLE_EGG_BREAK, ENTITY_TURTLE_EGG_CRACK, ENTITY_TURTLE_EGG_HATCH, ENTITY_TURTLE_HURT, ENTITY_TURTLE_HURT_BABY, ENTITY_TURTLE_LAY_EGG, ENTITY_TURTLE_SHAMBLE, ENTITY_TURTLE_SHAMBLE_BABY, ENTITY_TURTLE_SWIM, ENTITY_VEX_AMBIENT, ENTITY_VEX_CHARGE, ENTITY_VEX_DEATH, ENTITY_VEX_HURT, ENTITY_VILLAGER_AMBIENT, ENTITY_VILLAGER_DEATH, ENTITY_VILLAGER_HURT, ENTITY_VILLAGER_NO, ENTITY_VILLAGER_TRADE, ENTITY_VILLAGER_YES, ENTITY_VINDICATOR_AMBIENT, ENTITY_VINDICATOR_DEATH, ENTITY_VINDICATOR_HURT, ENTITY_WITCH_AMBIENT, ENTITY_WITCH_DEATH, ENTITY_WITCH_DRINK, ENTITY_WITCH_HURT, ENTITY_WITCH_THROW, ENTITY_WITHER_AMBIENT, ENTITY_WITHER_BREAK_BLOCK, ENTITY_WITHER_DEATH, ENTITY_WITHER_HURT, ENTITY_WITHER_SHOOT, ENTITY_WITHER_SKELETON_AMBIENT, ENTITY_WITHER_SKELETON_DEATH, ENTITY_WITHER_SKELETON_HURT, ENTITY_WITHER_SKELETON_STEP, ENTITY_WITHER_SPAWN, ENTITY_WOLF_AMBIENT, ENTITY_WOLF_DEATH, ENTITY_WOLF_GROWL, ENTITY_WOLF_HOWL, ENTITY_WOLF_HURT, ENTITY_WOLF_PANT, ENTITY_WOLF_SHAKE, ENTITY_WOLF_STEP, ENTITY_WOLF_WHINE, ENTITY_ZOMBIE_AMBIENT, ENTITY_ZOMBIE_ATTACK_IRON_DOOR, ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, ENTITY_ZOMBIE_CONVERTED_TO_DROWNED, ENTITY_ZOMBIE_DEATH, ENTITY_ZOMBIE_DESTROY_EGG, ENTITY_ZOMBIE_HORSE_AMBIENT, ENTITY_ZOMBIE_HORSE_DEATH, ENTITY_ZOMBIE_HORSE_HURT, ENTITY_ZOMBIE_HURT, ENTITY_ZOMBIE_INFECT, ENTITY_ZOMBIE_PIGMAN_AMBIENT, ENTITY_ZOMBIE_PIGMAN_ANGRY, ENTITY_ZOMBIE_PIGMAN_DEATH, ENTITY_ZOMBIE_PIGMAN_HURT, ENTITY_ZOMBIE_STEP, ENTITY_ZOMBIE_VILLAGER_AMBIENT, ENTITY_ZOMBIE_VILLAGER_CONVERTED, ENTITY_ZOMBIE_VILLAGER_CURE, ENTITY_ZOMBIE_VILLAGER_DEATH, ENTITY_ZOMBIE_VILLAGER_HURT, ENTITY_ZOMBIE_VILLAGER_STEP, ITEM_ARMOR_EQUIP_CHAIN, ITEM_ARMOR_EQUIP_DIAMOND, ITEM_ARMOR_EQUIP_ELYTRA, ITEM_ARMOR_EQUIP_GENERIC, ITEM_ARMOR_EQUIP_GOLD, ITEM_ARMOR_EQUIP_IRON, ITEM_ARMOR_EQUIP_LEATHER, ITEM_ARMOR_EQUIP_TURTLE, ITEM_AXE_STRIP, ITEM_BOTTLE_EMPTY, ITEM_BOTTLE_FILL, ITEM_BOTTLE_FILL_DRAGONBREATH, ITEM_BUCKET_EMPTY, ITEM_BUCKET_EMPTY_FISH, ITEM_BUCKET_EMPTY_LAVA, ITEM_BUCKET_FILL, ITEM_BUCKET_FILL_FISH, ITEM_BUCKET_FILL_LAVA, ITEM_CHORUS_FRUIT_TELEPORT, ITEM_ELYTRA_FLYING, ITEM_FIRECHARGE_USE, ITEM_FLINTANDSTEEL_USE, ITEM_HOE_TILL, ITEM_SHIELD_BLOCK, ITEM_SHIELD_BREAK, ITEM_SHOVEL_FLATTEN, ITEM_TOTEM_USE, ITEM_TRIDENT_HIT, ITEM_TRIDENT_HIT_GROUND, ITEM_TRIDENT_RETURN, ITEM_TRIDENT_RIPTIDE_1, ITEM_TRIDENT_RIPTIDE_2, ITEM_TRIDENT_RIPTIDE_3, ITEM_TRIDENT_THROW, ITEM_TRIDENT_THUNDER, MUSIC_CREATIVE, MUSIC_CREDITS, MUSIC_DISC_11, MUSIC_DISC_13, MUSIC_DISC_BLOCKS, MUSIC_DISC_CAT, MUSIC_DISC_CHIRP, MUSIC_DISC_FAR, MUSIC_DISC_MALL, MUSIC_DISC_MELLOHI, MUSIC_DISC_STAL, MUSIC_DISC_STRAD, MUSIC_DISC_WAIT, MUSIC_DISC_WARD, MUSIC_DRAGON, MUSIC_END, MUSIC_GAME, MUSIC_MENU, MUSIC_NETHER, MUSIC_UNDER_WATER, UI_BUTTON_CLICK, UI_TOAST_CHALLENGE_COMPLETE, UI_TOAST_IN, UI_TOAST_OUT, WEATHER_RAIN, WEATHER_RAIN_ABOVE

Blocks/Material
Information: Some blocks are in your server version not available. You have to test it.
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html

Dependencies
- Java 8 or higher
- Vault https://www.spigotmc.org/resources/vault.34315/
- Holographic Displays https://dev.bukkit.org/projects/holograpic-displays/ (Optional, only for holograms)

Discord
- https://discordapp.com/invite/PawBsVy

Information
If you find bugs or problems with this plugin come on the discord and describe your problem or bug. Please review this plugin and please don't review this plugin with 1 star, if it doesn't work, rather come on the discord.

Developer
- MoneyBlocksMoneyEarnedEvent
Constructor: @ Deprecated MoneyBlocksMoneyEarnedEvent(Player player, Block block, int money), MoneyBlocksMoneyEarnedEvent(Player player, Block block, MoneyBlock moneyBlock, int money)
Getter: isCancelled(), getPlayer(), getBlock(), getMoneyBlock()
Setter: setCancelled(boolean cancelled)

License
- You are not allowed to sell this plugin
- You are not allowed to reupload this plugin
- You are not allowed to decompile this plugin

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

MoneyBlocks is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 659 times (via Spigot). Download it and open it directly in the game.

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