=========================
Rewinsidet.tv Scoreboard
Developer >> SkyCodde
Version >> 1.1
=========================
Commands:
- /coins [Player] add or remove [Amount]
=========================
Permissions:
- CoinsAPI.use
=========================
Required:
Skript
SkQuery
SkRayFall
Skellett
=========================
Screenshots:
=========================
ToDo:
- MySQL Support
- More Features
- BungeeCord Support
- World-Scoreboards
=========================
SourceCode:
>> PLAESE RATE THE SCRIPT <<
Rewinsidet.tv Scoreboard
Developer >> SkyCodde
Version >> 1.1
=========================
Commands:
- /coins [Player] add or remove [Amount]
=========================
Permissions:
- CoinsAPI.use
=========================
Required:
Skript
SkQuery
SkRayFall
Skellett
=========================
Screenshots:
ToDo:
- MySQL Support
- More Features
- BungeeCord Support
- World-Scoreboards
=========================
SourceCode:
Spoiler
=========================
#----------------------------------------#
#Rewinside Scoreboard from Commanderblue1# >> UUID Support [Coins and playtime system]
#----------------------------------------#
#-----------------------------------------------------------------------------------------------------------#
#SpigotMC.org, Link >> https://www.spigotmc.org/resources/rewinside-scoreboard-coinssystem-1-8-1-12-2.54555/#
#-----------------------------------------------------------------------------------------------------------#
#-------------------------------#
#For Spigot version 1.8x - 1.12x# >> The Skript plugin self need the spigot version 1.8x - 1.10x...!
#-------------------------------#
#--------------------------#
#Please rate the script...!# + You need the Script addons >> SkQuery, SkRayFall and Skellett...! and Skript self
#--------------------------#
#----------------------------------------------------------------------------#
#If you see a bug or a fail from system, please contact me that >> Thanks...!#
#----------------------------------------------------------------------------#
#----------------#
#author: SkyCodde# >> Script and Java DEVELOPER [GERMAN] but english is for me not a problem...
#----------------#
#---------------------------------------------------------#
# >> %{Coins.%player's UUID%}% [the CODE for the Coins]#
#---------------------------------------------------------#
#-------------------------------------------------------------#
# >> %{PlayTime.%player's UUID%}% [the CODE for the playtime] #
#-------------------------------------------------------------#
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
options:
Prefix: &6Rewinside &eScorboard &f>> &7
Item: chest
ItemSlot: 4
ItemName: &f>> &6Scoreboard &f<<
noPerms: &6Rewinside &eScorboard &f>> &7You don't have any &6permissions &7for that
JoinMessage: &6Rewinside &eScorboard &f>> &7Welcome back, &6%player%
World: world
Title: &a%loop-player%
Score-1: &0
Score-2: &f- &6Coins
Score-3: &f» &7%{Coins.%loop-player's UUID%}%
Score-4: &1
Score-5: &f- &6Playtime
Score-6: &f» &7%{PlayTime.%loop-player's UUID%}% hour
Score-7: &2
Score-8: &f- &6Website
Score-9: &f» &7Rewinside.tv
Score-10: &3
Score-11: &f- &6TeamSpeak
Score-12: &f» &7TS-Rewinside.tv
Score-13: &4
CoinsPrefix: &eCoins &f>> &7
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on join:
if {Coins.%player's UUID%} is not set:
set {Coins.%player's UUID%} to 0
if {PlayTime.%player's UUID%} is not set:
set {PlayTime.%player's UUID%} to 0
if {Scoreboard} is not set:
set {Scoreboard} to true
set join message to "{@JoinMessage}"
set slot {@ItemSlot} of player to {@Item} named "{@ItemName}"
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
every 3 second:
loop all players:
if {Scoreboard} is true:
if loop-player is in world "{@World}":
wipe loop-player's sidebar
set name of sidebar of loop-player to "{@Title}"
set score "{@Score-1}" in sidebar of loop-player to 12
set score "{@Score-2}" in sidebar of loop-player to 11
set score "{@Score-3}" in sidebar of loop-player to 10
set score "{@Score-4}" in sidebar of loop-player to 9
set score "{@Score-5}" in sidebar of loop-player to 8
set score "{@Score-6}" in sidebar of loop-player to 7
set score "{@Score-7}" in sidebar of loop-player to 6
set score "{@Score-8}" in sidebar of loop-player to 5
set score "{@Score-9}" in sidebar of loop-player to 4
set score "{@Score-10}" in sidebar of loop-player to 3
set score "{@Score-11}" in sidebar of loop-player to 2
set score "{@Score-12}" in sidebar of loop-player to 1
set score "{@Score-13}" in sidebar of loop-player to 0
if {Scoreboard} is false:
if loop-player is in world "{@World}":
wipe loop-player's sidebar
set name of sidebar of loop-player to ""
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on rightclick with chest:
open chest with 5 rows named "{@Prefix}" to player
wait 0.1 tick
set slot 0 of current inventory of player to white glass named "&f"
set slot 1 of current inventory of player to white glass named "&f"
set slot 9 of current inventory of player to white glass named "&f"
set slot 7 of current inventory of player to white glass named "&f"
set slot 8 of current inventory of player to white glass named "&f"
set slot 17 of current inventory of player to white glass named "&f"
set slot 27 of current inventory of player to white glass named "&f"
set slot 36 of current inventory of player to white glass named "&f"
set slot 37 of current inventory of player to white glass named "&f"
set slot 35 of current inventory of player to white glass named "&f"
set slot 27 of current inventory of player to white glass named "&f"
set slot 36 of current inventory of player to white glass named "&f"
set slot 44 of current inventory of player to white glass named "&f"
set slot 43 of current inventory of player to white glass named "&f"
if {Scoreboard} is true:
set slot 22 of current inventory of player to green clay block named "&f>> &eScoreboard &f= &aEnabled &f<<"
if {Scoreboard} is false:
set slot 22 of current inventory of player to red clay block named "&f>> &eScoreboard &f= &cDisabled &f<<"
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on inventory click:
if name of clicked item is "&f":
cancel event
stop
if name of clicked item is "&f>> &eScoreboard &f= &aEnabled &f<<":
cancel event
set slot 22 of current inventory of player to red clay block named "&f>> &eScoreboard &f= &cDisabled &f<<"
set {Scoreboard} to false
message "{@Prefix} Disable the &eScoreboard&7..."
stop
if name of clicked item is "&f>> &eScoreboard &f= &cDisabled &f<<":
cancel event
set slot 22 of current inventory of player to green clay block named "&f>> &eScoreboard &f= &aEnabled &f<<"
set {Scoreboard} to true
message "{@Prefix} Enable the &eScoreboard&7..."
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
every real hour:
loop all players:
add 1 to {PlayTime.%loop-player's UUID%}
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on place:
cancel event
on drop:
cancel event
on weather change:
cancel event
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
command /coins [<player>] [<text>] [<number>]: # >> [Commands]
permission: CoinsAPI.use
permission message: {@noPerms}
usage: {@Prefix} please usage: /coins %player% add or remove number
trigger:
if arg 1 is not set:
send "&0"
send "&1"
send "{@CoinsPrefix} /coins %player% add or remove number"
send "&2"
send "&3"
stop
if arg 1 is set:
if arg 2 is not set:
send "{@CoinsPrefix} %arg-1% &7has &e%{Coins.%player's UUID%}% Coins"
stop
if arg 1 is set:
if arg 2 is "add":
if arg 3 is set:
add arg-3 to {Coins.%player's UUID%}
send "{@CoinsPrefix} you added %arg-1% &e%arg-3% Coins"
stop
if arg 1 is set:
if arg 2 is "remove":
if arg 3 is set:
remove arg-3 from {Coins.%player's UUID%}
send "{@CoinsPrefix} you removed %arg-1% &e%arg-3% Coins"
stop
if arg 1 is set:
if arg 2 is "reset":
set {Coins.%player's UUID%} to 0
send "{@CoinsPrefix} &7Your &eCoins &7was sucessfull resetet"
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
#Rewinside Scoreboard from Commanderblue1# >> UUID Support [Coins and playtime system]
#----------------------------------------#
#-----------------------------------------------------------------------------------------------------------#
#SpigotMC.org, Link >> https://www.spigotmc.org/resources/rewinside-scoreboard-coinssystem-1-8-1-12-2.54555/#
#-----------------------------------------------------------------------------------------------------------#
#-------------------------------#
#For Spigot version 1.8x - 1.12x# >> The Skript plugin self need the spigot version 1.8x - 1.10x...!
#-------------------------------#
#--------------------------#
#Please rate the script...!# + You need the Script addons >> SkQuery, SkRayFall and Skellett...! and Skript self
#--------------------------#
#----------------------------------------------------------------------------#
#If you see a bug or a fail from system, please contact me that >> Thanks...!#
#----------------------------------------------------------------------------#
#----------------#
#author: SkyCodde# >> Script and Java DEVELOPER [GERMAN] but english is for me not a problem...

#----------------#
#---------------------------------------------------------#
# >> %{Coins.%player's UUID%}% [the CODE for the Coins]#
#---------------------------------------------------------#
#-------------------------------------------------------------#
# >> %{PlayTime.%player's UUID%}% [the CODE for the playtime] #
#-------------------------------------------------------------#
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
options:
Prefix: &6Rewinside &eScorboard &f>> &7
Item: chest
ItemSlot: 4
ItemName: &f>> &6Scoreboard &f<<
noPerms: &6Rewinside &eScorboard &f>> &7You don't have any &6permissions &7for that
JoinMessage: &6Rewinside &eScorboard &f>> &7Welcome back, &6%player%
World: world
Title: &a%loop-player%
Score-1: &0
Score-2: &f- &6Coins
Score-3: &f» &7%{Coins.%loop-player's UUID%}%
Score-4: &1
Score-5: &f- &6Playtime
Score-6: &f» &7%{PlayTime.%loop-player's UUID%}% hour
Score-7: &2
Score-8: &f- &6Website
Score-9: &f» &7Rewinside.tv
Score-10: &3
Score-11: &f- &6TeamSpeak
Score-12: &f» &7TS-Rewinside.tv
Score-13: &4
CoinsPrefix: &eCoins &f>> &7
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on join:
if {Coins.%player's UUID%} is not set:
set {Coins.%player's UUID%} to 0
if {PlayTime.%player's UUID%} is not set:
set {PlayTime.%player's UUID%} to 0
if {Scoreboard} is not set:
set {Scoreboard} to true
set join message to "{@JoinMessage}"
set slot {@ItemSlot} of player to {@Item} named "{@ItemName}"
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
every 3 second:
loop all players:
if {Scoreboard} is true:
if loop-player is in world "{@World}":
wipe loop-player's sidebar
set name of sidebar of loop-player to "{@Title}"
set score "{@Score-1}" in sidebar of loop-player to 12
set score "{@Score-2}" in sidebar of loop-player to 11
set score "{@Score-3}" in sidebar of loop-player to 10
set score "{@Score-4}" in sidebar of loop-player to 9
set score "{@Score-5}" in sidebar of loop-player to 8
set score "{@Score-6}" in sidebar of loop-player to 7
set score "{@Score-7}" in sidebar of loop-player to 6
set score "{@Score-8}" in sidebar of loop-player to 5
set score "{@Score-9}" in sidebar of loop-player to 4
set score "{@Score-10}" in sidebar of loop-player to 3
set score "{@Score-11}" in sidebar of loop-player to 2
set score "{@Score-12}" in sidebar of loop-player to 1
set score "{@Score-13}" in sidebar of loop-player to 0
if {Scoreboard} is false:
if loop-player is in world "{@World}":
wipe loop-player's sidebar
set name of sidebar of loop-player to ""
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on rightclick with chest:
open chest with 5 rows named "{@Prefix}" to player
wait 0.1 tick
set slot 0 of current inventory of player to white glass named "&f"
set slot 1 of current inventory of player to white glass named "&f"
set slot 9 of current inventory of player to white glass named "&f"
set slot 7 of current inventory of player to white glass named "&f"
set slot 8 of current inventory of player to white glass named "&f"
set slot 17 of current inventory of player to white glass named "&f"
set slot 27 of current inventory of player to white glass named "&f"
set slot 36 of current inventory of player to white glass named "&f"
set slot 37 of current inventory of player to white glass named "&f"
set slot 35 of current inventory of player to white glass named "&f"
set slot 27 of current inventory of player to white glass named "&f"
set slot 36 of current inventory of player to white glass named "&f"
set slot 44 of current inventory of player to white glass named "&f"
set slot 43 of current inventory of player to white glass named "&f"
if {Scoreboard} is true:
set slot 22 of current inventory of player to green clay block named "&f>> &eScoreboard &f= &aEnabled &f<<"
if {Scoreboard} is false:
set slot 22 of current inventory of player to red clay block named "&f>> &eScoreboard &f= &cDisabled &f<<"
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on inventory click:
if name of clicked item is "&f":
cancel event
stop
if name of clicked item is "&f>> &eScoreboard &f= &aEnabled &f<<":
cancel event
set slot 22 of current inventory of player to red clay block named "&f>> &eScoreboard &f= &cDisabled &f<<"
set {Scoreboard} to false
message "{@Prefix} Disable the &eScoreboard&7..."
stop
if name of clicked item is "&f>> &eScoreboard &f= &cDisabled &f<<":
cancel event
set slot 22 of current inventory of player to green clay block named "&f>> &eScoreboard &f= &aEnabled &f<<"
set {Scoreboard} to true
message "{@Prefix} Enable the &eScoreboard&7..."
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
every real hour:
loop all players:
add 1 to {PlayTime.%loop-player's UUID%}
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
on place:
cancel event
on drop:
cancel event
on weather change:
cancel event
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
command /coins [<player>] [<text>] [<number>]: # >> [Commands]
permission: CoinsAPI.use
permission message: {@noPerms}
usage: {@Prefix} please usage: /coins %player% add or remove number
trigger:
if arg 1 is not set:
send "&0"
send "&1"
send "{@CoinsPrefix} /coins %player% add or remove number"
send "&2"
send "&3"
stop
if arg 1 is set:
if arg 2 is not set:
send "{@CoinsPrefix} %arg-1% &7has &e%{Coins.%player's UUID%}% Coins"
stop
if arg 1 is set:
if arg 2 is "add":
if arg 3 is set:
add arg-3 to {Coins.%player's UUID%}
send "{@CoinsPrefix} you added %arg-1% &e%arg-3% Coins"
stop
if arg 1 is set:
if arg 2 is "remove":
if arg 3 is set:
remove arg-3 from {Coins.%player's UUID%}
send "{@CoinsPrefix} you removed %arg-1% &e%arg-3% Coins"
stop
if arg 1 is set:
if arg 2 is "reset":
set {Coins.%player's UUID%} to 0
send "{@CoinsPrefix} &7Your &eCoins &7was sucessfull resetet"
stop
#------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------#
>> PLAESE RATE THE SCRIPT <<
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
[Skript] >> Rewinside.tv Scoreboard [1.8X - 1.12X] is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 817 times (via Spigot). Download it and open it directly in the game.