HomeJavaModsInventory Market
Inventory Market
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With this plugin players can easily add their items to inventory marketplace.
Categories
You can create several categories with specified items
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Special category
For "special" items. Items, which have display name.
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Category sort
You can anytime change categories and all items will be sorted.
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Several pages
There is no limit of items!

GUI-based items addition system
No need to type commands, just click the item in your inventory!
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Concurrent modification
When someone buy/sell item, it will be updated for all players who opened menu
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Double-spending protection
One item cannot be bought by 2 players at the same time
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How it works?
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You can easily get back item.
Players will not be able to buy it.
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Commands and permissions
Open menu - /market open
Permission: market.command.open
Open menu for player - /market open [player]
Permission: market.command.open.others
Reload config and marketplace - /market reload
Permission: market.command.reload

Configuration
Spoiler: config.yml
Code (YAML):
system :
  # Show errors in console?
  logErrors
: true
  printStackTrace
: true
  # Do not change this
  configVersion
: '1.0'

messages
:
  noPermission
: '&2&lMarket &3> &cInsufficient permissions.'
  itemAdded
: '&2&lMarket &3> &aItem added!'
  categoryNotFound
: '&2&lMarket &3> &cYou cannot add this item!'
  incorrectPrice
: '&2&lMarket &3> &cPrice must be greater than 0'
  menuReloaded
: '&2&lMarket &3> &cMenu interaction was terminated due to plugin reload.'
  notEnoughtMoney
: '&2&lMarket &3> &cInsufficient balance.'
  givenMoney
: '&2&lMarket &3> &f {money } credited to your balance.'
  fullInventory
: '&2&lMarket &3> &cInventory is full.'
  orderLimit
: '&2&lMarket &3> &cYou cannot create more than {limit } orders.'


sounds
:
  # 1.8: SUCCESSFUL_HIT
  buy
: ENTITY_ARROW_HIT_PLAYER
  # 1.8: SUCCESSFUL_HIT
  add
: ENTITY_ARROW_HIT_PLAYER
  # 1.8: BLAZE_HIT
  addError
: ENTITY_BLAZE_DEATH
  # 1.8: LEVEL_UP
  withdraw
: ENTITY_PLAYER_LEVELUP

mainMenu
:
  name
: '&0Market'
  rows
: 3
  itemLore
:
  - '&7Price
: &e{price}'
  nodes
:
    myItems
:
      name
: '&bMy items'
      lore
:
     - '&cHow to add item?'
      - '&7Open &bMy items'
      - '&7Click on item in your inventory'
      - '&7Use buttons &a+&7/&c-&7 to set the price'
      - '&7Click &2Save'
      id
: BOOK
      slot
: 26

myItemsMenu
:
  name
: '&0My items'
  rows
: 3
  # Which slots will be used for items. Examples: 0-8    0-4,9-12    0,2,4,6,8
  # If the slots are not enought new page will be created
  usedSlots
: 0-17
  itemLore
:
  - '&7Price
: &e{price}'
  - '&7Click to remove'
  back
:
    slot
: 18
    name
: '&7Back'
    id
: ARROW
  nextPage
:
    slot
: 20
    # If page is available
    active
:
      name
: '&7Next page'
      id
: INK_SACK
      data
: 10
    # If page is not available
    inactive
:
      name
: '&8Next page'
      id
: INK_SACK
      data
: 8
  prevPage
:
    slot
: 19
    active
:
      name
: '&7Previous page'
      id
: INK_SACK
      data
: 10
    inactive
:
      name
: '&8Previous page'
      id
: INK_SACK
      data
: 8
  balance
:
    slot
: 26
    name
: '&aWithdraw'
    lore
:
    - '&7Balance
: &e{balance}'
#    - '&7Fee: &c{fee}%'
    id
: GOLD_INGOT

# Value from 0 to 0.5
# 0.01 = 1%
marketFee
: 0

# How many orders player can create?
# -1 = no limit
playerMaxOrders
: -1

# This iventory will open when you add item
addItemInventory
:
  name
: '&0Add item'
  rows
: 1
  itemSlot
: 4
  nodes
:
    '1'
:
      name
: '&cCancel'
      id
: BARRIER
      slot
: 0
      # close menu and return item
      action
: cancel
    '2'
:
      name
: '&c-100$'
      lore
:
      - '&7Price
: &e{price}'
      id
: STAINED_GLASS_PANE
      data
: 14
      slot
: 1
      # decrease price by 100
      action
: dec 100
    '3'
:
      name
: '&c-10$'
      lore
:
      - '&7Price
: &e{price}'
      id
: STAINED_GLASS_PANE
      data
: 14
      slot
: 2
      # decrease price by 10
      action
: dec 10
    '4'
:
      name
: '&c-1$'
      lore
:
      - '&7Price
: &e{price}'
      id
: STAINED_GLASS_PANE
      data
: 14
      slot
: 3
      # decrease price by 1
      action
: dec 1
    '5'
:
      name
: '&a+1$'
      lore
:
      - '&7Price
: &e{price}'
      id
: STAINED_GLASS_PANE
      data
: 5
      slot
: 5
      # increase price by 1
      action
: inc 1
    '6'
:
      name
: '&a+10$'
      lore
:
      - '&7Price
: &e{price}'
      id
: STAINED_GLASS_PANE
      data
: 5
      slot
: 6
      # increase price by 10
      action
: inc 10
    '7'
:
      name
: '&a+100$'
      lore
:
      - '&7Price
: &e{price}'
      id
: STAINED_GLASS_PANE
      data
: 5
      slot
: 7
      # increase price by 100
      action
: inc 100
    '8'
:
      name
: '&aSave'
      id
: EMERALD_BLOCK
      slot
: 8
      # add item
      action
: submit


# Open when you clicked on item to buy it
buyInventory
:
  name
: '&0Buy item'
  rows
: 1
  itemSlot
: 4
  submit
:
    name
: '&aBuy'
    data
: 5
    id
: STAINED_GLASS_PANE
  cancel
:
    name
: '&cCancel'
    data
: 14
    id
: STAINED_GLASS_PANE
  # 'cancelled' will appear if someone else buy this item or owner remove it
  cancelled
:
    name
: '&cThis order was closed or cancelled'
    data
: 14
    id
: STAINED_GLASS_PANE


# CATEGORY
# Items with display name will be placed here
special
:
  enabled
: true
  slot
: 7
  inventory
:
    name
: '&0Special'
    rows
: 5
    usedSlots
: 0-35
  item
:
    name
: '&b&oSpecial'
    id
: ENDER_PEARL


# CATEGORY
# All items which wasn't categorized will be placed here
uncategorized
:
  # It you disable it, players will not be able to add uncategorized items
  enabled
: true
  slot
: 8
  inventory
:
    name
: '&0Other'
    rows
: 5
    usedSlots
: 0-35
  item
:
    name
: 'Other'
    id
: LAVA_BUCKET

categoryInventory
:
  back
:
    slot
: 36
    name
: 'Back'
    id
: ARROW
  nextPage
:
    slot
: 38
    active
:
      name
: '&7Next page'
      id
: INK_SACK
      data
: 10
    inactive
:
      name
: '&8Next page'
      id
: INK_SACK
      data
: 8
  prevPage
:
    slot
: 37
    active
:
      name
: '&7Previous page'
      id
: INK_SACK
      data
: 10
    inactive
:
      name
: '&8Previous page'
      id
: INK_SACK
      data
: 8

categories
:
  blocks
:
    slot
: 0
    inventory
:
      name
: '&0Blocks'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Blocks'
      id
: BRICK  
    materials
:
   - STONE
    - GRASS
    - DIRT
    - COBBLESTONE
    - WOOD
    - BEDROCK
    - SAND
    - GRAVEL
    - GOLD_ORE
    - IRON_ORE
    - COAL_ORE
    - LOG
    - SPONGE
    - GLASS
    - LAPIS_ORE
    - LAPIS_BLOCK
    - SANDSTONE
    - WOOL
    - GOLD_BLOCK
    - IRON_BLOCK
    - STEP
    - BRICK
    - BOOKSHELF
    - MOSSY_COBBLESTONE
    - OBSIDIAN
    - WOOD_STAIRS
    - DIAMOND_ORE
    - DIAMOND_BLOCK
    - COBBLESTONE_STAIRS
    - REDSTONE_ORE
    - ICE
    - SNOW
    - CLAY
    - PUMPKIN
    - NETHERRACK
    - SOUL_SAND
    - GLOWSTONE
    - JACK_O_LANTERN
    - STAINED_GLASS
    - SMOOTH_BRICK
    - MELON_BLOCK
    - BRICK_STAIRS
    - SMOOTH_STAIRS
    - MYCEL
    - NETHER_BRICK
    - NETHER_BRICK_STAIRS
    - ENDER_STONE
    - WOOD_STEP
    - SANDSTONE_STAIRS
    - EMERALD_ORE
    - EMERALD_BLOCK
    - SPRUCE_WOOD_STAIRS
    - BIRCH_WOOD_STAIRS
    - JUNGLE_WOOD_STAIRS
    - COBBLE_WALL
    - QUARTZ_ORE
    - QUARTZ_BLOCK
    - QUARTZ_STAIRS
    - STAINED_CLAY
    - LOG_2
    - ACACIA_STAIRS
    - DARK_OAK_STAIRS
    - PRISMARINE
    - SEA_LANTERN
    - HAY_BLOCK
    - HARD_CLAY
    - COAL_BLOCK
    - PACKED_ICE
    - RED_SANDSTONE
    - RED_SANDSTONE_STAIRS
    - STONE_SLAB2
  decorations
:
    slot
: 1
    inventory
:
      name
: '&0Decorations'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Decorations'
      id
: DOUBLE_PLANT
    materials
:
   - SAPLING
    - LEAVES
    - WEB
    - LONG_GRASS
    - DEAD_BUSH
    - YELLOW_FLOWER
    - RED_ROSE
    - BROWN_MUSHROOM
    - RED_MUSHROOM
    - TORCH
    - CHEST
    - WORKBENCH
    - FURNACE
    - LADDER
    - SNOW
    - CACTUS
    - JUKEBOX
    - FENCE
    - MONSTER_EGGS
    - IRON_FENCE
    - THIN_GLASS
    - VINE
    - WATER_LILY
    - NETHER_FENCE
    - ENCHANTMENT_TABLE
    - ENDER_PORTAL_FRAME
    - ENDER_CHEST
    - ANVIL
    - TRAPPED_CHEST
    - STAINED_GLASS_PANE
    - LEAVES_2
    - SLIME_BLOCK
    - CARPET
    - DOUBLE_PLANT
    - SPRUCE_FENCE
    - BIRCH_FENCE
    - JUNGLE_FENCE
    - DARK_OAK_FENCE
    - ACACIA_FENCE
    - PAINTING
    - SIGN
    - BED
    - ITEM_FRAME
    - FLOWER_POT_ITEM
    - SKULL_ITEM
    - ARMOR_STAND
    - BANNER
  redstone
:
    slot
: 2
    inventory
:
      name
: '&0Redstone'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Redstone'
      id
: DIODE
    materials
:
   - DISPENSER
    - NOTE_BLOCK
    - PISTON_BASE
    - PISTON_STICKY_BASE
    - TNT
    - LEVER
    - STONE_PLATE
    - WOOD_PLATE
    - REDSTONE_TORCH_ON
    - STONE_BUTTON
    - TRAP_DOOR
    - FENCE_GATE
    - REDSTONE_LAMP_OFF
    - TRIPWIRE_HOOK
    - WOOD_BUTTON
    - GOLD_PLATE
    - IRON_PLATE
    - DAYLIGHT_DETECTOR
    - REDSTONE_BLOCK
    - HOPPER
    - IRON_TRAPDOOR
    - SPRUCE_FENCE_GATE
    - BIRCH_FENCE_GATE
    - JUNGLE_FENCE_GATE
    - DARK_OAK_FENCE_GATE
    - ACACIA_FENCE_GATE
    - DROPPER
    - WOOD_DOOR
    - IRON_DOOR
    - REDSTONE
    - DIODE
    - REDSTONE_COMPARATOR
    - SPRUCE_DOOR_ITEM
    - BIRCH_DOOR
    - JUNGLE_DOOR_ITEM
    - ACACIA_DOOR_ITEM
    - DARK_OAK_DOOR_ITEM
    - RAILS
    - ACTIVATOR_RAIL
    - DETECTOR_RAIL
    - POWERED_RAIL
    - MINECART
    - SADDLE
    - BOAT
    - STORAGE_MINECART
    - HOPPER_MINECART
    - POWERED_MINECART
    - EXPLOSIVE_MINECART
    - CARROT_STICK
  materials
:
    slot
: 3
    inventory
:
      name
: '&0Materials'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Materials'
      id
: STICK
    materials
:
   - COAL
    - DIAMOND
    - IRON_INGOT
    - GOLD_INGOT
    - STICK
    - BOWL
    - STRING
    - FEATHER
    - SULPHUR
    - SEEDS
    - WHEAT
    - FLINT
    - LEATHER
    - CLAY_BRICK
    - CLAY_BALL
    - SUGAR_CANE
    - EGG
    - GLOWSTONE_DUST
    - INK_SACK
    - SUGAR
    - PUMPKIN_SEEDS
    - MELON_SEEDS
    - BLAZE_ROD
    - GOLD_NUGGET
    - NETHER_STALK
    - EMERALD
    - NETHER_STAR
    - NETHER_BRICK_ITEM
    - QUARTZ
    - PRISMARINE_SHARD
    - PRISMARINE_CRYSTALS
    - RABBIT_HIDE
  tools
:
    slot
: 4
    inventory
:
      name
: '&0Tools'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Tools'
      id
: IRON_PICKAXE
    materials
:
   - WOOD_AXE
    - WOOD_PICKAXE
    - WOOD_SPADE
    - WOOD_HOE
    - WOOD_SWORD
    - STONE_AXE
    - STONE_PICKAXE
    - STONE_SPADE
    - STONE_HOE
    - STONE_SWORD
    - GOLD_AXE
    - GOLD_PICKAXE
    - GOLD_SPADE
    - GOLD_HOE
    - GOLD_SWORD
    - IRON_AXE
    - IRON_PICKAXE
    - IRON_SPADE
    - IRON_HOE
    - IRON_SWORD
    - DIAMOND_AXE
    - DIAMOND_PICKAXE
    - DIAMOND_SPADE
    - DIAMOND_HOE
    - DIAMOND_SWORD
    - FLINT_AND_STEEL
    - COMPASS
    - FISHING_ROD
    - WATCH
    - SHEARS
    - LEASH
    - NAME_TAG
    - ENCHANTED_BOOK
    - BOW
    - ARROW
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - CHAINMAIL_HELMET
    - CHAINMAIL_CHESTPLATE
    - CHAINMAIL_LEGGINGS
    - CHAINMAIL_BOOTS
    - IRON_HELMET
    - IRON_CHESTPLATE
    - IRON_LEGGINGS
    - IRON_BOOTS
    - GOLD_HELMET
    - GOLD_CHESTPLATE
    - GOLD_LEGGINGS
    - GOLD_BOOTS
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
  food
:
    slot
: 5
    inventory
:
      name
: '&0Food'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Food'
      id
: APPLE
    materials
:
   - APPLE
    - MUSHROOM_SOUP
    - BREAD
    - PORK
    - GRILLED_PORK
    - GOLDEN_APPLE
    - RAW_FISH
    - COOKED_FISH
    - CAKE
    - COOKIE
    - MELON
    - RAW_BEEF
    - COOKED_BEEF
    - RAW_CHICKEN
    - COOKED_CHICKEN
    - ROTTEN_FLESH
    - SPIDER_EYE
    - CARROT_ITEM
    - POTATO_ITEM
    - BAKED_POTATO
    - PUMPKIN_PIE
    - RABBIT
    - COOKED_RABBIT
    - RABBIT_STEW
    - MUTTON
    - COOKED_MUTTON
  potion
:
    slot
: 6
    inventory
:
      name
: '&0Potion'
      rows
: 5
      usedSlots
: 0-35
    item
:
      name
: 'Potion'
      id
: POTION
    materials
:
   - POTION
    - GHAST_TEAR
    - GLASS_BOTTLE
    - FERMENTED_SPIDER_EYE
    - BLAZE_POWDER
    - MAGMA_CREAM
    - BREWING_STAND_ITEM
    - CAULDRON_ITEM
    - SPECKLED_MELON
    - GOLDEN_CARROT
    - RABBIT_FOOT
 

Required Vault and economy plugin!

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Inventory Market is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 592 times (via Spigot). Download it and open it directly in the game.

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