Sure, there's already a Races plugin that does more, but this plugin is super simple to setup and has the ability to interact with McMMO experience, and what is here is quite customizable. If you just want races, or want any of the functionality of that plugin, get that instead. There's also RacesAndClasses, if you want that.
But this plugin is about ease of use combined with high customization and simple implementation. If you want a new race, it'll only take a few seconds to set one up, and you can make it have increased McMMO experience. I want to add a way to add a Races book using a customized " LongDescription," but I'm currently at college and won't have time.
Anyway, onto stuff you need to know:
Dependencies:
[Soft] McMMO
Commands:
/races - Display the set Description of each race, in order of appearance
/setrace [race] - Set the user's race.
/oprace [player] [race] - Set another user's race.
Permissions:
races.setrace - Allow use of /races and /setrace
races.oprace - Allow use of /oprace
Config:
Spoiler: Config
#Allows players to change their race after picking one.
AllowChange: false
#Time needed between race changes, if allowed, in ticks.
ChangeDelay: 0
#Is racial friendly fire on?
FriendlyFire: true
#Thresholds for the light level of BRIGHT and DARK, and the temperature of HOT_BIOME and COLD_BIOME conditions
# Light ranges from 0 at the darkest to 15 at the brightest
# As of writing, temperatures range from 2.0 at the hottest to -0.7 at the coldest
Thresholds:
Bright: 15
Dark: 7
Hot: 0.9
cold: 0.3
RaceNames:
- DeepDwarf
- Dwarf
- Elf
- EmporgerImp
- Human
- Imp
- Nekojin
- Orc
- Reptillianne
- Stonekin
- Spectre
- Troll
#Previously provided name.
DeepDwarf:
#Description as seen by /races. Adding it to an Essentials book must be done by hand.
Description: "§9DeepDwarf: +50% Mining XP ++mining speed +night vision -bright vision"
#McMMO experience settings
Experience:
#Which type to increase
# Valid types are: ACROBATICS, ALCHEMY, ARCHERY, AXES, EXCAVATION, FISHING, HERBALISM, MINING, REPAIR, SALVAGE, SMELTING, SWORDS, TAMING, UNARMED, WOODCUTTING
Types:
- MINING
#Percent increase, so 50 is 50% more, or 1.5 times.
Amounts:
- 50
#Potion effects
Effects:
#Which type to add.
# Valid types are: ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, GLOWING, HUNGER, INCREASE_DAMAGE, INVISIBILITY, JUMP, LUCK, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW, SLOW_DIGGING, SPEED, UNLUCK, WATER_BREATHING, WEAKNESS, WITHER
# https://helpch.at/docs/1.16.5/org/bukkit/potion/PotionEffectType.html has all the valid options as of writing
# Leave empty to not have any.
Types:
- BLINDNESS
- NIGHT_VISION
- FAST_DIGGING
#Level of listed effect.
# Defaults to 1
# If an effect lower down the list is not 1, everything above it must be explicitly set to 1
Levels:
- 1
- 1
- 2
#Conditions in which to apply the potion effect.
# Valid conditions are: BRIGHT, NOTBRIGHT, DARK, NOTDARK, GLIDING, SPRINTING, STILL, HOT_BIOME, NOTHOT_BIOME, COLD_BIOME, NOTCOLD_BIOME, ALWAYS, and MATERIAL.<MATERIAL>
# Replace <MATERIAL> with any material from the following Enum Constant list:
# https://helpch.at/docs/1.16.5/org/bukkit/Material.html
Conditions:
- BRIGHT
- NOTBRIGHT
- ALWAYS
#Position of the player relative to the condition block
# Valid Positions are SUBMERGED, WADING, and STANDING
# SUBMERGED means a player's head is inside the checked block
# WADING means a player's legs are inside the checked block
# STANDING means the player is standing on the block
# Defaults to STANDING
# If an effect lower down the list is not STANDING, everything above it must explicitly be set to STANDING
Positions:
- SUBMERGED
- SUBMERGED
- STANDING
#Players take damage by being somewhere
EnvironmentalDamage:
#Environments in which this race will take some damage per 1.25 seconds.
# Valid environments are: BRIGHT, NOTBRIGHT, DARK, NOTDARK, HOT_BIOME, NOTHOT_BIOME, COLD_BIOME, NOTCOLD_BIOME, FIRE, and MATERIAL.<MATERIAL>. Leave empty to not have any.
# Replace <MATERIAL> with any material from the following Enum Constant list:
# https://helpch.at/docs/1.16.5/org/bukkit/Material.html
Environments:
#Position of the player relative to the condition block
# Valid Positions are SUBMERGED, WADING, and STANDING
# SUBMERGED means a player's head is inside the checked block
# WADING means a player's legs are inside the checked block
# STANDING means the player is standing on the block
# Defaults to STANDING
# If an effect lower down the list is not STANDING, everything above it must explicitly be set to STANDING
Positions:
#How much damage to apply every 1.25 seconds
# 1 heart = 2 damage
# Defaults to 3
# If an effect lower down the list is not 3, everything above it must explicitly be set to 3
Damages:
#Reduce the damage the race takes
Resistances:
#Types of damage to reduce
# Valid types are BLUDGEONING, PIERCING, SLASHING, ENERGY, EXPLOSION, MOB, PLAYER
# BLUDGEONING is any non-weapon attack
# PIERCING is attacks from arrows, tridents, pickaxes, hoes and spiders
# SLASHING is attacks from swords and axes
# ENERGY is instant damage potions, ender dragon breath, guardian lasers, and lightning
# EXPLOSION is explosions
# MOB is all damage directly originating from mobs
# PLAYER is all damage directly originating from players
Types:
#Flat damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 - Percent/100) - Flat (never below 0)
# Defaults to 0
Flats:
#Percent damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 - Percent/100) - Flat (never below 0)
# Defaults to 0
# Number is in percent, so 100 = 100% reduced damage = immunity to that damage
Percents:
#Increase the damage the race takes
Vulnerabilities:
#Same as Resistances.Types, but increasing those damage types
Types:
#Flat damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 + Percent/100) + Flat
# Defaults to 0
Flats:
#Percent damage increase
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 + Percent/100) + Flat (never below 0)
# Defaults to 0
# Number is in percent, so 100 = 100% increased damage = double damage
Percents:
#Maximum breath a race can have. Minecraft default is 300.
Breath: 300
#Bonus health to give a race. Negative to remove health. 2 health is one heart.
HealthBoost: 0
#Can the race fly?
CanFly: false
#Can the race sprint?
CanSprint: true
Dwarf:
Description: "§3Dwarf: +25% Mining XP +mining speed +ground vision"
Experience:
Types:
- MINING
Amounts:
- 25
Effects:
Types:
- FAST_DIGGING
- NIGHT_VISION
Levels:
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Elf:
Description: "§eElf: +25% Archery XP +sprint speed"
Experience:
Types:
- ARCHERY
Amounts:
- 25
Effects:
Types:
- SPEED
Levels:
- 2
Conditions:
- SPRINTING
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
EmporgerImp:
Description: "§4EmporgerImp: +100% Acrobatics XP ++movement speed +fire heals --health -water hurts"
Experience:
Types:
- ACROBATICS
Amounts:
- 100
Effects:
Types:
- SPEED
- FIRE_RESISTANCE
- REGENERATION
Levels:
- 3
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
- MATERIAL.LAVA
Positions:
- STANDING
- STANDING
- WADING
EnvironmentalDamage:
Environments:
- MATERIAL.WATER
Positions:
- WADING
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: -6
CanFly: false
CanSprint: true
Human:
Description: "Human: +10% all McMMO XP"
Experience:
Types:
- ACROBATICS
- ALCHEMY
- ARCHERY
- AXES
- EXCAVATION
- FISHING
- HERBALISM
- MINING
- REPAIR
- SALVAGE
- SMELTING
- SWORDS
- TAMING
- UNARMED
- WOODCUTTING
Amounts:
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
Effects:
Types:
Levels:
Conditions:
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Imp:
Description: "§4Imp: +50% Acrobatics XP +fire immunity +movement speed -health"
Experience:
Types:
- ACROBATICS
Amounts:
- 50
Effects:
Types:
- FIRE_RESISTANCE
Levels:
- 1
Conditions:
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: -4
CanFly: false
CanSprint: true
Nekojin:
Description: "§5Nekojin: +5% Acrobatics and Unarmed XP +20% Taming XP +movement speed -20% weapon XP"
Experience:
Types:
- ACROBATICS
- UNARMED
- TAMING
- AXES
- SWORDS
- ARCHERY
Amounts:
- 5
- 5
- 20
- -20
- -20
- -20
Effects:
Types:
- SPEED
Levels:
- 1
Conditions:
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Orc:
Description: "§1Orc: +25% Axes XP +health"
Experience:
Types:
- AXES
Amounts:
- 25
Effects:
Types:
Levels:
Conditions:
Head:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 4
CanFly: false
CanSprint: true
Reptillianne:
Description: "§aReptillianne: +10% Herbalism and Alchemy XP +5% Unarmed XP +night vision +swim speed +water breath -increased fire damage"
Experience:
Types:
- HERBALISM
- ALCHEMY
- UNARMED
Amounts:
- 10
- 10
- 5
Effects:
Types:
- WATER_BREATHING
- SPEED
Levels:
- 1
- 3
Conditions:
- ALWAYS
- MATERIAL.WATER
Positions:
- STANDING
- WADING
EnvironmentalDamage:
Environments:
- FIRE
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Stonekin:
Description: "§7Stonekin: +200% repair XP ++resistance +strength +++regeneration while not moving --no air -movement speed"
Experience:
Types:
- REPAIR
Amounts:
- 200
Effects:
Types:
- DAMAGE_RESISTANCE
- SLOW
- REGENERATION
Levels:
- 2
- 1
- 5
Conditions:
- ALWAYS
- ALWAYS
- STILL
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 0
HealthBoost: 0
CanFly: false
CanSprint: true
Spectre:
Description: "Spectre: +fly +invisible +resistance to physical damage -sprint -glowing --vulnerability to energy damage"
Experience:
Types:
Amounts:
Effects:
Types:
- GLOWING
- INVISIBILITY
Levels:
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
- BLUDGEONING
- PIERCING
- SLASHING
Flats:
- 1
- 1
- 1
Percents:
- 20
- 20
- 20
Vulnerabilities:
Types:
- ENERGY
Flats:
Percents:
- 100
Breath: 300
HealthBoost: 0
CanFly: true
CanSprint: false
Troll:
Description: "§2Troll: +15% melee XP ++regeneration -sprint speed"
Experience:
Types:
- AXES
- SWORDS
- UNARMED
Amounts:
- 15
- 15
- 15
Effects:
Types:
- REGENERATION
- SLOW
Levels:
- 2
- 1
Conditions:
- ALWAYS
- SPRINTING
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Code (Text):
#Allows players to change their race after picking one.
AllowChange: false
#Time needed between race changes, if allowed, in ticks.
ChangeDelay: 0
#Is racial friendly fire on?
FriendlyFire: true
#Thresholds for the light level of BRIGHT and DARK, and the temperature of HOT_BIOME and COLD_BIOME conditions
# Light ranges from 0 at the darkest to 15 at the brightest
# As of writing, temperatures range from 2.0 at the hottest to -0.7 at the coldest
Thresholds:
Bright: 15
Dark: 7
Hot: 0.9
cold: 0.3
RaceNames:
- DeepDwarf
- Dwarf
- Elf
- EmporgerImp
- Human
- Imp
- Nekojin
- Orc
- Reptillianne
- Stonekin
- Spectre
- Troll
#Previously provided name.
DeepDwarf:
#Description as seen by /races. Adding it to an Essentials book must be done by hand.
Description: "§9DeepDwarf: +50% Mining XP ++mining speed +night vision -bright vision"
#McMMO experience settings
Experience:
#Which type to increase
# Valid types are: ACROBATICS, ALCHEMY, ARCHERY, AXES, EXCAVATION, FISHING, HERBALISM, MINING, REPAIR, SALVAGE, SMELTING, SWORDS, TAMING, UNARMED, WOODCUTTING
Types:
- MINING
#Percent increase, so 50 is 50% more, or 1.5 times.
Amounts:
- 50
#Potion effects
Effects:
#Which type to add.
# Valid types are: ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, GLOWING, HUNGER, INCREASE_DAMAGE, INVISIBILITY, JUMP, LUCK, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW, SLOW_DIGGING, SPEED, UNLUCK, WATER_BREATHING, WEAKNESS, WITHER
# https://helpch.at/docs/1.16.5/org/bukkit/potion/PotionEffectType.html has all the valid options as of writing
# Leave empty to not have any.
Types:
- BLINDNESS
- NIGHT_VISION
- FAST_DIGGING
#Level of listed effect.
# Defaults to 1
# If an effect lower down the list is not 1, everything above it must be explicitly set to 1
Levels:
- 1
- 1
- 2
#Conditions in which to apply the potion effect.
# Valid conditions are: BRIGHT, NOTBRIGHT, DARK, NOTDARK, GLIDING, SPRINTING, STILL, HOT_BIOME, NOTHOT_BIOME, COLD_BIOME, NOTCOLD_BIOME, ALWAYS, and MATERIAL.<MATERIAL>
# Replace <MATERIAL> with any material from the following Enum Constant list:
# https://helpch.at/docs/1.16.5/org/bukkit/Material.html
Conditions:
- BRIGHT
- NOTBRIGHT
- ALWAYS
#Position of the player relative to the condition block
# Valid Positions are SUBMERGED, WADING, and STANDING
# SUBMERGED means a player's head is inside the checked block
# WADING means a player's legs are inside the checked block
# STANDING means the player is standing on the block
# Defaults to STANDING
# If an effect lower down the list is not STANDING, everything above it must explicitly be set to STANDING
Positions:
- SUBMERGED
- SUBMERGED
- STANDING
#Players take damage by being somewhere
EnvironmentalDamage:
#Environments in which this race will take some damage per 1.25 seconds.
# Valid environments are: BRIGHT, NOTBRIGHT, DARK, NOTDARK, HOT_BIOME, NOTHOT_BIOME, COLD_BIOME, NOTCOLD_BIOME, FIRE, and MATERIAL.<MATERIAL>. Leave empty to not have any.
# Replace <MATERIAL> with any material from the following Enum Constant list:
# https://helpch.at/docs/1.16.5/org/bukkit/Material.html
Environments:
#Position of the player relative to the condition block
# Valid Positions are SUBMERGED, WADING, and STANDING
# SUBMERGED means a player's head is inside the checked block
# WADING means a player's legs are inside the checked block
# STANDING means the player is standing on the block
# Defaults to STANDING
# If an effect lower down the list is not STANDING, everything above it must explicitly be set to STANDING
Positions:
#How much damage to apply every 1.25 seconds
# 1 heart = 2 damage
# Defaults to 3
# If an effect lower down the list is not 3, everything above it must explicitly be set to 3
Damages:
#Reduce the damage the race takes
Resistances:
#Types of damage to reduce
# Valid types are BLUDGEONING, PIERCING, SLASHING, ENERGY, EXPLOSION, MOB, PLAYER
# BLUDGEONING is any non-weapon attack
# PIERCING is attacks from arrows, tridents, pickaxes, hoes and spiders
# SLASHING is attacks from swords and axes
# ENERGY is instant damage potions, ender dragon breath, guardian lasers, and lightning
# EXPLOSION is explosions
# MOB is all damage directly originating from mobs
# PLAYER is all damage directly originating from players
Types:
#Flat damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 - Percent/100) - Flat (never below 0)
# Defaults to 0
Flats:
#Percent damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 - Percent/100) - Flat (never below 0)
# Defaults to 0
# Number is in percent, so 100 = 100% reduced damage = immunity to that damage
Percents:
#Increase the damage the race takes
Vulnerabilities:
#Same as Resistances.Types, but increasing those damage types
Types:
#Flat damage reduction
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 + Percent/100) + Flat
# Defaults to 0
Flats:
#Percent damage increase
# 1 heart = 2 damage
# Final damage = initial damage * Minecraft's normal resistances * (1 + Percent/100) + Flat (never below 0)
# Defaults to 0
# Number is in percent, so 100 = 100% increased damage = double damage
Percents:
#Maximum breath a race can have. Minecraft default is 300.
Breath: 300
#Bonus health to give a race. Negative to remove health. 2 health is one heart.
HealthBoost: 0
#Can the race fly?
CanFly: false
#Can the race sprint?
CanSprint: true
Dwarf:
Description: "§3Dwarf: +25% Mining XP +mining speed +ground vision"
Experience:
Types:
- MINING
Amounts:
- 25
Effects:
Types:
- FAST_DIGGING
- NIGHT_VISION
Levels:
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Elf:
Description: "§eElf: +25% Archery XP +sprint speed"
Experience:
Types:
- ARCHERY
Amounts:
- 25
Effects:
Types:
- SPEED
Levels:
- 2
Conditions:
- SPRINTING
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
EmporgerImp:
Description: "§4EmporgerImp: +100% Acrobatics XP ++movement speed +fire heals --health -water hurts"
Experience:
Types:
- ACROBATICS
Amounts:
- 100
Effects:
Types:
- SPEED
- FIRE_RESISTANCE
- REGENERATION
Levels:
- 3
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
- MATERIAL.LAVA
Positions:
- STANDING
- STANDING
- WADING
EnvironmentalDamage:
Environments:
- MATERIAL.WATER
Positions:
- WADING
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: -6
CanFly: false
CanSprint: true
Human:
Description: "Human: +10% all McMMO XP"
Experience:
Types:
- ACROBATICS
- ALCHEMY
- ARCHERY
- AXES
- EXCAVATION
- FISHING
- HERBALISM
- MINING
- REPAIR
- SALVAGE
- SMELTING
- SWORDS
- TAMING
- UNARMED
- WOODCUTTING
Amounts:
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
- 10
Effects:
Types:
Levels:
Conditions:
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Imp:
Description: "§4Imp: +50% Acrobatics XP +fire immunity +movement speed -health"
Experience:
Types:
- ACROBATICS
Amounts:
- 50
Effects:
Types:
- FIRE_RESISTANCE
Levels:
- 1
Conditions:
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: -4
CanFly: false
CanSprint: true
Nekojin:
Description: "§5Nekojin: +5% Acrobatics and Unarmed XP +20% Taming XP +movement speed -20% weapon XP"
Experience:
Types:
- ACROBATICS
- UNARMED
- TAMING
- AXES
- SWORDS
- ARCHERY
Amounts:
- 5
- 5
- 20
- -20
- -20
- -20
Effects:
Types:
- SPEED
Levels:
- 1
Conditions:
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Orc:
Description: "§1Orc: +25% Axes XP +health"
Experience:
Types:
- AXES
Amounts:
- 25
Effects:
Types:
Levels:
Conditions:
Head:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 4
CanFly: false
CanSprint: true
Reptillianne:
Description: "§aReptillianne: +10% Herbalism and Alchemy XP +5% Unarmed XP +night vision +swim speed +water breath -increased fire damage"
Experience:
Types:
- HERBALISM
- ALCHEMY
- UNARMED
Amounts:
- 10
- 10
- 5
Effects:
Types:
- WATER_BREATHING
- SPEED
Levels:
- 1
- 3
Conditions:
- ALWAYS
- MATERIAL.WATER
Positions:
- STANDING
- WADING
EnvironmentalDamage:
Environments:
- FIRE
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Stonekin:
Description: "§7Stonekin: +200% repair XP ++resistance +strength +++regeneration while not moving --no air -movement speed"
Experience:
Types:
- REPAIR
Amounts:
- 200
Effects:
Types:
- DAMAGE_RESISTANCE
- SLOW
- REGENERATION
Levels:
- 2
- 1
- 5
Conditions:
- ALWAYS
- ALWAYS
- STILL
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 0
HealthBoost: 0
CanFly: false
CanSprint: true
Spectre:
Description: "Spectre: +fly +invisible +resistance to physical damage -sprint -glowing --vulnerability to energy damage"
Experience:
Types:
Amounts:
Effects:
Types:
- GLOWING
- INVISIBILITY
Levels:
- 1
- 1
Conditions:
- ALWAYS
- ALWAYS
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
- BLUDGEONING
- PIERCING
- SLASHING
Flats:
- 1
- 1
- 1
Percents:
- 20
- 20
- 20
Vulnerabilities:
Types:
- ENERGY
Flats:
Percents:
- 100
Breath: 300
HealthBoost: 0
CanFly: true
CanSprint: false
Troll:
Description: "§2Troll: +15% melee XP ++regeneration -sprint speed"
Experience:
Types:
- AXES
- SWORDS
- UNARMED
Amounts:
- 15
- 15
- 15
Effects:
Types:
- REGENERATION
- SLOW
Levels:
- 2
- 1
Conditions:
- ALWAYS
- SPRINTING
Positions:
EnvironmentalDamage:
Environments:
Positions:
Damages:
Resistances:
Types:
Flats:
Percents:
Vulnerabilities:
Types:
Flats:
Percents:
Breath: 300
HealthBoost: 0
CanFly: false
CanSprint: true
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.16
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Races {McMMO Experience Support} is a free Minecraft Java mod. Compatible with Minecraft 1.16. Downloaded 607 times (via Spigot). Download it and open it directly in the game.