Welcome to customMobHealth!
Ever wanted to increase the difficulty for your players and difficulty 4 wasn't enough for you and vanilla Minecraft was to boring?
customMobHealth is the ultimate solution for your problems!
This plugin allows you to rename naturally spawned Monsters, their health, their damage and their movement speed and also allows you to add full armour sets to the monsters.
You can enable CMH in your farming world and disable it for your normal world(s).
If you're running a RPG server you can do endgame worlds.
Like a world were mobs have 3 times the amount of health and also wear full armor. May be your farm world.
Comments in config.yml should explain how to setup CMH correctly. Otherwise feel free to ask!
Features:
I've tried to fix everything i've found before otherwise i'll gonna throw some update after bug report!
I hope you like it as i do for now on my server.
If you've feedback/suggestions feel free to use the review section.
Do not use the review section for bug reports! Will ignore those kind of bug reports!
Cheers, thanks and have a nice day.
Thanks for 50 Downloads!
Need help to setup CMH?
DC: LordBOOMER#6021

Ever wanted to increase the difficulty for your players and difficulty 4 wasn't enough for you and vanilla Minecraft was to boring?
customMobHealth is the ultimate solution for your problems!
This plugin allows you to rename naturally spawned Monsters, their health, their damage and their movement speed and also allows you to add full armour sets to the monsters.
You can enable CMH in your farming world and disable it for your normal world(s).
If you're running a RPG server you can do endgame worlds.
Like a world were mobs have 3 times the amount of health and also wear full armor. May be your farm world.
Comments in config.yml should explain how to setup CMH correctly. Otherwise feel free to ask!
Features:
- Change the healthpoints of your naturally spanwed monsters, even neutral and passive monsters!
- Rename your naturally spawned monsters!
- Increase the movement speed of naturally spawned monsters
- Increase the damage of naturally spawned monsters
- Let monster's glow after they got attacked!
- Give naturally spawned monsters armour. (Only supported when the monster has holders for it.)
- Multi World Support!
- A customizable healthdisplay for monsters.
- Dropchances of armour items monster's wearing is configurable
- Increase the difficulty for your players with CMH's SurvivalHC System!
- Slowdown players if they wear full armors!
- Healthdisplay for players
- /cmhreload
- customMobHealth.reload | only permission for now.
- Next Update will take a bit longer. Due to refactoring of code.
- Trying of latest version still (0.6)
- Fixing of players health display.
I've tried to fix everything i've found before otherwise i'll gonna throw some update after bug report!
I hope you like it as i do for now on my server.
If you've feedback/suggestions feel free to use the review section.
Spoiler: config.yml
# Welcome to customMobHealth!
# Thank you for downloading my plugin.
# This plugin allows you to change the health/damage of some monsters to your own likings.
# customMobHealth by xDjBomber
# ------------------------------------------------------------------------------------------------------------------------------ #
# Please take your time to setup this configuration right! Otherwise you'll have to wait for the next night. (INGAME)
# If you change the config while the time is night please consider using /cmhreload & /timeday and wait till all mobs burned/gone.
# So in the next night health/damage and other values will be correct.
# ------------------------------------------------------------------------------------------------------------------------------ #
# | Begin of the default configuration.yml file! | #
CMH :
default :
# Message the player gets when he doesn't have permissions.
noPermission : "&4You don't have permissions to do that!"
# Health System of CMH
# > 75% Life = Green
# < 65% Life = ORANGE
# < 25% Life = RED
playerHealthText : true
enableHpText : true
hpText : "&2Health&f: %health%/%maxhealth% &4❤"
# ------------------------------| Worldsystem of CMH | ------------------------------ #
# CMH won't take effect in worlds that aren't in the enabledWorlds list!
perWorld : true
enabledWorlds :
- "world" # The world which CMH will take effect in.
- "world_nether"
- "world_the_end"
# - "world_other_example"
# ------------------------ | bStats & autoUpdater Settings | ----------------------- #
# bStats & autoUpdater Settings
bStatsEnabled : true
updateCheck : true
# _________________________________________________________________________________ #
# | | General Information | | #
# | Health for Monsters can be set between 0-2048. | #
# | Default values can be found here -> | #
# | https://minecraft.gamepedia.com/Mob#List_of_mobs | #
# |________________________________________________________________________________| #
# ---------------------------------------------------------------------------------- #
# ---------------------------| Normal World |--------------------------------- #
# ---------------------------| Aggressive/Hostile |--------------------------------- #
# ---------------------------------------------------------------------------------- #
Monsters :
ZOMBIE :
#Name of the Monster.
name : "Zombie"
#Health of the monster (Double value)
health : 75.0
#Damage the monster deals (Double value)
damage : 10 #
#Movementspeed of the monster (Double value)
speed : 0.25
#Monster glowing when attacked?
glowing : false
Armor : # Armor Section only support monsters that can wear armor.
enabled : true
Helmet :
== : org.bukkit.inventory.ItemStack
type : LEATHER_HELMET
#0.1 is equal to 10% and 0.25 is equal to 25% (float) 1.0 would be 100% (always!) Only works on monsters with armor holders.
HelmetDropchance : 0
Chestplate :
== : org.bukkit.inventory.ItemStack
type : LEATHER_CHESTPLATE
ChestplateDropchance : 0
Leggings :
== : org.bukkit.inventory.ItemStack
type : LEATHER_LEGGINGS
LeggingsDropchance : 0
Boots :
== : org.bukkit.inventory.ItemStack
type : LEATHER_BOOTS
BootsDropchance : 0
SKELETON :
name : "SKELETON"
health : 85
damage : 2 #Added support in 0.5
glowing : false
Armor :
enabled : true
Helmet :
== : org.bukkit.inventory.ItemStack
type : LEATHER_HELMET
HelmetDropchance : 0
Chestplate :
== : org.bukkit.inventory.ItemStack
type : LEATHER_CHESTPLATE
Leggings :
== : org.bukkit.inventory.ItemStack
type : LEATHER_LEGGINGS
Boots :
== : org.bukkit.inventory.ItemStack
type : LEATHER_BOOTS
STRAY :
health : 75
damage : 2 #Added support in 0.5
CREEPER :
health : 50
EVOKER :
health : 75
PHANTOM :
health : 50
PILLAGER :
health : 50
DROWNED :
health : 50
ELDER_GUARDIAN :
health : 160
ENDERMITE :
health : 50
RAVAGER :
health : 75
ZOMBIE_VILLAGER :
health : 80
WITCH :
health : 95
HUSK :
health : 75
damage : 10.0
SILVERFISH :
health : 30
speed : 0.4
damage : 3.0
SHULKER :
health : 75
CAVE_SPIDER :
health : 40
damage : 8.0
# ---------------------------------------------------------------------------------- #
# -----------------------------| Nether Monster |----------------------------------- #
# ---------------------------------------------------------------------------------- #
BLAZE :
health : 100
MAGMA_CUBE :
health : 25
WITHER_SKELETON :
health : 125
GHAST :
health : 100
PIG_ZOMBIE :
health : 75
Armor :
enabled : false
Helmet :
== : org.bukkit.inventory.ItemStack
type : LEATHER_HELMET
HelmetDropchance : 0 #WILL WORK ALSO!
Chestplate :
== : org.bukkit.inventory.ItemStack
type : AIR
Leggings :
== : org.bukkit.inventory.ItemStack
type : LEATHER_LEGGINGS
Boots :
== : org.bukkit.inventory.ItemStack
type : AIR
ENDERMAN :
health : 75
# |-------------------------| #
# | PASSIVE MONSTER SECTION | #
# |-------------------------| #
SKELETON_HORSE :
health : 100
SHEEP :
health : 100
PIG :
health : 50
COW :
health : 100
SQUID :
health : 100
OCELOT :
health : 100
CAT :
health : 100
BAT :
health : 100
CHICKEN :
health : 100
COD :
health : 100
DONKEY :
health : 100
FOX :
health : 100
HORSE :
health : 100
IRON_GOLEM :
health : 100
MULE :
health : 100
PARROT :
health : 100
PUFFERFISH :
health : 100
RABBIT :
health : 100
SALMON :
health : 100
SNOW_GOLEM :
health : 100
TROPICAL_FISH :
health : 100
TURTLE :
health : 100
VILLAGER :
health : 100
WANDERING_TRADER :
health : 100
# ---------------------------------------------------------------------------------- #
# ---------------------------| Neutral Monsters |----------------------------------- #
# ---------------------------------------------------------------------------------- #
BEE :
health : 75
DOLPHIN :
health : 75
LLAMA :
health : 75
PANDA :
health : 75
POLAR_BEAR :
health : 75
WOLF :
health : 75
ENDERMAN :
health : 75
SPIDER :
health : 75
damage : 3.0
SLIME :
health : 75
# ---------------------------------------------------------------------------------- #
# -----------------------------| Boss Monster |------------------------------------- #
# ---------------------------------------------------------------------------------- #
WITHER :
health : 600
ENDER_DRAGON :
name : "BOOMER"
health : 1000
customBossText : "<&4BOSS&f> %customName% [%health%&f/%maxhealth% &4❤&f]"
#%customName% is replaced with name: "BOOMER" if non is set it will get the name of CFG (ENDER_DRAGON) <-
# ---------------------------------------------------------------------------------- #
# | !WARNING! | #
#
# DO NOT USE THESE SECTION YET!
#
# | !WARNING! | #
# ---------------------------------------------------------------------------------- #
# Upcomming Monsters:
# Hoglin:
# health: 0.0
# Piglin:
# health: 0.0
# Strider:
# health: 0.0
# Zoglin:
# health: 0.0
# Zombified_Piglin:
# health: 0.0
# ---------------------------------------------------------------------------------- #
# End of config.yml file
# ---------------------------------------------------------------------------------- #
Code (YAML):
# Welcome to customMobHealth!
# Thank you for downloading my plugin.
# This plugin allows you to change the health/damage of some monsters to your own likings.
# customMobHealth by xDjBomber
# ------------------------------------------------------------------------------------------------------------------------------ #
# Please take your time to setup this configuration right! Otherwise you'll have to wait for the next night. (INGAME)
# If you change the config while the time is night please consider using /cmhreload & /timeday and wait till all mobs burned/gone.
# So in the next night health/damage and other values will be correct.
# ------------------------------------------------------------------------------------------------------------------------------ #
# | Begin of the default configuration.yml file! | #
CMH :
default :
# Message the player gets when he doesn't have permissions.
noPermission : "&4You don't have permissions to do that!"
# Health System of CMH
# > 75% Life = Green
# < 65% Life = ORANGE
# < 25% Life = RED
playerHealthText : true
enableHpText : true
hpText : "&2Health&f: %health%/%maxhealth% &4❤"
# ------------------------------| Worldsystem of CMH | ------------------------------ #
# CMH won't take effect in worlds that aren't in the enabledWorlds list!
perWorld : true
enabledWorlds :
- "world" # The world which CMH will take effect in.
- "world_nether"
- "world_the_end"
# - "world_other_example"
# ------------------------ | bStats & autoUpdater Settings | ----------------------- #
# bStats & autoUpdater Settings
bStatsEnabled : true
updateCheck : true
# _________________________________________________________________________________ #
# | | General Information | | #
# | Health for Monsters can be set between 0-2048. | #
# | Default values can be found here -> | #
# | https://minecraft.gamepedia.com/Mob#List_of_mobs | #
# |________________________________________________________________________________| #
# ---------------------------------------------------------------------------------- #
# ---------------------------| Normal World |--------------------------------- #
# ---------------------------| Aggressive/Hostile |--------------------------------- #
# ---------------------------------------------------------------------------------- #
Monsters :
ZOMBIE :
#Name of the Monster.
name : "Zombie"
#Health of the monster (Double value)
health : 75.0
#Damage the monster deals (Double value)
damage : 10 #
#Movementspeed of the monster (Double value)
speed : 0.25
#Monster glowing when attacked?
glowing : false
Armor : # Armor Section only support monsters that can wear armor.
enabled : true
Helmet :
== : org.bukkit.inventory.ItemStack
type : LEATHER_HELMET
#0.1 is equal to 10% and 0.25 is equal to 25% (float) 1.0 would be 100% (always!) Only works on monsters with armor holders.
HelmetDropchance : 0
Chestplate :
== : org.bukkit.inventory.ItemStack
type : LEATHER_CHESTPLATE
ChestplateDropchance : 0
Leggings :
== : org.bukkit.inventory.ItemStack
type : LEATHER_LEGGINGS
LeggingsDropchance : 0
Boots :
== : org.bukkit.inventory.ItemStack
type : LEATHER_BOOTS
BootsDropchance : 0
SKELETON :
name : "SKELETON"
health : 85
damage : 2 #Added support in 0.5
glowing : false
Armor :
enabled : true
Helmet :
== : org.bukkit.inventory.ItemStack
type : LEATHER_HELMET
HelmetDropchance : 0
Chestplate :
== : org.bukkit.inventory.ItemStack
type : LEATHER_CHESTPLATE
Leggings :
== : org.bukkit.inventory.ItemStack
type : LEATHER_LEGGINGS
Boots :
== : org.bukkit.inventory.ItemStack
type : LEATHER_BOOTS
STRAY :
health : 75
damage : 2 #Added support in 0.5
CREEPER :
health : 50
EVOKER :
health : 75
PHANTOM :
health : 50
PILLAGER :
health : 50
DROWNED :
health : 50
ELDER_GUARDIAN :
health : 160
ENDERMITE :
health : 50
RAVAGER :
health : 75
ZOMBIE_VILLAGER :
health : 80
WITCH :
health : 95
HUSK :
health : 75
damage : 10.0
SILVERFISH :
health : 30
speed : 0.4
damage : 3.0
SHULKER :
health : 75
CAVE_SPIDER :
health : 40
damage : 8.0
# ---------------------------------------------------------------------------------- #
# -----------------------------| Nether Monster |----------------------------------- #
# ---------------------------------------------------------------------------------- #
BLAZE :
health : 100
MAGMA_CUBE :
health : 25
WITHER_SKELETON :
health : 125
GHAST :
health : 100
PIG_ZOMBIE :
health : 75
Armor :
enabled : false
Helmet :
== : org.bukkit.inventory.ItemStack
type : LEATHER_HELMET
HelmetDropchance : 0 #WILL WORK ALSO!
Chestplate :
== : org.bukkit.inventory.ItemStack
type : AIR
Leggings :
== : org.bukkit.inventory.ItemStack
type : LEATHER_LEGGINGS
Boots :
== : org.bukkit.inventory.ItemStack
type : AIR
ENDERMAN :
health : 75
# |-------------------------| #
# | PASSIVE MONSTER SECTION | #
# |-------------------------| #
SKELETON_HORSE :
health : 100
SHEEP :
health : 100
PIG :
health : 50
COW :
health : 100
SQUID :
health : 100
OCELOT :
health : 100
CAT :
health : 100
BAT :
health : 100
CHICKEN :
health : 100
COD :
health : 100
DONKEY :
health : 100
FOX :
health : 100
HORSE :
health : 100
IRON_GOLEM :
health : 100
MULE :
health : 100
PARROT :
health : 100
PUFFERFISH :
health : 100
RABBIT :
health : 100
SALMON :
health : 100
SNOW_GOLEM :
health : 100
TROPICAL_FISH :
health : 100
TURTLE :
health : 100
VILLAGER :
health : 100
WANDERING_TRADER :
health : 100
# ---------------------------------------------------------------------------------- #
# ---------------------------| Neutral Monsters |----------------------------------- #
# ---------------------------------------------------------------------------------- #
BEE :
health : 75
DOLPHIN :
health : 75
LLAMA :
health : 75
PANDA :
health : 75
POLAR_BEAR :
health : 75
WOLF :
health : 75
ENDERMAN :
health : 75
SPIDER :
health : 75
damage : 3.0
SLIME :
health : 75
# ---------------------------------------------------------------------------------- #
# -----------------------------| Boss Monster |------------------------------------- #
# ---------------------------------------------------------------------------------- #
WITHER :
health : 600
ENDER_DRAGON :
name : "BOOMER"
health : 1000
customBossText : "<&4BOSS&f> %customName% [%health%&f/%maxhealth% &4❤&f]"
#%customName% is replaced with name: "BOOMER" if non is set it will get the name of CFG (ENDER_DRAGON) <-
# ---------------------------------------------------------------------------------- #
# | !WARNING! | #
#
# DO NOT USE THESE SECTION YET!
#
# | !WARNING! | #
# ---------------------------------------------------------------------------------- #
# Upcomming Monsters:
# Hoglin:
# health: 0.0
# Piglin:
# health: 0.0
# Strider:
# health: 0.0
# Zoglin:
# health: 0.0
# Zombified_Piglin:
# health: 0.0
# ---------------------------------------------------------------------------------- #
# End of config.yml file
# ---------------------------------------------------------------------------------- #
Spoiler: survivalHC.yml
# Survival Hardcore System of CMH #
CMH :
SurvivalHC :
enabled : true
spawnExtraMonstersOnPlayersDeath :
amount : 2
Type :
- BLAZE
- ZOMBIE
- WITHER_SKELETON
- CAVE_SPIDER
- CREEPER
- SHEEP
- COW
- SKELETON
spawnExtraMonstersOnMobDeath :
amount : 1
spawnChance : 10
Type :
- BLAZE
- ZOMBIE
- WITHER_SKELETON
- CAVE_SPIDER
- CREEPER
- SHEEP
- COW
- SKELETON
armorSlowdown :
enabled : true
LEATHER : 0.19 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
IRON : 0.18 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
GOLD : 0.17 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
DIAMOND : 0.15 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
Known Issues:
Code (YAML):
# Survival Hardcore System of CMH #
CMH :
SurvivalHC :
enabled : true
spawnExtraMonstersOnPlayersDeath :
amount : 2
Type :
- BLAZE
- ZOMBIE
- WITHER_SKELETON
- CAVE_SPIDER
- CREEPER
- SHEEP
- COW
- SKELETON
spawnExtraMonstersOnMobDeath :
amount : 1
spawnChance : 10
Type :
- BLAZE
- ZOMBIE
- WITHER_SKELETON
- CAVE_SPIDER
- CREEPER
- SHEEP
- COW
- SKELETON
armorSlowdown :
enabled : true
LEATHER : 0.19 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
IRON : 0.18 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
GOLD : 0.17 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
DIAMOND : 0.15 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
- For 0.6 should be fixed for now. Hope so! Otherwise feel free to report. Or PM in Discord.
Do not use the review section for bug reports! Will ignore those kind of bug reports!
Cheers, thanks and have a nice day.
Thanks for 50 Downloads!
Need help to setup CMH?
DC: LordBOOMER#6021
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.15
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
customMobHealth is a free Minecraft Java mod. Compatible with Minecraft 1.15. Downloaded 558 times (via Spigot). Download it and open it directly in the game.