What does this plugin do?
It removes a defined quantity of XP level (or money) every time a player uses an enchantment table or an anvil.
Why?
If you are like me and think that Minecraft doesn't "charge" enough for enchanting, this plugin is for you.
Screenshots
Config
#Message sent when player does not have the permission
permission_message : "§c[XPTax] You do not have permission to do this!"
#How the tax should be rounded? Options: lower, normal, higher
#Examples:
#Lower: 190.6 ---> 190 or 190.4 ---> 190
#Normal: 190.6 ---> 191 or 190.4 ---> 190
#Higher: 190.6 ---> 191 or 190.4 ---> 191
tax-rounding : normal
#Configuration relative to using an enchantment table
enchantment_table :
#Is this kind of tax enabled?
enabled : true
#Should players in creative mode bypass the tax?
creative-tax-bypass : true
#Should players in creative mode bypass the Minecraft XP cost?
creative-cost-bypass : false
#Should the tax be charged using Vault?
money : false
#Should the tax be based (%) on the enchantment cost?
percentage : false
#If true, the tax will not be based on the item cost, but on the level required to unlock the enchantment
#This works only when percentage is true
calculate-tax-by-unlock-level : false
#If percentage is true, 100.0 = 100%. So if player is enchanting an item that costs 5 levels and this is set as 50.0, the removed amount would be 2.5
#If false, the amount defined here would be taken no matter the enchanting cost
tax : 7.0
#If random tax is enabled, the value above will be ignore and a number between "min-tax" and "max-tax" will be the tax. This works with percentage as well, so be creative ;)
#P.S.: This does not accept decimal values
random-tax:
enabled : false
min-tax : 7
max-tax : 49
#Mark as true to send the messages below to the player
notify_player : true
messages:
xp_removed : "§c[XPTax] %tax% XP levels have been taken from you... Sorry."
money_removed : "§c[XPTax] %tax% coins have been taken from you... Sorry."
not_enough_xp : "§c[XPTax] You do not have enough XP levels to pay the tax (%tax%) and for the item (%price%) (Total cost: %total%). Needed to enchant: %needed%:("
not_enough_money : "§c[XPTax] You do not have enough money to pay the tax (%tax%). Needed: %needed% :("
#Configuration relative to using an anvil (ProtocolLib is necessary)
anvil :
#Is this kind of tax enabled?
enabled : true
#Should players in creative mode bypass the tax?
creative-tax-bypass : true
#Should the tax be charged using Vault?
money : false
#Should the tax be based (%) on the anvil action cost?
percentage : false
#If percentage is true, 100.0 = 100%. So if player is repairing an item that costs 5 levels and this is set as 50.0, the removed amount would be 2.5
#If false, the amount defined here would be taken no matter the repair/action cost
tax : 7.0
#If random tax is enabled, the value above will be ignore and a number between "min-tax" and "max-tax" will be the tax. This works with percentage as well, so be creative ;)
random-tax:
enabled : false
min-tax : 7
max-tax : 49
#Mark as true to send the messages below to the player
notify_player : true
messages:
xp_removed : "§c[XPTax] %tax% XP levels have been taken from you... Sorry."
money_removed : "§c[XPTax] %tax% coins have been taken from you... Sorry."
not_enough_xp : "§c[XPTax] You do not have enough XP levels to pay the tax (%tax%) and for the item (%cost%) (Total: %total%). Needed: %needed% :("
not_enough_money : "§c[XPTax] You do not have enough money to pay the tax (%tax%). Needed: %needed% :("
Permissions
- xptax.bypass - bypass all taxes
- xptax.bypass.anvil - bypass anvil tax
- xptax.bypass.enchantmenttable - bypass enchantment table tax
- xptax.discount.anvil.<1 to 100> - gives this discount in % on anvils
- xptax.discount.enchantmenttable.<1 to 100> - gives this discount in % on enchantment tables
- xptax.admin - allow the use of all commands
- xptax.<commandname>- allow the use of /xptax <commandname>
Commands
- /xptax reload - reloads the plugin configuration
Dependencies
- Vault and Economy plugin (optional)
- ProtocolLib (optional)
To-do
- Commands to change the configuration from the game
- Stats (times and total amount charged)
- Rewrite this mess I call code
It's a very simple plugin. If you have suggestions to improve it, let me know.
It removes a defined quantity of XP level (or money) every time a player uses an enchantment table or an anvil.
Why?
If you are like me and think that Minecraft doesn't "charge" enough for enchanting, this plugin is for you.
Screenshots
Config
Code (YAML):
#Message sent when player does not have the permission
permission_message : "§c[XPTax] You do not have permission to do this!"
#How the tax should be rounded? Options: lower, normal, higher
#Examples:
#Lower: 190.6 ---> 190 or 190.4 ---> 190
#Normal: 190.6 ---> 191 or 190.4 ---> 190
#Higher: 190.6 ---> 191 or 190.4 ---> 191
tax-rounding : normal
#Configuration relative to using an enchantment table
enchantment_table :
#Is this kind of tax enabled?
enabled : true
#Should players in creative mode bypass the tax?
creative-tax-bypass : true
#Should players in creative mode bypass the Minecraft XP cost?
creative-cost-bypass : false
#Should the tax be charged using Vault?
money : false
#Should the tax be based (%) on the enchantment cost?
percentage : false
#If true, the tax will not be based on the item cost, but on the level required to unlock the enchantment
#This works only when percentage is true
calculate-tax-by-unlock-level : false
#If percentage is true, 100.0 = 100%. So if player is enchanting an item that costs 5 levels and this is set as 50.0, the removed amount would be 2.5
#If false, the amount defined here would be taken no matter the enchanting cost
tax : 7.0
#If random tax is enabled, the value above will be ignore and a number between "min-tax" and "max-tax" will be the tax. This works with percentage as well, so be creative ;)
#P.S.: This does not accept decimal values
random-tax:
enabled : false
min-tax : 7
max-tax : 49
#Mark as true to send the messages below to the player
notify_player : true
messages:
xp_removed : "§c[XPTax] %tax% XP levels have been taken from you... Sorry."
money_removed : "§c[XPTax] %tax% coins have been taken from you... Sorry."
not_enough_xp : "§c[XPTax] You do not have enough XP levels to pay the tax (%tax%) and for the item (%price%) (Total cost: %total%). Needed to enchant: %needed%:("
not_enough_money : "§c[XPTax] You do not have enough money to pay the tax (%tax%). Needed: %needed% :("
#Configuration relative to using an anvil (ProtocolLib is necessary)
anvil :
#Is this kind of tax enabled?
enabled : true
#Should players in creative mode bypass the tax?
creative-tax-bypass : true
#Should the tax be charged using Vault?
money : false
#Should the tax be based (%) on the anvil action cost?
percentage : false
#If percentage is true, 100.0 = 100%. So if player is repairing an item that costs 5 levels and this is set as 50.0, the removed amount would be 2.5
#If false, the amount defined here would be taken no matter the repair/action cost
tax : 7.0
#If random tax is enabled, the value above will be ignore and a number between "min-tax" and "max-tax" will be the tax. This works with percentage as well, so be creative ;)
random-tax:
enabled : false
min-tax : 7
max-tax : 49
#Mark as true to send the messages below to the player
notify_player : true
messages:
xp_removed : "§c[XPTax] %tax% XP levels have been taken from you... Sorry."
money_removed : "§c[XPTax] %tax% coins have been taken from you... Sorry."
not_enough_xp : "§c[XPTax] You do not have enough XP levels to pay the tax (%tax%) and for the item (%cost%) (Total: %total%). Needed: %needed% :("
not_enough_money : "§c[XPTax] You do not have enough money to pay the tax (%tax%). Needed: %needed% :("
- xptax.bypass - bypass all taxes
- xptax.bypass.anvil - bypass anvil tax
- xptax.bypass.enchantmenttable - bypass enchantment table tax
- xptax.discount.anvil.<1 to 100> - gives this discount in % on anvils
- xptax.discount.enchantmenttable.<1 to 100> - gives this discount in % on enchantment tables
- xptax.admin - allow the use of all commands
- xptax.<commandname>- allow the use of /xptax <commandname>
Commands
- /xptax reload - reloads the plugin configuration
Dependencies
- Vault and Economy plugin (optional)
- ProtocolLib (optional)
To-do
- Commands to change the configuration from the game
- Stats (times and total amount charged)
- Rewrite this mess I call code
It's a very simple plugin. If you have suggestions to improve it, let me know.

Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.12
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
XPTax is a free Minecraft Java mod. Compatible with Minecraft 1.12. Downloaded 580 times (via Spigot). Download it and open it directly in the game.