This is the ExplodingMobs plugin by RK Productions
Here is some information about the plugin
Here is some information about the plugin
This plugin makes following entitys explode when they get hit by a player:
Spoiler
This plugin does also have a config file where you can change if the entity should:
Cow
Zombie
Chicken
Squid
Sheep
Phantom
Spider
Skeleton
Pig
+ one selected entity
Zombie
Chicken
Squid
Sheep
Phantom
Spider
Skeleton
Pig
+ one selected entity
explode or not,
streangt of explosion,
how far away players will see that it exploded,
if players should see that it exploded,
what players should see if it exploded,
Chance to explode,
This is how the config file looks like:
Spoiler
This plugin is made for 1.13.2 and may not work in other versions.
#Add one entity to explode list (must be written in all caps and _ instead of space,
#example 1: CREEPER
#example 2: ARMOR_STAND
SELECTEDentity:
#Turn on exploding (instant explode)
AttackTheCow: true
AttackTheZombie: true
AttackTheChicken: true
AttackTheSquid: true
AttackTheSheep: true
AttackThePhantom: true
AttackTheSpider: true
AttackTheSkeleton: true
AttackThePig: true
AttackTheSelect: true
#Exploding Strength
ExplodePowerCow: 2
ExplodePowerZombie: 2
ExplodePowerChicken: 2
ExplodePowerSquid: 2
ExplodePowerPig: 2
ExplodePowerSheep: 2
ExplodePowerPhantom: 2
ExplodePowerSpider: 2
ExplodePowerSkeleton: 2
ExplodePowerSelect: 2
#Alert Distance
AlertDistanceCow: 10
AlertDistanceZombie: 10
AlertDistanceChicken: 10
AlertDistanceSquid: 10
AlertDistancePig: 10
AlertDistanceSheep: 10
AlertDistancePhantom: 10
AlertDistanceSpider: 10
AlertDistanceSkeleton: 10
AlertDistanceSelect: 10
#Should players (in "Alert Distance") be Alerted?
AlertedByTheCowToggle: true
AlertedByTheZombieToggle: true
AlertedByTheChickenToggle: true
AlertedByTheSquidToggle: true
AlertedByThePigToggle: true
AlertedByTheSheepToggle: true
AlertedByThePhantomToggle: true
AlertedByTheSpiderToggle: t
#Add one entity to explode list (must be written in all caps and _ instead of space,
#example 1: CREEPER
#example 2: ARMOR_STAND
SELECTEDentity:
#Turn on exploding (instant explode)
AttackTheCow: true
AttackTheZombie: true
AttackTheChicken: true
AttackTheSquid: true
AttackTheSheep: true
AttackThePhantom: true
AttackTheSpider: true
AttackTheSkeleton: true
AttackThePig: true
AttackTheSelect: true
#Exploding Strength
ExplodePowerCow: 2
ExplodePowerZombie: 2
ExplodePowerChicken: 2
ExplodePowerSquid: 2
ExplodePowerPig: 2
ExplodePowerSheep: 2
ExplodePowerPhantom: 2
ExplodePowerSpider: 2
ExplodePowerSkeleton: 2
ExplodePowerSelect: 2
#Alert Distance
AlertDistanceCow: 10
AlertDistanceZombie: 10
AlertDistanceChicken: 10
AlertDistanceSquid: 10
AlertDistancePig: 10
AlertDistanceSheep: 10
AlertDistancePhantom: 10
AlertDistanceSpider: 10
AlertDistanceSkeleton: 10
AlertDistanceSelect: 10
#Should players (in "Alert Distance") be Alerted?
AlertedByTheCowToggle: true
AlertedByTheZombieToggle: true
AlertedByTheChickenToggle: true
AlertedByTheSquidToggle: true
AlertedByThePigToggle: true
AlertedByTheSheepToggle: true
AlertedByThePhantomToggle: true
AlertedByTheSpiderToggle: true
AlertedByTheSkeletonToggle: true
AlertedByTheSelectToggle: true
#What Message should they see?
AlertedByTheCow: Did that Cow EXPLODE?!?!
AlertedByTheZombie: Did that Zombie EXPLODE?!?!
AlertedByTheChicken: Did that Chicken EXPLODE?!?!
AlertedByThePig: Did that Pig EXPLODE?!?!
AlertedByTheSquid: Did that Squid EXPLODE?!?!
AlertedByTheSheep: Did that Sheep EXPLODE?!?!
AlertedByThePhantom: Did that Phantom EXPLODE?!?!
AlertedByTheSpider: Did that Spider EXPLODE?!?!
AlertedByTheSkeleton: Did that Skeleton EXPLODE?!?!
AlertedByTheSelect: Did that <Select> EXPLODE?!?!
#Chance To Explode
# 1.0 = 100% chance, 0.5 = 50%, 0.01 = 1%, 0.001 = 0.1%
ChanceToExplodeCow: 1.0
ChanceToExplodeZombie: 1.0
ChanceToExplodeChicken: 1.0
ChanceToExplodePig: 1.0
ChanceToExplodeSquid: 1.0
ChanceToExplodeSheep: 1.0
ChanceToExplodePhantom: 1.0
ChanceToExplodeSpider: 1.0
ChanceToExplodeSkeleton: 1.0
ChanceToExplodeSelect: 1.0
#example 1: CREEPER
#example 2: ARMOR_STAND
SELECTEDentity:
#Turn on exploding (instant explode)
AttackTheCow: true
AttackTheZombie: true
AttackTheChicken: true
AttackTheSquid: true
AttackTheSheep: true
AttackThePhantom: true
AttackTheSpider: true
AttackTheSkeleton: true
AttackThePig: true
AttackTheSelect: true
#Exploding Strength
ExplodePowerCow: 2
ExplodePowerZombie: 2
ExplodePowerChicken: 2
ExplodePowerSquid: 2
ExplodePowerPig: 2
ExplodePowerSheep: 2
ExplodePowerPhantom: 2
ExplodePowerSpider: 2
ExplodePowerSkeleton: 2
ExplodePowerSelect: 2
#Alert Distance
AlertDistanceCow: 10
AlertDistanceZombie: 10
AlertDistanceChicken: 10
AlertDistanceSquid: 10
AlertDistancePig: 10
AlertDistanceSheep: 10
AlertDistancePhantom: 10
AlertDistanceSpider: 10
AlertDistanceSkeleton: 10
AlertDistanceSelect: 10
#Should players (in "Alert Distance") be Alerted?
AlertedByTheCowToggle: true
AlertedByTheZombieToggle: true
AlertedByTheChickenToggle: true
AlertedByTheSquidToggle: true
AlertedByThePigToggle: true
AlertedByTheSheepToggle: true
AlertedByThePhantomToggle: true
AlertedByTheSpiderToggle: t
#Add one entity to explode list (must be written in all caps and _ instead of space,
#example 1: CREEPER
#example 2: ARMOR_STAND
SELECTEDentity:
#Turn on exploding (instant explode)
AttackTheCow: true
AttackTheZombie: true
AttackTheChicken: true
AttackTheSquid: true
AttackTheSheep: true
AttackThePhantom: true
AttackTheSpider: true
AttackTheSkeleton: true
AttackThePig: true
AttackTheSelect: true
#Exploding Strength
ExplodePowerCow: 2
ExplodePowerZombie: 2
ExplodePowerChicken: 2
ExplodePowerSquid: 2
ExplodePowerPig: 2
ExplodePowerSheep: 2
ExplodePowerPhantom: 2
ExplodePowerSpider: 2
ExplodePowerSkeleton: 2
ExplodePowerSelect: 2
#Alert Distance
AlertDistanceCow: 10
AlertDistanceZombie: 10
AlertDistanceChicken: 10
AlertDistanceSquid: 10
AlertDistancePig: 10
AlertDistanceSheep: 10
AlertDistancePhantom: 10
AlertDistanceSpider: 10
AlertDistanceSkeleton: 10
AlertDistanceSelect: 10
#Should players (in "Alert Distance") be Alerted?
AlertedByTheCowToggle: true
AlertedByTheZombieToggle: true
AlertedByTheChickenToggle: true
AlertedByTheSquidToggle: true
AlertedByThePigToggle: true
AlertedByTheSheepToggle: true
AlertedByThePhantomToggle: true
AlertedByTheSpiderToggle: true
AlertedByTheSkeletonToggle: true
AlertedByTheSelectToggle: true
#What Message should they see?
AlertedByTheCow: Did that Cow EXPLODE?!?!
AlertedByTheZombie: Did that Zombie EXPLODE?!?!
AlertedByTheChicken: Did that Chicken EXPLODE?!?!
AlertedByThePig: Did that Pig EXPLODE?!?!
AlertedByTheSquid: Did that Squid EXPLODE?!?!
AlertedByTheSheep: Did that Sheep EXPLODE?!?!
AlertedByThePhantom: Did that Phantom EXPLODE?!?!
AlertedByTheSpider: Did that Spider EXPLODE?!?!
AlertedByTheSkeleton: Did that Skeleton EXPLODE?!?!
AlertedByTheSelect: Did that <Select> EXPLODE?!?!
#Chance To Explode
# 1.0 = 100% chance, 0.5 = 50%, 0.01 = 1%, 0.001 = 0.1%
ChanceToExplodeCow: 1.0
ChanceToExplodeZombie: 1.0
ChanceToExplodeChicken: 1.0
ChanceToExplodePig: 1.0
ChanceToExplodeSquid: 1.0
ChanceToExplodeSheep: 1.0
ChanceToExplodePhantom: 1.0
ChanceToExplodeSpider: 1.0
ChanceToExplodeSkeleton: 1.0
ChanceToExplodeSelect: 1.0
This plugin is confirmed working in:
Spoiler
If you have any issues with this plugin or suggestions tell us in the "Discussion" tab, and we will answear as fast as we can!
1.13.2
1.14.2
1.14.2
Please know that this is my first "real" plugin and might not be professionally made.
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.13, 1.14
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
ExplodingMobs is a free Minecraft Java mod. Compatible with Minecraft 1.13, 1.14. Downloaded 470 times (via Spigot). Download it and open it directly in the game.