ModsJava
SkGet [ABANDONED]
getName(UUID of player) -> return name of player getUUID(player) -> return UUID of player For this effect require Faction plugin ( ): faction(UUID of…
⬇ Download on Spigot
- getName(UUID of player) -> return name of player
- getUUID(player) -> return UUID of player
For this effect require Faction plugin (https://www.spigotmc.org/resources/factions.1900/):
- faction(UUID of player) -> return name of the faction of player
- factionRole(UUID of player) -> return role of player
- factionPower(UUID of player) -> return power of player
- factionDesc(UUID of player) -> return description of the faction of player
- factionMotd(UUID of player) -> return motd of the faction of player
For this effect require PermissionEx plugin (http://dev.bukkit.org/bukkit-plugins/permissionsex/):
- pexGroups(player) -> return motd of the faction of player
- pexUserPrefix(player) -> return prefix of player
- pexUserSuffix(player) -> return suffix of player
- pexGroupPrefix(player) -> return prefix of group of player
- pexGroupSuffix(player) -> return suffix of group of player
- pexSetUserPrefix(player, prefix) -> set prefix of player
- pexSetUserSuffix(player, suffix) -> set suffix of player
- pexSetGroupPrefix(player, prefix) -> set prefix of group of player
- pexSetGroupSuffix(player, suffix) -> set suffix of group of player
- Syntax for GroupManager
- Syntax for WorldGuard
Coming Soon !
Code (Text):
command /fac:
trigger:
set {_faction} to faction(UUID of player)
send "%{_faction}%"
command /desc:
trigger:
set {_description} to factionDesc(UUID of player)
send "%{_description}%"
command /motd:
trigger:
set {_faction} to factionMotd(UUID of player)
send "%{_faction}%"
command /power:
trigger:
set {_motd} to factionPower(UUID of player)
send "%{_motd}%"
command /role:
trigger:
set {_role} to factionRole(UUID of player)
send "%{_role}%"
command /getname:
executable by: player
trigger:
set {_name} to getName(UUID of player)
send "%{_name}%"
command /getuuid:
executable by: player
trigger:
set {_uuid} to getUUID(player)
send "%{_uuid}%"
command /setprefix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetUserPrefix(arg 2, "%arg 1%")
else:
pexSetUserPrefix(player, "%arg 1%")
command /setsuffix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetUserSuffix(arg 2, "%arg 1%")
else:
pexSetUserSuffix(player, "%arg 1%")
command /setgroupprefix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetGroupPrefix(arg 2, "%arg 1%")
else:
pexSetGroupPrefix(player, "%arg 1%")
command /setgroupsuffix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetGroupSuffix(arg 2, "%arg 1%")
else:
pexSetGroupSuffix(player, "%arg 1%")
command /groups <player>:
trigger:
set {_test} to pexGroups(player)
send "%{_test}%"
command /shout <text>:
trigger:
broadcast "%pexGroupPrefix(player)% &7%player%: %arg%"
trigger:
set {_faction} to faction(UUID of player)
send "%{_faction}%"
command /desc:
trigger:
set {_description} to factionDesc(UUID of player)
send "%{_description}%"
command /motd:
trigger:
set {_faction} to factionMotd(UUID of player)
send "%{_faction}%"
command /power:
trigger:
set {_motd} to factionPower(UUID of player)
send "%{_motd}%"
command /role:
trigger:
set {_role} to factionRole(UUID of player)
send "%{_role}%"
command /getname:
executable by: player
trigger:
set {_name} to getName(UUID of player)
send "%{_name}%"
command /getuuid:
executable by: player
trigger:
set {_uuid} to getUUID(player)
send "%{_uuid}%"
command /setprefix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetUserPrefix(arg 2, "%arg 1%")
else:
pexSetUserPrefix(player, "%arg 1%")
command /setsuffix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetUserSuffix(arg 2, "%arg 1%")
else:
pexSetUserSuffix(player, "%arg 1%")
command /setgroupprefix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetGroupPrefix(arg 2, "%arg 1%")
else:
pexSetGroupPrefix(player, "%arg 1%")
command /setgroupsuffix <text> [<offline player>]:
trigger:
if arg 1 is set:
if arg 2 is set:
pexSetGroupSuffix(arg 2, "%arg 1%")
else:
pexSetGroupSuffix(player, "%arg 1%")
command /groups <player>:
trigger:
set {_test} to pexGroups(player)
send "%{_test}%"
command /shout <text>:
trigger:
broadcast "%pexGroupPrefix(player)% &7%player%: %arg%"
> SkQuery 3: http://dev.bukkit.org/bukkit-plugins/squery/
> WildSkript: http://dev.bukkit.org/bukkit-plugins/wildskript/
Quick facts
- Edition: Minecraft Java
- File type: .jar
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
SkGet [ABANDONED] is a free Minecraft Java mod. Downloaded 620 times (via Spigot). Download it and open it directly in the game.