Do you want new objectives for your Survival or Factions server? Do you want new epic Co-op battles? Introducing Bosses [King Mobs]
- 2 Bosses types (and more incoming)
- Auto boss spawn every X ticks
- Fully customizable
- Updates!
- Support via this forum
- Free
As said, you can configure all the content of the plugin
Code (Text):
##The world where you want Kings (bosses) to appear
world: "world"
##If you disable this Bosses wont appear automaticly
##20 ticks = 1 second
auto_spawn:
enabled: true
ticks: 72000
##Skeleton King
##If you set 0 it means the King wont have that pottion effect
skeleton:
name: "Skeleton King"
damage: 3
regeneration: 0
resistance: 0
fireresistance: 0
waterbreathing: 0
speed: 1
##When setting this true: whenever the chunk unloads, the mob will be removed
removewhenfaraway: false
##Rewards for the killer of the Boss
rewards:
##Money requires Vault economy
money:
enable: false
amount: 0
##King drops King Tears?
item: true
##Message that will be send to the player who kills the Boss
message: "Congratulations"
##Spider Queen - Setting to 0 means the Queen wont have that potion effect
spider:
name: "Spider Queen"
damage: 3
regeneration: 0
resistance: 0
fireresistance: 0
waterbreathing: 0
speed: 1
##When setting this true: whenever the chunk unloads, the mob will be removed
removewhenfaraway: false
rewards:
##Money requires Vault economy
money:
enable: false
amount: 0
##Queen Spider drops Queen Tears?
item: true
##Message that will be send to the player who kills the Boss
message: "Congratulations"
skills:
##When someone attacks the queen, she spawns a Cave Spider
army: false
##Every Queen attack will poison the player. Time in ticks
poison:
enable: false
time: 100
level: 1
##The Booses can drop items (their Tears) that users can use to craft another item.
##Here you can configure all about this. If you want, for example, that only Spider or only Skeleton
##drop this Tears you can do it in their config in rewards section.
item:
craft:
enabled: true
##The item that will be given after the craft
item:
type: DIAMOND_SWORD
name: Sword of the Kings
enchants:
##Here you have to write how many enchantments you wrote
how_many: 1
##Now wrote all the enchantments. As we wrote 1 in how_many we can only write one enchant.
##Name the enchantments like 1, 2, 3...
1:
type: FIRE_ASPECT
level: 1
##Names (Translate to your language)
kingTear: "King Tear"
queenTear: "Queen Tear"
##Item Lores (Translate to your language)
kingTearLore1: "Earn the tear of the Spider Queen, drop both tears and complete the legend"
kingTearLore2: "If you dont have the Spider Queen tear, dont drop this item or it will dissappear"
queenTearLore1: "Earn the tear of the Skeleton King, drop both tears and complete the legend"
queenTearLore2: "If you dont have the Skeleton King tear, dont drop this item or it will dissappear"
swordLore1: "The Kings sword will bring you the victory"
swordLore2: "But it decreases so fast, so use it in the proper moment"
##Messages (Translate to your language)
spawnKing: "The Skeleton King has been spawned in X"
spawnKingZ: "and in Z"
spawnQueen: "The Spider Queen has been spawned in X"
spawnQueenZ: "and in Z"
killerKing: "killed the Skeleton King"
killerQueen: "killed the Spider Queen"
dropKing: "Now drop the Spider Queen Tear"
dropQueen: "Now drop the Skeleton King Tear"
legendCompleted: "You completed the legend!. Here is your reward"
world: "world"
##If you disable this Bosses wont appear automaticly
##20 ticks = 1 second
auto_spawn:
enabled: true
ticks: 72000
##Skeleton King
##If you set 0 it means the King wont have that pottion effect
skeleton:
name: "Skeleton King"
damage: 3
regeneration: 0
resistance: 0
fireresistance: 0
waterbreathing: 0
speed: 1
##When setting this true: whenever the chunk unloads, the mob will be removed
removewhenfaraway: false
##Rewards for the killer of the Boss
rewards:
##Money requires Vault economy
money:
enable: false
amount: 0
##King drops King Tears?
item: true
##Message that will be send to the player who kills the Boss
message: "Congratulations"
##Spider Queen - Setting to 0 means the Queen wont have that potion effect
spider:
name: "Spider Queen"
damage: 3
regeneration: 0
resistance: 0
fireresistance: 0
waterbreathing: 0
speed: 1
##When setting this true: whenever the chunk unloads, the mob will be removed
removewhenfaraway: false
rewards:
##Money requires Vault economy
money:
enable: false
amount: 0
##Queen Spider drops Queen Tears?
item: true
##Message that will be send to the player who kills the Boss
message: "Congratulations"
skills:
##When someone attacks the queen, she spawns a Cave Spider
army: false
##Every Queen attack will poison the player. Time in ticks
poison:
enable: false
time: 100
level: 1
##The Booses can drop items (their Tears) that users can use to craft another item.
##Here you can configure all about this. If you want, for example, that only Spider or only Skeleton
##drop this Tears you can do it in their config in rewards section.
item:
craft:
enabled: true
##The item that will be given after the craft
item:
type: DIAMOND_SWORD
name: Sword of the Kings
enchants:
##Here you have to write how many enchantments you wrote
how_many: 1
##Now wrote all the enchantments. As we wrote 1 in how_many we can only write one enchant.
##Name the enchantments like 1, 2, 3...
1:
type: FIRE_ASPECT
level: 1
##Names (Translate to your language)
kingTear: "King Tear"
queenTear: "Queen Tear"
##Item Lores (Translate to your language)
kingTearLore1: "Earn the tear of the Spider Queen, drop both tears and complete the legend"
kingTearLore2: "If you dont have the Spider Queen tear, dont drop this item or it will dissappear"
queenTearLore1: "Earn the tear of the Skeleton King, drop both tears and complete the legend"
queenTearLore2: "If you dont have the Skeleton King tear, dont drop this item or it will dissappear"
swordLore1: "The Kings sword will bring you the victory"
swordLore2: "But it decreases so fast, so use it in the proper moment"
##Messages (Translate to your language)
spawnKing: "The Skeleton King has been spawned in X"
spawnKingZ: "and in Z"
spawnQueen: "The Spider Queen has been spawned in X"
spawnQueenZ: "and in Z"
killerKing: "killed the Skeleton King"
killerQueen: "killed the Spider Queen"
dropKing: "Now drop the Spider Queen Tear"
dropQueen: "Now drop the Skeleton King Tear"
legendCompleted: "You completed the legend!. Here is your reward"
/KING : Main command
/KING SPAWN [BOSS] : Spawns a boss in your current location
king.spawn : Access to /king spawn command
You can request new features via the discussion of this plugin. I hope you have great ideas that can improve this plugin.
Feel free to rate!
If you liked the plugin and you want to help me,
you can donate and you will appear in the Contributors section
CLICK HERE TO DONATE
CLICK HERE TO DONATE
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Bosses [Mob Kings] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11. Downloaded 650 times (via Spigot). Download it and open it directly in the game.