Introduction
You get money, if you break blocks, which you can define in the config.
Funktions
- Get money on block break
- Specify every item in config
- Specify chance of getting money for every block
- Specify a minimum money and maximum money for every block
Config
messages :
prefix :
chat : '&8 [ &6MoneyBlocks&8 ] '
console : ' [ MoneyBlocks ] '
blockbreak :
# If enabled, a message will send on getting money.
enabled : true
message : ' [ prefix ] &7You have earned &e [ money ] &7for the block [ block ] .'
cooldown :
# If enabled, you only get money from blocks every specified time in miliseconds.
enabled : true
length : 5000
sound :
# If enabled, the sound will be played on getting money.
enabled : true
name : SUCCESSFUL_HIT
volume : 100.0
pitch : 100.0
hologram :
# You need HolographicDisplays
# If enabled, a hologram spawn at the location of the breaked block on getting money.
enabled : true
lines :
- You get [ money ]
moneyblocks :
# Template:
# Material
# rewardchance: 1-100
# minimummoney: For example 5
# maximummoney: For example 20
# disabledworlds:
# - world_nether
# - world_end
# commands:
# name:
# command: say [player] is the best # Full command
# commandrunner: PLAYER or CONSOLE
# chance: 0 to 100
GOLD_ORE :
rewardchance : 5
minimummoney : 15
maximummoney : 65
disabledworlds :
- world_nether
- world_end
commands :
say :
command : say [ player ] Hey
commandrunner : CONSOLE
chance : 90
gamemode :
command : gamemode creative [ player ]
commandrunner : CONSOLE
chance : 90
IRON_ORE :
rewardchance : 90
minimummoney : 5
maximummoney : 25
disabledworlds :
- world1
- world8
commands :
say :
command : say [ player ] Hey
commandrunner : CONSOLE
chance : 90
gamemode :
command : gamemode creative [ player ]
commandrunner : CONSOLE
chance : 90
Sounds
Version 1.8:
AMBIENCE_CAVE, AMBIENCE_RAIN, AMBIENCE_THUNDER, ANVIL_BREAK, ANVIL_LAND, ANVIL_USE, ARROW_HIT, BURP, CHEST_CLOSE, CHEST_OPEN, CLICK, DOOR_CLOSE, DOOR_OPEN, DRINK, EAT, EXPLODE, FALL_BIG, FALL_SMALL, FIRE, FIRE_IGNITE, FIZZ, FUSE, GLASS, HURT_FLESH, ITEM_BREAK, ITEM_PICKUP, LAVA, LAVA_POP, LEVEL_UP, MINECART_BASE, MINECART_INSIDE, NOTE_BASS, NOTE_PIANO, NOTE_BASS_DRUM, NOTE_STICKS, NOTE_BASS_GUITAR, NOTE_SNARE_DRUM, NOTE_PLING, ORB_PICKUP, PISTON_EXTEND, PISTON_RETRACT, PORTAL, PORTAL_TRAVEL, PORTAL_TRIGGER, SHOOT_ARROW, SPLASH, SPLASH2, STEP_GRASS, STEP_GRAVEL, STEP_LADDER, STEP_SAND, STEP_SNOW, STEP_STONE, STEP_WOOD, STEP_WOOL, SWIM, WATER, WOOD_CLICK, // Mob sounds BAT_DEATH, BAT_HURT, BAT_IDLE, BAT_LOOP, BAT_TAKEOFF, BLAZE_BREATH, BLAZE_DEATH, BLAZE_HIT, CAT_HISS, CAT_HIT, CAT_MEOW, CAT_PURR, CAT_PURREOW, CHICKEN_IDLE, CHICKEN_HURT, CHICKEN_EGG_POP, CHICKEN_WALK, COW_IDLE, COW_HURT, COW_WALK, CREEPER_HISS, CREEPER_DEATH, ENDERDRAGON_DEATH, ENDERDRAGON_GROWL, ENDERDRAGON_HIT, ENDERDRAGON_WINGS, ENDERMAN_DEATH, ENDERMAN_HIT, ENDERMAN_IDLE, ENDERMAN_TELEPORT, ENDERMAN_SCREAM, ENDERMAN_STARE, GHAST_SCREAM, GHAST_SCREAM2, GHAST_CHARGE, GHAST_DEATH, GHAST_FIREBALL, GHAST_MOAN, IRONGOLEM_DEATH, IRONGOLEM_HIT, IRONGOLEM_THROW, IRONGOLEM_WALK, MAGMACUBE_WALK, MAGMACUBE_WALK2, MAGMACUBE_JUMP, PIG_IDLE, PIG_DEATH, PIG_WALK, SHEEP_IDLE, SHEEP_SHEAR, SHEEP_WALK, SILVERFISH_HIT, SILVERFISH_KILL, SILVERFISH_IDLE, SILVERFISH_WALK, SKELETON_IDLE, SKELETON_DEATH, SKELETON_HURT, SKELETON_WALK, SLIME_ATTACK, SLIME_WALK, SLIME_WALK2, SPIDER_IDLE, SPIDER_DEATH, SPIDER_WALK, WITHER_DEATH, WITHER_HURT, WITHER_IDLE, WITHER_SHOOT, WITHER_SPAWN, WOLF_BARK, WOLF_DEATH, WOLF_GROWL, WOLF_HOWL, WOLF_HURT, WOLF_PANT, WOLF_SHAKE, WOLF_WALK, WOLF_WHINE, ZOMBIE_METAL, ZOMBIE_WOOD, ZOMBIE_WOODBREAK, ZOMBIE_IDLE, ZOMBIE_DEATH, ZOMBIE_HURT, ZOMBIE_INFECT, ZOMBIE_UNFECT, ZOMBIE_REMEDY, ZOMBIE_WALK, ZOMBIE_PIG_IDLE, ZOMBIE_PIG_ANGRY, ZOMBIE_PIG_DEATH, ZOMBIE_PIG_HURT, // Dig Sounds DIG_WOOL, DIG_GRASS, DIG_GRAVEL, DIG_SAND, DIG_SNOW, DIG_STONE, DIG_WOOD, // Fireworks FIREWORK_BLAST, FIREWORK_BLAST2, FIREWORK_LARGE_BLAST, FIREWORK_LARGE_BLAST2, FIREWORK_TWINKLE, FIREWORK_TWINKLE2, FIREWORK_LAUNCH, SUCCESSFUL_HIT, // Horses HORSE_ANGRY, HORSE_ARMOR, HORSE_BREATHE, HORSE_DEATH, HORSE_GALLOP, HORSE_HIT, HORSE_IDLE, HORSE_JUMP, HORSE_LAND, HORSE_SADDLE, HORSE_SOFT, HORSE_WOOD, DONKEY_ANGRY, DONKEY_DEATH, DONKEY_HIT, DONKEY_IDLE, HORSE_SKELETON_DEATH, HORSE_SKELETON_HIT, HORSE_SKELETON_IDLE, HORSE_ZOMBIE_DEATH, HORSE_ZOMBIE_HIT, HORSE_ZOMBIE_IDLE, // Villager VILLAGER_DEATH, VILLAGER_HAGGLE, VILLAGER_HIT, VILLAGER_IDLE, VILLAGER_NO, VILLAGER_YES
Version 1.9 and higher: (Some sounds, like water sounds are only availabe with 1.13 and higher)
Blocks/Material
Information: Some blocks are in your server version not available. You have to test it.
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Dependencies
- Java 8 or higher
- Vault https://www.spigotmc.org/resources/vault.34315/
- Holographic Displays https://dev.bukkit.org/projects/holograpic-displays/ (Optional, only for holograms)
Discord
- https://discordapp.com/invite/PawBsVy
Information
If you find bugs or problems with this plugin come on the discord and describe your problem or bug. Please review this plugin and please don't review this plugin with 1 star, if it doesn't work, rather come on the discord.
Developer
- MoneyBlocksMoneyEarnedEvent
Constructor: @ Deprecated MoneyBlocksMoneyEarnedEvent(Player player, Block block, int money), MoneyBlocksMoneyEarnedEvent(Player player, Block block, MoneyBlock moneyBlock, int money)
Getter: isCancelled(), getPlayer(), getBlock(), getMoneyBlock()
Setter: setCancelled(boolean cancelled)
License
- You are not allowed to sell this plugin
- You are not allowed to reupload this plugin
- You are not allowed to decompile this plugin
You get money, if you break blocks, which you can define in the config.
Funktions
- Get money on block break
- Specify every item in config
- Specify chance of getting money for every block
- Specify a minimum money and maximum money for every block
Config
Code (YAML):
messages :
prefix :
chat : '&8 [ &6MoneyBlocks&8 ] '
console : ' [ MoneyBlocks ] '
blockbreak :
# If enabled, a message will send on getting money.
enabled : true
message : ' [ prefix ] &7You have earned &e [ money ] &7for the block [ block ] .'
cooldown :
# If enabled, you only get money from blocks every specified time in miliseconds.
enabled : true
length : 5000
sound :
# If enabled, the sound will be played on getting money.
enabled : true
name : SUCCESSFUL_HIT
volume : 100.0
pitch : 100.0
hologram :
# You need HolographicDisplays
# If enabled, a hologram spawn at the location of the breaked block on getting money.
enabled : true
lines :
- You get [ money ]
moneyblocks :
# Template:
# Material
# rewardchance: 1-100
# minimummoney: For example 5
# maximummoney: For example 20
# disabledworlds:
# - world_nether
# - world_end
# commands:
# name:
# command: say [player] is the best # Full command
# commandrunner: PLAYER or CONSOLE
# chance: 0 to 100
GOLD_ORE :
rewardchance : 5
minimummoney : 15
maximummoney : 65
disabledworlds :
- world_nether
- world_end
commands :
say :
command : say [ player ] Hey
commandrunner : CONSOLE
chance : 90
gamemode :
command : gamemode creative [ player ]
commandrunner : CONSOLE
chance : 90
IRON_ORE :
rewardchance : 90
minimummoney : 5
maximummoney : 25
disabledworlds :
- world1
- world8
commands :
say :
command : say [ player ] Hey
commandrunner : CONSOLE
chance : 90
gamemode :
command : gamemode creative [ player ]
commandrunner : CONSOLE
chance : 90
Sounds
Version 1.8:
Code (YAML):
AMBIENCE_CAVE, AMBIENCE_RAIN, AMBIENCE_THUNDER, ANVIL_BREAK, ANVIL_LAND, ANVIL_USE, ARROW_HIT, BURP, CHEST_CLOSE, CHEST_OPEN, CLICK, DOOR_CLOSE, DOOR_OPEN, DRINK, EAT, EXPLODE, FALL_BIG, FALL_SMALL, FIRE, FIRE_IGNITE, FIZZ, FUSE, GLASS, HURT_FLESH, ITEM_BREAK, ITEM_PICKUP, LAVA, LAVA_POP, LEVEL_UP, MINECART_BASE, MINECART_INSIDE, NOTE_BASS, NOTE_PIANO, NOTE_BASS_DRUM, NOTE_STICKS, NOTE_BASS_GUITAR, NOTE_SNARE_DRUM, NOTE_PLING, ORB_PICKUP, PISTON_EXTEND, PISTON_RETRACT, PORTAL, PORTAL_TRAVEL, PORTAL_TRIGGER, SHOOT_ARROW, SPLASH, SPLASH2, STEP_GRASS, STEP_GRAVEL, STEP_LADDER, STEP_SAND, STEP_SNOW, STEP_STONE, STEP_WOOD, STEP_WOOL, SWIM, WATER, WOOD_CLICK, // Mob sounds BAT_DEATH, BAT_HURT, BAT_IDLE, BAT_LOOP, BAT_TAKEOFF, BLAZE_BREATH, BLAZE_DEATH, BLAZE_HIT, CAT_HISS, CAT_HIT, CAT_MEOW, CAT_PURR, CAT_PURREOW, CHICKEN_IDLE, CHICKEN_HURT, CHICKEN_EGG_POP, CHICKEN_WALK, COW_IDLE, COW_HURT, COW_WALK, CREEPER_HISS, CREEPER_DEATH, ENDERDRAGON_DEATH, ENDERDRAGON_GROWL, ENDERDRAGON_HIT, ENDERDRAGON_WINGS, ENDERMAN_DEATH, ENDERMAN_HIT, ENDERMAN_IDLE, ENDERMAN_TELEPORT, ENDERMAN_SCREAM, ENDERMAN_STARE, GHAST_SCREAM, GHAST_SCREAM2, GHAST_CHARGE, GHAST_DEATH, GHAST_FIREBALL, GHAST_MOAN, IRONGOLEM_DEATH, IRONGOLEM_HIT, IRONGOLEM_THROW, IRONGOLEM_WALK, MAGMACUBE_WALK, MAGMACUBE_WALK2, MAGMACUBE_JUMP, PIG_IDLE, PIG_DEATH, PIG_WALK, SHEEP_IDLE, SHEEP_SHEAR, SHEEP_WALK, SILVERFISH_HIT, SILVERFISH_KILL, SILVERFISH_IDLE, SILVERFISH_WALK, SKELETON_IDLE, SKELETON_DEATH, SKELETON_HURT, SKELETON_WALK, SLIME_ATTACK, SLIME_WALK, SLIME_WALK2, SPIDER_IDLE, SPIDER_DEATH, SPIDER_WALK, WITHER_DEATH, WITHER_HURT, WITHER_IDLE, WITHER_SHOOT, WITHER_SPAWN, WOLF_BARK, WOLF_DEATH, WOLF_GROWL, WOLF_HOWL, WOLF_HURT, WOLF_PANT, WOLF_SHAKE, WOLF_WALK, WOLF_WHINE, ZOMBIE_METAL, ZOMBIE_WOOD, ZOMBIE_WOODBREAK, ZOMBIE_IDLE, ZOMBIE_DEATH, ZOMBIE_HURT, ZOMBIE_INFECT, ZOMBIE_UNFECT, ZOMBIE_REMEDY, ZOMBIE_WALK, ZOMBIE_PIG_IDLE, ZOMBIE_PIG_ANGRY, ZOMBIE_PIG_DEATH, ZOMBIE_PIG_HURT, // Dig Sounds DIG_WOOL, DIG_GRASS, DIG_GRAVEL, DIG_SAND, DIG_SNOW, DIG_STONE, DIG_WOOD, // Fireworks FIREWORK_BLAST, FIREWORK_BLAST2, FIREWORK_LARGE_BLAST, FIREWORK_LARGE_BLAST2, FIREWORK_TWINKLE, FIREWORK_TWINKLE2, FIREWORK_LAUNCH, SUCCESSFUL_HIT, // Horses HORSE_ANGRY, HORSE_ARMOR, HORSE_BREATHE, HORSE_DEATH, HORSE_GALLOP, HORSE_HIT, HORSE_IDLE, HORSE_JUMP, HORSE_LAND, HORSE_SADDLE, HORSE_SOFT, HORSE_WOOD, DONKEY_ANGRY, DONKEY_DEATH, DONKEY_HIT, DONKEY_IDLE, HORSE_SKELETON_DEATH, HORSE_SKELETON_HIT, HORSE_SKELETON_IDLE, HORSE_ZOMBIE_DEATH, HORSE_ZOMBIE_HIT, HORSE_ZOMBIE_IDLE, // Villager VILLAGER_DEATH, VILLAGER_HAGGLE, VILLAGER_HIT, VILLAGER_IDLE, VILLAGER_NO, VILLAGER_YES
Version 1.9 and higher: (Some sounds, like water sounds are only availabe with 1.13 and higher)
Code (YAML):
AMBIENT_CAVE, AMBIENT_UNDERWATER_ENTER, AMBIENT_UNDERWATER_EXIT, AMBIENT_UNDERWATER_LOOP, AMBIENT_UNDERWATER_LOOP_ADDITIONS, AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE, AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE, BLOCK_ANVIL_BREAK, BLOCK_ANVIL_DESTROY, BLOCK_ANVIL_FALL, BLOCK_ANVIL_HIT, BLOCK_ANVIL_LAND, BLOCK_ANVIL_PLACE, BLOCK_ANVIL_STEP, BLOCK_ANVIL_USE, BLOCK_BEACON_ACTIVATE, BLOCK_BEACON_AMBIENT, BLOCK_BEACON_DEACTIVATE, BLOCK_BEACON_POWER_SELECT, BLOCK_BREWING_STAND_BREW, BLOCK_BUBBLE_COLUMN_BUBBLE_POP, BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT, BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE, BLOCK_CHEST_CLOSE, BLOCK_CHEST_LOCKED, BLOCK_CHEST_OPEN, BLOCK_CHORUS_FLOWER_DEATH, BLOCK_CHORUS_FLOWER_GROW, BLOCK_COMPARATOR_CLICK, BLOCK_CONDUIT_ACTIVATE, BLOCK_CONDUIT_AMBIENT, BLOCK_CONDUIT_AMBIENT_SHORT, BLOCK_CONDUIT_ATTACK_TARGET, BLOCK_CONDUIT_DEACTIVATE, BLOCK_CORAL_BLOCK_BREAK, BLOCK_CORAL_BLOCK_FALL, BLOCK_CORAL_BLOCK_HIT, BLOCK_CORAL_BLOCK_PLACE, BLOCK_CORAL_BLOCK_STEP, BLOCK_DISPENSER_DISPENSE, BLOCK_DISPENSER_FAIL, BLOCK_DISPENSER_LAUNCH, BLOCK_ENCHANTMENT_TABLE_USE, BLOCK_ENDER_CHEST_CLOSE, BLOCK_ENDER_CHEST_OPEN, BLOCK_END_GATEWAY_SPAWN, BLOCK_END_PORTAL_FRAME_FILL, BLOCK_END_PORTAL_SPAWN, BLOCK_FENCE_GATE_CLOSE, BLOCK_FENCE_GATE_OPEN, BLOCK_FIRE_AMBIENT, BLOCK_FIRE_EXTINGUISH, BLOCK_FURNACE_FIRE_CRACKLE, BLOCK_GLASS_BREAK, BLOCK_GLASS_FALL, BLOCK_GLASS_HIT, BLOCK_GLASS_PLACE, BLOCK_GLASS_STEP, BLOCK_GRASS_BREAK, BLOCK_GRASS_FALL, BLOCK_GRASS_HIT, BLOCK_GRASS_PLACE, BLOCK_GRASS_STEP, BLOCK_GRAVEL_BREAK, BLOCK_GRAVEL_FALL, BLOCK_GRAVEL_HIT, BLOCK_GRAVEL_PLACE, BLOCK_GRAVEL_STEP, BLOCK_IRON_DOOR_CLOSE, BLOCK_IRON_DOOR_OPEN, BLOCK_IRON_TRAPDOOR_CLOSE, BLOCK_IRON_TRAPDOOR_OPEN, BLOCK_LADDER_BREAK, BLOCK_LADDER_FALL, BLOCK_LADDER_HIT, BLOCK_LADDER_PLACE, BLOCK_LADDER_STEP, BLOCK_LAVA_AMBIENT, BLOCK_LAVA_EXTINGUISH, BLOCK_LAVA_POP, BLOCK_LEVER_CLICK, BLOCK_LILY_PAD_PLACE, BLOCK_METAL_BREAK, BLOCK_METAL_FALL, BLOCK_METAL_HIT, BLOCK_METAL_PLACE, BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF, BLOCK_METAL_PRESSURE_PLATE_CLICK_ON, BLOCK_METAL_STEP, BLOCK_NOTE_BLOCK_BASEDRUM, BLOCK_NOTE_BLOCK_BASS, BLOCK_NOTE_BLOCK_BELL, BLOCK_NOTE_BLOCK_CHIME, BLOCK_NOTE_BLOCK_FLUTE, BLOCK_NOTE_BLOCK_GUITAR, BLOCK_NOTE_BLOCK_HARP, BLOCK_NOTE_BLOCK_HAT, BLOCK_NOTE_BLOCK_PLING, BLOCK_NOTE_BLOCK_SNARE, BLOCK_NOTE_BLOCK_XYLOPHONE, BLOCK_PISTON_CONTRACT, BLOCK_PISTON_EXTEND, BLOCK_PORTAL_AMBIENT, BLOCK_PORTAL_TRAVEL, BLOCK_PORTAL_TRIGGER, BLOCK_PUMPKIN_CARVE, BLOCK_REDSTONE_TORCH_BURNOUT, BLOCK_SAND_BREAK, BLOCK_SAND_FALL, BLOCK_SAND_HIT, BLOCK_SAND_PLACE, BLOCK_SAND_STEP, BLOCK_SHULKER_BOX_CLOSE, BLOCK_SHULKER_BOX_OPEN, BLOCK_SLIME_BLOCK_BREAK, BLOCK_SLIME_BLOCK_FALL, BLOCK_SLIME_BLOCK_HIT, BLOCK_SLIME_BLOCK_PLACE, BLOCK_SLIME_BLOCK_STEP, BLOCK_SNOW_BREAK, BLOCK_SNOW_FALL, BLOCK_SNOW_HIT, BLOCK_SNOW_PLACE, BLOCK_SNOW_STEP, BLOCK_STONE_BREAK, BLOCK_STONE_BUTTON_CLICK_OFF, BLOCK_STONE_BUTTON_CLICK_ON, BLOCK_STONE_FALL, BLOCK_STONE_HIT, BLOCK_STONE_PLACE, BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, BLOCK_STONE_STEP, BLOCK_TRIPWIRE_ATTACH, BLOCK_TRIPWIRE_CLICK_OFF, BLOCK_TRIPWIRE_CLICK_ON, BLOCK_TRIPWIRE_DETACH, BLOCK_WATER_AMBIENT, BLOCK_WET_GRASS_BREAK, BLOCK_WET_GRASS_FALL, BLOCK_WET_GRASS_HIT, BLOCK_WET_GRASS_PLACE, BLOCK_WET_GRASS_STEP, BLOCK_WOODEN_BUTTON_CLICK_OFF, BLOCK_WOODEN_BUTTON_CLICK_ON, BLOCK_WOODEN_DOOR_CLOSE, BLOCK_WOODEN_DOOR_OPEN, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF, BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON, BLOCK_WOODEN_TRAPDOOR_CLOSE, BLOCK_WOODEN_TRAPDOOR_OPEN, BLOCK_WOOD_BREAK, BLOCK_WOOD_FALL, BLOCK_WOOD_HIT, BLOCK_WOOD_PLACE, BLOCK_WOOD_STEP, BLOCK_WOOL_BREAK, BLOCK_WOOL_FALL, BLOCK_WOOL_HIT, BLOCK_WOOL_PLACE, BLOCK_WOOL_STEP, ENCHANT_THORNS_HIT, ENTITY_ARMOR_STAND_BREAK, ENTITY_ARMOR_STAND_FALL, ENTITY_ARMOR_STAND_HIT, ENTITY_ARMOR_STAND_PLACE, ENTITY_ARROW_HIT, ENTITY_ARROW_HIT_PLAYER, ENTITY_ARROW_SHOOT, ENTITY_BAT_AMBIENT, ENTITY_BAT_DEATH, ENTITY_BAT_HURT, ENTITY_BAT_LOOP, ENTITY_BAT_TAKEOFF, ENTITY_BLAZE_AMBIENT, ENTITY_BLAZE_BURN, ENTITY_BLAZE_DEATH, ENTITY_BLAZE_HURT, ENTITY_BLAZE_SHOOT, ENTITY_BOAT_PADDLE_LAND, ENTITY_BOAT_PADDLE_WATER, ENTITY_CAT_AMBIENT, ENTITY_CAT_DEATH, ENTITY_CAT_HISS, ENTITY_CAT_HURT, ENTITY_CAT_PURR, ENTITY_CAT_PURREOW, ENTITY_CHICKEN_AMBIENT, ENTITY_CHICKEN_DEATH, ENTITY_CHICKEN_EGG, ENTITY_CHICKEN_HURT, ENTITY_CHICKEN_STEP, ENTITY_COD_AMBIENT, ENTITY_COD_DEATH, ENTITY_COD_FLOP, ENTITY_COD_HURT, ENTITY_COW_AMBIENT, ENTITY_COW_DEATH, ENTITY_COW_HURT, ENTITY_COW_MILK, ENTITY_COW_STEP, ENTITY_CREEPER_DEATH, ENTITY_CREEPER_HURT, ENTITY_CREEPER_PRIMED, ENTITY_DOLPHIN_AMBIENT, ENTITY_DOLPHIN_AMBIENT_WATER, ENTITY_DOLPHIN_ATTACK, ENTITY_DOLPHIN_DEATH, ENTITY_DOLPHIN_EAT, ENTITY_DOLPHIN_HURT, ENTITY_DOLPHIN_JUMP, ENTITY_DOLPHIN_PLAY, ENTITY_DOLPHIN_SPLASH, ENTITY_DOLPHIN_SWIM, ENTITY_DONKEY_AMBIENT, ENTITY_DONKEY_ANGRY, ENTITY_DONKEY_CHEST, ENTITY_DONKEY_DEATH, ENTITY_DONKEY_HURT, ENTITY_DRAGON_FIREBALL_EXPLODE, ENTITY_DROWNED_AMBIENT, ENTITY_DROWNED_AMBIENT_WATER, ENTITY_DROWNED_DEATH, ENTITY_DROWNED_DEATH_WATER, ENTITY_DROWNED_HURT, ENTITY_DROWNED_HURT_WATER, ENTITY_DROWNED_SHOOT, ENTITY_DROWNED_STEP, ENTITY_DROWNED_SWIM, ENTITY_EGG_THROW, ENTITY_ELDER_GUARDIAN_AMBIENT, ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, ENTITY_ELDER_GUARDIAN_CURSE, ENTITY_ELDER_GUARDIAN_DEATH, ENTITY_ELDER_GUARDIAN_DEATH_LAND, ENTITY_ELDER_GUARDIAN_FLOP, ENTITY_ELDER_GUARDIAN_HURT, ENTITY_ELDER_GUARDIAN_HURT_LAND, ENTITY_ENDERMAN_AMBIENT, ENTITY_ENDERMAN_DEATH, ENTITY_ENDERMAN_HURT, ENTITY_ENDERMAN_SCREAM, ENTITY_ENDERMAN_STARE, ENTITY_ENDERMAN_TELEPORT, ENTITY_ENDERMITE_AMBIENT, ENTITY_ENDERMITE_DEATH, ENTITY_ENDERMITE_HURT, ENTITY_ENDERMITE_STEP, ENTITY_ENDER_DRAGON_AMBIENT, ENTITY_ENDER_DRAGON_DEATH, ENTITY_ENDER_DRAGON_FLAP, ENTITY_ENDER_DRAGON_GROWL, ENTITY_ENDER_DRAGON_HURT, ENTITY_ENDER_DRAGON_SHOOT, ENTITY_ENDER_EYE_DEATH, ENTITY_ENDER_EYE_LAUNCH, ENTITY_ENDER_PEARL_THROW, ENTITY_EVOKER_AMBIENT, ENTITY_EVOKER_CAST_SPELL, ENTITY_EVOKER_DEATH, ENTITY_EVOKER_FANGS_ATTACK, ENTITY_EVOKER_HURT, ENTITY_EVOKER_PREPARE_ATTACK, ENTITY_EVOKER_PREPARE_SUMMON, ENTITY_EVOKER_PREPARE_WOLOLO, ENTITY_EXPERIENCE_BOTTLE_THROW, ENTITY_EXPERIENCE_ORB_PICKUP, ENTITY_FIREWORK_ROCKET_BLAST, ENTITY_FIREWORK_ROCKET_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LARGE_BLAST, ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR, ENTITY_FIREWORK_ROCKET_LAUNCH, ENTITY_FIREWORK_ROCKET_SHOOT, ENTITY_FIREWORK_ROCKET_TWINKLE, ENTITY_FIREWORK_ROCKET_TWINKLE_FAR, ENTITY_FISHING_BOBBER_RETRIEVE, ENTITY_FISHING_BOBBER_SPLASH, ENTITY_FISHING_BOBBER_THROW, ENTITY_FISH_SWIM, ENTITY_GENERIC_BIG_FALL, ENTITY_GENERIC_BURN, ENTITY_GENERIC_DEATH, ENTITY_GENERIC_DRINK, ENTITY_GENERIC_EAT, ENTITY_GENERIC_EXPLODE, ENTITY_GENERIC_EXTINGUISH_FIRE, ENTITY_GENERIC_HURT, ENTITY_GENERIC_SMALL_FALL, ENTITY_GENERIC_SPLASH, ENTITY_GENERIC_SWIM, ENTITY_GHAST_AMBIENT, ENTITY_GHAST_DEATH, ENTITY_GHAST_HURT, ENTITY_GHAST_SCREAM, ENTITY_GHAST_SHOOT, ENTITY_GHAST_WARN, ENTITY_GUARDIAN_AMBIENT, ENTITY_GUARDIAN_AMBIENT_LAND, ENTITY_GUARDIAN_ATTACK, ENTITY_GUARDIAN_DEATH, ENTITY_GUARDIAN_DEATH_LAND, ENTITY_GUARDIAN_FLOP, ENTITY_GUARDIAN_HURT, ENTITY_GUARDIAN_HURT_LAND, ENTITY_HORSE_AMBIENT, ENTITY_HORSE_ANGRY, ENTITY_HORSE_ARMOR, ENTITY_HORSE_BREATHE, ENTITY_HORSE_DEATH, ENTITY_HORSE_EAT, ENTITY_HORSE_GALLOP, ENTITY_HORSE_HURT, ENTITY_HORSE_JUMP, ENTITY_HORSE_LAND, ENTITY_HORSE_SADDLE, ENTITY_HORSE_STEP, ENTITY_HORSE_STEP_WOOD, ENTITY_HOSTILE_BIG_FALL, ENTITY_HOSTILE_DEATH, ENTITY_HOSTILE_HURT, ENTITY_HOSTILE_SMALL_FALL, ENTITY_HOSTILE_SPLASH, ENTITY_HOSTILE_SWIM, ENTITY_HUSK_AMBIENT, ENTITY_HUSK_CONVERTED_TO_ZOMBIE, ENTITY_HUSK_DEATH, ENTITY_HUSK_HURT, ENTITY_HUSK_STEP, ENTITY_ILLUSIONER_AMBIENT, ENTITY_ILLUSIONER_CAST_SPELL, ENTITY_ILLUSIONER_DEATH, ENTITY_ILLUSIONER_HURT, ENTITY_ILLUSIONER_MIRROR_MOVE, ENTITY_ILLUSIONER_PREPARE_BLINDNESS, ENTITY_ILLUSIONER_PREPARE_MIRROR, ENTITY_IRON_GOLEM_ATTACK, ENTITY_IRON_GOLEM_DEATH, ENTITY_IRON_GOLEM_HURT, ENTITY_IRON_GOLEM_STEP, ENTITY_ITEM_BREAK, ENTITY_ITEM_FRAME_ADD_ITEM, ENTITY_ITEM_FRAME_BREAK, ENTITY_ITEM_FRAME_PLACE, ENTITY_ITEM_FRAME_REMOVE_ITEM, ENTITY_ITEM_FRAME_ROTATE_ITEM, ENTITY_ITEM_PICKUP, ENTITY_LEASH_KNOT_BREAK, ENTITY_LEASH_KNOT_PLACE, ENTITY_LIGHTNING_BOLT_IMPACT, ENTITY_LIGHTNING_BOLT_THUNDER, ENTITY_LINGERING_POTION_THROW, ENTITY_LLAMA_AMBIENT, ENTITY_LLAMA_ANGRY, ENTITY_LLAMA_CHEST, ENTITY_LLAMA_DEATH, ENTITY_LLAMA_EAT, ENTITY_LLAMA_HURT, ENTITY_LLAMA_SPIT, ENTITY_LLAMA_STEP, ENTITY_LLAMA_SWAG, ENTITY_MAGMA_CUBE_DEATH, ENTITY_MAGMA_CUBE_DEATH_SMALL, ENTITY_MAGMA_CUBE_HURT, ENTITY_MAGMA_CUBE_HURT_SMALL, ENTITY_MAGMA_CUBE_JUMP, ENTITY_MAGMA_CUBE_SQUISH, ENTITY_MAGMA_CUBE_SQUISH_SMALL, ENTITY_MINECART_INSIDE, ENTITY_MINECART_RIDING, ENTITY_MOOSHROOM_SHEAR, ENTITY_MULE_AMBIENT, ENTITY_MULE_CHEST, ENTITY_MULE_DEATH, ENTITY_MULE_HURT, ENTITY_PAINTING_BREAK, ENTITY_PAINTING_PLACE, ENTITY_PARROT_AMBIENT, ENTITY_PARROT_DEATH, ENTITY_PARROT_EAT, ENTITY_PARROT_FLY, ENTITY_PARROT_HURT, ENTITY_PARROT_IMITATE_BLAZE, ENTITY_PARROT_IMITATE_CREEPER, ENTITY_PARROT_IMITATE_DROWNED, ENTITY_PARROT_IMITATE_ELDER_GUARDIAN, ENTITY_PARROT_IMITATE_ENDERMAN, ENTITY_PARROT_IMITATE_ENDERMITE, ENTITY_PARROT_IMITATE_ENDER_DRAGON, ENTITY_PARROT_IMITATE_EVOKER, ENTITY_PARROT_IMITATE_GHAST, ENTITY_PARROT_IMITATE_HUSK, ENTITY_PARROT_IMITATE_ILLUSIONER, ENTITY_PARROT_IMITATE_MAGMA_CUBE, ENTITY_PARROT_IMITATE_PHANTOM, ENTITY_PARROT_IMITATE_POLAR_BEAR, ENTITY_PARROT_IMITATE_SHULKER, ENTITY_PARROT_IMITATE_SILVERFISH, ENTITY_PARROT_IMITATE_SKELETON, ENTITY_PARROT_IMITATE_SLIME, ENTITY_PARROT_IMITATE_SPIDER, ENTITY_PARROT_IMITATE_STRAY, ENTITY_PARROT_IMITATE_VEX, ENTITY_PARROT_IMITATE_VINDICATOR, ENTITY_PARROT_IMITATE_WITCH, ENTITY_PARROT_IMITATE_WITHER, ENTITY_PARROT_IMITATE_WITHER_SKELETON, ENTITY_PARROT_IMITATE_WOLF, ENTITY_PARROT_IMITATE_ZOMBIE, ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN, ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER, ENTITY_PARROT_STEP, ENTITY_PHANTOM_AMBIENT, ENTITY_PHANTOM_BITE, ENTITY_PHANTOM_DEATH, ENTITY_PHANTOM_FLAP, ENTITY_PHANTOM_HURT, ENTITY_PHANTOM_SWOOP, ENTITY_PIG_AMBIENT, ENTITY_PIG_DEATH, ENTITY_PIG_HURT, ENTITY_PIG_SADDLE, ENTITY_PIG_STEP, ENTITY_PLAYER_ATTACK_CRIT, ENTITY_PLAYER_ATTACK_KNOCKBACK, ENTITY_PLAYER_ATTACK_NODAMAGE, ENTITY_PLAYER_ATTACK_STRONG, ENTITY_PLAYER_ATTACK_SWEEP, ENTITY_PLAYER_ATTACK_WEAK, ENTITY_PLAYER_BIG_FALL, ENTITY_PLAYER_BREATH, ENTITY_PLAYER_BURP, ENTITY_PLAYER_DEATH, ENTITY_PLAYER_HURT, ENTITY_PLAYER_HURT_DROWN, ENTITY_PLAYER_HURT_ON_FIRE, ENTITY_PLAYER_LEVELUP, ENTITY_PLAYER_SMALL_FALL, ENTITY_PLAYER_SPLASH, ENTITY_PLAYER_SPLASH_HIGH_SPEED, ENTITY_PLAYER_SWIM, ENTITY_POLAR_BEAR_AMBIENT, ENTITY_POLAR_BEAR_AMBIENT_BABY, ENTITY_POLAR_BEAR_DEATH, ENTITY_POLAR_BEAR_HURT, ENTITY_POLAR_BEAR_STEP, ENTITY_POLAR_BEAR_WARNING, ENTITY_PUFFER_FISH_AMBIENT, ENTITY_PUFFER_FISH_BLOW_OUT, ENTITY_PUFFER_FISH_BLOW_UP, ENTITY_PUFFER_FISH_DEATH, ENTITY_PUFFER_FISH_FLOP, ENTITY_PUFFER_FISH_HURT, ENTITY_PUFFER_FISH_STING, ENTITY_RABBIT_AMBIENT, ENTITY_RABBIT_ATTACK, ENTITY_RABBIT_DEATH, ENTITY_RABBIT_HURT, ENTITY_RABBIT_JUMP, ENTITY_SALMON_AMBIENT, ENTITY_SALMON_DEATH, ENTITY_SALMON_FLOP, ENTITY_SALMON_HURT, ENTITY_SHEEP_AMBIENT, ENTITY_SHEEP_DEATH, ENTITY_SHEEP_HURT, ENTITY_SHEEP_SHEAR, ENTITY_SHEEP_STEP, ENTITY_SHULKER_AMBIENT, ENTITY_SHULKER_BULLET_HIT, ENTITY_SHULKER_BULLET_HURT, ENTITY_SHULKER_CLOSE, ENTITY_SHULKER_DEATH, ENTITY_SHULKER_HURT, ENTITY_SHULKER_HURT_CLOSED, ENTITY_SHULKER_OPEN, ENTITY_SHULKER_SHOOT, ENTITY_SHULKER_TELEPORT, ENTITY_SILVERFISH_AMBIENT, ENTITY_SILVERFISH_DEATH, ENTITY_SILVERFISH_HURT, ENTITY_SILVERFISH_STEP, ENTITY_SKELETON_AMBIENT, ENTITY_SKELETON_DEATH, ENTITY_SKELETON_HORSE_AMBIENT, ENTITY_SKELETON_HORSE_AMBIENT_WATER, ENTITY_SKELETON_HORSE_DEATH, ENTITY_SKELETON_HORSE_GALLOP_WATER, ENTITY_SKELETON_HORSE_HURT, ENTITY_SKELETON_HORSE_JUMP_WATER, ENTITY_SKELETON_HORSE_STEP_WATER, ENTITY_SKELETON_HORSE_SWIM, ENTITY_SKELETON_HURT, ENTITY_SKELETON_SHOOT, ENTITY_SKELETON_STEP, ENTITY_SLIME_ATTACK, ENTITY_SLIME_DEATH, ENTITY_SLIME_DEATH_SMALL, ENTITY_SLIME_HURT, ENTITY_SLIME_HURT_SMALL, ENTITY_SLIME_JUMP, ENTITY_SLIME_JUMP_SMALL, ENTITY_SLIME_SQUISH, ENTITY_SLIME_SQUISH_SMALL, ENTITY_SNOWBALL_THROW, ENTITY_SNOW_GOLEM_AMBIENT, ENTITY_SNOW_GOLEM_DEATH, ENTITY_SNOW_GOLEM_HURT, ENTITY_SNOW_GOLEM_SHOOT, ENTITY_SPIDER_AMBIENT, ENTITY_SPIDER_DEATH, ENTITY_SPIDER_HURT, ENTITY_SPIDER_STEP, ENTITY_SPLASH_POTION_BREAK, ENTITY_SPLASH_POTION_THROW, ENTITY_SQUID_AMBIENT, ENTITY_SQUID_DEATH, ENTITY_SQUID_HURT, ENTITY_SQUID_SQUIRT, ENTITY_STRAY_AMBIENT, ENTITY_STRAY_DEATH, ENTITY_STRAY_HURT, ENTITY_STRAY_STEP, ENTITY_TNT_PRIMED, ENTITY_TROPICAL_FISH_AMBIENT, ENTITY_TROPICAL_FISH_DEATH, ENTITY_TROPICAL_FISH_FLOP, ENTITY_TROPICAL_FISH_HURT, ENTITY_TURTLE_AMBIENT_LAND, ENTITY_TURTLE_DEATH, ENTITY_TURTLE_DEATH_BABY, ENTITY_TURTLE_EGG_BREAK, ENTITY_TURTLE_EGG_CRACK, ENTITY_TURTLE_EGG_HATCH, ENTITY_TURTLE_HURT, ENTITY_TURTLE_HURT_BABY, ENTITY_TURTLE_LAY_EGG, ENTITY_TURTLE_SHAMBLE, ENTITY_TURTLE_SHAMBLE_BABY, ENTITY_TURTLE_SWIM, ENTITY_VEX_AMBIENT, ENTITY_VEX_CHARGE, ENTITY_VEX_DEATH, ENTITY_VEX_HURT, ENTITY_VILLAGER_AMBIENT, ENTITY_VILLAGER_DEATH, ENTITY_VILLAGER_HURT, ENTITY_VILLAGER_NO, ENTITY_VILLAGER_TRADE, ENTITY_VILLAGER_YES, ENTITY_VINDICATOR_AMBIENT, ENTITY_VINDICATOR_DEATH, ENTITY_VINDICATOR_HURT, ENTITY_WITCH_AMBIENT, ENTITY_WITCH_DEATH, ENTITY_WITCH_DRINK, ENTITY_WITCH_HURT, ENTITY_WITCH_THROW, ENTITY_WITHER_AMBIENT, ENTITY_WITHER_BREAK_BLOCK, ENTITY_WITHER_DEATH, ENTITY_WITHER_HURT, ENTITY_WITHER_SHOOT, ENTITY_WITHER_SKELETON_AMBIENT, ENTITY_WITHER_SKELETON_DEATH, ENTITY_WITHER_SKELETON_HURT, ENTITY_WITHER_SKELETON_STEP, ENTITY_WITHER_SPAWN, ENTITY_WOLF_AMBIENT, ENTITY_WOLF_DEATH, ENTITY_WOLF_GROWL, ENTITY_WOLF_HOWL, ENTITY_WOLF_HURT, ENTITY_WOLF_PANT, ENTITY_WOLF_SHAKE, ENTITY_WOLF_STEP, ENTITY_WOLF_WHINE, ENTITY_ZOMBIE_AMBIENT, ENTITY_ZOMBIE_ATTACK_IRON_DOOR, ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, ENTITY_ZOMBIE_CONVERTED_TO_DROWNED, ENTITY_ZOMBIE_DEATH, ENTITY_ZOMBIE_DESTROY_EGG, ENTITY_ZOMBIE_HORSE_AMBIENT, ENTITY_ZOMBIE_HORSE_DEATH, ENTITY_ZOMBIE_HORSE_HURT, ENTITY_ZOMBIE_HURT, ENTITY_ZOMBIE_INFECT, ENTITY_ZOMBIE_PIGMAN_AMBIENT, ENTITY_ZOMBIE_PIGMAN_ANGRY, ENTITY_ZOMBIE_PIGMAN_DEATH, ENTITY_ZOMBIE_PIGMAN_HURT, ENTITY_ZOMBIE_STEP, ENTITY_ZOMBIE_VILLAGER_AMBIENT, ENTITY_ZOMBIE_VILLAGER_CONVERTED, ENTITY_ZOMBIE_VILLAGER_CURE, ENTITY_ZOMBIE_VILLAGER_DEATH, ENTITY_ZOMBIE_VILLAGER_HURT, ENTITY_ZOMBIE_VILLAGER_STEP, ITEM_ARMOR_EQUIP_CHAIN, ITEM_ARMOR_EQUIP_DIAMOND, ITEM_ARMOR_EQUIP_ELYTRA, ITEM_ARMOR_EQUIP_GENERIC, ITEM_ARMOR_EQUIP_GOLD, ITEM_ARMOR_EQUIP_IRON, ITEM_ARMOR_EQUIP_LEATHER, ITEM_ARMOR_EQUIP_TURTLE, ITEM_AXE_STRIP, ITEM_BOTTLE_EMPTY, ITEM_BOTTLE_FILL, ITEM_BOTTLE_FILL_DRAGONBREATH, ITEM_BUCKET_EMPTY, ITEM_BUCKET_EMPTY_FISH, ITEM_BUCKET_EMPTY_LAVA, ITEM_BUCKET_FILL, ITEM_BUCKET_FILL_FISH, ITEM_BUCKET_FILL_LAVA, ITEM_CHORUS_FRUIT_TELEPORT, ITEM_ELYTRA_FLYING, ITEM_FIRECHARGE_USE, ITEM_FLINTANDSTEEL_USE, ITEM_HOE_TILL, ITEM_SHIELD_BLOCK, ITEM_SHIELD_BREAK, ITEM_SHOVEL_FLATTEN, ITEM_TOTEM_USE, ITEM_TRIDENT_HIT, ITEM_TRIDENT_HIT_GROUND, ITEM_TRIDENT_RETURN, ITEM_TRIDENT_RIPTIDE_1, ITEM_TRIDENT_RIPTIDE_2, ITEM_TRIDENT_RIPTIDE_3, ITEM_TRIDENT_THROW, ITEM_TRIDENT_THUNDER, MUSIC_CREATIVE, MUSIC_CREDITS, MUSIC_DISC_11, MUSIC_DISC_13, MUSIC_DISC_BLOCKS, MUSIC_DISC_CAT, MUSIC_DISC_CHIRP, MUSIC_DISC_FAR, MUSIC_DISC_MALL, MUSIC_DISC_MELLOHI, MUSIC_DISC_STAL, MUSIC_DISC_STRAD, MUSIC_DISC_WAIT, MUSIC_DISC_WARD, MUSIC_DRAGON, MUSIC_END, MUSIC_GAME, MUSIC_MENU, MUSIC_NETHER, MUSIC_UNDER_WATER, UI_BUTTON_CLICK, UI_TOAST_CHALLENGE_COMPLETE, UI_TOAST_IN, UI_TOAST_OUT, WEATHER_RAIN, WEATHER_RAIN_ABOVE
Blocks/Material
Information: Some blocks are in your server version not available. You have to test it.
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Dependencies
- Java 8 or higher
- Vault https://www.spigotmc.org/resources/vault.34315/
- Holographic Displays https://dev.bukkit.org/projects/holograpic-displays/ (Optional, only for holograms)
Discord
- https://discordapp.com/invite/PawBsVy
Information
If you find bugs or problems with this plugin come on the discord and describe your problem or bug. Please review this plugin and please don't review this plugin with 1 star, if it doesn't work, rather come on the discord.
Developer
- MoneyBlocksMoneyEarnedEvent
Constructor: @ Deprecated MoneyBlocksMoneyEarnedEvent(Player player, Block block, int money), MoneyBlocksMoneyEarnedEvent(Player player, Block block, MoneyBlock moneyBlock, int money)
Getter: isCancelled(), getPlayer(), getBlock(), getMoneyBlock()
Setter: setCancelled(boolean cancelled)
License
- You are not allowed to sell this plugin
- You are not allowed to reupload this plugin
- You are not allowed to decompile this plugin
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
MoneyBlocks is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 659 times (via Spigot). Download it and open it directly in the game.