ModsJava
⭐mBalancer - Powerful Network player balancer⭐
Java mod listed for Minecraft 1.8–1.16. Downloads from the MC Java Mods app on Android.
⬇ Download on SpigotSmall demonstration of what the plugin does
(You can do this and many more fully configurable things inside the config.yml)
Spoiler: preview
[MEDIA = YouTube] nJyGzMrb_5A [/ MEDIA]
.FALLBACK.
.TITLE.
.FALLBACK.
.TITLE.
- Providers: Balances the load of your players on your sections. When a player connects to the server in another section, the plugin can move the player to another server in this section.
- Kick Handler : Players who are kicked out of the server can be moved to other servers in this section. You can configure it to work only when they receive a specific message.
- Fallback Command: You can create your own command and this command allow players to connect to the parent of the section they are currently in, or the principal if not in a section.
- The Title: You can make your own header message when the player connected to the server
- Server Checking: The plugin makes sure the server the player is going to be connected to is online. You can also make the plugin mark servers as non accessible when they have a certain motd.
- Fallback Command: This command allows players to connect to the parent of the section they are connected to currently. You can also pass a number to the command to get connected to a specific server.
- Section Command: This command allows players to connect to a specific section. This section can have one or more servers.
- Section Server: Creates a fake server on BungeeCord that is used to connect to a section by just connecting to that server, it shows the sum of players of the servers in that section.
- Permission acces: If you want to make a special lobby section for players with special permissions its helpful you!
Very configurable, take a look at the configuration, you will see there are a lot of options for you to configure and more to come.
If You have more ideas you can suggest me it!
Types of Providers:
- BALANCED ➭ Returns a server between the ones with the least players online
- EXTERNAL➭ Returns the server determined by a provider created by other plugin
- FILLER➭ Returns the server with the most players online that is not full
- PROGRESSIVE➭ Returns the first server found that is not full
- LOWEST➭ Returns the first server found with the least players
online
- RANDOM ➭ Returns a server selected by a RNG algorithm
(random)
- /balancer ➭ The plugin command, which allows you to get more info of plugin commands
- /balancer info {section} ➭ Get more info for this section
- /balancer list ➭ List of sections with click events for enchancing use
- /balancer connect {section} [player Not necessary]➭ The plugin command, which allows you to get more info of plugin commands
Note:
The administrative commands require you to have the permission "balancer.admin"
Default config:
Code (YAML):
TITLE
:
# When true, plugin use title message
enabled : true
# Message on connected
connected:
onChat : true
title : '&eYou are connected'
subTitle : '&eto &c&o {server }'
fadein : 15
stay : 60
fadeout : 15
# use #n vice \n
MESSAGE:
prefix : '&9mBalancer &8>&f'
connecting_server : "&aConnecting to: {section}.."
connected_server : "&aYou're connected to &a{server}"
invalid_input : "&cThis is an invalid input type for this command"
server_nf : "&cCould not find a server to get connected to"
player_bypass : "&cYou have not been moved because you have the. (permission: balancer.bypass)"
player_kicked : "&6You have been kicked from: &c{from}#n&6Reconnecting you to &a{to}#n&6Reason: &c{reason}"
already_section : "&cYou are already connected to a server on this section!"
unavailable_server : "&cThis command cannot be executed on this server"
unknown_section : "&aCould not find a section with that name"
not_permission : '&cnope : ('
ping_task : 'Launch the server verification system at intervals of {interval } sec'
ping_task_update : '&e [Update ]:&9 {server }&8 : &a{online}&8/&c{max}&8 |&f Available : {answer } &8| &fMOTD : {motd }'
startup_npe : 'Startup error occurred : '
hover_message : '&fGet more info &8 (&e&lLMB&8 )'
answer_yes : ' Yes'
answer_no : ' No'
empty : 'Empty'
section : 'Section'
basic : 'Basic'
dummy : 'Dummy'
parent : 'Parent'
borrowed : 'Borrowed'
position : 'Position'
provider : 'Provider'
inherited : 'Inherited'
main_server : 'Basic Server'
address : 'Address'
players : 'Players'
command : 'Command'
permission : 'Permission'
aliases : 'Aliases'
available_servers : '&8>&9 Available Servers &8<'
inaccessible_servers : '&8>&9 Inaccessible Servers &8<'
main_info : '&8>&9 Basic Info &8<'
available_sections : '&8>&9 Available Sections &8<'
section_info_1 : 'Starting automatic server ping'
section_info_2 : '&9 {size }&9 sections were loaded for &a {time }ms'
section_info_3 : '&9Sections cleansing due to plugin shutdown'
section_info_4 : '&9Register {server } for {section } section'
section_info_5 : '&9Added {size } servers for a {section } section'
section_info_6 : '&9Server {server } removed for {section } section!'
section_error_1 : 'Basic section not found!'
section_error_2 : '&cThe sections &a {1 }&c & &a {2 }&c are parents of each other'
section_error_3 : '&cServer {server } already on {section } section'
not_console : 'Console, go back? ;D'
player_nf : 'The requested player was not found.'
command_error_first : 'Error executing plugin restart'
command_nf : '&cCommand not found! #n&fusage &8-&9 /balancer'
reload_successfully : '&aThe plugin has successfully reloaded!'
usage_connect : '/balancer connect [*section ] [player ]'
usage_info : '/balancer info [*section ]'
SECTION :
# Sorry for my English :)
# Here you have an example of what you can do with sections.
# Even if you configure something wrong, the plugin will report it.
# If you do not have a section, then it will be inherited from parents (parent)
# The best way to figure this out is to play around with it.
# You can use regular expressions to match a set of servers instead of adding each server (BB_S-[1-5])
# You can have as many partitions as you want, there are no restrictions.
#
# Available providers:
# NONE: Returns no server (no one will be able to connect to this section)
# BALANCED: Returns a server between the ones with the least players online
# LOWEST: Returns the first server found with the least players online
# RANDOM: Returns a server selected by a RNG algorithm (random)
# PROGRESSIVE: Returns the first server found that is not full
# FILLER: Returns the server with the most players online that is not full
# EXTERNAL: Returns the server determined by a provider created by other plugin
types:
lobbys:
provider : RANDOM
servers :
- 'lobby-1'
bb-lobbys:
parent : 'lobbys'
provider : LOWEST
servers :
- 'bblobby-1'
bbgame:
parent : 'lobbys'
provider : FILLER
section_server : buildbattle
servers :
- 'BB_S- [1-5 ]'
- 'BB_T- [1-5 ]'
command:
name : gobuildbattle
permission : ''
aliases :
- 'gobb'
- 'bbplay'
# The principal section is very important for other features
# Normally set this to the section that has your main lobbies
principal_section : 'lobbys'
# When a player is not in any section, the player will go to the principal section
# This affects both the fallback command and kick handler features
default_principal : true
# When true, the section server will be displayed in the list of players on all servers in this section.
# IMPORTANT! This will make some plugins think that your bungeecord has more players than it really does
show_player : true
# Dummy sections can have servers from other non-dummy sections
# When a player connects to a dummy section, nothing will happen
dummy_section :
- 'lobbys'
# Reiterative sections remember the server the player connected to previously
# The plugin will keep connecting the player to that server until a change occurs
reiterative_sections :
- 'lobbys'
CHECKER :
# When true, the plugin will ping the servers
enable : true
# Use either CUSTOM or GENERIC, the first one generally works the best
tactic : CUSTOM
# The attempts before giving up on getting a server for a player
attemps : 5
# The interval between every round of checks
# In seconds
interval : 5
# When true, the plugin will print useful info when a server gets checked
info : true
# The descriptions that mark a server as non accessible
non_acces :
- 'Сервер оффлайн'
- 'Игра на сервере уже началась'
FALLBACK :
# When true, plugin will connects a player to the parent of current section the player is connected to
enable : true
# Usage commands
# Leave permission empty for no permission
command:
name : fallback
permission : ''
aliases :
- 'hub'
- 'lobby'
- 'leave'
# Add sections here where you do not want this feature to work
excluded_sections :
- 'lobbys'
# When true, players will not be able to get connected to sections that are parents of the principal section
restrictive : true
# You can override the behavior with rules, overriding the parent section
# This will set the section to go when you come from the section specified
# An example of use is shown below, but if you make the rules not through : it won't work
rules :
- 'bbgame:bb-lobbys'
KICK :
# When true, the plugin will transfer the player to the parent section
enable : true
# true - the player must be kicked out for a reason
# false - the player must be kicked out for a reason that is in the reasons
inverted : true
# Reasons that determine if a player is reconnected or not supports regex
reasons : [ ]
# When true, players that are kicked while connecting to the proxy will be forced to reconnect to the principal section
# principal_section settings
force_principal : false
excluded_sections : [ ]
restrictive : false
rules : [ ]
REFRESH :
# When true, the plugin will periodically adds servers that weren't there before the plugin loaded
enable : ture
# The delay to the first refresh
# In seconds
delay : 5
# The interval between every refresh
# In seconds
interval : 300
# When true, plugin use title message
enabled : true
# Message on connected
connected:
onChat : true
title : '&eYou are connected'
subTitle : '&eto &c&o {server }'
fadein : 15
stay : 60
fadeout : 15
# use #n vice \n
MESSAGE:
prefix : '&9mBalancer &8>&f'
connecting_server : "&aConnecting to: {section}.."
connected_server : "&aYou're connected to &a{server}"
invalid_input : "&cThis is an invalid input type for this command"
server_nf : "&cCould not find a server to get connected to"
player_bypass : "&cYou have not been moved because you have the. (permission: balancer.bypass)"
player_kicked : "&6You have been kicked from: &c{from}#n&6Reconnecting you to &a{to}#n&6Reason: &c{reason}"
already_section : "&cYou are already connected to a server on this section!"
unavailable_server : "&cThis command cannot be executed on this server"
unknown_section : "&aCould not find a section with that name"
not_permission : '&cnope : ('
ping_task : 'Launch the server verification system at intervals of {interval } sec'
ping_task_update : '&e [Update ]:&9 {server }&8 : &a{online}&8/&c{max}&8 |&f Available : {answer } &8| &fMOTD : {motd }'
startup_npe : 'Startup error occurred : '
hover_message : '&fGet more info &8 (&e&lLMB&8 )'
answer_yes : ' Yes'
answer_no : ' No'
empty : 'Empty'
section : 'Section'
basic : 'Basic'
dummy : 'Dummy'
parent : 'Parent'
borrowed : 'Borrowed'
position : 'Position'
provider : 'Provider'
inherited : 'Inherited'
main_server : 'Basic Server'
address : 'Address'
players : 'Players'
command : 'Command'
permission : 'Permission'
aliases : 'Aliases'
available_servers : '&8>&9 Available Servers &8<'
inaccessible_servers : '&8>&9 Inaccessible Servers &8<'
main_info : '&8>&9 Basic Info &8<'
available_sections : '&8>&9 Available Sections &8<'
section_info_1 : 'Starting automatic server ping'
section_info_2 : '&9 {size }&9 sections were loaded for &a {time }ms'
section_info_3 : '&9Sections cleansing due to plugin shutdown'
section_info_4 : '&9Register {server } for {section } section'
section_info_5 : '&9Added {size } servers for a {section } section'
section_info_6 : '&9Server {server } removed for {section } section!'
section_error_1 : 'Basic section not found!'
section_error_2 : '&cThe sections &a {1 }&c & &a {2 }&c are parents of each other'
section_error_3 : '&cServer {server } already on {section } section'
not_console : 'Console, go back? ;D'
player_nf : 'The requested player was not found.'
command_error_first : 'Error executing plugin restart'
command_nf : '&cCommand not found! #n&fusage &8-&9 /balancer'
reload_successfully : '&aThe plugin has successfully reloaded!'
usage_connect : '/balancer connect [*section ] [player ]'
usage_info : '/balancer info [*section ]'
SECTION :
# Sorry for my English :)
# Here you have an example of what you can do with sections.
# Even if you configure something wrong, the plugin will report it.
# If you do not have a section, then it will be inherited from parents (parent)
# The best way to figure this out is to play around with it.
# You can use regular expressions to match a set of servers instead of adding each server (BB_S-[1-5])
# You can have as many partitions as you want, there are no restrictions.
#
# Available providers:
# NONE: Returns no server (no one will be able to connect to this section)
# BALANCED: Returns a server between the ones with the least players online
# LOWEST: Returns the first server found with the least players online
# RANDOM: Returns a server selected by a RNG algorithm (random)
# PROGRESSIVE: Returns the first server found that is not full
# FILLER: Returns the server with the most players online that is not full
# EXTERNAL: Returns the server determined by a provider created by other plugin
types:
lobbys:
provider : RANDOM
servers :
- 'lobby-1'
bb-lobbys:
parent : 'lobbys'
provider : LOWEST
servers :
- 'bblobby-1'
bbgame:
parent : 'lobbys'
provider : FILLER
section_server : buildbattle
servers :
- 'BB_S- [1-5 ]'
- 'BB_T- [1-5 ]'
command:
name : gobuildbattle
permission : ''
aliases :
- 'gobb'
- 'bbplay'
# The principal section is very important for other features
# Normally set this to the section that has your main lobbies
principal_section : 'lobbys'
# When a player is not in any section, the player will go to the principal section
# This affects both the fallback command and kick handler features
default_principal : true
# When true, the section server will be displayed in the list of players on all servers in this section.
# IMPORTANT! This will make some plugins think that your bungeecord has more players than it really does
show_player : true
# Dummy sections can have servers from other non-dummy sections
# When a player connects to a dummy section, nothing will happen
dummy_section :
- 'lobbys'
# Reiterative sections remember the server the player connected to previously
# The plugin will keep connecting the player to that server until a change occurs
reiterative_sections :
- 'lobbys'
CHECKER :
# When true, the plugin will ping the servers
enable : true
# Use either CUSTOM or GENERIC, the first one generally works the best
tactic : CUSTOM
# The attempts before giving up on getting a server for a player
attemps : 5
# The interval between every round of checks
# In seconds
interval : 5
# When true, the plugin will print useful info when a server gets checked
info : true
# The descriptions that mark a server as non accessible
non_acces :
- 'Сервер оффлайн'
- 'Игра на сервере уже началась'
FALLBACK :
# When true, plugin will connects a player to the parent of current section the player is connected to
enable : true
# Usage commands
# Leave permission empty for no permission
command:
name : fallback
permission : ''
aliases :
- 'hub'
- 'lobby'
- 'leave'
# Add sections here where you do not want this feature to work
excluded_sections :
- 'lobbys'
# When true, players will not be able to get connected to sections that are parents of the principal section
restrictive : true
# You can override the behavior with rules, overriding the parent section
# This will set the section to go when you come from the section specified
# An example of use is shown below, but if you make the rules not through : it won't work
rules :
- 'bbgame:bb-lobbys'
KICK :
# When true, the plugin will transfer the player to the parent section
enable : true
# true - the player must be kicked out for a reason
# false - the player must be kicked out for a reason that is in the reasons
inverted : true
# Reasons that determine if a player is reconnected or not supports regex
reasons : [ ]
# When true, players that are kicked while connecting to the proxy will be forced to reconnect to the principal section
# principal_section settings
force_principal : false
excluded_sections : [ ]
restrictive : false
rules : [ ]
REFRESH :
# When true, the plugin will periodically adds servers that weren't there before the plugin loaded
enable : ture
# The delay to the first refresh
# In seconds
delay : 5
# The interval between every refresh
# In seconds
interval : 300
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.8, 1.9, 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
⭐mBalancer - Powerful Network player balancer⭐ is a free Minecraft Java mod. Compatible with Minecraft 1.8, 1.9, 1.10, 1.11 and newer. Downloaded 556 times (via Spigot). Download it and open it directly in the game.
![[IMG]](http://proxy.spigotmc.org/0d7f35247eb1aec669d49a2b796c3b5c92c4732c?url=https%3A%2F%2Fproxy.spigotmc.org%2Fe1725b66a1685b9ff968c7debbbffdf69966a5fc%3Furl%3Dhttps%253A%252F%252Fi.imgur.com%252FnSy6oYU.png)