HomeJavaModscustomMobHealth
Welcome to customMobHealth!

0.6 (2).png

Ever wanted to increase the difficulty for your players and difficulty 4 wasn't enough for you and vanilla Minecraft was to boring?

customMobHealth is the ultimate solution for your problems!

This plugin allows you to rename naturally spawned Monsters, their health, their damage and their movement speed and also allows you to add full armour sets to the monsters.

You can enable CMH in your farming world and disable it for your normal world(s).
If you're running a RPG server you can do endgame worlds.
Like a world were mobs have 3 times the amount of health and also wear full armor. May be your farm world. :p

Comments in config.yml should explain how to setup CMH correctly. Otherwise feel free to ask!

Features:
Commands:
Permissions:
Actual WIP ->
Since i'm still learning please report bugs in the discussion section.
I've tried to fix everything i've found before otherwise i'll gonna throw some update after bug report!

I hope you like it as i do for now on my server. :)
If you've feedback/suggestions feel free to use the review section.
Spoiler: config.yml
Code (YAML):

# Welcome to customMobHealth!
# Thank you for downloading my plugin.
# This plugin allows you to change the health/damage of some monsters to your own likings.
# customMobHealth by xDjBomber
# ------------------------------------------------------------------------------------------------------------------------------ #
# Please take your time to setup this configuration right! Otherwise you'll have to wait for the next night. (INGAME)
# If you change the config while the time is night please consider using /cmhreload & /timeday and wait till all mobs burned/gone.
# So in the next night health/damage and other values will be correct.
# ------------------------------------------------------------------------------------------------------------------------------ #

# | Begin of the default configuration.yml file! | #
CMH
:
  default
:
    # Message the player gets when he doesn't have permissions.
    noPermission
: "&4You don't have permissions to do that!"
 
    # Health System of CMH
    # > 75% Life = Green
    # < 65% Life = ORANGE
    # < 25% Life = RED
    playerHealthText
: true
    enableHpText
: true
    hpText
: "&2Health&f: %health%/%maxhealth% &4❤"
 
# ------------------------------| Worldsystem of CMH | ------------------------------ #
    # CMH won't take effect in worlds that aren't in the enabledWorlds list!
    perWorld
: true
    enabledWorlds
:
     - "world" # The world which CMH will take effect in.
      - "world_nether"
      - "world_the_end"
    # - "world_other_example"
# ------------------------ | bStats & autoUpdater Settings | ----------------------- #    
# bStats & autoUpdater Settings
    bStatsEnabled
: true
    updateCheck
: true
# _________________________________________________________________________________  #
# |                          | General Information |                               | #
# | Health for Monsters can be set between 0-2048.                                   | #
# | Default values can be found here ->                                               | #
# | https://minecraft.gamepedia.com/Mob#List_of_mobs                               | #
# |________________________________________________________________________________| #

# ---------------------------------------------------------------------------------- #
# ---------------------------|    Normal World    |--------------------------------- #
# ---------------------------| Aggressive/Hostile |--------------------------------- #
# ---------------------------------------------------------------------------------- #
  Monsters
:
    ZOMBIE
:
      #Name of the Monster.
      name
: "Zombie"
      #Health of the monster (Double value)
      health
: 75.0
      #Damage the monster deals (Double value)
      damage
: 10 #
      #Movementspeed of the monster (Double value)
      speed
: 0.25
      #Monster glowing when attacked?
      glowing
: false
      Armor
: # Armor Section only support monsters that can wear armor.
        enabled
: true
        Helmet
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_HELMET
        #0.1 is equal to 10% and 0.25 is equal to 25% (float) 1.0 would be 100% (always!) Only works on monsters with armor holders.
        HelmetDropchance
: 0
        Chestplate
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_CHESTPLATE
        ChestplateDropchance
: 0
        Leggings
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_LEGGINGS
        LeggingsDropchance
: 0
        Boots
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_BOOTS
        BootsDropchance
: 0
    SKELETON
:
      name
: "SKELETON"
      health
: 85
      damage
: 2 #Added support in 0.5
      glowing
: false
      Armor
:
        enabled
: true
        Helmet
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_HELMET
        HelmetDropchance
: 0
        Chestplate
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_CHESTPLATE
        Leggings
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_LEGGINGS
        Boots
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_BOOTS
    STRAY
:
      health
: 75
      damage
: 2 #Added support in 0.5
    CREEPER
:
      health
: 50
    EVOKER
:
      health
: 75
    PHANTOM
:
      health
: 50
    PILLAGER
:
      health
: 50
    DROWNED
:
      health
: 50
    ELDER_GUARDIAN
:
      health
: 160
    ENDERMITE
:
      health
: 50
    RAVAGER
:
      health
: 75
    ZOMBIE_VILLAGER
:
      health
: 80
    WITCH
:
      health
: 95
    HUSK
:
      health
: 75
      damage
: 10.0
    SILVERFISH
:
      health
: 30
      speed
: 0.4
      damage
: 3.0
    SHULKER
:
      health
: 75
    CAVE_SPIDER
:
      health
: 40
      damage
: 8.0
# ---------------------------------------------------------------------------------- #
# -----------------------------| Nether Monster |----------------------------------- #
# ---------------------------------------------------------------------------------- #
    BLAZE
:
      health
: 100
    MAGMA_CUBE
:
      health
: 25
    WITHER_SKELETON
:
      health
: 125
    GHAST
:
      health
: 100
    PIG_ZOMBIE
:
      health
: 75
      Armor
:
        enabled
: false
        Helmet
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_HELMET
        HelmetDropchance
: 0 #WILL WORK ALSO!
        Chestplate
:
          ==
: org.bukkit.inventory.ItemStack
          type
: AIR
        Leggings
:
          ==
: org.bukkit.inventory.ItemStack
          type
: LEATHER_LEGGINGS
        Boots
:
          ==
: org.bukkit.inventory.ItemStack
          type
: AIR
    ENDERMAN
:
      health
: 75
   
# |-------------------------| #
# | PASSIVE MONSTER SECTION | #
# |-------------------------| #
    SKELETON_HORSE
:
      health
: 100
    SHEEP
:
      health
: 100
    PIG
:
      health
: 50
    COW
:
      health
: 100
    SQUID
:
      health
: 100
    OCELOT
:
      health
: 100
    CAT
:
      health
: 100
    BAT
:
      health
: 100
    CHICKEN
:
      health
: 100
    COD
:
      health
: 100
    DONKEY
:
      health
: 100
    FOX
:
      health
: 100
    HORSE
:
      health
: 100
    IRON_GOLEM
:
      health
: 100
    MULE
:
      health
: 100
    PARROT
:
      health
: 100
    PUFFERFISH
:
      health
: 100
    RABBIT
:
      health
: 100
    SALMON
:
      health
: 100
    SNOW_GOLEM
:
      health
: 100
    TROPICAL_FISH
:
      health
: 100
    TURTLE
:
      health
: 100
    VILLAGER
:
      health
: 100
    WANDERING_TRADER
:
      health
: 100
# ---------------------------------------------------------------------------------- #  
# ---------------------------| Neutral Monsters |----------------------------------- #
# ---------------------------------------------------------------------------------- #
    BEE
:
      health
: 75
    DOLPHIN
:
      health
: 75
    LLAMA
:
      health
: 75
    PANDA
:
      health
: 75
    POLAR_BEAR
:
      health
: 75
    WOLF
:
      health
: 75
    ENDERMAN
:
      health
: 75
    SPIDER
:
      health
: 75
      damage
: 3.0
    SLIME
:
      health
: 75  
# ---------------------------------------------------------------------------------- #
# -----------------------------| Boss Monster |------------------------------------- #
# ---------------------------------------------------------------------------------- #
    WITHER
:
      health
: 600
    ENDER_DRAGON
:
      name
: "BOOMER"
      health
: 1000
      customBossText
: "<&4BOSS&f> %customName% [%health%&f/%maxhealth% &4❤&f]"
      #%customName% is replaced with name: "BOOMER" if non is set it will get the name of CFG (ENDER_DRAGON) <-
# ---------------------------------------------------------------------------------- #
# | !WARNING! | #
#
# DO NOT USE THESE SECTION YET!
#
# | !WARNING! | #
# ---------------------------------------------------------------------------------- #
# Upcomming Monsters:
#   Hoglin:
#     health: 0.0
#   Piglin:
#     health: 0.0
#   Strider:
#     health: 0.0
#   Zoglin:
#     health: 0.0
#   Zombified_Piglin:
#     health: 0.0
# ---------------------------------------------------------------------------------- #
# End of config.yml file
# ---------------------------------------------------------------------------------- #
 
Spoiler: survivalHC.yml
Code (YAML):

# Survival Hardcore System of CMH #
CMH
:
  SurvivalHC
:
    enabled
: true
    spawnExtraMonstersOnPlayersDeath
:
      amount
: 2
      Type
:
       - BLAZE
        - ZOMBIE
        - WITHER_SKELETON
        - CAVE_SPIDER
        - CREEPER
        - SHEEP
        - COW
        - SKELETON
    spawnExtraMonstersOnMobDeath
:
      amount
: 1
      spawnChance
: 10
      Type
:
       - BLAZE
        - ZOMBIE
        - WITHER_SKELETON
        - CAVE_SPIDER
        - CREEPER
        - SHEEP
        - COW
        - SKELETON
    armorSlowdown
:
      enabled
: true
      LEATHER
: 0.19 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
      IRON
: 0.18 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
      GOLD
: 0.17 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
      DIAMOND
: 0.15 #(0.2 is the default walkspeed of MC, 0.2 = 100%, 0.1 = 50%, 0.15 = 25%)
 
Known Issues:

Do not use the review section for bug reports! Will ignore those kind of bug reports!


Cheers, thanks and have a nice day. :)

Thanks for 50 Downloads!

Need help to setup CMH?
DC: LordBOOMER#6021
cmhW.png
2020-04-29_21.42.03 (2).png

Commands

Plugin details

Read from the plugin's own plugin.yml.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

customMobHealth is a free Minecraft Java mod. Compatible with Minecraft 1.15. Downloaded 558 times (via Spigot). Download it and open it directly in the game.

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