With this plugin players can easily add their items to inventory marketplace.
You can create several categories with specified items
For "special" items. Items, which have display name.
You can anytime change categories and all items will be sorted.
Several pages
There is no limit of items!
GUI-based items addition system
No need to type commands, just click the item in your inventory!
Concurrent modification
When someone buy/sell item, it will be updated for all players who opened menu
One item cannot be bought by 2 players at the same time
How it works?
- You add item in "My Items" menu and set price for it.
- Someone select your order and buy item.
- You will get money to your internal account and can withdraw it anytime.
You can easily get back item.
Players will not be able to buy it.
Commands and permissions
Permission: market.command.open
Open menu for player - /market open [player]
Permission: market.command.open.others
Reload config and marketplace - /market reload
Permission: market.command.reload
Configuration
Spoiler: config.yml
Code (YAML):
system
:
# Show errors in console?
logErrors : true
printStackTrace : true
# Do not change this
configVersion : '1.0'
messages:
noPermission : '&2&lMarket &3> &cInsufficient permissions.'
itemAdded : '&2&lMarket &3> &aItem added!'
categoryNotFound : '&2&lMarket &3> &cYou cannot add this item!'
incorrectPrice : '&2&lMarket &3> &cPrice must be greater than 0'
menuReloaded : '&2&lMarket &3> &cMenu interaction was terminated due to plugin reload.'
notEnoughtMoney : '&2&lMarket &3> &cInsufficient balance.'
givenMoney : '&2&lMarket &3> &f {money } credited to your balance.'
fullInventory : '&2&lMarket &3> &cInventory is full.'
orderLimit : '&2&lMarket &3> &cYou cannot create more than {limit } orders.'
sounds :
# 1.8: SUCCESSFUL_HIT
buy : ENTITY_ARROW_HIT_PLAYER
# 1.8: SUCCESSFUL_HIT
add : ENTITY_ARROW_HIT_PLAYER
# 1.8: BLAZE_HIT
addError : ENTITY_BLAZE_DEATH
# 1.8: LEVEL_UP
withdraw : ENTITY_PLAYER_LEVELUP
mainMenu:
name : '&0Market'
rows : 3
itemLore:
- '&7Price : &e{price}'
nodes:
myItems:
name : '&bMy items'
lore :
- '&cHow to add item?'
- '&7Open &bMy items'
- '&7Click on item in your inventory'
- '&7Use buttons &a+&7/&c-&7 to set the price'
- '&7Click &2Save'
id : BOOK
slot : 26
myItemsMenu:
name : '&0My items'
rows : 3
# Which slots will be used for items. Examples: 0-8 0-4,9-12 0,2,4,6,8
# If the slots are not enought new page will be created
usedSlots : 0-17
itemLore:
- '&7Price : &e{price}'
- '&7Click to remove'
back:
slot : 18
name : '&7Back'
id : ARROW
nextPage:
slot : 20
# If page is available
active:
name : '&7Next page'
id : INK_SACK
data : 10
# If page is not available
inactive:
name : '&8Next page'
id : INK_SACK
data : 8
prevPage:
slot : 19
active:
name : '&7Previous page'
id : INK_SACK
data : 10
inactive:
name : '&8Previous page'
id : INK_SACK
data : 8
balance:
slot : 26
name : '&aWithdraw'
lore:
- '&7Balance : &e{balance}'
# - '&7Fee: &c{fee}%'
id : GOLD_INGOT
# Value from 0 to 0.5
# 0.01 = 1%
marketFee : 0
# How many orders player can create?
# -1 = no limit
playerMaxOrders : -1
# This iventory will open when you add item
addItemInventory:
name : '&0Add item'
rows : 1
itemSlot : 4
nodes:
'1':
name : '&cCancel'
id : BARRIER
slot : 0
# close menu and return item
action : cancel
'2':
name : '&c-100$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 14
slot : 1
# decrease price by 100
action : dec 100
'3':
name : '&c-10$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 14
slot : 2
# decrease price by 10
action : dec 10
'4':
name : '&c-1$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 14
slot : 3
# decrease price by 1
action : dec 1
'5':
name : '&a+1$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 5
slot : 5
# increase price by 1
action : inc 1
'6':
name : '&a+10$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 5
slot : 6
# increase price by 10
action : inc 10
'7':
name : '&a+100$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 5
slot : 7
# increase price by 100
action : inc 100
'8':
name : '&aSave'
id : EMERALD_BLOCK
slot : 8
# add item
action : submit
# Open when you clicked on item to buy it
buyInventory:
name : '&0Buy item'
rows : 1
itemSlot : 4
submit:
name : '&aBuy'
data : 5
id : STAINED_GLASS_PANE
cancel:
name : '&cCancel'
data : 14
id : STAINED_GLASS_PANE
# 'cancelled' will appear if someone else buy this item or owner remove it
cancelled:
name : '&cThis order was closed or cancelled'
data : 14
id : STAINED_GLASS_PANE
# CATEGORY
# Items with display name will be placed here
special:
enabled : true
slot : 7
inventory:
name : '&0Special'
rows : 5
usedSlots : 0-35
item:
name : '&b&oSpecial'
id : ENDER_PEARL
# CATEGORY
# All items which wasn't categorized will be placed here
uncategorized :
# It you disable it, players will not be able to add uncategorized items
enabled : true
slot : 8
inventory:
name : '&0Other'
rows : 5
usedSlots : 0-35
item:
name : 'Other'
id : LAVA_BUCKET
categoryInventory:
back:
slot : 36
name : 'Back'
id : ARROW
nextPage:
slot : 38
active:
name : '&7Next page'
id : INK_SACK
data : 10
inactive:
name : '&8Next page'
id : INK_SACK
data : 8
prevPage:
slot : 37
active:
name : '&7Previous page'
id : INK_SACK
data : 10
inactive:
name : '&8Previous page'
id : INK_SACK
data : 8
categories:
blocks:
slot : 0
inventory:
name : '&0Blocks'
rows : 5
usedSlots : 0-35
item:
name : 'Blocks'
id : BRICK
materials :
- STONE
- GRASS
- DIRT
- COBBLESTONE
- WOOD
- BEDROCK
- SAND
- GRAVEL
- GOLD_ORE
- IRON_ORE
- COAL_ORE
- LOG
- SPONGE
- GLASS
- LAPIS_ORE
- LAPIS_BLOCK
- SANDSTONE
- WOOL
- GOLD_BLOCK
- IRON_BLOCK
- STEP
- BRICK
- BOOKSHELF
- MOSSY_COBBLESTONE
- OBSIDIAN
- WOOD_STAIRS
- DIAMOND_ORE
- DIAMOND_BLOCK
- COBBLESTONE_STAIRS
- REDSTONE_ORE
- ICE
- SNOW
- CLAY
- PUMPKIN
- NETHERRACK
- SOUL_SAND
- GLOWSTONE
- JACK_O_LANTERN
- STAINED_GLASS
- SMOOTH_BRICK
- MELON_BLOCK
- BRICK_STAIRS
- SMOOTH_STAIRS
- MYCEL
- NETHER_BRICK
- NETHER_BRICK_STAIRS
- ENDER_STONE
- WOOD_STEP
- SANDSTONE_STAIRS
- EMERALD_ORE
- EMERALD_BLOCK
- SPRUCE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- COBBLE_WALL
- QUARTZ_ORE
- QUARTZ_BLOCK
- QUARTZ_STAIRS
- STAINED_CLAY
- LOG_2
- ACACIA_STAIRS
- DARK_OAK_STAIRS
- PRISMARINE
- SEA_LANTERN
- HAY_BLOCK
- HARD_CLAY
- COAL_BLOCK
- PACKED_ICE
- RED_SANDSTONE
- RED_SANDSTONE_STAIRS
- STONE_SLAB2
decorations:
slot : 1
inventory:
name : '&0Decorations'
rows : 5
usedSlots : 0-35
item:
name : 'Decorations'
id : DOUBLE_PLANT
materials :
- SAPLING
- LEAVES
- WEB
- LONG_GRASS
- DEAD_BUSH
- YELLOW_FLOWER
- RED_ROSE
- BROWN_MUSHROOM
- RED_MUSHROOM
- TORCH
- CHEST
- WORKBENCH
- FURNACE
- LADDER
- SNOW
- CACTUS
- JUKEBOX
- FENCE
- MONSTER_EGGS
- IRON_FENCE
- THIN_GLASS
- VINE
- WATER_LILY
- NETHER_FENCE
- ENCHANTMENT_TABLE
- ENDER_PORTAL_FRAME
- ENDER_CHEST
- ANVIL
- TRAPPED_CHEST
- STAINED_GLASS_PANE
- LEAVES_2
- SLIME_BLOCK
- CARPET
- DOUBLE_PLANT
- SPRUCE_FENCE
- BIRCH_FENCE
- JUNGLE_FENCE
- DARK_OAK_FENCE
- ACACIA_FENCE
- PAINTING
- SIGN
- BED
- ITEM_FRAME
- FLOWER_POT_ITEM
- SKULL_ITEM
- ARMOR_STAND
- BANNER
redstone:
slot : 2
inventory:
name : '&0Redstone'
rows : 5
usedSlots : 0-35
item:
name : 'Redstone'
id : DIODE
materials :
- DISPENSER
- NOTE_BLOCK
- PISTON_BASE
- PISTON_STICKY_BASE
- TNT
- LEVER
- STONE_PLATE
- WOOD_PLATE
- REDSTONE_TORCH_ON
- STONE_BUTTON
- TRAP_DOOR
- FENCE_GATE
- REDSTONE_LAMP_OFF
- TRIPWIRE_HOOK
- WOOD_BUTTON
- GOLD_PLATE
- IRON_PLATE
- DAYLIGHT_DETECTOR
- REDSTONE_BLOCK
- HOPPER
- IRON_TRAPDOOR
- SPRUCE_FENCE_GATE
- BIRCH_FENCE_GATE
- JUNGLE_FENCE_GATE
- DARK_OAK_FENCE_GATE
- ACACIA_FENCE_GATE
- DROPPER
- WOOD_DOOR
- IRON_DOOR
- REDSTONE
- DIODE
- REDSTONE_COMPARATOR
- SPRUCE_DOOR_ITEM
- BIRCH_DOOR
- JUNGLE_DOOR_ITEM
- ACACIA_DOOR_ITEM
- DARK_OAK_DOOR_ITEM
- RAILS
- ACTIVATOR_RAIL
- DETECTOR_RAIL
- POWERED_RAIL
- MINECART
- SADDLE
- BOAT
- STORAGE_MINECART
- HOPPER_MINECART
- POWERED_MINECART
- EXPLOSIVE_MINECART
- CARROT_STICK
materials:
slot : 3
inventory:
name : '&0Materials'
rows : 5
usedSlots : 0-35
item:
name : 'Materials'
id : STICK
materials :
- COAL
- DIAMOND
- IRON_INGOT
- GOLD_INGOT
- STICK
- BOWL
- STRING
- FEATHER
- SULPHUR
- SEEDS
- WHEAT
- FLINT
- LEATHER
- CLAY_BRICK
- CLAY_BALL
- SUGAR_CANE
- EGG
- GLOWSTONE_DUST
- INK_SACK
- SUGAR
- PUMPKIN_SEEDS
- MELON_SEEDS
- BLAZE_ROD
- GOLD_NUGGET
- NETHER_STALK
- EMERALD
- NETHER_STAR
- NETHER_BRICK_ITEM
- QUARTZ
- PRISMARINE_SHARD
- PRISMARINE_CRYSTALS
- RABBIT_HIDE
tools:
slot : 4
inventory:
name : '&0Tools'
rows : 5
usedSlots : 0-35
item:
name : 'Tools'
id : IRON_PICKAXE
materials :
- WOOD_AXE
- WOOD_PICKAXE
- WOOD_SPADE
- WOOD_HOE
- WOOD_SWORD
- STONE_AXE
- STONE_PICKAXE
- STONE_SPADE
- STONE_HOE
- STONE_SWORD
- GOLD_AXE
- GOLD_PICKAXE
- GOLD_SPADE
- GOLD_HOE
- GOLD_SWORD
- IRON_AXE
- IRON_PICKAXE
- IRON_SPADE
- IRON_HOE
- IRON_SWORD
- DIAMOND_AXE
- DIAMOND_PICKAXE
- DIAMOND_SPADE
- DIAMOND_HOE
- DIAMOND_SWORD
- FLINT_AND_STEEL
- COMPASS
- FISHING_ROD
- WATCH
- SHEARS
- LEASH
- NAME_TAG
- ENCHANTED_BOOK
- BOW
- ARROW
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- CHAINMAIL_HELMET
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- GOLD_HELMET
- GOLD_CHESTPLATE
- GOLD_LEGGINGS
- GOLD_BOOTS
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
food:
slot : 5
inventory:
name : '&0Food'
rows : 5
usedSlots : 0-35
item:
name : 'Food'
id : APPLE
materials :
- APPLE
- MUSHROOM_SOUP
- BREAD
- PORK
- GRILLED_PORK
- GOLDEN_APPLE
- RAW_FISH
- COOKED_FISH
- CAKE
- COOKIE
- MELON
- RAW_BEEF
- COOKED_BEEF
- RAW_CHICKEN
- COOKED_CHICKEN
- ROTTEN_FLESH
- SPIDER_EYE
- CARROT_ITEM
- POTATO_ITEM
- BAKED_POTATO
- PUMPKIN_PIE
- RABBIT
- COOKED_RABBIT
- RABBIT_STEW
- MUTTON
- COOKED_MUTTON
potion:
slot : 6
inventory:
name : '&0Potion'
rows : 5
usedSlots : 0-35
item:
name : 'Potion'
id : POTION
materials :
- POTION
- GHAST_TEAR
- GLASS_BOTTLE
- FERMENTED_SPIDER_EYE
- BLAZE_POWDER
- MAGMA_CREAM
- BREWING_STAND_ITEM
- CAULDRON_ITEM
- SPECKLED_MELON
- GOLDEN_CARROT
- RABBIT_FOOT
# Show errors in console?
logErrors : true
printStackTrace : true
# Do not change this
configVersion : '1.0'
messages:
noPermission : '&2&lMarket &3> &cInsufficient permissions.'
itemAdded : '&2&lMarket &3> &aItem added!'
categoryNotFound : '&2&lMarket &3> &cYou cannot add this item!'
incorrectPrice : '&2&lMarket &3> &cPrice must be greater than 0'
menuReloaded : '&2&lMarket &3> &cMenu interaction was terminated due to plugin reload.'
notEnoughtMoney : '&2&lMarket &3> &cInsufficient balance.'
givenMoney : '&2&lMarket &3> &f {money } credited to your balance.'
fullInventory : '&2&lMarket &3> &cInventory is full.'
orderLimit : '&2&lMarket &3> &cYou cannot create more than {limit } orders.'
sounds :
# 1.8: SUCCESSFUL_HIT
buy : ENTITY_ARROW_HIT_PLAYER
# 1.8: SUCCESSFUL_HIT
add : ENTITY_ARROW_HIT_PLAYER
# 1.8: BLAZE_HIT
addError : ENTITY_BLAZE_DEATH
# 1.8: LEVEL_UP
withdraw : ENTITY_PLAYER_LEVELUP
mainMenu:
name : '&0Market'
rows : 3
itemLore:
- '&7Price : &e{price}'
nodes:
myItems:
name : '&bMy items'
lore :
- '&cHow to add item?'
- '&7Open &bMy items'
- '&7Click on item in your inventory'
- '&7Use buttons &a+&7/&c-&7 to set the price'
- '&7Click &2Save'
id : BOOK
slot : 26
myItemsMenu:
name : '&0My items'
rows : 3
# Which slots will be used for items. Examples: 0-8 0-4,9-12 0,2,4,6,8
# If the slots are not enought new page will be created
usedSlots : 0-17
itemLore:
- '&7Price : &e{price}'
- '&7Click to remove'
back:
slot : 18
name : '&7Back'
id : ARROW
nextPage:
slot : 20
# If page is available
active:
name : '&7Next page'
id : INK_SACK
data : 10
# If page is not available
inactive:
name : '&8Next page'
id : INK_SACK
data : 8
prevPage:
slot : 19
active:
name : '&7Previous page'
id : INK_SACK
data : 10
inactive:
name : '&8Previous page'
id : INK_SACK
data : 8
balance:
slot : 26
name : '&aWithdraw'
lore:
- '&7Balance : &e{balance}'
# - '&7Fee: &c{fee}%'
id : GOLD_INGOT
# Value from 0 to 0.5
# 0.01 = 1%
marketFee : 0
# How many orders player can create?
# -1 = no limit
playerMaxOrders : -1
# This iventory will open when you add item
addItemInventory:
name : '&0Add item'
rows : 1
itemSlot : 4
nodes:
'1':
name : '&cCancel'
id : BARRIER
slot : 0
# close menu and return item
action : cancel
'2':
name : '&c-100$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 14
slot : 1
# decrease price by 100
action : dec 100
'3':
name : '&c-10$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 14
slot : 2
# decrease price by 10
action : dec 10
'4':
name : '&c-1$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 14
slot : 3
# decrease price by 1
action : dec 1
'5':
name : '&a+1$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 5
slot : 5
# increase price by 1
action : inc 1
'6':
name : '&a+10$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 5
slot : 6
# increase price by 10
action : inc 10
'7':
name : '&a+100$'
lore:
- '&7Price : &e{price}'
id : STAINED_GLASS_PANE
data : 5
slot : 7
# increase price by 100
action : inc 100
'8':
name : '&aSave'
id : EMERALD_BLOCK
slot : 8
# add item
action : submit
# Open when you clicked on item to buy it
buyInventory:
name : '&0Buy item'
rows : 1
itemSlot : 4
submit:
name : '&aBuy'
data : 5
id : STAINED_GLASS_PANE
cancel:
name : '&cCancel'
data : 14
id : STAINED_GLASS_PANE
# 'cancelled' will appear if someone else buy this item or owner remove it
cancelled:
name : '&cThis order was closed or cancelled'
data : 14
id : STAINED_GLASS_PANE
# CATEGORY
# Items with display name will be placed here
special:
enabled : true
slot : 7
inventory:
name : '&0Special'
rows : 5
usedSlots : 0-35
item:
name : '&b&oSpecial'
id : ENDER_PEARL
# CATEGORY
# All items which wasn't categorized will be placed here
uncategorized :
# It you disable it, players will not be able to add uncategorized items
enabled : true
slot : 8
inventory:
name : '&0Other'
rows : 5
usedSlots : 0-35
item:
name : 'Other'
id : LAVA_BUCKET
categoryInventory:
back:
slot : 36
name : 'Back'
id : ARROW
nextPage:
slot : 38
active:
name : '&7Next page'
id : INK_SACK
data : 10
inactive:
name : '&8Next page'
id : INK_SACK
data : 8
prevPage:
slot : 37
active:
name : '&7Previous page'
id : INK_SACK
data : 10
inactive:
name : '&8Previous page'
id : INK_SACK
data : 8
categories:
blocks:
slot : 0
inventory:
name : '&0Blocks'
rows : 5
usedSlots : 0-35
item:
name : 'Blocks'
id : BRICK
materials :
- STONE
- GRASS
- DIRT
- COBBLESTONE
- WOOD
- BEDROCK
- SAND
- GRAVEL
- GOLD_ORE
- IRON_ORE
- COAL_ORE
- LOG
- SPONGE
- GLASS
- LAPIS_ORE
- LAPIS_BLOCK
- SANDSTONE
- WOOL
- GOLD_BLOCK
- IRON_BLOCK
- STEP
- BRICK
- BOOKSHELF
- MOSSY_COBBLESTONE
- OBSIDIAN
- WOOD_STAIRS
- DIAMOND_ORE
- DIAMOND_BLOCK
- COBBLESTONE_STAIRS
- REDSTONE_ORE
- ICE
- SNOW
- CLAY
- PUMPKIN
- NETHERRACK
- SOUL_SAND
- GLOWSTONE
- JACK_O_LANTERN
- STAINED_GLASS
- SMOOTH_BRICK
- MELON_BLOCK
- BRICK_STAIRS
- SMOOTH_STAIRS
- MYCEL
- NETHER_BRICK
- NETHER_BRICK_STAIRS
- ENDER_STONE
- WOOD_STEP
- SANDSTONE_STAIRS
- EMERALD_ORE
- EMERALD_BLOCK
- SPRUCE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- COBBLE_WALL
- QUARTZ_ORE
- QUARTZ_BLOCK
- QUARTZ_STAIRS
- STAINED_CLAY
- LOG_2
- ACACIA_STAIRS
- DARK_OAK_STAIRS
- PRISMARINE
- SEA_LANTERN
- HAY_BLOCK
- HARD_CLAY
- COAL_BLOCK
- PACKED_ICE
- RED_SANDSTONE
- RED_SANDSTONE_STAIRS
- STONE_SLAB2
decorations:
slot : 1
inventory:
name : '&0Decorations'
rows : 5
usedSlots : 0-35
item:
name : 'Decorations'
id : DOUBLE_PLANT
materials :
- SAPLING
- LEAVES
- WEB
- LONG_GRASS
- DEAD_BUSH
- YELLOW_FLOWER
- RED_ROSE
- BROWN_MUSHROOM
- RED_MUSHROOM
- TORCH
- CHEST
- WORKBENCH
- FURNACE
- LADDER
- SNOW
- CACTUS
- JUKEBOX
- FENCE
- MONSTER_EGGS
- IRON_FENCE
- THIN_GLASS
- VINE
- WATER_LILY
- NETHER_FENCE
- ENCHANTMENT_TABLE
- ENDER_PORTAL_FRAME
- ENDER_CHEST
- ANVIL
- TRAPPED_CHEST
- STAINED_GLASS_PANE
- LEAVES_2
- SLIME_BLOCK
- CARPET
- DOUBLE_PLANT
- SPRUCE_FENCE
- BIRCH_FENCE
- JUNGLE_FENCE
- DARK_OAK_FENCE
- ACACIA_FENCE
- PAINTING
- SIGN
- BED
- ITEM_FRAME
- FLOWER_POT_ITEM
- SKULL_ITEM
- ARMOR_STAND
- BANNER
redstone:
slot : 2
inventory:
name : '&0Redstone'
rows : 5
usedSlots : 0-35
item:
name : 'Redstone'
id : DIODE
materials :
- DISPENSER
- NOTE_BLOCK
- PISTON_BASE
- PISTON_STICKY_BASE
- TNT
- LEVER
- STONE_PLATE
- WOOD_PLATE
- REDSTONE_TORCH_ON
- STONE_BUTTON
- TRAP_DOOR
- FENCE_GATE
- REDSTONE_LAMP_OFF
- TRIPWIRE_HOOK
- WOOD_BUTTON
- GOLD_PLATE
- IRON_PLATE
- DAYLIGHT_DETECTOR
- REDSTONE_BLOCK
- HOPPER
- IRON_TRAPDOOR
- SPRUCE_FENCE_GATE
- BIRCH_FENCE_GATE
- JUNGLE_FENCE_GATE
- DARK_OAK_FENCE_GATE
- ACACIA_FENCE_GATE
- DROPPER
- WOOD_DOOR
- IRON_DOOR
- REDSTONE
- DIODE
- REDSTONE_COMPARATOR
- SPRUCE_DOOR_ITEM
- BIRCH_DOOR
- JUNGLE_DOOR_ITEM
- ACACIA_DOOR_ITEM
- DARK_OAK_DOOR_ITEM
- RAILS
- ACTIVATOR_RAIL
- DETECTOR_RAIL
- POWERED_RAIL
- MINECART
- SADDLE
- BOAT
- STORAGE_MINECART
- HOPPER_MINECART
- POWERED_MINECART
- EXPLOSIVE_MINECART
- CARROT_STICK
materials:
slot : 3
inventory:
name : '&0Materials'
rows : 5
usedSlots : 0-35
item:
name : 'Materials'
id : STICK
materials :
- COAL
- DIAMOND
- IRON_INGOT
- GOLD_INGOT
- STICK
- BOWL
- STRING
- FEATHER
- SULPHUR
- SEEDS
- WHEAT
- FLINT
- LEATHER
- CLAY_BRICK
- CLAY_BALL
- SUGAR_CANE
- EGG
- GLOWSTONE_DUST
- INK_SACK
- SUGAR
- PUMPKIN_SEEDS
- MELON_SEEDS
- BLAZE_ROD
- GOLD_NUGGET
- NETHER_STALK
- EMERALD
- NETHER_STAR
- NETHER_BRICK_ITEM
- QUARTZ
- PRISMARINE_SHARD
- PRISMARINE_CRYSTALS
- RABBIT_HIDE
tools:
slot : 4
inventory:
name : '&0Tools'
rows : 5
usedSlots : 0-35
item:
name : 'Tools'
id : IRON_PICKAXE
materials :
- WOOD_AXE
- WOOD_PICKAXE
- WOOD_SPADE
- WOOD_HOE
- WOOD_SWORD
- STONE_AXE
- STONE_PICKAXE
- STONE_SPADE
- STONE_HOE
- STONE_SWORD
- GOLD_AXE
- GOLD_PICKAXE
- GOLD_SPADE
- GOLD_HOE
- GOLD_SWORD
- IRON_AXE
- IRON_PICKAXE
- IRON_SPADE
- IRON_HOE
- IRON_SWORD
- DIAMOND_AXE
- DIAMOND_PICKAXE
- DIAMOND_SPADE
- DIAMOND_HOE
- DIAMOND_SWORD
- FLINT_AND_STEEL
- COMPASS
- FISHING_ROD
- WATCH
- SHEARS
- LEASH
- NAME_TAG
- ENCHANTED_BOOK
- BOW
- ARROW
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- CHAINMAIL_HELMET
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- GOLD_HELMET
- GOLD_CHESTPLATE
- GOLD_LEGGINGS
- GOLD_BOOTS
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
food:
slot : 5
inventory:
name : '&0Food'
rows : 5
usedSlots : 0-35
item:
name : 'Food'
id : APPLE
materials :
- APPLE
- MUSHROOM_SOUP
- BREAD
- PORK
- GRILLED_PORK
- GOLDEN_APPLE
- RAW_FISH
- COOKED_FISH
- CAKE
- COOKIE
- MELON
- RAW_BEEF
- COOKED_BEEF
- RAW_CHICKEN
- COOKED_CHICKEN
- ROTTEN_FLESH
- SPIDER_EYE
- CARROT_ITEM
- POTATO_ITEM
- BAKED_POTATO
- PUMPKIN_PIE
- RABBIT
- COOKED_RABBIT
- RABBIT_STEW
- MUTTON
- COOKED_MUTTON
potion:
slot : 6
inventory:
name : '&0Potion'
rows : 5
usedSlots : 0-35
item:
name : 'Potion'
id : POTION
materials :
- POTION
- GHAST_TEAR
- GLASS_BOTTLE
- FERMENTED_SPIDER_EYE
- BLAZE_POWDER
- MAGMA_CREAM
- BREWING_STAND_ITEM
- CAULDRON_ITEM
- SPECKLED_MELON
- GOLDEN_CARROT
- RABBIT_FOOT
Required Vault and economy plugin!
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Inventory Market is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 592 times (via Spigot). Download it and open it directly in the game.