Description
Add sounds to private messages, broadcasts, player joins, and more!
Now with per player preferences. Players can decide which sounds they want to hear (if they have the toggle permission).
Completely customizable: hundreds of sounds to choose from, ability to adjust volume and pitch, language customization, etc. Works with Essentials/EssentialsX out of the box, but can be configured to work with virtually any messaging plugin.
Commands
- /mt - list all commands.
- Aliases: /messagetones
- /mt status - shows your preferences.
- /mt list - lists available sounds.
- /mt [sound] - plays a test sound.
- /mt [sound] [on/off] - toggle sound (for only you).
MessageTones has the following permissions:
- messagetones.broadcast - play the broadcast sound when you use the broadcast command.
- messagetones.admin - play the admin join sound when you log in.
- messagetones.owner - play the owner join sound when you log in.
- messagetones.toggle.* - ability to turn sounds on and off
- messagetones.toggle.message
- messagetones.toggle.broadcast
- messagetones.toggle.playerjoin
- messagetones.toggle.adminjoin
- messagetones.toggle.ownerjoin
- messagetones.toggle.hotbar
Click the appropriate spoiler below to view the configuration file:
Spoiler: config.yml (Minecraft 1.11)
Code (YAML):
# Configuration file for MessageTones 1.11
# https://www.spigotmc.org/resources/messagetones.30529/
# Created by KevinNovak
# ============================================
# Help
# ============================================
# Sound
# - The ID of the sound to play.
# - See the "Sound IDS" section for a list of IDs.
# Pitch
# - The pitch to play the sound at.
# - For example 1.0 is the normal sound pitch.
# - 0.5 would create a lower pitch.
# - 2.0 would create a higher pitch.
# Volume
# - The volume to play the sound at.
# - For example 1.0 is the normal sound volume.
# - 0.5 would create a quieter sound.
# - 2.0 would create a louder sound.
# ============================================
# Metrics
# ============================================
# Whether or not to collect data on plugin usage
# Viewable at http://mcstats.org/plugin/MessageTones/
# default: metrics: true
metrics : true
# ============================================
# Private Messages
# ============================================
# Whether private messages should play sounds to players.
# default: msgEnabled: true
msgEnabled : true
# Should private message sounds be "On" for new players?
# default: msgDefaultOn: true
msgDefaultOn : true
# Recommended Sounds: 274 (ENTITY_ITEM_PICKUP), 73 (BLOCK_NOTE_PLING), 315 (ENTITY_PLAYER_BURP)
# default: msgSound: 274
msgSound : 274
# default: msgPitch: 1.0
msgPitch : 1.0
# default: msgVolume: 0.8
msgVolume : 0.8
# The message text that triggers a sound.
# Should uniquely identify private messages.
# For example, in Essentials/EssentialsX every message contains " -> me]".
# default: msgTrigger: ' -> me]'
msgTrigger : ' -> me ] '
# ============================================
# Broadcast
# ============================================
# Whether broadcasted messages should play sounds to players.
# Broadcaster must have the messagetones.broadcast permission.
# default: broadcastEnabled: true
broadcastEnabled : true
# Should broadcast sounds be "On" for new players?
# default: msgDefaultOn: true
broadcastDefaultOn : true
# Recommended Sounds: 210 (ENTITY_FIREWORK_LARGE_BLAST), 278 (ENTITY_LIGHTNING_THUNDER)
# default: broadcastSound: 210
broadcastSound : 210
# default: broadcastPitch: 1.0
broadcastPitch : 1.0
# default: broadcastVolume: 1.0
broadcastVolume : 1.0
# The broadcast command that triggers a sound.
# default: broadcastCommand: 'broadcast'
broadcastCommand : 'broadcast'
# ============================================
# Joining
# ============================================
# The time in milliseconds to wait after a
# player login before playing a sound.
# Useful to prevent sound glitches.
# default: delaySoundAfterJoin: 500
delaySoundAfterJoin : 500
# ============================================
# Player Joins
# ============================================
# Whether to play a sound when normal players join.
# default: joinPlayerEnabled: false
joinPlayerEnabled : true
# Should player join sounds should be "On" for new players?
# default: joinPlayerDefaultOn: true
joinPlayerDefaultOn : true
# Recommended Sounds: 114 (BLOCK_WOODEN_DOOR_OPEN)
# default: joinPlayerSound: 114
joinPlayerSound : 114
# default: joinPlayerPitch: 1.0
joinPlayerPitch : 1.0
# default: joinPlayerVolume: 0.5
joinPlayerVolume : 0.5
# ============================================
# Admin Joins
# ============================================
# Whether to play a sound when an admin joins.
# Admin must have the messagetones.admin permission.
# default: joinAdminEnabled: false
joinAdminEnabled : true
# Should admin join sounds should be "On" for new players?
# default: joinAdminDefaultOn: true
joinAdminDefaultOn : true
# Recommended Sounds: 214 (ENTITY_FIREWORK_TWINKLE)
# default: joinAdminSound: 214
joinAdminSound : 214
# default: joinAdminPitch: 1.0
joinAdminPitch : 1.0
# default: joinAdminVolume: 0.5
joinAdminVolume : 0.5
# ============================================
# Owner Joins
# ============================================
# Whether to play a sound when an owner joins.
# Owner must have the messagetones.owner permission.
# default: joinOwnerEnabled: false
joinOwnerEnabled : true
# Should owner join sounds should be "On" for new players?
# default: joinOwnerDefaultOn: true
joinOwnerDefaultOn : true
# Recommended Sounds: 318 (ENTITY_PLAYER_LEVELUP)
# default: joinOwnerSound: 318
joinOwnerSound : 318
# default: joinOwnerPitch: 1.0
joinOwnerPitch : 1.0
# default: joinOwnerVolume: 0.5
joinOwnerVolume : 0.5
# ============================================
# Hotbar
# ============================================
# Whether to play a sound when players switch items in the hotbar.
# default: hotbarEnabled: false
hotbarEnabled : false
# Should hotbar sounds should be "On" for new players?
# default: hotbarDefaultOn: true
hotbarDefaultOn : true
# Recommended Sounds: 274 (ENTITY_ITEM_PICKUP)
# default: hotbarSound: 274
hotbarSound : 274
# default: hotbarPitch: 0.5
hotbarPitch : 0.5
# default: hotbarVolume: 0.2
hotbarVolume : 0.2
# ============================================
# Help Language
# ============================================
helpHeader : '&e --- - &6MessageTones &e- &6Help &e --------------- '
helpFooter : '&e ------------------------------------ --'
# for helpMessage, place the variable "{COMMAND}" where you would like the command name,
# and place the variable "{INFO}" where you would like the command description/info.
# default: helpMessage: '&b{COMMAND} &7- {INFO}.'
helpMessage : '&b { COMMAND } &7- { INFO } .'
# for helpPage, place the variable "{PAGE}" where you would like the next page number.
# default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
helpPage : '&7 Type &6/mt { PAGE } &7for more info.'
helpNoCommands : '&7 You are not allowed to use commands.'
infoHelp : 'lists all commands'
infoStatus : 'shows your preferences'
infoList : 'lists available sounds'
infoTestSound : 'plays a test sound'
infoToggleSound : 'toggles sound'
# ============================================
# Status Language
# ============================================
statusHeader : '&e --- - &6MessageTones &e- &6Status &e --- -'
statusFooter : '&e --------------------------- --'
# for statusMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: statusMessage: '&b {SOUND} &7- {STATUS}'
statusMessage : '&b { SOUND } &7- { STATUS } '
statusOn : '&aOn'
statusOff : '&cOff'
# ============================================
# List Language
# ============================================
listSound : '&6Sounds&7 : &b{SOUNDS}'
listToggle : '&6Toggle&7 : &b{SOUNDS}'
listSeparater : '&7, &b'
# ============================================
# Sound Names
# ============================================
nameMessage : 'Message'
nameBroadcast : 'Broadcast'
namePlayerJoin : 'Player Join'
nameAdminJoin : 'Admin Join'
nameOwnerJoin : 'Owner Join'
nameHotbar : 'Hotbar'
# ============================================
# Misc Language
# ============================================
# for testMessage, place the variable "{SOUND}" where you would like the sound name.
# default: testMessage: '&7Played a test {SOUND} sound.'
testMessage : '&7Played a test { SOUND } sound.'
# for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
toggleMessage : '&b { SOUND } &7is now { STATUS } &7!'
noConsole : '&cConsole cannot run MessageTones commands!'
notPermitted : '&cYou are not permitted to do this!'
# ============================================
# Minecraft 1.11 - Sound IDs
# ============================================
# 1 - AMBIENT_CAVE
# 2 - BLOCK_ANVIL_BREAK
# 3 - BLOCK_ANVIL_DESTROY
# 4 - BLOCK_ANVIL_FALL
# 5 - BLOCK_ANVIL_HIT
# 6 - BLOCK_ANVIL_LAND
# 7 - BLOCK_ANVIL_PLACE
# 8 - BLOCK_ANVIL_STEP
# 9 - BLOCK_ANVIL_USE
# 10 - BLOCK_BREWING_STAND_BREW
# 11 - BLOCK_CHEST_CLOSE
# 12 - BLOCK_CHEST_LOCKED
# 13 - BLOCK_CHEST_OPEN
# 14 - BLOCK_CHORUS_FLOWER_DEATH
# 15 - BLOCK_CHORUS_FLOWER_GROW
# 16 - BLOCK_CLOTH_BREAK
# 17 - BLOCK_CLOTH_FALL
# 18 - BLOCK_CLOTH_HIT
# 19 - BLOCK_CLOTH_PLACE
# 20 - BLOCK_CLOTH_STEP
# 21 - BLOCK_COMPARATOR_CLICK
# 22 - BLOCK_DISPENSER_DISPENSE
# 23 - BLOCK_DISPENSER_FAIL
# 24 - BLOCK_DISPENSER_LAUNCH
# 25 - BLOCK_ENCHANTMENT_TABLE_USE
# 26 - BLOCK_ENDERCHEST_CLOSE
# 27 - BLOCK_ENDERCHEST_OPEN
# 28 - BLOCK_END_GATEWAY_SPAWN
# 29 - BLOCK_FENCE_GATE_CLOSE
# 30 - BLOCK_FENCE_GATE_OPEN
# 31 - BLOCK_FIRE_AMBIENT
# 32 - BLOCK_FIRE_EXTINGUISH
# 33 - BLOCK_FURNACE_FIRE_CRACKLE
# 34 - BLOCK_GLASS_BREAK
# 35 - BLOCK_GLASS_FALL
# 36 - BLOCK_GLASS_HIT
# 37 - BLOCK_GLASS_PLACE
# 38 - BLOCK_GLASS_STEP
# 39 - BLOCK_GRASS_BREAK
# 40 - BLOCK_GRASS_FALL
# 41 - BLOCK_GRASS_HIT
# 42 - BLOCK_GRASS_PLACE
# 43 - BLOCK_GRASS_STEP
# 44 - BLOCK_GRAVEL_BREAK
# 45 - BLOCK_GRAVEL_FALL
# 46 - BLOCK_GRAVEL_HIT
# 47 - BLOCK_GRAVEL_PLACE
# 48 - BLOCK_GRAVEL_STEP
# 49 - BLOCK_IRON_DOOR_CLOSE
# 50 - BLOCK_IRON_DOOR_OPEN
# 51 - BLOCK_IRON_TRAPDOOR_CLOSE
# 52 - BLOCK_IRON_TRAPDOOR_OPEN
# 53 - BLOCK_LADDER_BREAK
# 54 - BLOCK_LADDER_FALL
# 55 - BLOCK_LADDER_HIT
# 56 - BLOCK_LADDER_PLACE
# 57 - BLOCK_LADDER_STEP
# 58 - BLOCK_LAVA_AMBIENT
# 59 - BLOCK_LAVA_EXTINGUISH
# 60 - BLOCK_LAVA_POP
# 61 - BLOCK_LEVER_CLICK
# 62 - BLOCK_METAL_BREAK
# 63 - BLOCK_METAL_FALL
# 64 - BLOCK_METAL_HIT
# 65 - BLOCK_METAL_PLACE
# 66 - BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
# 67 - BLOCK_METAL_PRESSUREPLATE_CLICK_ON
# 68 - BLOCK_METAL_STEP
# 69 - BLOCK_NOTE_BASEDRUM
# 70 - BLOCK_NOTE_BASS
# 71 - BLOCK_NOTE_HARP
# 72 - BLOCK_NOTE_HAT
# 73 - BLOCK_NOTE_PLING
# 74 - BLOCK_NOTE_SNARE
# 75 - BLOCK_PISTON_CONTRACT
# 76 - BLOCK_PISTON_EXTEND
# 77 - BLOCK_PORTAL_AMBIENT
# 78 - BLOCK_PORTAL_TRAVEL
# 79 - BLOCK_PORTAL_TRIGGER
# 80 - BLOCK_REDSTONE_TORCH_BURNOUT
# 81 - BLOCK_SAND_BREAK
# 82 - BLOCK_SAND_FALL
# 83 - BLOCK_SAND_HIT
# 84 - BLOCK_SAND_PLACE
# 85 - BLOCK_SAND_STEP
# 86 - BLOCK_SHULKER_BOX_CLOSE
# 87 - BLOCK_SHULKER_BOX_OPEN
# 88 - BLOCK_SLIME_BREAK
# 89 - BLOCK_SLIME_FALL
# 90 - BLOCK_SLIME_HIT
# 91 - BLOCK_SLIME_PLACE
# 92 - BLOCK_SLIME_STEP
# 93 - BLOCK_SNOW_BREAK
# 94 - BLOCK_SNOW_FALL
# 95 - BLOCK_SNOW_HIT
# 96 - BLOCK_SNOW_PLACE
# 97 - BLOCK_SNOW_STEP
# 98 - BLOCK_STONE_BREAK
# 99 - BLOCK_STONE_BUTTON_CLICK_OFF
# 100 - BLOCK_STONE_BUTTON_CLICK_ON
# 101 - BLOCK_STONE_FALL
# 102 - BLOCK_STONE_HIT
# 103 - BLOCK_STONE_PLACE
# 104 - BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
# 105 - BLOCK_STONE_PRESSUREPLATE_CLICK_ON
# 106 - BLOCK_STONE_STEP
# 107 - BLOCK_TRIPWIRE_ATTACH
# 108 - BLOCK_TRIPWIRE_CLICK_OFF
# 109 - BLOCK_TRIPWIRE_CLICK_ON
# 110 - BLOCK_TRIPWIRE_DETACH
# 111 - BLOCK_WATERLILY_PLACE
# 112 - BLOCK_WATER_AMBIENT
# 113 - BLOCK_WOODEN_DOOR_CLOSE
# 114 - BLOCK_WOODEN_DOOR_OPEN
# 115 - BLOCK_WOODEN_TRAPDOOR_CLOSE
# 116 - BLOCK_WOODEN_TRAPDOOR_OPEN
# 117 - BLOCK_WOOD_BREAK
# 118 - BLOCK_WOOD_BUTTON_CLICK_OFF
# 119 - BLOCK_WOOD_BUTTON_CLICK_ON
# 120 - BLOCK_WOOD_FALL
# 121 - BLOCK_WOOD_HIT
# 122 - BLOCK_WOOD_PLACE
# 123 - BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
# 124 - BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
# 125 - BLOCK_WOOD_STEP
# 126 - ENCHANT_THORNS_HIT
# 127 - ENTITY_ARMORSTAND_BREAK
# 128 - ENTITY_ARMORSTAND_FALL
# 129 - ENTITY_ARMORSTAND_HIT
# 130 - ENTITY_ARMORSTAND_PLACE
# 131 - ENTITY_ARROW_HIT
# 132 - ENTITY_ARROW_HIT_PLAYER
# 133 - ENTITY_ARROW_SHOOT
# 134 - ENTITY_BAT_AMBIENT
# 135 - ENTITY_BAT_DEATH
# 136 - ENTITY_BAT_HURT
# 137 - ENTITY_BAT_LOOP
# 138 - ENTITY_BAT_TAKEOFF
# 139 - ENTITY_BLAZE_AMBIENT
# 140 - ENTITY_BLAZE_BURN
# 141 - ENTITY_BLAZE_DEATH
# 142 - ENTITY_BLAZE_HURT
# 143 - ENTITY_BLAZE_SHOOT
# 144 - ENTITY_BOBBER_SPLASH
# 145 - ENTITY_BOBBER_THROW
# 146 - ENTITY_CAT_AMBIENT
# 147 - ENTITY_CAT_DEATH
# 148 - ENTITY_CAT_HISS
# 149 - ENTITY_CAT_HURT
# 150 - ENTITY_CAT_PURR
# 151 - ENTITY_CAT_PURREOW
# 152 - ENTITY_CHICKEN_AMBIENT
# 153 - ENTITY_CHICKEN_DEATH
# 154 - ENTITY_CHICKEN_EGG
# 155 - ENTITY_CHICKEN_HURT
# 156 - ENTITY_CHICKEN_STEP
# 157 - ENTITY_COW_AMBIENT
# 158 - ENTITY_COW_DEATH
# 159 - ENTITY_COW_HURT
# 160 - ENTITY_COW_MILK
# 161 - ENTITY_COW_STEP
# 162 - ENTITY_CREEPER_DEATH
# 163 - ENTITY_CREEPER_HURT
# 164 - ENTITY_CREEPER_PRIMED
# 165 - ENTITY_DONKEY_AMBIENT
# 166 - ENTITY_DONKEY_ANGRY
# 167 - ENTITY_DONKEY_CHEST
# 168 - ENTITY_DONKEY_DEATH
# 169 - ENTITY_DONKEY_HURT
# 170 - ENTITY_EGG_THROW
# 171 - ENTITY_ELDER_GUARDIAN_AMBIENT
# 172 - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
# 173 - ENTITY_ELDER_GUARDIAN_CURSE
# 174 - ENTITY_ELDER_GUARDIAN_DEATH
# 175 - ENTITY_ELDER_GUARDIAN_DEATH_LAND
# 176 - ENTITY_ELDER_GUARDIAN_FLOP
# 177 - ENTITY_ELDER_GUARDIAN_HURT
# 178 - ENTITY_ELDER_GUARDIAN_HURT_LAND
# 179 - ENTITY_ENDERDRAGON_AMBIENT
# 180 - ENTITY_ENDERDRAGON_DEATH
# 181 - ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
# 182 - ENTITY_ENDERDRAGON_FLAP
# 183 - ENTITY_ENDERDRAGON_GROWL
# 184 - ENTITY_ENDERDRAGON_HURT
# 185 - ENTITY_ENDERDRAGON_SHOOT
# 186 - ENTITY_ENDEREYE_LAUNCH
# 187 - ENTITY_ENDERMEN_AMBIENT
# 188 - ENTITY_ENDERMEN_DEATH
# 189 - ENTITY_ENDERMEN_HURT
# 190 - ENTITY_ENDERMEN_SCREAM
# 191 - ENTITY_ENDERMEN_STARE
# 192 - ENTITY_ENDERMEN_TELEPORT
# 193 - ENTITY_ENDERMITE_AMBIENT
# 194 - ENTITY_ENDERMITE_DEATH
# 195 - ENTITY_ENDERMITE_HURT
# 196 - ENTITY_ENDERMITE_STEP
# 197 - ENTITY_ENDERPEARL_THROW
# 198 - ENTITY_EVOCATION_FANGS_ATTACK
# 199 - ENTITY_EVOCATION_ILLAGER_AMBIENT
# 200 - ENTITY_EVOCATION_ILLAGER_CAST_SPELL
# 201 - ENTITY_EVOCATION_ILLAGER_DEATH
# 202 - ENTITY_EVOCATION_ILLAGER_HURT
# 203 - ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
# 204 - ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
# 205 - ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
# 206 - ENTITY_EXPERIENCE_BOTTLE_THROW
# 207 - ENTITY_EXPERIENCE_ORB_PICKUP
# 208 - ENTITY_FIREWORK_BLAST
# 209 - ENTITY_FIREWORK_BLAST_FAR
# 210 - ENTITY_FIREWORK_LARGE_BLAST
# 211 - ENTITY_FIREWORK_LARGE_BLAST_FAR
# 212 - ENTITY_FIREWORK_LAUNCH
# 213 - ENTITY_FIREWORK_SHOOT
# 214 - ENTITY_FIREWORK_TWINKLE
# 215 - ENTITY_FIREWORK_TWINKLE_FAR
# 216 - ENTITY_GENERIC_BIG_FALL
# 217 - ENTITY_GENERIC_BURN
# 218 - ENTITY_GENERIC_DEATH
# 219 - ENTITY_GENERIC_DRINK
# 220 - ENTITY_GENERIC_EAT
# 221 - ENTITY_GENERIC_EXPLODE
# 222 - ENTITY_GENERIC_EXTINGUISH_FIRE
# 223 - ENTITY_GENERIC_HURT
# 224 - ENTITY_GENERIC_SMALL_FALL
# 225 - ENTITY_GENERIC_SPLASH
# 226 - ENTITY_GENERIC_SWIM
# 227 - ENTITY_GHAST_AMBIENT
# 228 - ENTITY_GHAST_DEATH
# 229 - ENTITY_GHAST_HURT
# 230 - ENTITY_GHAST_SCREAM
# 231 - ENTITY_GHAST_SHOOT
# 232 - ENTITY_GHAST_WARN
# 233 - ENTITY_GUARDIAN_AMBIENT
# 234 - ENTITY_GUARDIAN_AMBIENT_LAND
# 235 - ENTITY_GUARDIAN_ATTACK
# 236 - ENTITY_GUARDIAN_DEATH
# 237 - ENTITY_GUARDIAN_DEATH_LAND
# 238 - ENTITY_GUARDIAN_FLOP
# 239 - ENTITY_GUARDIAN_HURT
# 240 - ENTITY_GUARDIAN_HURT_LAND
# 241 - ENTITY_HORSE_AMBIENT
# 242 - ENTITY_HORSE_ANGRY
# 243 - ENTITY_HORSE_ARMOR
# 244 - ENTITY_HORSE_BREATHE
# 245 - ENTITY_HORSE_DEATH
# 246 - ENTITY_HORSE_EAT
# 247 - ENTITY_HORSE_GALLOP
# 248 - ENTITY_HORSE_HURT
# 249 - ENTITY_HORSE_JUMP
# 250 - ENTITY_HORSE_LAND
# 251 - ENTITY_HORSE_SADDLE
# 252 - ENTITY_HORSE_STEP
# 253 - ENTITY_HORSE_STEP_WOOD
# 254 - ENTITY_HOSTILE_BIG_FALL
# 255 - ENTITY_HOSTILE_DEATH
# 256 - ENTITY_HOSTILE_HURT
# 257 - ENTITY_HOSTILE_SMALL_FALL
# 258 - ENTITY_HOSTILE_SPLASH
# 259 - ENTITY_HOSTILE_SWIM
# 260 - ENTITY_HUSK_AMBIENT
# 261 - ENTITY_HUSK_DEATH
# 262 - ENTITY_HUSK_HURT
# 263 - ENTITY_HUSK_STEP
# 264 - ENTITY_IRONGOLEM_ATTACK
# 265 - ENTITY_IRONGOLEM_DEATH
# 266 - ENTITY_IRONGOLEM_HURT
# 267 - ENTITY_IRONGOLEM_STEP
# 268 - ENTITY_ITEMFRAME_ADD_ITEM
# 269 - ENTITY_ITEMFRAME_BREAK
# 270 - ENTITY_ITEMFRAME_PLACE
# 271 - ENTITY_ITEMFRAME_REMOVE_ITEM
# 272 - ENTITY_ITEMFRAME_ROTATE_ITEM
# 273 - ENTITY_ITEM_BREAK
# 274 - ENTITY_ITEM_PICKUP
# 275 - ENTITY_LEASHKNOT_BREAK
# 276 - ENTITY_LEASHKNOT_PLACE
# 277 - ENTITY_LIGHTNING_IMPACT
# 278 - ENTITY_LIGHTNING_THUNDER
# 279 - ENTITY_LINGERINGPOTION_THROW
# 280 - ENTITY_LLAMA_AMBIENT
# 281 - ENTITY_LLAMA_ANGRY
# 282 - ENTITY_LLAMA_CHEST
# 283 - ENTITY_LLAMA_DEATH
# 284 - ENTITY_LLAMA_EAT
# 285 - ENTITY_LLAMA_HURT
# 286 - ENTITY_LLAMA_SPIT
# 287 - ENTITY_LLAMA_STEP
# 288 - ENTITY_LLAMA_SWAG
# 289 - ENTITY_MAGMACUBE_DEATH
# 290 - ENTITY_MAGMACUBE_HURT
# 291 - ENTITY_MAGMACUBE_JUMP
# 292 - ENTITY_MAGMACUBE_SQUISH
# 293 - ENTITY_MINECART_INSIDE
# 294 - ENTITY_MINECART_RIDING
# 295 - ENTITY_MOOSHROOM_SHEAR
# 296 - ENTITY_MULE_AMBIENT
# 297 - ENTITY_MULE_CHEST
# 298 - ENTITY_MULE_DEATH
# 299 - ENTITY_MULE_HURT
# 300 - ENTITY_PAINTING_BREAK
# 301 - ENTITY_PAINTING_PLACE
# 302 - ENTITY_PIG_AMBIENT
# 303 - ENTITY_PIG_DEATH
# 304 - ENTITY_PIG_HURT
# 305 - ENTITY_PIG_SADDLE
# 306 - ENTITY_PIG_STEP
# 307 - ENTITY_PLAYER_ATTACK_CRIT
# 308 - ENTITY_PLAYER_ATTACK_KNOCKBACK
# 309 - ENTITY_PLAYER_ATTACK_NODAMAGE
# 310 - ENTITY_PLAYER_ATTACK_STRONG
# 311 - ENTITY_PLAYER_ATTACK_SWEEP
# 312 - ENTITY_PLAYER_ATTACK_WEAK
# 313 - ENTITY_PLAYER_BIG_FALL
# 314 - ENTITY_PLAYER_BREATH
# 315 - ENTITY_PLAYER_BURP
# 316 - ENTITY_PLAYER_DEATH
# 317 - ENTITY_PLAYER_HURT
# 318 - ENTITY_PLAYER_LEVELUP
# 319 - ENTITY_PLAYER_SMALL_FALL
# 320 - ENTITY_PLAYER_SPLASH
# 321 - ENTITY_PLAYER_SWIM
# 322 - ENTITY_POLAR_BEAR_AMBIENT
# 323 - ENTITY_POLAR_BEAR_BABY_AMBIENT
# 324 - ENTITY_POLAR_BEAR_DEATH
# 325 - ENTITY_POLAR_BEAR_HURT
# 326 - ENTITY_POLAR_BEAR_STEP
# 327 - ENTITY_POLAR_BEAR_WARNING
# 328 - ENTITY_RABBIT_AMBIENT
# 329 - ENTITY_RABBIT_ATTACK
# 330 - ENTITY_RABBIT_DEATH
# 331 - ENTITY_RABBIT_HURT
# 332 - ENTITY_RABBIT_JUMP
# 333 - ENTITY_SHEEP_AMBIENT
# 334 - ENTITY_SHEEP_DEATH
# 335 - ENTITY_SHEEP_HURT
# 336 - ENTITY_SHEEP_SHEAR
# 337 - ENTITY_SHEEP_STEP
# 338 - ENTITY_SHULKER_AMBIENT
# 339 - ENTITY_SHULKER_BULLET_HIT
# 340 - ENTITY_SHULKER_BULLET_HURT
# 341 - ENTITY_SHULKER_CLOSE
# 342 - ENTITY_SHULKER_DEATH
# 343 - ENTITY_SHULKER_HURT
# 344 - ENTITY_SHULKER_HURT_CLOSED
# 345 - ENTITY_SHULKER_OPEN
# 346 - ENTITY_SHULKER_SHOOT
# 347 - ENTITY_SHULKER_TELEPORT
# 348 - ENTITY_SILVERFISH_AMBIENT
# 349 - ENTITY_SILVERFISH_DEATH
# 350 - ENTITY_SILVERFISH_HURT
# 351 - ENTITY_SILVERFISH_STEP
# 352 - ENTITY_SKELETON_AMBIENT
# 353 - ENTITY_SKELETON_DEATH
# 354 - ENTITY_SKELETON_HORSE_AMBIENT
# 355 - ENTITY_SKELETON_HORSE_DEATH
# 356 - ENTITY_SKELETON_HORSE_HURT
# 357 - ENTITY_SKELETON_HURT
# 358 - ENTITY_SKELETON_SHOOT
# 359 - ENTITY_SKELETON_STEP
# 360 - ENTITY_SLIME_ATTACK
# 361 - ENTITY_SLIME_DEATH
# 362 - ENTITY_SLIME_HURT
# 363 - ENTITY_SLIME_JUMP
# 364 - ENTITY_SLIME_SQUISH
# 365 - ENTITY_SMALL_MAGMACUBE_DEATH
# 366 - ENTITY_SMALL_MAGMACUBE_HURT
# 367 - ENTITY_SMALL_MAGMACUBE_SQUISH
# 368 - ENTITY_SMALL_SLIME_DEATH
# 369 - ENTITY_SMALL_SLIME_HURT
# 370 - ENTITY_SMALL_SLIME_JUMP
# 371 - ENTITY_SMALL_SLIME_SQUISH
# 372 - ENTITY_SNOWBALL_THROW
# 373 - ENTITY_SNOWMAN_AMBIENT
# 374 - ENTITY_SNOWMAN_DEATH
# 375 - ENTITY_SNOWMAN_HURT
# 376 - ENTITY_SNOWMAN_SHOOT
# 377 - ENTITY_SPIDER_AMBIENT
# 378 - ENTITY_SPIDER_DEATH
# 379 - ENTITY_SPIDER_HURT
# 380 - ENTITY_SPIDER_STEP
# 381 - ENTITY_SPLASH_POTION_BREAK
# 382 - ENTITY_SPLASH_POTION_THROW
# 383 - ENTITY_SQUID_AMBIENT
# 384 - ENTITY_SQUID_DEATH
# 385 - ENTITY_SQUID_HURT
# 386 - ENTITY_STRAY_AMBIENT
# 387 - ENTITY_STRAY_DEATH
# 388 - ENTITY_STRAY_HURT
# 389 - ENTITY_STRAY_STEP
# 390 - ENTITY_TNT_PRIMED
# 391 - ENTITY_VEX_AMBIENT
# 392 - ENTITY_VEX_CHARGE
# 393 - ENTITY_VEX_DEATH
# 394 - ENTITY_VEX_HURT
# 395 - ENTITY_VILLAGER_AMBIENT
# 396 - ENTITY_VILLAGER_DEATH
# 397 - ENTITY_VILLAGER_HURT
# 398 - ENTITY_VILLAGER_NO
# 399 - ENTITY_VILLAGER_TRADING
# 400 - ENTITY_VILLAGER_YES
# 401 - ENTITY_VINDICATION_ILLAGER_AMBIENT
# 402 - ENTITY_VINDICATION_ILLAGER_DEATH
# 403 - ENTITY_VINDICATION_ILLAGER_HURT
# 404 - ENTITY_WITCH_AMBIENT
# 405 - ENTITY_WITCH_DEATH
# 406 - ENTITY_WITCH_DRINK
# 407 - ENTITY_WITCH_HURT
# 408 - ENTITY_WITCH_THROW
# 409 - ENTITY_WITHER_AMBIENT
# 410 - ENTITY_WITHER_BREAK_BLOCK
# 411 - ENTITY_WITHER_DEATH
# 412 - ENTITY_WITHER_HURT
# 413 - ENTITY_WITHER_SHOOT
# 414 - ENTITY_WITHER_SKELETON_AMBIENT
# 415 - ENTITY_WITHER_SKELETON_DEATH
# 416 - ENTITY_WITHER_SKELETON_HURT
# 417 - ENTITY_WITHER_SKELETON_STEP
# 418 - ENTITY_WITHER_SPAWN
# 419 - ENTITY_WOLF_AMBIENT
# 420 - ENTITY_WOLF_DEATH
# 421 - ENTITY_WOLF_GROWL
# 422 - ENTITY_WOLF_HOWL
# 423 - ENTITY_WOLF_HURT
# 424 - ENTITY_WOLF_PANT
# 425 - ENTITY_WOLF_SHAKE
# 426 - ENTITY_WOLF_STEP
# 427 - ENTITY_WOLF_WHINE
# 428 - ENTITY_ZOMBIE_AMBIENT
# 429 - ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
# 430 - ENTITY_ZOMBIE_ATTACK_IRON_DOOR
# 431 - ENTITY_ZOMBIE_BREAK_DOOR_WOOD
# 432 - ENTITY_ZOMBIE_DEATH
# 433 - ENTITY_ZOMBIE_HORSE_AMBIENT
# 434 - ENTITY_ZOMBIE_HORSE_DEATH
# 435 - ENTITY_ZOMBIE_HORSE_HURT
# 436 - ENTITY_ZOMBIE_HURT
# 437 - ENTITY_ZOMBIE_INFECT
# 438 - ENTITY_ZOMBIE_PIG_AMBIENT
# 439 - ENTITY_ZOMBIE_PIG_ANGRY
# 440 - ENTITY_ZOMBIE_PIG_DEATH
# 441 - ENTITY_ZOMBIE_PIG_HURT
# 442 - ENTITY_ZOMBIE_STEP
# 443 - ENTITY_ZOMBIE_VILLAGER_AMBIENT
# 444 - ENTITY_ZOMBIE_VILLAGER_CONVERTED
# 445 - ENTITY_ZOMBIE_VILLAGER_CURE
# 446 - ENTITY_ZOMBIE_VILLAGER_DEATH
# 447 - ENTITY_ZOMBIE_VILLAGER_HURT
# 448 - ENTITY_ZOMBIE_VILLAGER_STEP
# 449 - ITEM_ARMOR_EQUIP_CHAIN
# 450 - ITEM_ARMOR_EQUIP_DIAMOND
# 451 - ITEM_ARMOR_EQUIP_ELYTRA
# 452 - ITEM_ARMOR_EQUIP_GENERIC
# 453 - ITEM_ARMOR_EQUIP_GOLD
# 454 - ITEM_ARMOR_EQUIP_IRON
# 455 - ITEM_ARMOR_EQUIP_LEATHER
# 456 - ITEM_BOTTLE_EMPTY
# 457 - ITEM_BOTTLE_FILL
# 458 - ITEM_BOTTLE_FILL_DRAGONBREATH
# 459 - ITEM_BUCKET_EMPTY
# 460 - ITEM_BUCKET_EMPTY_LAVA
# 461 - ITEM_BUCKET_FILL
# 462 - ITEM_BUCKET_FILL_LAVA
# 463 - ITEM_CHORUS_FRUIT_TELEPORT
# 464 - ITEM_ELYTRA_FLYING
# 465 - ITEM_FIRECHARGE_USE
# 466 - ITEM_FLINTANDSTEEL_USE
# 467 - ITEM_HOE_TILL
# 468 - ITEM_SHIELD_BLOCK
# 469 - ITEM_SHIELD_BREAK
# 470 - ITEM_SHOVEL_FLATTEN
# 471 - ITEM_TOTEM_USE
# 472 - MUSIC_CREATIVE
# 473 - MUSIC_CREDITS
# 474 - MUSIC_DRAGON
# 475 - MUSIC_END
# 476 - MUSIC_GAME
# 477 - MUSIC_MENU
# 478 - MUSIC_NETHER
# 479 - RECORD_11
# 480 - RECORD_13
# 481 - RECORD_BLOCKS
# 482 - RECORD_CAT
# 483 - RECORD_CHIRP
# 484 - RECORD_FAR
# 485 - RECORD_MALL
# 486 - RECORD_MELLOHI
# 487 - RECORD_STAL
# 488 - RECORD_STRAD
# 489 - RECORD_WAIT
# 490 - RECORD_WARD
# 491 - UI_BUTTON_CLICK
# 492 - WEATHER_RAIN
# 493 - WEATHER_RAIN_ABOVE
# Do not touch:
copied : true
# https://www.spigotmc.org/resources/messagetones.30529/
# Created by KevinNovak
# ============================================
# Help
# ============================================
# Sound
# - The ID of the sound to play.
# - See the "Sound IDS" section for a list of IDs.
# Pitch
# - The pitch to play the sound at.
# - For example 1.0 is the normal sound pitch.
# - 0.5 would create a lower pitch.
# - 2.0 would create a higher pitch.
# Volume
# - The volume to play the sound at.
# - For example 1.0 is the normal sound volume.
# - 0.5 would create a quieter sound.
# - 2.0 would create a louder sound.
# ============================================
# Metrics
# ============================================
# Whether or not to collect data on plugin usage
# Viewable at http://mcstats.org/plugin/MessageTones/
# default: metrics: true
metrics : true
# ============================================
# Private Messages
# ============================================
# Whether private messages should play sounds to players.
# default: msgEnabled: true
msgEnabled : true
# Should private message sounds be "On" for new players?
# default: msgDefaultOn: true
msgDefaultOn : true
# Recommended Sounds: 274 (ENTITY_ITEM_PICKUP), 73 (BLOCK_NOTE_PLING), 315 (ENTITY_PLAYER_BURP)
# default: msgSound: 274
msgSound : 274
# default: msgPitch: 1.0
msgPitch : 1.0
# default: msgVolume: 0.8
msgVolume : 0.8
# The message text that triggers a sound.
# Should uniquely identify private messages.
# For example, in Essentials/EssentialsX every message contains " -> me]".
# default: msgTrigger: ' -> me]'
msgTrigger : ' -> me ] '
# ============================================
# Broadcast
# ============================================
# Whether broadcasted messages should play sounds to players.
# Broadcaster must have the messagetones.broadcast permission.
# default: broadcastEnabled: true
broadcastEnabled : true
# Should broadcast sounds be "On" for new players?
# default: msgDefaultOn: true
broadcastDefaultOn : true
# Recommended Sounds: 210 (ENTITY_FIREWORK_LARGE_BLAST), 278 (ENTITY_LIGHTNING_THUNDER)
# default: broadcastSound: 210
broadcastSound : 210
# default: broadcastPitch: 1.0
broadcastPitch : 1.0
# default: broadcastVolume: 1.0
broadcastVolume : 1.0
# The broadcast command that triggers a sound.
# default: broadcastCommand: 'broadcast'
broadcastCommand : 'broadcast'
# ============================================
# Joining
# ============================================
# The time in milliseconds to wait after a
# player login before playing a sound.
# Useful to prevent sound glitches.
# default: delaySoundAfterJoin: 500
delaySoundAfterJoin : 500
# ============================================
# Player Joins
# ============================================
# Whether to play a sound when normal players join.
# default: joinPlayerEnabled: false
joinPlayerEnabled : true
# Should player join sounds should be "On" for new players?
# default: joinPlayerDefaultOn: true
joinPlayerDefaultOn : true
# Recommended Sounds: 114 (BLOCK_WOODEN_DOOR_OPEN)
# default: joinPlayerSound: 114
joinPlayerSound : 114
# default: joinPlayerPitch: 1.0
joinPlayerPitch : 1.0
# default: joinPlayerVolume: 0.5
joinPlayerVolume : 0.5
# ============================================
# Admin Joins
# ============================================
# Whether to play a sound when an admin joins.
# Admin must have the messagetones.admin permission.
# default: joinAdminEnabled: false
joinAdminEnabled : true
# Should admin join sounds should be "On" for new players?
# default: joinAdminDefaultOn: true
joinAdminDefaultOn : true
# Recommended Sounds: 214 (ENTITY_FIREWORK_TWINKLE)
# default: joinAdminSound: 214
joinAdminSound : 214
# default: joinAdminPitch: 1.0
joinAdminPitch : 1.0
# default: joinAdminVolume: 0.5
joinAdminVolume : 0.5
# ============================================
# Owner Joins
# ============================================
# Whether to play a sound when an owner joins.
# Owner must have the messagetones.owner permission.
# default: joinOwnerEnabled: false
joinOwnerEnabled : true
# Should owner join sounds should be "On" for new players?
# default: joinOwnerDefaultOn: true
joinOwnerDefaultOn : true
# Recommended Sounds: 318 (ENTITY_PLAYER_LEVELUP)
# default: joinOwnerSound: 318
joinOwnerSound : 318
# default: joinOwnerPitch: 1.0
joinOwnerPitch : 1.0
# default: joinOwnerVolume: 0.5
joinOwnerVolume : 0.5
# ============================================
# Hotbar
# ============================================
# Whether to play a sound when players switch items in the hotbar.
# default: hotbarEnabled: false
hotbarEnabled : false
# Should hotbar sounds should be "On" for new players?
# default: hotbarDefaultOn: true
hotbarDefaultOn : true
# Recommended Sounds: 274 (ENTITY_ITEM_PICKUP)
# default: hotbarSound: 274
hotbarSound : 274
# default: hotbarPitch: 0.5
hotbarPitch : 0.5
# default: hotbarVolume: 0.2
hotbarVolume : 0.2
# ============================================
# Help Language
# ============================================
helpHeader : '&e --- - &6MessageTones &e- &6Help &e --------------- '
helpFooter : '&e ------------------------------------ --'
# for helpMessage, place the variable "{COMMAND}" where you would like the command name,
# and place the variable "{INFO}" where you would like the command description/info.
# default: helpMessage: '&b{COMMAND} &7- {INFO}.'
helpMessage : '&b { COMMAND } &7- { INFO } .'
# for helpPage, place the variable "{PAGE}" where you would like the next page number.
# default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
helpPage : '&7 Type &6/mt { PAGE } &7for more info.'
helpNoCommands : '&7 You are not allowed to use commands.'
infoHelp : 'lists all commands'
infoStatus : 'shows your preferences'
infoList : 'lists available sounds'
infoTestSound : 'plays a test sound'
infoToggleSound : 'toggles sound'
# ============================================
# Status Language
# ============================================
statusHeader : '&e --- - &6MessageTones &e- &6Status &e --- -'
statusFooter : '&e --------------------------- --'
# for statusMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: statusMessage: '&b {SOUND} &7- {STATUS}'
statusMessage : '&b { SOUND } &7- { STATUS } '
statusOn : '&aOn'
statusOff : '&cOff'
# ============================================
# List Language
# ============================================
listSound : '&6Sounds&7 : &b{SOUNDS}'
listToggle : '&6Toggle&7 : &b{SOUNDS}'
listSeparater : '&7, &b'
# ============================================
# Sound Names
# ============================================
nameMessage : 'Message'
nameBroadcast : 'Broadcast'
namePlayerJoin : 'Player Join'
nameAdminJoin : 'Admin Join'
nameOwnerJoin : 'Owner Join'
nameHotbar : 'Hotbar'
# ============================================
# Misc Language
# ============================================
# for testMessage, place the variable "{SOUND}" where you would like the sound name.
# default: testMessage: '&7Played a test {SOUND} sound.'
testMessage : '&7Played a test { SOUND } sound.'
# for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
toggleMessage : '&b { SOUND } &7is now { STATUS } &7!'
noConsole : '&cConsole cannot run MessageTones commands!'
notPermitted : '&cYou are not permitted to do this!'
# ============================================
# Minecraft 1.11 - Sound IDs
# ============================================
# 1 - AMBIENT_CAVE
# 2 - BLOCK_ANVIL_BREAK
# 3 - BLOCK_ANVIL_DESTROY
# 4 - BLOCK_ANVIL_FALL
# 5 - BLOCK_ANVIL_HIT
# 6 - BLOCK_ANVIL_LAND
# 7 - BLOCK_ANVIL_PLACE
# 8 - BLOCK_ANVIL_STEP
# 9 - BLOCK_ANVIL_USE
# 10 - BLOCK_BREWING_STAND_BREW
# 11 - BLOCK_CHEST_CLOSE
# 12 - BLOCK_CHEST_LOCKED
# 13 - BLOCK_CHEST_OPEN
# 14 - BLOCK_CHORUS_FLOWER_DEATH
# 15 - BLOCK_CHORUS_FLOWER_GROW
# 16 - BLOCK_CLOTH_BREAK
# 17 - BLOCK_CLOTH_FALL
# 18 - BLOCK_CLOTH_HIT
# 19 - BLOCK_CLOTH_PLACE
# 20 - BLOCK_CLOTH_STEP
# 21 - BLOCK_COMPARATOR_CLICK
# 22 - BLOCK_DISPENSER_DISPENSE
# 23 - BLOCK_DISPENSER_FAIL
# 24 - BLOCK_DISPENSER_LAUNCH
# 25 - BLOCK_ENCHANTMENT_TABLE_USE
# 26 - BLOCK_ENDERCHEST_CLOSE
# 27 - BLOCK_ENDERCHEST_OPEN
# 28 - BLOCK_END_GATEWAY_SPAWN
# 29 - BLOCK_FENCE_GATE_CLOSE
# 30 - BLOCK_FENCE_GATE_OPEN
# 31 - BLOCK_FIRE_AMBIENT
# 32 - BLOCK_FIRE_EXTINGUISH
# 33 - BLOCK_FURNACE_FIRE_CRACKLE
# 34 - BLOCK_GLASS_BREAK
# 35 - BLOCK_GLASS_FALL
# 36 - BLOCK_GLASS_HIT
# 37 - BLOCK_GLASS_PLACE
# 38 - BLOCK_GLASS_STEP
# 39 - BLOCK_GRASS_BREAK
# 40 - BLOCK_GRASS_FALL
# 41 - BLOCK_GRASS_HIT
# 42 - BLOCK_GRASS_PLACE
# 43 - BLOCK_GRASS_STEP
# 44 - BLOCK_GRAVEL_BREAK
# 45 - BLOCK_GRAVEL_FALL
# 46 - BLOCK_GRAVEL_HIT
# 47 - BLOCK_GRAVEL_PLACE
# 48 - BLOCK_GRAVEL_STEP
# 49 - BLOCK_IRON_DOOR_CLOSE
# 50 - BLOCK_IRON_DOOR_OPEN
# 51 - BLOCK_IRON_TRAPDOOR_CLOSE
# 52 - BLOCK_IRON_TRAPDOOR_OPEN
# 53 - BLOCK_LADDER_BREAK
# 54 - BLOCK_LADDER_FALL
# 55 - BLOCK_LADDER_HIT
# 56 - BLOCK_LADDER_PLACE
# 57 - BLOCK_LADDER_STEP
# 58 - BLOCK_LAVA_AMBIENT
# 59 - BLOCK_LAVA_EXTINGUISH
# 60 - BLOCK_LAVA_POP
# 61 - BLOCK_LEVER_CLICK
# 62 - BLOCK_METAL_BREAK
# 63 - BLOCK_METAL_FALL
# 64 - BLOCK_METAL_HIT
# 65 - BLOCK_METAL_PLACE
# 66 - BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
# 67 - BLOCK_METAL_PRESSUREPLATE_CLICK_ON
# 68 - BLOCK_METAL_STEP
# 69 - BLOCK_NOTE_BASEDRUM
# 70 - BLOCK_NOTE_BASS
# 71 - BLOCK_NOTE_HARP
# 72 - BLOCK_NOTE_HAT
# 73 - BLOCK_NOTE_PLING
# 74 - BLOCK_NOTE_SNARE
# 75 - BLOCK_PISTON_CONTRACT
# 76 - BLOCK_PISTON_EXTEND
# 77 - BLOCK_PORTAL_AMBIENT
# 78 - BLOCK_PORTAL_TRAVEL
# 79 - BLOCK_PORTAL_TRIGGER
# 80 - BLOCK_REDSTONE_TORCH_BURNOUT
# 81 - BLOCK_SAND_BREAK
# 82 - BLOCK_SAND_FALL
# 83 - BLOCK_SAND_HIT
# 84 - BLOCK_SAND_PLACE
# 85 - BLOCK_SAND_STEP
# 86 - BLOCK_SHULKER_BOX_CLOSE
# 87 - BLOCK_SHULKER_BOX_OPEN
# 88 - BLOCK_SLIME_BREAK
# 89 - BLOCK_SLIME_FALL
# 90 - BLOCK_SLIME_HIT
# 91 - BLOCK_SLIME_PLACE
# 92 - BLOCK_SLIME_STEP
# 93 - BLOCK_SNOW_BREAK
# 94 - BLOCK_SNOW_FALL
# 95 - BLOCK_SNOW_HIT
# 96 - BLOCK_SNOW_PLACE
# 97 - BLOCK_SNOW_STEP
# 98 - BLOCK_STONE_BREAK
# 99 - BLOCK_STONE_BUTTON_CLICK_OFF
# 100 - BLOCK_STONE_BUTTON_CLICK_ON
# 101 - BLOCK_STONE_FALL
# 102 - BLOCK_STONE_HIT
# 103 - BLOCK_STONE_PLACE
# 104 - BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
# 105 - BLOCK_STONE_PRESSUREPLATE_CLICK_ON
# 106 - BLOCK_STONE_STEP
# 107 - BLOCK_TRIPWIRE_ATTACH
# 108 - BLOCK_TRIPWIRE_CLICK_OFF
# 109 - BLOCK_TRIPWIRE_CLICK_ON
# 110 - BLOCK_TRIPWIRE_DETACH
# 111 - BLOCK_WATERLILY_PLACE
# 112 - BLOCK_WATER_AMBIENT
# 113 - BLOCK_WOODEN_DOOR_CLOSE
# 114 - BLOCK_WOODEN_DOOR_OPEN
# 115 - BLOCK_WOODEN_TRAPDOOR_CLOSE
# 116 - BLOCK_WOODEN_TRAPDOOR_OPEN
# 117 - BLOCK_WOOD_BREAK
# 118 - BLOCK_WOOD_BUTTON_CLICK_OFF
# 119 - BLOCK_WOOD_BUTTON_CLICK_ON
# 120 - BLOCK_WOOD_FALL
# 121 - BLOCK_WOOD_HIT
# 122 - BLOCK_WOOD_PLACE
# 123 - BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
# 124 - BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
# 125 - BLOCK_WOOD_STEP
# 126 - ENCHANT_THORNS_HIT
# 127 - ENTITY_ARMORSTAND_BREAK
# 128 - ENTITY_ARMORSTAND_FALL
# 129 - ENTITY_ARMORSTAND_HIT
# 130 - ENTITY_ARMORSTAND_PLACE
# 131 - ENTITY_ARROW_HIT
# 132 - ENTITY_ARROW_HIT_PLAYER
# 133 - ENTITY_ARROW_SHOOT
# 134 - ENTITY_BAT_AMBIENT
# 135 - ENTITY_BAT_DEATH
# 136 - ENTITY_BAT_HURT
# 137 - ENTITY_BAT_LOOP
# 138 - ENTITY_BAT_TAKEOFF
# 139 - ENTITY_BLAZE_AMBIENT
# 140 - ENTITY_BLAZE_BURN
# 141 - ENTITY_BLAZE_DEATH
# 142 - ENTITY_BLAZE_HURT
# 143 - ENTITY_BLAZE_SHOOT
# 144 - ENTITY_BOBBER_SPLASH
# 145 - ENTITY_BOBBER_THROW
# 146 - ENTITY_CAT_AMBIENT
# 147 - ENTITY_CAT_DEATH
# 148 - ENTITY_CAT_HISS
# 149 - ENTITY_CAT_HURT
# 150 - ENTITY_CAT_PURR
# 151 - ENTITY_CAT_PURREOW
# 152 - ENTITY_CHICKEN_AMBIENT
# 153 - ENTITY_CHICKEN_DEATH
# 154 - ENTITY_CHICKEN_EGG
# 155 - ENTITY_CHICKEN_HURT
# 156 - ENTITY_CHICKEN_STEP
# 157 - ENTITY_COW_AMBIENT
# 158 - ENTITY_COW_DEATH
# 159 - ENTITY_COW_HURT
# 160 - ENTITY_COW_MILK
# 161 - ENTITY_COW_STEP
# 162 - ENTITY_CREEPER_DEATH
# 163 - ENTITY_CREEPER_HURT
# 164 - ENTITY_CREEPER_PRIMED
# 165 - ENTITY_DONKEY_AMBIENT
# 166 - ENTITY_DONKEY_ANGRY
# 167 - ENTITY_DONKEY_CHEST
# 168 - ENTITY_DONKEY_DEATH
# 169 - ENTITY_DONKEY_HURT
# 170 - ENTITY_EGG_THROW
# 171 - ENTITY_ELDER_GUARDIAN_AMBIENT
# 172 - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
# 173 - ENTITY_ELDER_GUARDIAN_CURSE
# 174 - ENTITY_ELDER_GUARDIAN_DEATH
# 175 - ENTITY_ELDER_GUARDIAN_DEATH_LAND
# 176 - ENTITY_ELDER_GUARDIAN_FLOP
# 177 - ENTITY_ELDER_GUARDIAN_HURT
# 178 - ENTITY_ELDER_GUARDIAN_HURT_LAND
# 179 - ENTITY_ENDERDRAGON_AMBIENT
# 180 - ENTITY_ENDERDRAGON_DEATH
# 181 - ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
# 182 - ENTITY_ENDERDRAGON_FLAP
# 183 - ENTITY_ENDERDRAGON_GROWL
# 184 - ENTITY_ENDERDRAGON_HURT
# 185 - ENTITY_ENDERDRAGON_SHOOT
# 186 - ENTITY_ENDEREYE_LAUNCH
# 187 - ENTITY_ENDERMEN_AMBIENT
# 188 - ENTITY_ENDERMEN_DEATH
# 189 - ENTITY_ENDERMEN_HURT
# 190 - ENTITY_ENDERMEN_SCREAM
# 191 - ENTITY_ENDERMEN_STARE
# 192 - ENTITY_ENDERMEN_TELEPORT
# 193 - ENTITY_ENDERMITE_AMBIENT
# 194 - ENTITY_ENDERMITE_DEATH
# 195 - ENTITY_ENDERMITE_HURT
# 196 - ENTITY_ENDERMITE_STEP
# 197 - ENTITY_ENDERPEARL_THROW
# 198 - ENTITY_EVOCATION_FANGS_ATTACK
# 199 - ENTITY_EVOCATION_ILLAGER_AMBIENT
# 200 - ENTITY_EVOCATION_ILLAGER_CAST_SPELL
# 201 - ENTITY_EVOCATION_ILLAGER_DEATH
# 202 - ENTITY_EVOCATION_ILLAGER_HURT
# 203 - ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
# 204 - ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
# 205 - ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
# 206 - ENTITY_EXPERIENCE_BOTTLE_THROW
# 207 - ENTITY_EXPERIENCE_ORB_PICKUP
# 208 - ENTITY_FIREWORK_BLAST
# 209 - ENTITY_FIREWORK_BLAST_FAR
# 210 - ENTITY_FIREWORK_LARGE_BLAST
# 211 - ENTITY_FIREWORK_LARGE_BLAST_FAR
# 212 - ENTITY_FIREWORK_LAUNCH
# 213 - ENTITY_FIREWORK_SHOOT
# 214 - ENTITY_FIREWORK_TWINKLE
# 215 - ENTITY_FIREWORK_TWINKLE_FAR
# 216 - ENTITY_GENERIC_BIG_FALL
# 217 - ENTITY_GENERIC_BURN
# 218 - ENTITY_GENERIC_DEATH
# 219 - ENTITY_GENERIC_DRINK
# 220 - ENTITY_GENERIC_EAT
# 221 - ENTITY_GENERIC_EXPLODE
# 222 - ENTITY_GENERIC_EXTINGUISH_FIRE
# 223 - ENTITY_GENERIC_HURT
# 224 - ENTITY_GENERIC_SMALL_FALL
# 225 - ENTITY_GENERIC_SPLASH
# 226 - ENTITY_GENERIC_SWIM
# 227 - ENTITY_GHAST_AMBIENT
# 228 - ENTITY_GHAST_DEATH
# 229 - ENTITY_GHAST_HURT
# 230 - ENTITY_GHAST_SCREAM
# 231 - ENTITY_GHAST_SHOOT
# 232 - ENTITY_GHAST_WARN
# 233 - ENTITY_GUARDIAN_AMBIENT
# 234 - ENTITY_GUARDIAN_AMBIENT_LAND
# 235 - ENTITY_GUARDIAN_ATTACK
# 236 - ENTITY_GUARDIAN_DEATH
# 237 - ENTITY_GUARDIAN_DEATH_LAND
# 238 - ENTITY_GUARDIAN_FLOP
# 239 - ENTITY_GUARDIAN_HURT
# 240 - ENTITY_GUARDIAN_HURT_LAND
# 241 - ENTITY_HORSE_AMBIENT
# 242 - ENTITY_HORSE_ANGRY
# 243 - ENTITY_HORSE_ARMOR
# 244 - ENTITY_HORSE_BREATHE
# 245 - ENTITY_HORSE_DEATH
# 246 - ENTITY_HORSE_EAT
# 247 - ENTITY_HORSE_GALLOP
# 248 - ENTITY_HORSE_HURT
# 249 - ENTITY_HORSE_JUMP
# 250 - ENTITY_HORSE_LAND
# 251 - ENTITY_HORSE_SADDLE
# 252 - ENTITY_HORSE_STEP
# 253 - ENTITY_HORSE_STEP_WOOD
# 254 - ENTITY_HOSTILE_BIG_FALL
# 255 - ENTITY_HOSTILE_DEATH
# 256 - ENTITY_HOSTILE_HURT
# 257 - ENTITY_HOSTILE_SMALL_FALL
# 258 - ENTITY_HOSTILE_SPLASH
# 259 - ENTITY_HOSTILE_SWIM
# 260 - ENTITY_HUSK_AMBIENT
# 261 - ENTITY_HUSK_DEATH
# 262 - ENTITY_HUSK_HURT
# 263 - ENTITY_HUSK_STEP
# 264 - ENTITY_IRONGOLEM_ATTACK
# 265 - ENTITY_IRONGOLEM_DEATH
# 266 - ENTITY_IRONGOLEM_HURT
# 267 - ENTITY_IRONGOLEM_STEP
# 268 - ENTITY_ITEMFRAME_ADD_ITEM
# 269 - ENTITY_ITEMFRAME_BREAK
# 270 - ENTITY_ITEMFRAME_PLACE
# 271 - ENTITY_ITEMFRAME_REMOVE_ITEM
# 272 - ENTITY_ITEMFRAME_ROTATE_ITEM
# 273 - ENTITY_ITEM_BREAK
# 274 - ENTITY_ITEM_PICKUP
# 275 - ENTITY_LEASHKNOT_BREAK
# 276 - ENTITY_LEASHKNOT_PLACE
# 277 - ENTITY_LIGHTNING_IMPACT
# 278 - ENTITY_LIGHTNING_THUNDER
# 279 - ENTITY_LINGERINGPOTION_THROW
# 280 - ENTITY_LLAMA_AMBIENT
# 281 - ENTITY_LLAMA_ANGRY
# 282 - ENTITY_LLAMA_CHEST
# 283 - ENTITY_LLAMA_DEATH
# 284 - ENTITY_LLAMA_EAT
# 285 - ENTITY_LLAMA_HURT
# 286 - ENTITY_LLAMA_SPIT
# 287 - ENTITY_LLAMA_STEP
# 288 - ENTITY_LLAMA_SWAG
# 289 - ENTITY_MAGMACUBE_DEATH
# 290 - ENTITY_MAGMACUBE_HURT
# 291 - ENTITY_MAGMACUBE_JUMP
# 292 - ENTITY_MAGMACUBE_SQUISH
# 293 - ENTITY_MINECART_INSIDE
# 294 - ENTITY_MINECART_RIDING
# 295 - ENTITY_MOOSHROOM_SHEAR
# 296 - ENTITY_MULE_AMBIENT
# 297 - ENTITY_MULE_CHEST
# 298 - ENTITY_MULE_DEATH
# 299 - ENTITY_MULE_HURT
# 300 - ENTITY_PAINTING_BREAK
# 301 - ENTITY_PAINTING_PLACE
# 302 - ENTITY_PIG_AMBIENT
# 303 - ENTITY_PIG_DEATH
# 304 - ENTITY_PIG_HURT
# 305 - ENTITY_PIG_SADDLE
# 306 - ENTITY_PIG_STEP
# 307 - ENTITY_PLAYER_ATTACK_CRIT
# 308 - ENTITY_PLAYER_ATTACK_KNOCKBACK
# 309 - ENTITY_PLAYER_ATTACK_NODAMAGE
# 310 - ENTITY_PLAYER_ATTACK_STRONG
# 311 - ENTITY_PLAYER_ATTACK_SWEEP
# 312 - ENTITY_PLAYER_ATTACK_WEAK
# 313 - ENTITY_PLAYER_BIG_FALL
# 314 - ENTITY_PLAYER_BREATH
# 315 - ENTITY_PLAYER_BURP
# 316 - ENTITY_PLAYER_DEATH
# 317 - ENTITY_PLAYER_HURT
# 318 - ENTITY_PLAYER_LEVELUP
# 319 - ENTITY_PLAYER_SMALL_FALL
# 320 - ENTITY_PLAYER_SPLASH
# 321 - ENTITY_PLAYER_SWIM
# 322 - ENTITY_POLAR_BEAR_AMBIENT
# 323 - ENTITY_POLAR_BEAR_BABY_AMBIENT
# 324 - ENTITY_POLAR_BEAR_DEATH
# 325 - ENTITY_POLAR_BEAR_HURT
# 326 - ENTITY_POLAR_BEAR_STEP
# 327 - ENTITY_POLAR_BEAR_WARNING
# 328 - ENTITY_RABBIT_AMBIENT
# 329 - ENTITY_RABBIT_ATTACK
# 330 - ENTITY_RABBIT_DEATH
# 331 - ENTITY_RABBIT_HURT
# 332 - ENTITY_RABBIT_JUMP
# 333 - ENTITY_SHEEP_AMBIENT
# 334 - ENTITY_SHEEP_DEATH
# 335 - ENTITY_SHEEP_HURT
# 336 - ENTITY_SHEEP_SHEAR
# 337 - ENTITY_SHEEP_STEP
# 338 - ENTITY_SHULKER_AMBIENT
# 339 - ENTITY_SHULKER_BULLET_HIT
# 340 - ENTITY_SHULKER_BULLET_HURT
# 341 - ENTITY_SHULKER_CLOSE
# 342 - ENTITY_SHULKER_DEATH
# 343 - ENTITY_SHULKER_HURT
# 344 - ENTITY_SHULKER_HURT_CLOSED
# 345 - ENTITY_SHULKER_OPEN
# 346 - ENTITY_SHULKER_SHOOT
# 347 - ENTITY_SHULKER_TELEPORT
# 348 - ENTITY_SILVERFISH_AMBIENT
# 349 - ENTITY_SILVERFISH_DEATH
# 350 - ENTITY_SILVERFISH_HURT
# 351 - ENTITY_SILVERFISH_STEP
# 352 - ENTITY_SKELETON_AMBIENT
# 353 - ENTITY_SKELETON_DEATH
# 354 - ENTITY_SKELETON_HORSE_AMBIENT
# 355 - ENTITY_SKELETON_HORSE_DEATH
# 356 - ENTITY_SKELETON_HORSE_HURT
# 357 - ENTITY_SKELETON_HURT
# 358 - ENTITY_SKELETON_SHOOT
# 359 - ENTITY_SKELETON_STEP
# 360 - ENTITY_SLIME_ATTACK
# 361 - ENTITY_SLIME_DEATH
# 362 - ENTITY_SLIME_HURT
# 363 - ENTITY_SLIME_JUMP
# 364 - ENTITY_SLIME_SQUISH
# 365 - ENTITY_SMALL_MAGMACUBE_DEATH
# 366 - ENTITY_SMALL_MAGMACUBE_HURT
# 367 - ENTITY_SMALL_MAGMACUBE_SQUISH
# 368 - ENTITY_SMALL_SLIME_DEATH
# 369 - ENTITY_SMALL_SLIME_HURT
# 370 - ENTITY_SMALL_SLIME_JUMP
# 371 - ENTITY_SMALL_SLIME_SQUISH
# 372 - ENTITY_SNOWBALL_THROW
# 373 - ENTITY_SNOWMAN_AMBIENT
# 374 - ENTITY_SNOWMAN_DEATH
# 375 - ENTITY_SNOWMAN_HURT
# 376 - ENTITY_SNOWMAN_SHOOT
# 377 - ENTITY_SPIDER_AMBIENT
# 378 - ENTITY_SPIDER_DEATH
# 379 - ENTITY_SPIDER_HURT
# 380 - ENTITY_SPIDER_STEP
# 381 - ENTITY_SPLASH_POTION_BREAK
# 382 - ENTITY_SPLASH_POTION_THROW
# 383 - ENTITY_SQUID_AMBIENT
# 384 - ENTITY_SQUID_DEATH
# 385 - ENTITY_SQUID_HURT
# 386 - ENTITY_STRAY_AMBIENT
# 387 - ENTITY_STRAY_DEATH
# 388 - ENTITY_STRAY_HURT
# 389 - ENTITY_STRAY_STEP
# 390 - ENTITY_TNT_PRIMED
# 391 - ENTITY_VEX_AMBIENT
# 392 - ENTITY_VEX_CHARGE
# 393 - ENTITY_VEX_DEATH
# 394 - ENTITY_VEX_HURT
# 395 - ENTITY_VILLAGER_AMBIENT
# 396 - ENTITY_VILLAGER_DEATH
# 397 - ENTITY_VILLAGER_HURT
# 398 - ENTITY_VILLAGER_NO
# 399 - ENTITY_VILLAGER_TRADING
# 400 - ENTITY_VILLAGER_YES
# 401 - ENTITY_VINDICATION_ILLAGER_AMBIENT
# 402 - ENTITY_VINDICATION_ILLAGER_DEATH
# 403 - ENTITY_VINDICATION_ILLAGER_HURT
# 404 - ENTITY_WITCH_AMBIENT
# 405 - ENTITY_WITCH_DEATH
# 406 - ENTITY_WITCH_DRINK
# 407 - ENTITY_WITCH_HURT
# 408 - ENTITY_WITCH_THROW
# 409 - ENTITY_WITHER_AMBIENT
# 410 - ENTITY_WITHER_BREAK_BLOCK
# 411 - ENTITY_WITHER_DEATH
# 412 - ENTITY_WITHER_HURT
# 413 - ENTITY_WITHER_SHOOT
# 414 - ENTITY_WITHER_SKELETON_AMBIENT
# 415 - ENTITY_WITHER_SKELETON_DEATH
# 416 - ENTITY_WITHER_SKELETON_HURT
# 417 - ENTITY_WITHER_SKELETON_STEP
# 418 - ENTITY_WITHER_SPAWN
# 419 - ENTITY_WOLF_AMBIENT
# 420 - ENTITY_WOLF_DEATH
# 421 - ENTITY_WOLF_GROWL
# 422 - ENTITY_WOLF_HOWL
# 423 - ENTITY_WOLF_HURT
# 424 - ENTITY_WOLF_PANT
# 425 - ENTITY_WOLF_SHAKE
# 426 - ENTITY_WOLF_STEP
# 427 - ENTITY_WOLF_WHINE
# 428 - ENTITY_ZOMBIE_AMBIENT
# 429 - ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
# 430 - ENTITY_ZOMBIE_ATTACK_IRON_DOOR
# 431 - ENTITY_ZOMBIE_BREAK_DOOR_WOOD
# 432 - ENTITY_ZOMBIE_DEATH
# 433 - ENTITY_ZOMBIE_HORSE_AMBIENT
# 434 - ENTITY_ZOMBIE_HORSE_DEATH
# 435 - ENTITY_ZOMBIE_HORSE_HURT
# 436 - ENTITY_ZOMBIE_HURT
# 437 - ENTITY_ZOMBIE_INFECT
# 438 - ENTITY_ZOMBIE_PIG_AMBIENT
# 439 - ENTITY_ZOMBIE_PIG_ANGRY
# 440 - ENTITY_ZOMBIE_PIG_DEATH
# 441 - ENTITY_ZOMBIE_PIG_HURT
# 442 - ENTITY_ZOMBIE_STEP
# 443 - ENTITY_ZOMBIE_VILLAGER_AMBIENT
# 444 - ENTITY_ZOMBIE_VILLAGER_CONVERTED
# 445 - ENTITY_ZOMBIE_VILLAGER_CURE
# 446 - ENTITY_ZOMBIE_VILLAGER_DEATH
# 447 - ENTITY_ZOMBIE_VILLAGER_HURT
# 448 - ENTITY_ZOMBIE_VILLAGER_STEP
# 449 - ITEM_ARMOR_EQUIP_CHAIN
# 450 - ITEM_ARMOR_EQUIP_DIAMOND
# 451 - ITEM_ARMOR_EQUIP_ELYTRA
# 452 - ITEM_ARMOR_EQUIP_GENERIC
# 453 - ITEM_ARMOR_EQUIP_GOLD
# 454 - ITEM_ARMOR_EQUIP_IRON
# 455 - ITEM_ARMOR_EQUIP_LEATHER
# 456 - ITEM_BOTTLE_EMPTY
# 457 - ITEM_BOTTLE_FILL
# 458 - ITEM_BOTTLE_FILL_DRAGONBREATH
# 459 - ITEM_BUCKET_EMPTY
# 460 - ITEM_BUCKET_EMPTY_LAVA
# 461 - ITEM_BUCKET_FILL
# 462 - ITEM_BUCKET_FILL_LAVA
# 463 - ITEM_CHORUS_FRUIT_TELEPORT
# 464 - ITEM_ELYTRA_FLYING
# 465 - ITEM_FIRECHARGE_USE
# 466 - ITEM_FLINTANDSTEEL_USE
# 467 - ITEM_HOE_TILL
# 468 - ITEM_SHIELD_BLOCK
# 469 - ITEM_SHIELD_BREAK
# 470 - ITEM_SHOVEL_FLATTEN
# 471 - ITEM_TOTEM_USE
# 472 - MUSIC_CREATIVE
# 473 - MUSIC_CREDITS
# 474 - MUSIC_DRAGON
# 475 - MUSIC_END
# 476 - MUSIC_GAME
# 477 - MUSIC_MENU
# 478 - MUSIC_NETHER
# 479 - RECORD_11
# 480 - RECORD_13
# 481 - RECORD_BLOCKS
# 482 - RECORD_CAT
# 483 - RECORD_CHIRP
# 484 - RECORD_FAR
# 485 - RECORD_MALL
# 486 - RECORD_MELLOHI
# 487 - RECORD_STAL
# 488 - RECORD_STRAD
# 489 - RECORD_WAIT
# 490 - RECORD_WARD
# 491 - UI_BUTTON_CLICK
# 492 - WEATHER_RAIN
# 493 - WEATHER_RAIN_ABOVE
# Do not touch:
copied : true
Spoiler: config.yml (Minecraft 1.10)
Code (YAML):
# Configuration file for MessageTones 1.10
# https://www.spigotmc.org/resources/messagetones.30529/
# Created by KevinNovak
# ============================================
# Help
# ============================================
# Sound
# - The ID of the sound to play.
# - See the "Sound IDS" section for a list of IDs.
# Pitch
# - The pitch to play the sound at.
# - For example 1.0 is the normal sound pitch.
# - 0.5 would create a lower pitch.
# - 2.0 would create a higher pitch.
# Volume
# - The volume to play the sound at.
# - For example 1.0 is the normal sound volume.
# - 0.5 would create a quieter sound.
# - 2.0 would create a louder sound.
# ============================================
# Metrics
# ============================================
# Whether or not to collect data on plugin usage
# Viewable at http://mcstats.org/plugin/MessageTones/
# default: metrics: true
metrics : true
# ============================================
# Private Messages
# ============================================
# Whether private messages should play sounds to players.
# default: msgEnabled: true
msgEnabled : true
# Should private message sounds be "On" for new players?
# default: msgDefaultOn: true
msgDefaultOn : true
# Recommended Sounds: 264 (ENTITY_ITEM_PICKUP), 73 (BLOCK_NOTE_PLING), 295 (ENTITY_PLAYER_BURP)
# default: msgSound: 264
msgSound : 264
# default: msgPitch: 1.0
msgPitch : 1.0
# default: msgVolume: 0.8
msgVolume : 0.8
# The message text that triggers a sound.
# Should uniquely identify private messages.
# For example, in Essentials/EssentialsX every message contains " -> me]".
# default: msgTrigger: ' -> me]'
msgTrigger : ' -> me ] '
# ============================================
# Broadcast
# ============================================
# Whether broadcasted messages should play sounds to players.
# Broadcaster must have the messagetones.broadcast permission.
# default: broadcastEnabled: true
broadcastEnabled : true
# Should broadcast sounds be "On" for new players?
# default: msgDefaultOn: true
broadcastDefaultOn : true
# Recommended Sounds: 200 (ENTITY_FIREWORK_LARGE_BLAST), 268 (ENTITY_LIGHTNING_THUNDER)
# default: broadcastSound: 200
broadcastSound : 200
# default: broadcastPitch: 1.0
broadcastPitch : 1.0
# default: broadcastVolume: 1.0
broadcastVolume : 1.0
# The broadcast command that triggers a sound.
# default: broadcastCommand: 'broadcast'
broadcastCommand : 'broadcast'
# ============================================
# Joining
# ============================================
# The time in milliseconds to wait after a
# player login before playing a sound.
# Useful to prevent sound glitches.
# default: delaySoundAfterJoin: 500
delaySoundAfterJoin : 500
# ============================================
# Player Joins
# ============================================
# Whether to play a sound when normal players join.
# default: joinPlayerEnabled: false
joinPlayerEnabled : true
# Should player join sounds should be "On" for new players?
# default: joinPlayerDefaultOn: true
joinPlayerDefaultOn : true
# Recommended Sounds: 112 (BLOCK_WOODEN_DOOR_OPEN)
# default: joinPlayerSound: 112
joinPlayerSound : 112
# default: joinPlayerPitch: 1.0
joinPlayerPitch : 1.0
# default: joinPlayerVolume: 0.5
joinPlayerVolume : 0.5
# ============================================
# Admin Joins
# ============================================
# Whether to play a sound when an admin joins.
# Admin must have the messagetones.admin permission.
# default: joinAdminEnabled: false
joinAdminEnabled : true
# Should admin join sounds should be "On" for new players?
# default: joinAdminDefaultOn: true
joinAdminDefaultOn : true
# Recommended Sounds: 204 (ENTITY_FIREWORK_TWINKLE)
# default: joinAdminSound: 204
joinAdminSound : 204
# default: joinAdminPitch: 1.0
joinAdminPitch : 1.0
# default: joinAdminVolume: 0.5
joinAdminVolume : 0.5
# ============================================
# Owner Joins
# ============================================
# Whether to play a sound when an owner joins.
# Owner must have the messagetones.owner permission.
# default: joinOwnerEnabled: false
joinOwnerEnabled : true
# Should owner join sounds should be "On" for new players?
# default: joinOwnerDefaultOn: true
joinOwnerDefaultOn : true
# Recommended Sounds: 298 (ENTITY_PLAYER_LEVELUP)
# default: joinOwnerSound: 298
joinOwnerSound : 298
# default: joinOwnerPitch: 1.0
joinOwnerPitch : 1.0
# default: joinOwnerVolume: 0.5
joinOwnerVolume : 0.5
# ============================================
# Hotbar
# ============================================
# Whether to play a sound when players switch items in the hotbar.
# default: hotbarEnabled: false
hotbarEnabled : false
# Should hotbar sounds should be "On" for new players?
# default: hotbarDefaultOn: true
hotbarDefaultOn : true
# Recommended Sounds: 264 (ENTITY_ITEM_PICKUP)
# default: hotbarSound: 264
hotbarSound : 264
# default: hotbarPitch: 0.5
hotbarPitch : 0.5
# default: hotbarVolume: 0.2
hotbarVolume : 0.2
# ============================================
# Help Language
# ============================================
helpHeader : '&e --- - &6MessageTones &e- &6Help &e --------------- '
helpFooter : '&e ------------------------------------ --'
# for helpMessage, place the variable "{COMMAND}" where you would like the command name,
# and place the variable "{INFO}" where you would like the command description/info.
# default: helpMessage: '&b{COMMAND} &7- {INFO}.'
helpMessage : '&b { COMMAND } &7- { INFO } .'
# for helpPage, place the variable "{PAGE}" where you would like the next page number.
# default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
helpPage : '&7 Type &6/mt { PAGE } &7for more info.'
helpNoCommands : '&7 You are not allowed to use commands.'
infoHelp : 'lists all commands'
infoStatus : 'shows your preferences'
infoList : 'lists available sounds'
infoTestSound : 'plays a test sound'
infoToggleSound : 'toggles sound'
# ============================================
# Status Language
# ============================================
statusHeader : '&e --- - &6MessageTones &e- &6Status &e --- -'
statusFooter : '&e --------------------------- --'
# for statusMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: statusMessage: '&b {SOUND} &7- {STATUS}'
statusMessage : '&b { SOUND } &7- { STATUS } '
statusOn : '&aOn'
statusOff : '&cOff'
# ============================================
# List Language
# ============================================
listSound : '&6Sounds&7 : &b{SOUNDS}'
listToggle : '&6Toggle&7 : &b{SOUNDS}'
listSeparater : '&7, &b'
# ============================================
# Sound Names
# ============================================
nameMessage : 'Message'
nameBroadcast : 'Broadcast'
namePlayerJoin : 'Player Join'
nameAdminJoin : 'Admin Join'
nameOwnerJoin : 'Owner Join'
nameHotbar : 'Hotbar'
# ============================================
# Misc Language
# ============================================
# for testMessage, place the variable "{SOUND}" where you would like the sound name.
# default: testMessage: '&7Played a test {SOUND} sound.'
testMessage : '&7Played a test { SOUND } sound.'
# for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
toggleMessage : '&b { SOUND } &7is now { STATUS } &7!'
noConsole : '&cConsole cannot run MessageTones commands!'
notPermitted : '&cYou are not permitted to do this!'
# ============================================
# Minecraft 1.10 - Sound IDs
# ============================================
# 1 - AMBIENT_CAVE
# 2 - BLOCK_ANVIL_BREAK
# 3 - BLOCK_ANVIL_DESTROY
# 4 - BLOCK_ANVIL_FALL
# 5 - BLOCK_ANVIL_HIT
# 6 - BLOCK_ANVIL_LAND
# 7 - BLOCK_ANVIL_PLACE
# 8 - BLOCK_ANVIL_STEP
# 9 - BLOCK_ANVIL_USE
# 10 - BLOCK_BREWING_STAND_BREW
# 11 - BLOCK_CHEST_CLOSE
# 12 - BLOCK_CHEST_LOCKED
# 13 - BLOCK_CHEST_OPEN
# 14 - BLOCK_CHORUS_FLOWER_DEATH
# 15 - BLOCK_CHORUS_FLOWER_GROW
# 16 - BLOCK_CLOTH_BREAK
# 17 - BLOCK_CLOTH_FALL
# 18 - BLOCK_CLOTH_HIT
# 19 - BLOCK_CLOTH_PLACE
# 20 - BLOCK_CLOTH_STEP
# 21 - BLOCK_COMPARATOR_CLICK
# 22 - BLOCK_DISPENSER_DISPENSE
# 23 - BLOCK_DISPENSER_FAIL
# 24 - BLOCK_DISPENSER_LAUNCH
# 25 - BLOCK_ENCHANTMENT_TABLE_USE
# 26 - BLOCK_ENDERCHEST_CLOSE
# 27 - BLOCK_ENDERCHEST_OPEN
# 28 - BLOCK_END_GATEWAY_SPAWN
# 29 - BLOCK_FENCE_GATE_CLOSE
# 30 - BLOCK_FENCE_GATE_OPEN
# 31 - BLOCK_FIRE_AMBIENT
# 32 - BLOCK_FIRE_EXTINGUISH
# 33 - BLOCK_FURNACE_FIRE_CRACKLE
# 34 - BLOCK_GLASS_BREAK
# 35 - BLOCK_GLASS_FALL
# 36 - BLOCK_GLASS_HIT
# 37 - BLOCK_GLASS_PLACE
# 38 - BLOCK_GLASS_STEP
# 39 - BLOCK_GRASS_BREAK
# 40 - BLOCK_GRASS_FALL
# 41 - BLOCK_GRASS_HIT
# 42 - BLOCK_GRASS_PLACE
# 43 - BLOCK_GRASS_STEP
# 44 - BLOCK_GRAVEL_BREAK
# 45 - BLOCK_GRAVEL_FALL
# 46 - BLOCK_GRAVEL_HIT
# 47 - BLOCK_GRAVEL_PLACE
# 48 - BLOCK_GRAVEL_STEP
# 49 - BLOCK_IRON_DOOR_CLOSE
# 50 - BLOCK_IRON_DOOR_OPEN
# 51 - BLOCK_IRON_TRAPDOOR_CLOSE
# 52 - BLOCK_IRON_TRAPDOOR_OPEN
# 53 - BLOCK_LADDER_BREAK
# 54 - BLOCK_LADDER_FALL
# 55 - BLOCK_LADDER_HIT
# 56 - BLOCK_LADDER_PLACE
# 57 - BLOCK_LADDER_STEP
# 58 - BLOCK_LAVA_AMBIENT
# 59 - BLOCK_LAVA_EXTINGUISH
# 60 - BLOCK_LAVA_POP
# 61 - BLOCK_LEVER_CLICK
# 62 - BLOCK_METAL_BREAK
# 63 - BLOCK_METAL_FALL
# 64 - BLOCK_METAL_HIT
# 65 - BLOCK_METAL_PLACE
# 66 - BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
# 67 - BLOCK_METAL_PRESSUREPLATE_CLICK_ON
# 68 - BLOCK_METAL_STEP
# 69 - BLOCK_NOTE_BASEDRUM
# 70 - BLOCK_NOTE_BASS
# 71 - BLOCK_NOTE_HARP
# 72 - BLOCK_NOTE_HAT
# 73 - BLOCK_NOTE_PLING
# 74 - BLOCK_NOTE_SNARE
# 75 - BLOCK_PISTON_CONTRACT
# 76 - BLOCK_PISTON_EXTEND
# 77 - BLOCK_PORTAL_AMBIENT
# 78 - BLOCK_PORTAL_TRAVEL
# 79 - BLOCK_PORTAL_TRIGGER
# 80 - BLOCK_REDSTONE_TORCH_BURNOUT
# 81 - BLOCK_SAND_BREAK
# 82 - BLOCK_SAND_FALL
# 83 - BLOCK_SAND_HIT
# 84 - BLOCK_SAND_PLACE
# 85 - BLOCK_SAND_STEP
# 86 - BLOCK_SLIME_BREAK
# 87 - BLOCK_SLIME_FALL
# 88 - BLOCK_SLIME_HIT
# 89 - BLOCK_SLIME_PLACE
# 90 - BLOCK_SLIME_STEP
# 91 - BLOCK_SNOW_BREAK
# 92 - BLOCK_SNOW_FALL
# 93 - BLOCK_SNOW_HIT
# 94 - BLOCK_SNOW_PLACE
# 95 - BLOCK_SNOW_STEP
# 96 - BLOCK_STONE_BREAK
# 97 - BLOCK_STONE_BUTTON_CLICK_OFF
# 98 - BLOCK_STONE_BUTTON_CLICK_ON
# 99 - BLOCK_STONE_FALL
# 100 - BLOCK_STONE_HIT
# 101 - BLOCK_STONE_PLACE
# 102 - BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
# 103 - BLOCK_STONE_PRESSUREPLATE_CLICK_ON
# 104 - BLOCK_STONE_STEP
# 105 - BLOCK_TRIPWIRE_ATTACH
# 106 - BLOCK_TRIPWIRE_CLICK_OFF
# 107 - BLOCK_TRIPWIRE_CLICK_ON
# 108 - BLOCK_TRIPWIRE_DETACH
# 109 - BLOCK_WATERLILY_PLACE
# 110 - BLOCK_WATER_AMBIENT
# 111 - BLOCK_WOODEN_DOOR_CLOSE
# 112 - BLOCK_WOODEN_DOOR_OPEN
# 113 - BLOCK_WOODEN_TRAPDOOR_CLOSE
# 114 - BLOCK_WOODEN_TRAPDOOR_OPEN
# 115 - BLOCK_WOOD_BREAK
# 116 - BLOCK_WOOD_BUTTON_CLICK_OFF
# 117 - BLOCK_WOOD_BUTTON_CLICK_ON
# 118 - BLOCK_WOOD_FALL
# 119 - BLOCK_WOOD_HIT
# 120 - BLOCK_WOOD_PLACE
# 121 - BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
# 122 - BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
# 123 - BLOCK_WOOD_STEP
# 124 - ENCHANT_THORNS_HIT
# 125 - ENTITY_ARMORSTAND_BREAK
# 126 - ENTITY_ARMORSTAND_FALL
# 127 - ENTITY_ARMORSTAND_HIT
# 128 - ENTITY_ARMORSTAND_PLACE
# 129 - ENTITY_ARROW_HIT
# 130 - ENTITY_ARROW_HIT_PLAYER
# 131 - ENTITY_ARROW_SHOOT
# 132 - ENTITY_BAT_AMBIENT
# 133 - ENTITY_BAT_DEATH
# 134 - ENTITY_BAT_HURT
# 135 - ENTITY_BAT_LOOP
# 136 - ENTITY_BAT_TAKEOFF
# 137 - ENTITY_BLAZE_AMBIENT
# 138 - ENTITY_BLAZE_BURN
# 139 - ENTITY_BLAZE_DEATH
# 140 - ENTITY_BLAZE_HURT
# 141 - ENTITY_BLAZE_SHOOT
# 142 - ENTITY_BOBBER_SPLASH
# 143 - ENTITY_BOBBER_THROW
# 144 - ENTITY_CAT_AMBIENT
# 145 - ENTITY_CAT_DEATH
# 146 - ENTITY_CAT_HISS
# 147 - ENTITY_CAT_HURT
# 148 - ENTITY_CAT_PURR
# 149 - ENTITY_CAT_PURREOW
# 150 - ENTITY_CHICKEN_AMBIENT
# 151 - ENTITY_CHICKEN_DEATH
# 152 - ENTITY_CHICKEN_EGG
# 153 - ENTITY_CHICKEN_HURT
# 154 - ENTITY_CHICKEN_STEP
# 155 - ENTITY_COW_AMBIENT
# 156 - ENTITY_COW_DEATH
# 157 - ENTITY_COW_HURT
# 158 - ENTITY_COW_MILK
# 159 - ENTITY_COW_STEP
# 160 - ENTITY_CREEPER_DEATH
# 161 - ENTITY_CREEPER_HURT
# 162 - ENTITY_CREEPER_PRIMED
# 163 - ENTITY_DONKEY_AMBIENT
# 164 - ENTITY_DONKEY_ANGRY
# 165 - ENTITY_DONKEY_CHEST
# 166 - ENTITY_DONKEY_DEATH
# 167 - ENTITY_DONKEY_HURT
# 168 - ENTITY_EGG_THROW
# 169 - ENTITY_ELDER_GUARDIAN_AMBIENT
# 170 - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
# 171 - ENTITY_ELDER_GUARDIAN_CURSE
# 172 - ENTITY_ELDER_GUARDIAN_DEATH
# 173 - ENTITY_ELDER_GUARDIAN_DEATH_LAND
# 174 - ENTITY_ELDER_GUARDIAN_HURT
# 175 - ENTITY_ELDER_GUARDIAN_HURT_LAND
# 176 - ENTITY_ENDERDRAGON_AMBIENT
# 177 - ENTITY_ENDERDRAGON_DEATH
# 178 - ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
# 179 - ENTITY_ENDERDRAGON_FLAP
# 180 - ENTITY_ENDERDRAGON_GROWL
# 181 - ENTITY_ENDERDRAGON_HURT
# 182 - ENTITY_ENDERDRAGON_SHOOT
# 183 - ENTITY_ENDEREYE_LAUNCH
# 184 - ENTITY_ENDERMEN_AMBIENT
# 185 - ENTITY_ENDERMEN_DEATH
# 186 - ENTITY_ENDERMEN_HURT
# 187 - ENTITY_ENDERMEN_SCREAM
# 188 - ENTITY_ENDERMEN_STARE
# 189 - ENTITY_ENDERMEN_TELEPORT
# 190 - ENTITY_ENDERMITE_AMBIENT
# 191 - ENTITY_ENDERMITE_DEATH
# 192 - ENTITY_ENDERMITE_HURT
# 193 - ENTITY_ENDERMITE_STEP
# 194 - ENTITY_ENDERPEARL_THROW
# 195 - ENTITY_EXPERIENCE_BOTTLE_THROW
# 196 - ENTITY_EXPERIENCE_ORB_PICKUP
# 197 - ENTITY_EXPERIENCE_ORB_TOUCH
# 198 - ENTITY_FIREWORK_BLAST
# 199 - ENTITY_FIREWORK_BLAST_FAR
# 200 - ENTITY_FIREWORK_LARGE_BLAST
# 201 - ENTITY_FIREWORK_LARGE_BLAST_FAR
# 202 - ENTITY_FIREWORK_LAUNCH
# 203 - ENTITY_FIREWORK_SHOOT
# 204 - ENTITY_FIREWORK_TWINKLE
# 205 - ENTITY_FIREWORK_TWINKLE_FAR
# 206 - ENTITY_GENERIC_BIG_FALL
# 207 - ENTITY_GENERIC_BURN
# 208 - ENTITY_GENERIC_DEATH
# 209 - ENTITY_GENERIC_DRINK
# 210 - ENTITY_GENERIC_EAT
# 211 - ENTITY_GENERIC_EXPLODE
# 212 - ENTITY_GENERIC_EXTINGUISH_FIRE
# 213 - ENTITY_GENERIC_HURT
# 214 - ENTITY_GENERIC_SMALL_FALL
# 215 - ENTITY_GENERIC_SPLASH
# 216 - ENTITY_GENERIC_SWIM
# 217 - ENTITY_GHAST_AMBIENT
# 218 - ENTITY_GHAST_DEATH
# 219 - ENTITY_GHAST_HURT
# 220 - ENTITY_GHAST_SCREAM
# 221 - ENTITY_GHAST_SHOOT
# 222 - ENTITY_GHAST_WARN
# 223 - ENTITY_GUARDIAN_AMBIENT
# 224 - ENTITY_GUARDIAN_AMBIENT_LAND
# 225 - ENTITY_GUARDIAN_ATTACK
# 226 - ENTITY_GUARDIAN_DEATH
# 227 - ENTITY_GUARDIAN_DEATH_LAND
# 228 - ENTITY_GUARDIAN_FLOP
# 229 - ENTITY_GUARDIAN_HURT
# 230 - ENTITY_GUARDIAN_HURT_LAND
# 231 - ENTITY_HORSE_AMBIENT
# 232 - ENTITY_HORSE_ANGRY
# 233 - ENTITY_HORSE_ARMOR
# 234 - ENTITY_HORSE_BREATHE
# 235 - ENTITY_HORSE_DEATH
# 236 - ENTITY_HORSE_EAT
# 237 - ENTITY_HORSE_GALLOP
# 238 - ENTITY_HORSE_HURT
# 239 - ENTITY_HORSE_JUMP
# 240 - ENTITY_HORSE_LAND
# 241 - ENTITY_HORSE_SADDLE
# 242 - ENTITY_HORSE_STEP
# 243 - ENTITY_HORSE_STEP_WOOD
# 244 - ENTITY_HOSTILE_BIG_FALL
# 245 - ENTITY_HOSTILE_DEATH
# 246 - ENTITY_HOSTILE_HURT
# 247 - ENTITY_HOSTILE_SMALL_FALL
# 248 - ENTITY_HOSTILE_SPLASH
# 249 - ENTITY_HOSTILE_SWIM
# 250 - ENTITY_HUSK_AMBIENT
# 251 - ENTITY_HUSK_DEATH
# 252 - ENTITY_HUSK_HURT
# 253 - ENTITY_HUSK_STEP
# 254 - ENTITY_IRONGOLEM_ATTACK
# 255 - ENTITY_IRONGOLEM_DEATH
# 256 - ENTITY_IRONGOLEM_HURT
# 257 - ENTITY_IRONGOLEM_STEP
# 258 - ENTITY_ITEMFRAME_ADD_ITEM
# 259 - ENTITY_ITEMFRAME_BREAK
# 260 - ENTITY_ITEMFRAME_PLACE
# 261 - ENTITY_ITEMFRAME_REMOVE_ITEM
# 262 - ENTITY_ITEMFRAME_ROTATE_ITEM
# 263 - ENTITY_ITEM_BREAK
# 264 - ENTITY_ITEM_PICKUP
# 265 - ENTITY_LEASHKNOT_BREAK
# 266 - ENTITY_LEASHKNOT_PLACE
# 267 - ENTITY_LIGHTNING_IMPACT
# 268 - ENTITY_LIGHTNING_THUNDER
# 269 - ENTITY_LINGERINGPOTION_THROW
# 270 - ENTITY_MAGMACUBE_DEATH
# 271 - ENTITY_MAGMACUBE_HURT
# 272 - ENTITY_MAGMACUBE_JUMP
# 273 - ENTITY_MAGMACUBE_SQUISH
# 274 - ENTITY_MINECART_INSIDE
# 275 - ENTITY_MINECART_RIDING
# 276 - ENTITY_MOOSHROOM_SHEAR
# 277 - ENTITY_MULE_AMBIENT
# 278 - ENTITY_MULE_DEATH
# 279 - ENTITY_MULE_HURT
# 280 - ENTITY_PAINTING_BREAK
# 281 - ENTITY_PAINTING_PLACE
# 282 - ENTITY_PIG_AMBIENT
# 283 - ENTITY_PIG_DEATH
# 284 - ENTITY_PIG_HURT
# 285 - ENTITY_PIG_SADDLE
# 286 - ENTITY_PIG_STEP
# 287 - ENTITY_PLAYER_ATTACK_CRIT
# 288 - ENTITY_PLAYER_ATTACK_KNOCKBACK
# 289 - ENTITY_PLAYER_ATTACK_NODAMAGE
# 290 - ENTITY_PLAYER_ATTACK_STRONG
# 291 - ENTITY_PLAYER_ATTACK_SWEEP
# 292 - ENTITY_PLAYER_ATTACK_WEAK
# 293 - ENTITY_PLAYER_BIG_FALL
# 294 - ENTITY_PLAYER_BREATH
# 295 - ENTITY_PLAYER_BURP
# 296 - ENTITY_PLAYER_DEATH
# 297 - ENTITY_PLAYER_HURT
# 298 - ENTITY_PLAYER_LEVELUP
# 299 - ENTITY_PLAYER_SMALL_FALL
# 300 - ENTITY_PLAYER_SPLASH
# 301 - ENTITY_PLAYER_SWIM
# 302 - ENTITY_POLAR_BEAR_AMBIENT
# 303 - ENTITY_POLAR_BEAR_BABY_AMBIENT
# 304 - ENTITY_POLAR_BEAR_DEATH
# 305 - ENTITY_POLAR_BEAR_HURT
# 306 - ENTITY_POLAR_BEAR_STEP
# 307 - ENTITY_POLAR_BEAR_WARNING
# 308 - ENTITY_RABBIT_AMBIENT
# 309 - ENTITY_RABBIT_ATTACK
# 310 - ENTITY_RABBIT_DEATH
# 311 - ENTITY_RABBIT_HURT
# 312 - ENTITY_RABBIT_JUMP
# 313 - ENTITY_SHEEP_AMBIENT
# 314 - ENTITY_SHEEP_DEATH
# 315 - ENTITY_SHEEP_HURT
# 316 - ENTITY_SHEEP_SHEAR
# 317 - ENTITY_SHEEP_STEP
# 318 - ENTITY_SHULKER_AMBIENT
# 319 - ENTITY_SHULKER_BULLET_HIT
# 320 - ENTITY_SHULKER_BULLET_HURT
# 321 - ENTITY_SHULKER_CLOSE
# 322 - ENTITY_SHULKER_DEATH
# 323 - ENTITY_SHULKER_HURT
# 324 - ENTITY_SHULKER_HURT_CLOSED
# 325 - ENTITY_SHULKER_OPEN
# 326 - ENTITY_SHULKER_SHOOT
# 327 - ENTITY_SHULKER_TELEPORT
# 328 - ENTITY_SILVERFISH_AMBIENT
# 329 - ENTITY_SILVERFISH_DEATH
# 330 - ENTITY_SILVERFISH_HURT
# 331 - ENTITY_SILVERFISH_STEP
# 332 - ENTITY_SKELETON_AMBIENT
# 333 - ENTITY_SKELETON_DEATH
# 334 - ENTITY_SKELETON_HORSE_AMBIENT
# 335 - ENTITY_SKELETON_HORSE_DEATH
# 336 - ENTITY_SKELETON_HORSE_HURT
# 337 - ENTITY_SKELETON_HURT
# 338 - ENTITY_SKELETON_SHOOT
# 339 - ENTITY_SKELETON_STEP
# 340 - ENTITY_SLIME_ATTACK
# 341 - ENTITY_SLIME_DEATH
# 342 - ENTITY_SLIME_HURT
# 343 - ENTITY_SLIME_JUMP
# 344 - ENTITY_SLIME_SQUISH
# 345 - ENTITY_SMALL_MAGMACUBE_DEATH
# 346 - ENTITY_SMALL_MAGMACUBE_HURT
# 347 - ENTITY_SMALL_MAGMACUBE_SQUISH
# 348 - ENTITY_SMALL_SLIME_DEATH
# 349 - ENTITY_SMALL_SLIME_HURT
# 350 - ENTITY_SMALL_SLIME_JUMP
# 351 - ENTITY_SMALL_SLIME_SQUISH
# 352 - ENTITY_SNOWBALL_THROW
# 353 - ENTITY_SNOWMAN_AMBIENT
# 354 - ENTITY_SNOWMAN_DEATH
# 355 - ENTITY_SNOWMAN_HURT
# 356 - ENTITY_SNOWMAN_SHOOT
# 357 - ENTITY_SPIDER_AMBIENT
# 358 - ENTITY_SPIDER_DEATH
# 359 - ENTITY_SPIDER_HURT
# 360 - ENTITY_SPIDER_STEP
# 361 - ENTITY_SPLASH_POTION_BREAK
# 362 - ENTITY_SPLASH_POTION_THROW
# 363 - ENTITY_SQUID_AMBIENT
# 364 - ENTITY_SQUID_DEATH
# 365 - ENTITY_SQUID_HURT
# 366 - ENTITY_STRAY_AMBIENT
# 367 - ENTITY_STRAY_DEATH
# 368 - ENTITY_STRAY_HURT
# 369 - ENTITY_STRAY_STEP
# 370 - ENTITY_TNT_PRIMED
# 371 - ENTITY_VILLAGER_AMBIENT
# 372 - ENTITY_VILLAGER_DEATH
# 373 - ENTITY_VILLAGER_HURT
# 374 - ENTITY_VILLAGER_NO
# 375 - ENTITY_VILLAGER_TRADING
# 376 - ENTITY_VILLAGER_YES
# 377 - ENTITY_WITCH_AMBIENT
# 378 - ENTITY_WITCH_DEATH
# 379 - ENTITY_WITCH_DRINK
# 380 - ENTITY_WITCH_HURT
# 381 - ENTITY_WITCH_THROW
# 382 - ENTITY_WITHER_AMBIENT
# 383 - ENTITY_WITHER_BREAK_BLOCK
# 384 - ENTITY_WITHER_DEATH
# 385 - ENTITY_WITHER_HURT
# 386 - ENTITY_WITHER_SHOOT
# 387 - ENTITY_WITHER_SKELETON_AMBIENT
# 388 - ENTITY_WITHER_SKELETON_DEATH
# 389 - ENTITY_WITHER_SKELETON_HURT
# 390 - ENTITY_WITHER_SKELETON_STEP
# 391 - ENTITY_WITHER_SPAWN
# 392 - ENTITY_WOLF_AMBIENT
# 393 - ENTITY_WOLF_DEATH
# 394 - ENTITY_WOLF_GROWL
# 395 - ENTITY_WOLF_HOWL
# 396 - ENTITY_WOLF_HURT
# 397 - ENTITY_WOLF_PANT
# 398 - ENTITY_WOLF_SHAKE
# 399 - ENTITY_WOLF_STEP
# 400 - ENTITY_WOLF_WHINE
# 401 - ENTITY_ZOMBIE_AMBIENT
# 402 - ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
# 403 - ENTITY_ZOMBIE_ATTACK_IRON_DOOR
# 404 - ENTITY_ZOMBIE_BREAK_DOOR_WOOD
# 405 - ENTITY_ZOMBIE_DEATH
# 406 - ENTITY_ZOMBIE_HORSE_AMBIENT
# 407 - ENTITY_ZOMBIE_HORSE_DEATH
# 408 - ENTITY_ZOMBIE_HORSE_HURT
# 409 - ENTITY_ZOMBIE_HURT
# 410 - ENTITY_ZOMBIE_INFECT
# 411 - ENTITY_ZOMBIE_PIG_AMBIENT
# 412 - ENTITY_ZOMBIE_PIG_ANGRY
# 413 - ENTITY_ZOMBIE_PIG_DEATH
# 414 - ENTITY_ZOMBIE_PIG_HURT
# 415 - ENTITY_ZOMBIE_STEP
# 416 - ENTITY_ZOMBIE_VILLAGER_AMBIENT
# 417 - ENTITY_ZOMBIE_VILLAGER_CONVERTED
# 418 - ENTITY_ZOMBIE_VILLAGER_CURE
# 419 - ENTITY_ZOMBIE_VILLAGER_DEATH
# 420 - ENTITY_ZOMBIE_VILLAGER_HURT
# 421 - ENTITY_ZOMBIE_VILLAGER_STEP
# 422 - ITEM_ARMOR_EQUIP_CHAIN
# 423 - ITEM_ARMOR_EQUIP_DIAMOND
# 424 - ITEM_ARMOR_EQUIP_GENERIC
# 425 - ITEM_ARMOR_EQUIP_GOLD
# 426 - ITEM_ARMOR_EQUIP_IRON
# 427 - ITEM_ARMOR_EQUIP_LEATHER
# 428 - ITEM_BOTTLE_FILL
# 429 - ITEM_BOTTLE_FILL_DRAGONBREATH
# 430 - ITEM_BUCKET_EMPTY
# 431 - ITEM_BUCKET_EMPTY_LAVA
# 432 - ITEM_BUCKET_FILL
# 433 - ITEM_BUCKET_FILL_LAVA
# 434 - ITEM_CHORUS_FRUIT_TELEPORT
# 435 - ITEM_ELYTRA_FLYING
# 436 - ITEM_FIRECHARGE_USE
# 437 - ITEM_FLINTANDSTEEL_USE
# 438 - ITEM_HOE_TILL
# 439 - ITEM_SHIELD_BLOCK
# 440 - ITEM_SHIELD_BREAK
# 441 - ITEM_SHOVEL_FLATTEN
# 442 - MUSIC_CREATIVE
# 443 - MUSIC_CREDITS
# 444 - MUSIC_DRAGON
# 445 - MUSIC_END
# 446 - MUSIC_GAME
# 447 - MUSIC_MENU
# 448 - MUSIC_NETHER
# 449 - RECORD_11
# 450 - RECORD_13
# 451 - RECORD_BLOCKS
# 452 - RECORD_CAT
# 453 - RECORD_CHIRP
# 454 - RECORD_FAR
# 455 - RECORD_MALL
# 456 - RECORD_MELLOHI
# 457 - RECORD_STAL
# 458 - RECORD_STRAD
# 459 - RECORD_WAIT
# 460 - RECORD_WARD
# 461 - UI_BUTTON_CLICK
# 462 - WEATHER_RAIN
# 463 - WEATHER_RAIN_ABOVE
# Do not touch:
copied : true
# https://www.spigotmc.org/resources/messagetones.30529/
# Created by KevinNovak
# ============================================
# Help
# ============================================
# Sound
# - The ID of the sound to play.
# - See the "Sound IDS" section for a list of IDs.
# Pitch
# - The pitch to play the sound at.
# - For example 1.0 is the normal sound pitch.
# - 0.5 would create a lower pitch.
# - 2.0 would create a higher pitch.
# Volume
# - The volume to play the sound at.
# - For example 1.0 is the normal sound volume.
# - 0.5 would create a quieter sound.
# - 2.0 would create a louder sound.
# ============================================
# Metrics
# ============================================
# Whether or not to collect data on plugin usage
# Viewable at http://mcstats.org/plugin/MessageTones/
# default: metrics: true
metrics : true
# ============================================
# Private Messages
# ============================================
# Whether private messages should play sounds to players.
# default: msgEnabled: true
msgEnabled : true
# Should private message sounds be "On" for new players?
# default: msgDefaultOn: true
msgDefaultOn : true
# Recommended Sounds: 264 (ENTITY_ITEM_PICKUP), 73 (BLOCK_NOTE_PLING), 295 (ENTITY_PLAYER_BURP)
# default: msgSound: 264
msgSound : 264
# default: msgPitch: 1.0
msgPitch : 1.0
# default: msgVolume: 0.8
msgVolume : 0.8
# The message text that triggers a sound.
# Should uniquely identify private messages.
# For example, in Essentials/EssentialsX every message contains " -> me]".
# default: msgTrigger: ' -> me]'
msgTrigger : ' -> me ] '
# ============================================
# Broadcast
# ============================================
# Whether broadcasted messages should play sounds to players.
# Broadcaster must have the messagetones.broadcast permission.
# default: broadcastEnabled: true
broadcastEnabled : true
# Should broadcast sounds be "On" for new players?
# default: msgDefaultOn: true
broadcastDefaultOn : true
# Recommended Sounds: 200 (ENTITY_FIREWORK_LARGE_BLAST), 268 (ENTITY_LIGHTNING_THUNDER)
# default: broadcastSound: 200
broadcastSound : 200
# default: broadcastPitch: 1.0
broadcastPitch : 1.0
# default: broadcastVolume: 1.0
broadcastVolume : 1.0
# The broadcast command that triggers a sound.
# default: broadcastCommand: 'broadcast'
broadcastCommand : 'broadcast'
# ============================================
# Joining
# ============================================
# The time in milliseconds to wait after a
# player login before playing a sound.
# Useful to prevent sound glitches.
# default: delaySoundAfterJoin: 500
delaySoundAfterJoin : 500
# ============================================
# Player Joins
# ============================================
# Whether to play a sound when normal players join.
# default: joinPlayerEnabled: false
joinPlayerEnabled : true
# Should player join sounds should be "On" for new players?
# default: joinPlayerDefaultOn: true
joinPlayerDefaultOn : true
# Recommended Sounds: 112 (BLOCK_WOODEN_DOOR_OPEN)
# default: joinPlayerSound: 112
joinPlayerSound : 112
# default: joinPlayerPitch: 1.0
joinPlayerPitch : 1.0
# default: joinPlayerVolume: 0.5
joinPlayerVolume : 0.5
# ============================================
# Admin Joins
# ============================================
# Whether to play a sound when an admin joins.
# Admin must have the messagetones.admin permission.
# default: joinAdminEnabled: false
joinAdminEnabled : true
# Should admin join sounds should be "On" for new players?
# default: joinAdminDefaultOn: true
joinAdminDefaultOn : true
# Recommended Sounds: 204 (ENTITY_FIREWORK_TWINKLE)
# default: joinAdminSound: 204
joinAdminSound : 204
# default: joinAdminPitch: 1.0
joinAdminPitch : 1.0
# default: joinAdminVolume: 0.5
joinAdminVolume : 0.5
# ============================================
# Owner Joins
# ============================================
# Whether to play a sound when an owner joins.
# Owner must have the messagetones.owner permission.
# default: joinOwnerEnabled: false
joinOwnerEnabled : true
# Should owner join sounds should be "On" for new players?
# default: joinOwnerDefaultOn: true
joinOwnerDefaultOn : true
# Recommended Sounds: 298 (ENTITY_PLAYER_LEVELUP)
# default: joinOwnerSound: 298
joinOwnerSound : 298
# default: joinOwnerPitch: 1.0
joinOwnerPitch : 1.0
# default: joinOwnerVolume: 0.5
joinOwnerVolume : 0.5
# ============================================
# Hotbar
# ============================================
# Whether to play a sound when players switch items in the hotbar.
# default: hotbarEnabled: false
hotbarEnabled : false
# Should hotbar sounds should be "On" for new players?
# default: hotbarDefaultOn: true
hotbarDefaultOn : true
# Recommended Sounds: 264 (ENTITY_ITEM_PICKUP)
# default: hotbarSound: 264
hotbarSound : 264
# default: hotbarPitch: 0.5
hotbarPitch : 0.5
# default: hotbarVolume: 0.2
hotbarVolume : 0.2
# ============================================
# Help Language
# ============================================
helpHeader : '&e --- - &6MessageTones &e- &6Help &e --------------- '
helpFooter : '&e ------------------------------------ --'
# for helpMessage, place the variable "{COMMAND}" where you would like the command name,
# and place the variable "{INFO}" where you would like the command description/info.
# default: helpMessage: '&b{COMMAND} &7- {INFO}.'
helpMessage : '&b { COMMAND } &7- { INFO } .'
# for helpPage, place the variable "{PAGE}" where you would like the next page number.
# default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
helpPage : '&7 Type &6/mt { PAGE } &7for more info.'
helpNoCommands : '&7 You are not allowed to use commands.'
infoHelp : 'lists all commands'
infoStatus : 'shows your preferences'
infoList : 'lists available sounds'
infoTestSound : 'plays a test sound'
infoToggleSound : 'toggles sound'
# ============================================
# Status Language
# ============================================
statusHeader : '&e --- - &6MessageTones &e- &6Status &e --- -'
statusFooter : '&e --------------------------- --'
# for statusMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: statusMessage: '&b {SOUND} &7- {STATUS}'
statusMessage : '&b { SOUND } &7- { STATUS } '
statusOn : '&aOn'
statusOff : '&cOff'
# ============================================
# List Language
# ============================================
listSound : '&6Sounds&7 : &b{SOUNDS}'
listToggle : '&6Toggle&7 : &b{SOUNDS}'
listSeparater : '&7, &b'
# ============================================
# Sound Names
# ============================================
nameMessage : 'Message'
nameBroadcast : 'Broadcast'
namePlayerJoin : 'Player Join'
nameAdminJoin : 'Admin Join'
nameOwnerJoin : 'Owner Join'
nameHotbar : 'Hotbar'
# ============================================
# Misc Language
# ============================================
# for testMessage, place the variable "{SOUND}" where you would like the sound name.
# default: testMessage: '&7Played a test {SOUND} sound.'
testMessage : '&7Played a test { SOUND } sound.'
# for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
toggleMessage : '&b { SOUND } &7is now { STATUS } &7!'
noConsole : '&cConsole cannot run MessageTones commands!'
notPermitted : '&cYou are not permitted to do this!'
# ============================================
# Minecraft 1.10 - Sound IDs
# ============================================
# 1 - AMBIENT_CAVE
# 2 - BLOCK_ANVIL_BREAK
# 3 - BLOCK_ANVIL_DESTROY
# 4 - BLOCK_ANVIL_FALL
# 5 - BLOCK_ANVIL_HIT
# 6 - BLOCK_ANVIL_LAND
# 7 - BLOCK_ANVIL_PLACE
# 8 - BLOCK_ANVIL_STEP
# 9 - BLOCK_ANVIL_USE
# 10 - BLOCK_BREWING_STAND_BREW
# 11 - BLOCK_CHEST_CLOSE
# 12 - BLOCK_CHEST_LOCKED
# 13 - BLOCK_CHEST_OPEN
# 14 - BLOCK_CHORUS_FLOWER_DEATH
# 15 - BLOCK_CHORUS_FLOWER_GROW
# 16 - BLOCK_CLOTH_BREAK
# 17 - BLOCK_CLOTH_FALL
# 18 - BLOCK_CLOTH_HIT
# 19 - BLOCK_CLOTH_PLACE
# 20 - BLOCK_CLOTH_STEP
# 21 - BLOCK_COMPARATOR_CLICK
# 22 - BLOCK_DISPENSER_DISPENSE
# 23 - BLOCK_DISPENSER_FAIL
# 24 - BLOCK_DISPENSER_LAUNCH
# 25 - BLOCK_ENCHANTMENT_TABLE_USE
# 26 - BLOCK_ENDERCHEST_CLOSE
# 27 - BLOCK_ENDERCHEST_OPEN
# 28 - BLOCK_END_GATEWAY_SPAWN
# 29 - BLOCK_FENCE_GATE_CLOSE
# 30 - BLOCK_FENCE_GATE_OPEN
# 31 - BLOCK_FIRE_AMBIENT
# 32 - BLOCK_FIRE_EXTINGUISH
# 33 - BLOCK_FURNACE_FIRE_CRACKLE
# 34 - BLOCK_GLASS_BREAK
# 35 - BLOCK_GLASS_FALL
# 36 - BLOCK_GLASS_HIT
# 37 - BLOCK_GLASS_PLACE
# 38 - BLOCK_GLASS_STEP
# 39 - BLOCK_GRASS_BREAK
# 40 - BLOCK_GRASS_FALL
# 41 - BLOCK_GRASS_HIT
# 42 - BLOCK_GRASS_PLACE
# 43 - BLOCK_GRASS_STEP
# 44 - BLOCK_GRAVEL_BREAK
# 45 - BLOCK_GRAVEL_FALL
# 46 - BLOCK_GRAVEL_HIT
# 47 - BLOCK_GRAVEL_PLACE
# 48 - BLOCK_GRAVEL_STEP
# 49 - BLOCK_IRON_DOOR_CLOSE
# 50 - BLOCK_IRON_DOOR_OPEN
# 51 - BLOCK_IRON_TRAPDOOR_CLOSE
# 52 - BLOCK_IRON_TRAPDOOR_OPEN
# 53 - BLOCK_LADDER_BREAK
# 54 - BLOCK_LADDER_FALL
# 55 - BLOCK_LADDER_HIT
# 56 - BLOCK_LADDER_PLACE
# 57 - BLOCK_LADDER_STEP
# 58 - BLOCK_LAVA_AMBIENT
# 59 - BLOCK_LAVA_EXTINGUISH
# 60 - BLOCK_LAVA_POP
# 61 - BLOCK_LEVER_CLICK
# 62 - BLOCK_METAL_BREAK
# 63 - BLOCK_METAL_FALL
# 64 - BLOCK_METAL_HIT
# 65 - BLOCK_METAL_PLACE
# 66 - BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
# 67 - BLOCK_METAL_PRESSUREPLATE_CLICK_ON
# 68 - BLOCK_METAL_STEP
# 69 - BLOCK_NOTE_BASEDRUM
# 70 - BLOCK_NOTE_BASS
# 71 - BLOCK_NOTE_HARP
# 72 - BLOCK_NOTE_HAT
# 73 - BLOCK_NOTE_PLING
# 74 - BLOCK_NOTE_SNARE
# 75 - BLOCK_PISTON_CONTRACT
# 76 - BLOCK_PISTON_EXTEND
# 77 - BLOCK_PORTAL_AMBIENT
# 78 - BLOCK_PORTAL_TRAVEL
# 79 - BLOCK_PORTAL_TRIGGER
# 80 - BLOCK_REDSTONE_TORCH_BURNOUT
# 81 - BLOCK_SAND_BREAK
# 82 - BLOCK_SAND_FALL
# 83 - BLOCK_SAND_HIT
# 84 - BLOCK_SAND_PLACE
# 85 - BLOCK_SAND_STEP
# 86 - BLOCK_SLIME_BREAK
# 87 - BLOCK_SLIME_FALL
# 88 - BLOCK_SLIME_HIT
# 89 - BLOCK_SLIME_PLACE
# 90 - BLOCK_SLIME_STEP
# 91 - BLOCK_SNOW_BREAK
# 92 - BLOCK_SNOW_FALL
# 93 - BLOCK_SNOW_HIT
# 94 - BLOCK_SNOW_PLACE
# 95 - BLOCK_SNOW_STEP
# 96 - BLOCK_STONE_BREAK
# 97 - BLOCK_STONE_BUTTON_CLICK_OFF
# 98 - BLOCK_STONE_BUTTON_CLICK_ON
# 99 - BLOCK_STONE_FALL
# 100 - BLOCK_STONE_HIT
# 101 - BLOCK_STONE_PLACE
# 102 - BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
# 103 - BLOCK_STONE_PRESSUREPLATE_CLICK_ON
# 104 - BLOCK_STONE_STEP
# 105 - BLOCK_TRIPWIRE_ATTACH
# 106 - BLOCK_TRIPWIRE_CLICK_OFF
# 107 - BLOCK_TRIPWIRE_CLICK_ON
# 108 - BLOCK_TRIPWIRE_DETACH
# 109 - BLOCK_WATERLILY_PLACE
# 110 - BLOCK_WATER_AMBIENT
# 111 - BLOCK_WOODEN_DOOR_CLOSE
# 112 - BLOCK_WOODEN_DOOR_OPEN
# 113 - BLOCK_WOODEN_TRAPDOOR_CLOSE
# 114 - BLOCK_WOODEN_TRAPDOOR_OPEN
# 115 - BLOCK_WOOD_BREAK
# 116 - BLOCK_WOOD_BUTTON_CLICK_OFF
# 117 - BLOCK_WOOD_BUTTON_CLICK_ON
# 118 - BLOCK_WOOD_FALL
# 119 - BLOCK_WOOD_HIT
# 120 - BLOCK_WOOD_PLACE
# 121 - BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
# 122 - BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
# 123 - BLOCK_WOOD_STEP
# 124 - ENCHANT_THORNS_HIT
# 125 - ENTITY_ARMORSTAND_BREAK
# 126 - ENTITY_ARMORSTAND_FALL
# 127 - ENTITY_ARMORSTAND_HIT
# 128 - ENTITY_ARMORSTAND_PLACE
# 129 - ENTITY_ARROW_HIT
# 130 - ENTITY_ARROW_HIT_PLAYER
# 131 - ENTITY_ARROW_SHOOT
# 132 - ENTITY_BAT_AMBIENT
# 133 - ENTITY_BAT_DEATH
# 134 - ENTITY_BAT_HURT
# 135 - ENTITY_BAT_LOOP
# 136 - ENTITY_BAT_TAKEOFF
# 137 - ENTITY_BLAZE_AMBIENT
# 138 - ENTITY_BLAZE_BURN
# 139 - ENTITY_BLAZE_DEATH
# 140 - ENTITY_BLAZE_HURT
# 141 - ENTITY_BLAZE_SHOOT
# 142 - ENTITY_BOBBER_SPLASH
# 143 - ENTITY_BOBBER_THROW
# 144 - ENTITY_CAT_AMBIENT
# 145 - ENTITY_CAT_DEATH
# 146 - ENTITY_CAT_HISS
# 147 - ENTITY_CAT_HURT
# 148 - ENTITY_CAT_PURR
# 149 - ENTITY_CAT_PURREOW
# 150 - ENTITY_CHICKEN_AMBIENT
# 151 - ENTITY_CHICKEN_DEATH
# 152 - ENTITY_CHICKEN_EGG
# 153 - ENTITY_CHICKEN_HURT
# 154 - ENTITY_CHICKEN_STEP
# 155 - ENTITY_COW_AMBIENT
# 156 - ENTITY_COW_DEATH
# 157 - ENTITY_COW_HURT
# 158 - ENTITY_COW_MILK
# 159 - ENTITY_COW_STEP
# 160 - ENTITY_CREEPER_DEATH
# 161 - ENTITY_CREEPER_HURT
# 162 - ENTITY_CREEPER_PRIMED
# 163 - ENTITY_DONKEY_AMBIENT
# 164 - ENTITY_DONKEY_ANGRY
# 165 - ENTITY_DONKEY_CHEST
# 166 - ENTITY_DONKEY_DEATH
# 167 - ENTITY_DONKEY_HURT
# 168 - ENTITY_EGG_THROW
# 169 - ENTITY_ELDER_GUARDIAN_AMBIENT
# 170 - ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
# 171 - ENTITY_ELDER_GUARDIAN_CURSE
# 172 - ENTITY_ELDER_GUARDIAN_DEATH
# 173 - ENTITY_ELDER_GUARDIAN_DEATH_LAND
# 174 - ENTITY_ELDER_GUARDIAN_HURT
# 175 - ENTITY_ELDER_GUARDIAN_HURT_LAND
# 176 - ENTITY_ENDERDRAGON_AMBIENT
# 177 - ENTITY_ENDERDRAGON_DEATH
# 178 - ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
# 179 - ENTITY_ENDERDRAGON_FLAP
# 180 - ENTITY_ENDERDRAGON_GROWL
# 181 - ENTITY_ENDERDRAGON_HURT
# 182 - ENTITY_ENDERDRAGON_SHOOT
# 183 - ENTITY_ENDEREYE_LAUNCH
# 184 - ENTITY_ENDERMEN_AMBIENT
# 185 - ENTITY_ENDERMEN_DEATH
# 186 - ENTITY_ENDERMEN_HURT
# 187 - ENTITY_ENDERMEN_SCREAM
# 188 - ENTITY_ENDERMEN_STARE
# 189 - ENTITY_ENDERMEN_TELEPORT
# 190 - ENTITY_ENDERMITE_AMBIENT
# 191 - ENTITY_ENDERMITE_DEATH
# 192 - ENTITY_ENDERMITE_HURT
# 193 - ENTITY_ENDERMITE_STEP
# 194 - ENTITY_ENDERPEARL_THROW
# 195 - ENTITY_EXPERIENCE_BOTTLE_THROW
# 196 - ENTITY_EXPERIENCE_ORB_PICKUP
# 197 - ENTITY_EXPERIENCE_ORB_TOUCH
# 198 - ENTITY_FIREWORK_BLAST
# 199 - ENTITY_FIREWORK_BLAST_FAR
# 200 - ENTITY_FIREWORK_LARGE_BLAST
# 201 - ENTITY_FIREWORK_LARGE_BLAST_FAR
# 202 - ENTITY_FIREWORK_LAUNCH
# 203 - ENTITY_FIREWORK_SHOOT
# 204 - ENTITY_FIREWORK_TWINKLE
# 205 - ENTITY_FIREWORK_TWINKLE_FAR
# 206 - ENTITY_GENERIC_BIG_FALL
# 207 - ENTITY_GENERIC_BURN
# 208 - ENTITY_GENERIC_DEATH
# 209 - ENTITY_GENERIC_DRINK
# 210 - ENTITY_GENERIC_EAT
# 211 - ENTITY_GENERIC_EXPLODE
# 212 - ENTITY_GENERIC_EXTINGUISH_FIRE
# 213 - ENTITY_GENERIC_HURT
# 214 - ENTITY_GENERIC_SMALL_FALL
# 215 - ENTITY_GENERIC_SPLASH
# 216 - ENTITY_GENERIC_SWIM
# 217 - ENTITY_GHAST_AMBIENT
# 218 - ENTITY_GHAST_DEATH
# 219 - ENTITY_GHAST_HURT
# 220 - ENTITY_GHAST_SCREAM
# 221 - ENTITY_GHAST_SHOOT
# 222 - ENTITY_GHAST_WARN
# 223 - ENTITY_GUARDIAN_AMBIENT
# 224 - ENTITY_GUARDIAN_AMBIENT_LAND
# 225 - ENTITY_GUARDIAN_ATTACK
# 226 - ENTITY_GUARDIAN_DEATH
# 227 - ENTITY_GUARDIAN_DEATH_LAND
# 228 - ENTITY_GUARDIAN_FLOP
# 229 - ENTITY_GUARDIAN_HURT
# 230 - ENTITY_GUARDIAN_HURT_LAND
# 231 - ENTITY_HORSE_AMBIENT
# 232 - ENTITY_HORSE_ANGRY
# 233 - ENTITY_HORSE_ARMOR
# 234 - ENTITY_HORSE_BREATHE
# 235 - ENTITY_HORSE_DEATH
# 236 - ENTITY_HORSE_EAT
# 237 - ENTITY_HORSE_GALLOP
# 238 - ENTITY_HORSE_HURT
# 239 - ENTITY_HORSE_JUMP
# 240 - ENTITY_HORSE_LAND
# 241 - ENTITY_HORSE_SADDLE
# 242 - ENTITY_HORSE_STEP
# 243 - ENTITY_HORSE_STEP_WOOD
# 244 - ENTITY_HOSTILE_BIG_FALL
# 245 - ENTITY_HOSTILE_DEATH
# 246 - ENTITY_HOSTILE_HURT
# 247 - ENTITY_HOSTILE_SMALL_FALL
# 248 - ENTITY_HOSTILE_SPLASH
# 249 - ENTITY_HOSTILE_SWIM
# 250 - ENTITY_HUSK_AMBIENT
# 251 - ENTITY_HUSK_DEATH
# 252 - ENTITY_HUSK_HURT
# 253 - ENTITY_HUSK_STEP
# 254 - ENTITY_IRONGOLEM_ATTACK
# 255 - ENTITY_IRONGOLEM_DEATH
# 256 - ENTITY_IRONGOLEM_HURT
# 257 - ENTITY_IRONGOLEM_STEP
# 258 - ENTITY_ITEMFRAME_ADD_ITEM
# 259 - ENTITY_ITEMFRAME_BREAK
# 260 - ENTITY_ITEMFRAME_PLACE
# 261 - ENTITY_ITEMFRAME_REMOVE_ITEM
# 262 - ENTITY_ITEMFRAME_ROTATE_ITEM
# 263 - ENTITY_ITEM_BREAK
# 264 - ENTITY_ITEM_PICKUP
# 265 - ENTITY_LEASHKNOT_BREAK
# 266 - ENTITY_LEASHKNOT_PLACE
# 267 - ENTITY_LIGHTNING_IMPACT
# 268 - ENTITY_LIGHTNING_THUNDER
# 269 - ENTITY_LINGERINGPOTION_THROW
# 270 - ENTITY_MAGMACUBE_DEATH
# 271 - ENTITY_MAGMACUBE_HURT
# 272 - ENTITY_MAGMACUBE_JUMP
# 273 - ENTITY_MAGMACUBE_SQUISH
# 274 - ENTITY_MINECART_INSIDE
# 275 - ENTITY_MINECART_RIDING
# 276 - ENTITY_MOOSHROOM_SHEAR
# 277 - ENTITY_MULE_AMBIENT
# 278 - ENTITY_MULE_DEATH
# 279 - ENTITY_MULE_HURT
# 280 - ENTITY_PAINTING_BREAK
# 281 - ENTITY_PAINTING_PLACE
# 282 - ENTITY_PIG_AMBIENT
# 283 - ENTITY_PIG_DEATH
# 284 - ENTITY_PIG_HURT
# 285 - ENTITY_PIG_SADDLE
# 286 - ENTITY_PIG_STEP
# 287 - ENTITY_PLAYER_ATTACK_CRIT
# 288 - ENTITY_PLAYER_ATTACK_KNOCKBACK
# 289 - ENTITY_PLAYER_ATTACK_NODAMAGE
# 290 - ENTITY_PLAYER_ATTACK_STRONG
# 291 - ENTITY_PLAYER_ATTACK_SWEEP
# 292 - ENTITY_PLAYER_ATTACK_WEAK
# 293 - ENTITY_PLAYER_BIG_FALL
# 294 - ENTITY_PLAYER_BREATH
# 295 - ENTITY_PLAYER_BURP
# 296 - ENTITY_PLAYER_DEATH
# 297 - ENTITY_PLAYER_HURT
# 298 - ENTITY_PLAYER_LEVELUP
# 299 - ENTITY_PLAYER_SMALL_FALL
# 300 - ENTITY_PLAYER_SPLASH
# 301 - ENTITY_PLAYER_SWIM
# 302 - ENTITY_POLAR_BEAR_AMBIENT
# 303 - ENTITY_POLAR_BEAR_BABY_AMBIENT
# 304 - ENTITY_POLAR_BEAR_DEATH
# 305 - ENTITY_POLAR_BEAR_HURT
# 306 - ENTITY_POLAR_BEAR_STEP
# 307 - ENTITY_POLAR_BEAR_WARNING
# 308 - ENTITY_RABBIT_AMBIENT
# 309 - ENTITY_RABBIT_ATTACK
# 310 - ENTITY_RABBIT_DEATH
# 311 - ENTITY_RABBIT_HURT
# 312 - ENTITY_RABBIT_JUMP
# 313 - ENTITY_SHEEP_AMBIENT
# 314 - ENTITY_SHEEP_DEATH
# 315 - ENTITY_SHEEP_HURT
# 316 - ENTITY_SHEEP_SHEAR
# 317 - ENTITY_SHEEP_STEP
# 318 - ENTITY_SHULKER_AMBIENT
# 319 - ENTITY_SHULKER_BULLET_HIT
# 320 - ENTITY_SHULKER_BULLET_HURT
# 321 - ENTITY_SHULKER_CLOSE
# 322 - ENTITY_SHULKER_DEATH
# 323 - ENTITY_SHULKER_HURT
# 324 - ENTITY_SHULKER_HURT_CLOSED
# 325 - ENTITY_SHULKER_OPEN
# 326 - ENTITY_SHULKER_SHOOT
# 327 - ENTITY_SHULKER_TELEPORT
# 328 - ENTITY_SILVERFISH_AMBIENT
# 329 - ENTITY_SILVERFISH_DEATH
# 330 - ENTITY_SILVERFISH_HURT
# 331 - ENTITY_SILVERFISH_STEP
# 332 - ENTITY_SKELETON_AMBIENT
# 333 - ENTITY_SKELETON_DEATH
# 334 - ENTITY_SKELETON_HORSE_AMBIENT
# 335 - ENTITY_SKELETON_HORSE_DEATH
# 336 - ENTITY_SKELETON_HORSE_HURT
# 337 - ENTITY_SKELETON_HURT
# 338 - ENTITY_SKELETON_SHOOT
# 339 - ENTITY_SKELETON_STEP
# 340 - ENTITY_SLIME_ATTACK
# 341 - ENTITY_SLIME_DEATH
# 342 - ENTITY_SLIME_HURT
# 343 - ENTITY_SLIME_JUMP
# 344 - ENTITY_SLIME_SQUISH
# 345 - ENTITY_SMALL_MAGMACUBE_DEATH
# 346 - ENTITY_SMALL_MAGMACUBE_HURT
# 347 - ENTITY_SMALL_MAGMACUBE_SQUISH
# 348 - ENTITY_SMALL_SLIME_DEATH
# 349 - ENTITY_SMALL_SLIME_HURT
# 350 - ENTITY_SMALL_SLIME_JUMP
# 351 - ENTITY_SMALL_SLIME_SQUISH
# 352 - ENTITY_SNOWBALL_THROW
# 353 - ENTITY_SNOWMAN_AMBIENT
# 354 - ENTITY_SNOWMAN_DEATH
# 355 - ENTITY_SNOWMAN_HURT
# 356 - ENTITY_SNOWMAN_SHOOT
# 357 - ENTITY_SPIDER_AMBIENT
# 358 - ENTITY_SPIDER_DEATH
# 359 - ENTITY_SPIDER_HURT
# 360 - ENTITY_SPIDER_STEP
# 361 - ENTITY_SPLASH_POTION_BREAK
# 362 - ENTITY_SPLASH_POTION_THROW
# 363 - ENTITY_SQUID_AMBIENT
# 364 - ENTITY_SQUID_DEATH
# 365 - ENTITY_SQUID_HURT
# 366 - ENTITY_STRAY_AMBIENT
# 367 - ENTITY_STRAY_DEATH
# 368 - ENTITY_STRAY_HURT
# 369 - ENTITY_STRAY_STEP
# 370 - ENTITY_TNT_PRIMED
# 371 - ENTITY_VILLAGER_AMBIENT
# 372 - ENTITY_VILLAGER_DEATH
# 373 - ENTITY_VILLAGER_HURT
# 374 - ENTITY_VILLAGER_NO
# 375 - ENTITY_VILLAGER_TRADING
# 376 - ENTITY_VILLAGER_YES
# 377 - ENTITY_WITCH_AMBIENT
# 378 - ENTITY_WITCH_DEATH
# 379 - ENTITY_WITCH_DRINK
# 380 - ENTITY_WITCH_HURT
# 381 - ENTITY_WITCH_THROW
# 382 - ENTITY_WITHER_AMBIENT
# 383 - ENTITY_WITHER_BREAK_BLOCK
# 384 - ENTITY_WITHER_DEATH
# 385 - ENTITY_WITHER_HURT
# 386 - ENTITY_WITHER_SHOOT
# 387 - ENTITY_WITHER_SKELETON_AMBIENT
# 388 - ENTITY_WITHER_SKELETON_DEATH
# 389 - ENTITY_WITHER_SKELETON_HURT
# 390 - ENTITY_WITHER_SKELETON_STEP
# 391 - ENTITY_WITHER_SPAWN
# 392 - ENTITY_WOLF_AMBIENT
# 393 - ENTITY_WOLF_DEATH
# 394 - ENTITY_WOLF_GROWL
# 395 - ENTITY_WOLF_HOWL
# 396 - ENTITY_WOLF_HURT
# 397 - ENTITY_WOLF_PANT
# 398 - ENTITY_WOLF_SHAKE
# 399 - ENTITY_WOLF_STEP
# 400 - ENTITY_WOLF_WHINE
# 401 - ENTITY_ZOMBIE_AMBIENT
# 402 - ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
# 403 - ENTITY_ZOMBIE_ATTACK_IRON_DOOR
# 404 - ENTITY_ZOMBIE_BREAK_DOOR_WOOD
# 405 - ENTITY_ZOMBIE_DEATH
# 406 - ENTITY_ZOMBIE_HORSE_AMBIENT
# 407 - ENTITY_ZOMBIE_HORSE_DEATH
# 408 - ENTITY_ZOMBIE_HORSE_HURT
# 409 - ENTITY_ZOMBIE_HURT
# 410 - ENTITY_ZOMBIE_INFECT
# 411 - ENTITY_ZOMBIE_PIG_AMBIENT
# 412 - ENTITY_ZOMBIE_PIG_ANGRY
# 413 - ENTITY_ZOMBIE_PIG_DEATH
# 414 - ENTITY_ZOMBIE_PIG_HURT
# 415 - ENTITY_ZOMBIE_STEP
# 416 - ENTITY_ZOMBIE_VILLAGER_AMBIENT
# 417 - ENTITY_ZOMBIE_VILLAGER_CONVERTED
# 418 - ENTITY_ZOMBIE_VILLAGER_CURE
# 419 - ENTITY_ZOMBIE_VILLAGER_DEATH
# 420 - ENTITY_ZOMBIE_VILLAGER_HURT
# 421 - ENTITY_ZOMBIE_VILLAGER_STEP
# 422 - ITEM_ARMOR_EQUIP_CHAIN
# 423 - ITEM_ARMOR_EQUIP_DIAMOND
# 424 - ITEM_ARMOR_EQUIP_GENERIC
# 425 - ITEM_ARMOR_EQUIP_GOLD
# 426 - ITEM_ARMOR_EQUIP_IRON
# 427 - ITEM_ARMOR_EQUIP_LEATHER
# 428 - ITEM_BOTTLE_FILL
# 429 - ITEM_BOTTLE_FILL_DRAGONBREATH
# 430 - ITEM_BUCKET_EMPTY
# 431 - ITEM_BUCKET_EMPTY_LAVA
# 432 - ITEM_BUCKET_FILL
# 433 - ITEM_BUCKET_FILL_LAVA
# 434 - ITEM_CHORUS_FRUIT_TELEPORT
# 435 - ITEM_ELYTRA_FLYING
# 436 - ITEM_FIRECHARGE_USE
# 437 - ITEM_FLINTANDSTEEL_USE
# 438 - ITEM_HOE_TILL
# 439 - ITEM_SHIELD_BLOCK
# 440 - ITEM_SHIELD_BREAK
# 441 - ITEM_SHOVEL_FLATTEN
# 442 - MUSIC_CREATIVE
# 443 - MUSIC_CREDITS
# 444 - MUSIC_DRAGON
# 445 - MUSIC_END
# 446 - MUSIC_GAME
# 447 - MUSIC_MENU
# 448 - MUSIC_NETHER
# 449 - RECORD_11
# 450 - RECORD_13
# 451 - RECORD_BLOCKS
# 452 - RECORD_CAT
# 453 - RECORD_CHIRP
# 454 - RECORD_FAR
# 455 - RECORD_MALL
# 456 - RECORD_MELLOHI
# 457 - RECORD_STAL
# 458 - RECORD_STRAD
# 459 - RECORD_WAIT
# 460 - RECORD_WARD
# 461 - UI_BUTTON_CLICK
# 462 - WEATHER_RAIN
# 463 - WEATHER_RAIN_ABOVE
# Do not touch:
copied : true
Spoiler: config.yml (Minecraft 1.9)
View on Pastebin:
http://pastebin.com/gKcfn1qz
Spoiler: config.yml (Minecraft 1.8)
Code (YAML):
# Configuration file for MessageTones 1.8
# https://www.spigotmc.org/resources/messagetones.30529/
# Created by KevinNovak
# ============================================
# Help
# ============================================
# Sound
# - The ID of the sound to play.
# - See the "Sound IDS" section for a list of IDs.
# Pitch
# - The pitch to play the sound at.
# - For example 1.0 is the normal sound pitch.
# - 0.5 would create a lower pitch.
# - 2.0 would create a higher pitch.
# Volume
# - The volume to play the sound at.
# - For example 1.0 is the normal sound volume.
# - 0.5 would create a quieter sound.
# - 2.0 would create a louder sound.
# ============================================
# Metrics
# ============================================
# Whether or not to collect data on plugin usage
# Viewable at http://mcstats.org/plugin/MessageTones/
# default: metrics: true
metrics : true
# ============================================
# Private Messages
# ============================================
# Whether private messages should play sounds to players.
# default: msgEnabled: true
msgEnabled : true
# Should private message sounds be "On" for new players?
# default: msgDefaultOn: true
msgDefaultOn : true
# Recommended Sounds: 26 (ITEM_PICKUP), 38 (NOTE_PLING), 8 (BURP)
# default: msgSound: 26
msgSound : 26
# default: msgPitch: 1.0
msgPitch : 1.0
# default: msgVolume: 0.8
msgVolume : 0.8
# The message text that triggers a sound.
# Should uniquely identify private messages.
# For example, in Essentials/EssentialsX every message contains " -> me]".
# default: msgTrigger: ' -> me]'
msgTrigger : ' -> me ] '
# ============================================
# Broadcast
# ============================================
# Whether broadcasted messages should play sounds to players.
# Broadcaster must have the messagetones.broadcast permission.
# default: broadcastEnabled: true
broadcastEnabled : true
# Should broadcast sounds be "On" for new players?
# default: msgDefaultOn: true
broadcastDefaultOn : true
# Recommended Sounds: 161 (FIREWORK_LARGE_BLAST), 3 (AMBIENCE_THUNDER)
# default: broadcastSound: 161
broadcastSound : 161
# default: broadcastPitch: 1.0
broadcastPitch : 1.0
# default: broadcastVolume: 1.0
broadcastVolume : 1.0
# The broadcast command that triggers a sound.
# default: broadcastCommand: 'broadcast'
broadcastCommand : 'broadcast'
# ============================================
# Joining
# ============================================
# The time in milliseconds to wait after a
# player login before playing a sound.
# Useful to prevent sound glitches.
# default: delaySoundAfterJoin: 500
delaySoundAfterJoin : 500
# ============================================
# Player Joins
# ============================================
# Whether to play a sound when normal players join.
# default: joinPlayerEnabled: false
joinPlayerEnabled : true
# Should player join sounds should be "On" for new players?
# default: joinPlayerDefaultOn: true
joinPlayerDefaultOn : true
# Recommended Sounds: 13 (DOOR_OPEN)
# default: joinPlayerSound: 13
joinPlayerSound : 13
# default: joinPlayerPitch: 1.0
joinPlayerPitch : 1.0
# default: joinPlayerVolume: 0.5
joinPlayerVolume : 0.5
# ============================================
# Admin Joins
# ============================================
# Whether to play a sound when an admin joins.
# Admin must have the messagetones.admin permission.
# default: joinAdminEnabled: false
joinAdminEnabled : true
# Should admin join sounds should be "On" for new players?
# default: joinAdminDefaultOn: true
joinAdminDefaultOn : true
# Recommended Sounds: 163 (FIREWORK_TWINKLE)
# default: joinAdminSound: 163
joinAdminSound : 163
# default: joinAdminPitch: 1.0
joinAdminPitch : 1.0
# default: joinAdminVolume: 0.5
joinAdminVolume : 0.5
# ============================================
# Owner Joins
# ============================================
# Whether to play a sound when an owner joins.
# Owner must have the messagetones.owner permission.
# default: joinOwnerEnabled: false
joinOwnerEnabled : true
# Should owner join sounds should be "On" for new players?
# default: joinOwnerDefaultOn: true
joinOwnerDefaultOn : true
# Recommended Sounds: 29 (LEVEL_UP)
# default: joinOwnerSound: 29
joinOwnerSound : 29
# default: joinOwnerPitch: 1.0
joinOwnerPitch : 1.0
# default: joinOwnerVolume: 0.5
joinOwnerVolume : 0.5
# ============================================
# Hotbar
# ============================================
# Whether to play a sound when players switch items in the hotbar.
# default: hotbarEnabled: false
hotbarEnabled : false
# Should hotbar sounds should be "On" for new players?
# default: hotbarDefaultOn: true
hotbarDefaultOn : true
# Recommended Sounds: 26 (ITEM_PICKUP)
# default: hotbarSound: 26
hotbarSound : 26
# default: hotbarPitch: 0.5
hotbarPitch : 0.5
# default: hotbarVolume: 0.2
hotbarVolume : 0.2
# ============================================
# Help Language
# ============================================
helpHeader : '&e --- - &6MessageTones &e- &6Help &e --------------- '
helpFooter : '&e ------------------------------------ --'
# for helpMessage, place the variable "{COMMAND}" where you would like the command name,
# and place the variable "{INFO}" where you would like the command description/info.
# default: helpMessage: '&b{COMMAND} &7- {INFO}.'
helpMessage : '&b { COMMAND } &7- { INFO } .'
# for helpPage, place the variable "{PAGE}" where you would like the next page number.
# default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
helpPage : '&7 Type &6/mt { PAGE } &7for more info.'
helpNoCommands : '&7 You are not allowed to use commands.'
infoHelp : 'lists all commands'
infoStatus : 'shows your preferences'
infoList : 'lists available sounds'
infoTestSound : 'plays a test sound'
infoToggleSound : 'toggles sound'
# ============================================
# Status Language
# ============================================
statusHeader : '&e --- - &6MessageTones &e- &6Status &e --- -'
statusFooter : '&e --------------------------- --'
# for statusMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: statusMessage: '&b {SOUND} &7- {STATUS}'
statusMessage : '&b { SOUND } &7- { STATUS } '
statusOn : '&aOn'
statusOff : '&cOff'
# ============================================
# List Language
# ============================================
listSound : '&6Sounds&7 : &b{SOUNDS}'
listToggle : '&6Toggle&7 : &b{SOUNDS}'
listSeparater : '&7, &b'
# ============================================
# Sound Names
# ============================================
nameMessage : 'Message'
nameBroadcast : 'Broadcast'
namePlayerJoin : 'Player Join'
nameAdminJoin : 'Admin Join'
nameOwnerJoin : 'Owner Join'
nameHotbar : 'Hotbar'
# ============================================
# Misc Language
# ============================================
# for testMessage, place the variable "{SOUND}" where you would like the sound name.
# default: testMessage: '&7Played a test {SOUND} sound.'
testMessage : '&7Played a test { SOUND } sound.'
# for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
toggleMessage : '&b { SOUND } &7is now { STATUS } &7!'
noConsole : '&cConsole cannot run MessageTones commands!'
notPermitted : '&cYou are not permitted to do this!'
# ============================================
# Minecraft 1.8 - Sound IDs
# ============================================
# 1 - AMBIENCE_CAVE
# 2 - AMBIENCE_RAIN
# 3 - AMBIENCE_THUNDER
# 4 - ANVIL_BREAK
# 5 - ANVIL_LAND
# 6 - ANVIL_USE
# 7 - ARROW_HIT
# 8 - BURP
# 9 - CHEST_CLOSE
# 10 - CHEST_OPEN
# 11 - CLICK
# 12 - DOOR_CLOSE
# 13 - DOOR_OPEN
# 14 - DRINK
# 15 - EAT
# 16 - EXPLODE
# 17 - FALL_BIG
# 18 - FALL_SMALL
# 19 - FIRE
# 20 - FIRE_IGNITE
# 21 - FIZZ
# 22 - FUSE
# 23 - GLASS
# 24 - HURT_FLESH
# 25 - ITEM_BREAK
# 26 - ITEM_PICKUP
# 27 - LAVA
# 28 - LAVA_POP
# 29 - LEVEL_UP
# 30 - MINECART_BASE
# 31 - MINECART_INSIDE
# 32 - NOTE_BASS
# 33 - NOTE_PIANO
# 34 - NOTE_BASS_DRUM
# 35 - NOTE_STICKS
# 36 - NOTE_BASS_GUITAR
# 37 - NOTE_SNARE_DRUM
# 38 - NOTE_PLING
# 39 - ORB_PICKUP
# 40 - PISTON_EXTEND
# 41 - PISTON_RETRACT
# 42 - PORTAL
# 43 - PORTAL_TRAVEL
# 44 - PORTAL_TRIGGER
# 45 - SHOOT_ARROW
# 46 - SPLASH
# 47 - SPLASH2
# 48 - STEP_GRASS
# 49 - STEP_GRAVEL
# 50 - STEP_LADDER
# 51 - STEP_SAND
# 52 - STEP_SNOW
# 53 - STEP_STONE
# 54 - STEP_WOOD
# 55 - STEP_WOOL
# 56 - SWIM
# 57 - WATER
# 58 - WOOD_CLICK
# 59 - BAT_DEATH
# 60 - BAT_HURT
# 61 - BAT_IDLE
# 62 - BAT_LOOP
# 63 - BAT_TAKEOFF
# 64 - BLAZE_BREATH
# 65 - BLAZE_DEATH
# 66 - BLAZE_HIT
# 67 - CAT_HISS
# 68 - CAT_HIT
# 69 - CAT_MEOW
# 70 - CAT_PURR
# 71 - CAT_PURREOW
# 72 - CHICKEN_IDLE
# 73 - CHICKEN_HURT
# 74 - CHICKEN_EGG_POP
# 75 - CHICKEN_WALK
# 76 - COW_IDLE
# 77 - COW_HURT
# 78 - COW_WALK
# 79 - CREEPER_HISS
# 80 - CREEPER_DEATH
# 81 - ENDERDRAGON_DEATH
# 82 - ENDERDRAGON_GROWL
# 83 - ENDERDRAGON_HIT
# 84 - ENDERDRAGON_WINGS
# 85 - ENDERMAN_DEATH
# 86 - ENDERMAN_HIT
# 87 - ENDERMAN_IDLE
# 88 - ENDERMAN_TELEPORT
# 89 - ENDERMAN_SCREAM
# 90 - ENDERMAN_STARE
# 91 - GHAST_SCREAM
# 92 - GHAST_SCREAM2
# 93 - GHAST_CHARGE
# 94 - GHAST_DEATH
# 95 - GHAST_FIREBALL
# 96 - GHAST_MOAN
# 97 - IRONGOLEM_DEATH
# 98 - IRONGOLEM_HIT
# 99 - IRONGOLEM_THROW
# 100 - IRONGOLEM_WALK
# 101 - MAGMACUBE_WALK
# 102 - MAGMACUBE_WALK_2
# 103 - MAGMACUBE_JUMP
# 104 - PIG_IDLE
# 105 - PIG_DEATH
# 106 - PIG_WALK
# 107 - SHEEP_IDLE
# 108 - SHEEP_SHEAR
# 109 - SHEEP_WALK
# 110 - SILVERFISH_HIT
# 111 - SILVERFISH_KILL
# 112 - SILVERFISH_IDLE
# 113 - SILVERFISH_WALK
# 114 - SKELETON_IDLE
# 115 - SKELETON_DEATH
# 116 - SKELETON_HURT
# 117 - SKELETON_WALK
# 118 - SLIME_ATTACK
# 119 - SLIME_WALK
# 120 - SLIME_WALK2
# 121 - SPIDER_IDLE
# 122 - SPIDER_DEATH
# 123 - SPIDER_WALK
# 124 - WITHER_DEATH
# 125 - WITHER_HURT
# 126 - WITHER_IDLE
# 127 - WITHER_SHOOT
# 128 - WITHER_SPAWN
# 129 - WOLF_BARK
# 130 - WOLF_DEATH
# 131 - WOLF_GROWL
# 132 - WOLF_HOWL
# 133 - WOLF_HURT
# 134 - WOLF_PANT
# 135 - WOLF_SHAKE
# 136 - WOLF_WALK
# 137 - WOLF_WHINE
# 138 - ZOMBIE_METAL
# 139 - ZOMBIE_WOOD
# 140 - ZOMBIE_WOODBREAK
# 141 - ZOMBIE_IDLE
# 142 - ZOMBIE_DEATH
# 143 - ZOMBIE_HURT
# 144 - ZOMBIE_INFECT
# 145 - ZOMBIE_UNFECT
# 146 - ZOMBIE_REMEDY
# 147 - ZOMBIE_WALK
# 148 - ZOMBIE_PIG_IDLE
# 149 - ZOMBIE_PIG_ANGRY
# 150 - ZOMBIE_PIG_DEATH
# 151 - ZOMBIE_PIG_HURT
# 152 - DIG_WOOL
# 153 - DIG_GRASS
# 154 - DIG_GRAVEL
# 155 - DIG_SAND
# 156 - DIG_SNOW
# 157 - DIG_STONE
# 158 - DIG_WOOD
# 159 - FIREWORK_BLAST
# 160 - FIREWORK_BLAST2
# 161 - FIREWORK_LARGE_BLAST
# 162 - FIREWORK_LARGE_BLAST2
# 163 - FIREWORK_TWINKLE
# 164 - FIREWORK_TWINKLE2
# 165 - FIREWORK_LAUNCH
# 166 - SUCCESSFUL_HIT
# 167 - HORSE_ANGRY
# 168 - HORSE_ARMOR
# 169 - HORSE_BREATHE
# 170 - HORSE_DEATH
# 171 - HORSE_GALLOP
# 172 - HORSE_HIT
# 173 - HORSE_IDLE
# 174 - HORSE_JUMP
# 175 - HORSE_LAND
# 176 - HORSE_SADDLE
# 177 - HORSE_SOFT
# 178 - HORSE_WOOD
# 179 - DONKEY_ANGRY
# 180 - DONKEY_DEATH
# 181 - DONKEY_HIT
# 182 - DONKEY_IDLE
# 183 - HORSE_SKELETON_DEATH
# 184 - HORSE_SKELETON_HIT
# 185 - HORSE_SKELETON_IDLE
# 186 - HORSE_ZOMBIE_DEATH
# 187 - HORSE_ZOMBIE_HIT
# 188 - HORSE_ZOMBIE_IDLE
# 189 - VILLAGER_DEATH
# 190 - VILLAGER_HAGGLE
# 191 - VILLAGER_HIT
# 192 - VILLAGER_IDLE
# 193 - VILLAGER_NO
# 194 - VILLAGER_YES
# Do not touch:
copied : true
# https://www.spigotmc.org/resources/messagetones.30529/
# Created by KevinNovak
# ============================================
# Help
# ============================================
# Sound
# - The ID of the sound to play.
# - See the "Sound IDS" section for a list of IDs.
# Pitch
# - The pitch to play the sound at.
# - For example 1.0 is the normal sound pitch.
# - 0.5 would create a lower pitch.
# - 2.0 would create a higher pitch.
# Volume
# - The volume to play the sound at.
# - For example 1.0 is the normal sound volume.
# - 0.5 would create a quieter sound.
# - 2.0 would create a louder sound.
# ============================================
# Metrics
# ============================================
# Whether or not to collect data on plugin usage
# Viewable at http://mcstats.org/plugin/MessageTones/
# default: metrics: true
metrics : true
# ============================================
# Private Messages
# ============================================
# Whether private messages should play sounds to players.
# default: msgEnabled: true
msgEnabled : true
# Should private message sounds be "On" for new players?
# default: msgDefaultOn: true
msgDefaultOn : true
# Recommended Sounds: 26 (ITEM_PICKUP), 38 (NOTE_PLING), 8 (BURP)
# default: msgSound: 26
msgSound : 26
# default: msgPitch: 1.0
msgPitch : 1.0
# default: msgVolume: 0.8
msgVolume : 0.8
# The message text that triggers a sound.
# Should uniquely identify private messages.
# For example, in Essentials/EssentialsX every message contains " -> me]".
# default: msgTrigger: ' -> me]'
msgTrigger : ' -> me ] '
# ============================================
# Broadcast
# ============================================
# Whether broadcasted messages should play sounds to players.
# Broadcaster must have the messagetones.broadcast permission.
# default: broadcastEnabled: true
broadcastEnabled : true
# Should broadcast sounds be "On" for new players?
# default: msgDefaultOn: true
broadcastDefaultOn : true
# Recommended Sounds: 161 (FIREWORK_LARGE_BLAST), 3 (AMBIENCE_THUNDER)
# default: broadcastSound: 161
broadcastSound : 161
# default: broadcastPitch: 1.0
broadcastPitch : 1.0
# default: broadcastVolume: 1.0
broadcastVolume : 1.0
# The broadcast command that triggers a sound.
# default: broadcastCommand: 'broadcast'
broadcastCommand : 'broadcast'
# ============================================
# Joining
# ============================================
# The time in milliseconds to wait after a
# player login before playing a sound.
# Useful to prevent sound glitches.
# default: delaySoundAfterJoin: 500
delaySoundAfterJoin : 500
# ============================================
# Player Joins
# ============================================
# Whether to play a sound when normal players join.
# default: joinPlayerEnabled: false
joinPlayerEnabled : true
# Should player join sounds should be "On" for new players?
# default: joinPlayerDefaultOn: true
joinPlayerDefaultOn : true
# Recommended Sounds: 13 (DOOR_OPEN)
# default: joinPlayerSound: 13
joinPlayerSound : 13
# default: joinPlayerPitch: 1.0
joinPlayerPitch : 1.0
# default: joinPlayerVolume: 0.5
joinPlayerVolume : 0.5
# ============================================
# Admin Joins
# ============================================
# Whether to play a sound when an admin joins.
# Admin must have the messagetones.admin permission.
# default: joinAdminEnabled: false
joinAdminEnabled : true
# Should admin join sounds should be "On" for new players?
# default: joinAdminDefaultOn: true
joinAdminDefaultOn : true
# Recommended Sounds: 163 (FIREWORK_TWINKLE)
# default: joinAdminSound: 163
joinAdminSound : 163
# default: joinAdminPitch: 1.0
joinAdminPitch : 1.0
# default: joinAdminVolume: 0.5
joinAdminVolume : 0.5
# ============================================
# Owner Joins
# ============================================
# Whether to play a sound when an owner joins.
# Owner must have the messagetones.owner permission.
# default: joinOwnerEnabled: false
joinOwnerEnabled : true
# Should owner join sounds should be "On" for new players?
# default: joinOwnerDefaultOn: true
joinOwnerDefaultOn : true
# Recommended Sounds: 29 (LEVEL_UP)
# default: joinOwnerSound: 29
joinOwnerSound : 29
# default: joinOwnerPitch: 1.0
joinOwnerPitch : 1.0
# default: joinOwnerVolume: 0.5
joinOwnerVolume : 0.5
# ============================================
# Hotbar
# ============================================
# Whether to play a sound when players switch items in the hotbar.
# default: hotbarEnabled: false
hotbarEnabled : false
# Should hotbar sounds should be "On" for new players?
# default: hotbarDefaultOn: true
hotbarDefaultOn : true
# Recommended Sounds: 26 (ITEM_PICKUP)
# default: hotbarSound: 26
hotbarSound : 26
# default: hotbarPitch: 0.5
hotbarPitch : 0.5
# default: hotbarVolume: 0.2
hotbarVolume : 0.2
# ============================================
# Help Language
# ============================================
helpHeader : '&e --- - &6MessageTones &e- &6Help &e --------------- '
helpFooter : '&e ------------------------------------ --'
# for helpMessage, place the variable "{COMMAND}" where you would like the command name,
# and place the variable "{INFO}" where you would like the command description/info.
# default: helpMessage: '&b{COMMAND} &7- {INFO}.'
helpMessage : '&b { COMMAND } &7- { INFO } .'
# for helpPage, place the variable "{PAGE}" where you would like the next page number.
# default: helpPage: '&7 Type &6/mt {PAGE} &7for more info.'
helpPage : '&7 Type &6/mt { PAGE } &7for more info.'
helpNoCommands : '&7 You are not allowed to use commands.'
infoHelp : 'lists all commands'
infoStatus : 'shows your preferences'
infoList : 'lists available sounds'
infoTestSound : 'plays a test sound'
infoToggleSound : 'toggles sound'
# ============================================
# Status Language
# ============================================
statusHeader : '&e --- - &6MessageTones &e- &6Status &e --- -'
statusFooter : '&e --------------------------- --'
# for statusMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: statusMessage: '&b {SOUND} &7- {STATUS}'
statusMessage : '&b { SOUND } &7- { STATUS } '
statusOn : '&aOn'
statusOff : '&cOff'
# ============================================
# List Language
# ============================================
listSound : '&6Sounds&7 : &b{SOUNDS}'
listToggle : '&6Toggle&7 : &b{SOUNDS}'
listSeparater : '&7, &b'
# ============================================
# Sound Names
# ============================================
nameMessage : 'Message'
nameBroadcast : 'Broadcast'
namePlayerJoin : 'Player Join'
nameAdminJoin : 'Admin Join'
nameOwnerJoin : 'Owner Join'
nameHotbar : 'Hotbar'
# ============================================
# Misc Language
# ============================================
# for testMessage, place the variable "{SOUND}" where you would like the sound name.
# default: testMessage: '&7Played a test {SOUND} sound.'
testMessage : '&7Played a test { SOUND } sound.'
# for toggleMessage, place the variable "{SOUND}" where you would like the sound name,
# and place the variable "{STATUS}" where you would like the status (ex. On or Off).
# default: toggleMessage: '&b{SOUND} &7is now {STATUS}&7!'
toggleMessage : '&b { SOUND } &7is now { STATUS } &7!'
noConsole : '&cConsole cannot run MessageTones commands!'
notPermitted : '&cYou are not permitted to do this!'
# ============================================
# Minecraft 1.8 - Sound IDs
# ============================================
# 1 - AMBIENCE_CAVE
# 2 - AMBIENCE_RAIN
# 3 - AMBIENCE_THUNDER
# 4 - ANVIL_BREAK
# 5 - ANVIL_LAND
# 6 - ANVIL_USE
# 7 - ARROW_HIT
# 8 - BURP
# 9 - CHEST_CLOSE
# 10 - CHEST_OPEN
# 11 - CLICK
# 12 - DOOR_CLOSE
# 13 - DOOR_OPEN
# 14 - DRINK
# 15 - EAT
# 16 - EXPLODE
# 17 - FALL_BIG
# 18 - FALL_SMALL
# 19 - FIRE
# 20 - FIRE_IGNITE
# 21 - FIZZ
# 22 - FUSE
# 23 - GLASS
# 24 - HURT_FLESH
# 25 - ITEM_BREAK
# 26 - ITEM_PICKUP
# 27 - LAVA
# 28 - LAVA_POP
# 29 - LEVEL_UP
# 30 - MINECART_BASE
# 31 - MINECART_INSIDE
# 32 - NOTE_BASS
# 33 - NOTE_PIANO
# 34 - NOTE_BASS_DRUM
# 35 - NOTE_STICKS
# 36 - NOTE_BASS_GUITAR
# 37 - NOTE_SNARE_DRUM
# 38 - NOTE_PLING
# 39 - ORB_PICKUP
# 40 - PISTON_EXTEND
# 41 - PISTON_RETRACT
# 42 - PORTAL
# 43 - PORTAL_TRAVEL
# 44 - PORTAL_TRIGGER
# 45 - SHOOT_ARROW
# 46 - SPLASH
# 47 - SPLASH2
# 48 - STEP_GRASS
# 49 - STEP_GRAVEL
# 50 - STEP_LADDER
# 51 - STEP_SAND
# 52 - STEP_SNOW
# 53 - STEP_STONE
# 54 - STEP_WOOD
# 55 - STEP_WOOL
# 56 - SWIM
# 57 - WATER
# 58 - WOOD_CLICK
# 59 - BAT_DEATH
# 60 - BAT_HURT
# 61 - BAT_IDLE
# 62 - BAT_LOOP
# 63 - BAT_TAKEOFF
# 64 - BLAZE_BREATH
# 65 - BLAZE_DEATH
# 66 - BLAZE_HIT
# 67 - CAT_HISS
# 68 - CAT_HIT
# 69 - CAT_MEOW
# 70 - CAT_PURR
# 71 - CAT_PURREOW
# 72 - CHICKEN_IDLE
# 73 - CHICKEN_HURT
# 74 - CHICKEN_EGG_POP
# 75 - CHICKEN_WALK
# 76 - COW_IDLE
# 77 - COW_HURT
# 78 - COW_WALK
# 79 - CREEPER_HISS
# 80 - CREEPER_DEATH
# 81 - ENDERDRAGON_DEATH
# 82 - ENDERDRAGON_GROWL
# 83 - ENDERDRAGON_HIT
# 84 - ENDERDRAGON_WINGS
# 85 - ENDERMAN_DEATH
# 86 - ENDERMAN_HIT
# 87 - ENDERMAN_IDLE
# 88 - ENDERMAN_TELEPORT
# 89 - ENDERMAN_SCREAM
# 90 - ENDERMAN_STARE
# 91 - GHAST_SCREAM
# 92 - GHAST_SCREAM2
# 93 - GHAST_CHARGE
# 94 - GHAST_DEATH
# 95 - GHAST_FIREBALL
# 96 - GHAST_MOAN
# 97 - IRONGOLEM_DEATH
# 98 - IRONGOLEM_HIT
# 99 - IRONGOLEM_THROW
# 100 - IRONGOLEM_WALK
# 101 - MAGMACUBE_WALK
# 102 - MAGMACUBE_WALK_2
# 103 - MAGMACUBE_JUMP
# 104 - PIG_IDLE
# 105 - PIG_DEATH
# 106 - PIG_WALK
# 107 - SHEEP_IDLE
# 108 - SHEEP_SHEAR
# 109 - SHEEP_WALK
# 110 - SILVERFISH_HIT
# 111 - SILVERFISH_KILL
# 112 - SILVERFISH_IDLE
# 113 - SILVERFISH_WALK
# 114 - SKELETON_IDLE
# 115 - SKELETON_DEATH
# 116 - SKELETON_HURT
# 117 - SKELETON_WALK
# 118 - SLIME_ATTACK
# 119 - SLIME_WALK
# 120 - SLIME_WALK2
# 121 - SPIDER_IDLE
# 122 - SPIDER_DEATH
# 123 - SPIDER_WALK
# 124 - WITHER_DEATH
# 125 - WITHER_HURT
# 126 - WITHER_IDLE
# 127 - WITHER_SHOOT
# 128 - WITHER_SPAWN
# 129 - WOLF_BARK
# 130 - WOLF_DEATH
# 131 - WOLF_GROWL
# 132 - WOLF_HOWL
# 133 - WOLF_HURT
# 134 - WOLF_PANT
# 135 - WOLF_SHAKE
# 136 - WOLF_WALK
# 137 - WOLF_WHINE
# 138 - ZOMBIE_METAL
# 139 - ZOMBIE_WOOD
# 140 - ZOMBIE_WOODBREAK
# 141 - ZOMBIE_IDLE
# 142 - ZOMBIE_DEATH
# 143 - ZOMBIE_HURT
# 144 - ZOMBIE_INFECT
# 145 - ZOMBIE_UNFECT
# 146 - ZOMBIE_REMEDY
# 147 - ZOMBIE_WALK
# 148 - ZOMBIE_PIG_IDLE
# 149 - ZOMBIE_PIG_ANGRY
# 150 - ZOMBIE_PIG_DEATH
# 151 - ZOMBIE_PIG_HURT
# 152 - DIG_WOOL
# 153 - DIG_GRASS
# 154 - DIG_GRAVEL
# 155 - DIG_SAND
# 156 - DIG_SNOW
# 157 - DIG_STONE
# 158 - DIG_WOOD
# 159 - FIREWORK_BLAST
# 160 - FIREWORK_BLAST2
# 161 - FIREWORK_LARGE_BLAST
# 162 - FIREWORK_LARGE_BLAST2
# 163 - FIREWORK_TWINKLE
# 164 - FIREWORK_TWINKLE2
# 165 - FIREWORK_LAUNCH
# 166 - SUCCESSFUL_HIT
# 167 - HORSE_ANGRY
# 168 - HORSE_ARMOR
# 169 - HORSE_BREATHE
# 170 - HORSE_DEATH
# 171 - HORSE_GALLOP
# 172 - HORSE_HIT
# 173 - HORSE_IDLE
# 174 - HORSE_JUMP
# 175 - HORSE_LAND
# 176 - HORSE_SADDLE
# 177 - HORSE_SOFT
# 178 - HORSE_WOOD
# 179 - DONKEY_ANGRY
# 180 - DONKEY_DEATH
# 181 - DONKEY_HIT
# 182 - DONKEY_IDLE
# 183 - HORSE_SKELETON_DEATH
# 184 - HORSE_SKELETON_HIT
# 185 - HORSE_SKELETON_IDLE
# 186 - HORSE_ZOMBIE_DEATH
# 187 - HORSE_ZOMBIE_HIT
# 188 - HORSE_ZOMBIE_IDLE
# 189 - VILLAGER_DEATH
# 190 - VILLAGER_HAGGLE
# 191 - VILLAGER_HIT
# 192 - VILLAGER_IDLE
# 193 - VILLAGER_NO
# 194 - VILLAGER_YES
# Do not touch:
copied : true
Metrics
This plugin collects data on the number of servers it is being run on, as well as the combined amount of players. All data is kept anonymous. No server ips/names or player names are collected. If you would like to opt out of this data collection, feel free to change the "metrics" value in the config.yml from true to false.
Collected data can be viewed at http://mcstats.org/plugin/MessageTones/
Report a Bug
If you would like report a bug or error, please feel free to fill out the form below. I will attempt to get back to you as soon as possible if you provide your contact information.
Report a Bug
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
MessageTones is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11. Downloaded 598 times (via Spigot). Download it and open it directly in the game.