ModsJava
RolplayReactions
Java mod listed for Minecraft 1.16–1.19. Downloads from the MC Java Mods app on Android.
⬇ Download on SpigotRolplayReactions
Create any kind of reactions and use it with your users!
Code (YAML):
/rr lang <language name> - rolplayreactions.command.lang - Choose a language
/rr reload - rolplayreactions.command.reload - Reload all config
/rr list - view the list of all available reactions
/rr reload - rolplayreactions.command.reload - Reload all config
/rr list - view the list of all available reactions
Spoiler: actions.yml
Code (YAML):
kiss:
command : "!kiss"
player_type : "dual"
delays:
default : 10
actions :
- "[broadcast] &b<player> &ehas kissed &d<other_player> (づ ̄ ³ ̄)づ #9adfae[<count>]"
- "[sound] <player> ENTITY_BEE_STING 1 1 3 3"
- "[sound] <other_player> ENTITY_BEE_STING 1 1 3 3"
- "[particle] <all> <player> HEART 7 2 0.5"
- "[particle] <all> <other_player> HEART 7 2 0.5"
gui:
enabled : true
material : "custom: menu_kiss"
dice:
command : "!dice"
player_type : "single"
actions:
- "[broadcast] &7<player> has thrown a dice : &6<random_1-6>"
random:
command : "!random"
player_type : "single"
actions:
- "[broadcast] &3[<player>] &9You random player is : &e<random_player-all>"
angry:
command : "!angry"
player_type : "optional"
actions :
- "[broadcast] #ff471a<player> #ff1a1ais angry #e6b800\(&f&l`#e6b800O&f´#e6b800)/"
- "[sound] <player> ENTITY_VILLAGER_DEATH 1 1 3 5"
dual_actions :
- "[broadcast] #ff471a<player> #ff1a1aesta enojado/a con #ff471a<other_player> #e6b800\(&f&l`#e6b800O&f´#e6b800)/"
- "[sound] <player> ENTITY_VILLAGER_DEATH 1 1 3 5"
- "[sound] <other_player> ENTITY_VILLAGER_DEATH 1 1 3 5"
gui:
enabled : true
material : "custom: menu_angry"
hug:
command : "!hug"
player_type : "dual"
actions :
- "[broadcast] #ffa8df<player> is mad at <other_player> (っಠ‿ಠ)っ #9adfae[<count>]"
- "[sound] <player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
- "[sound] <other_player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
gui:
enabled : true
material : "custom: menu_hug"
bite:
command : "!bite"
player_type : dual
actions :
- "[broadcast] &b<player> &ehas bitten &d<other_player>"
- "[sound] <player> ENTITY_FOX_BITE 1 1 2 6"
- "[sound] <other_player> ENTITY_FOX_BITE 1 1 2 6"
gui:
enabled : true
material : "custom: menu_bite"
punch:
command : "!punch"
player_type : dual
actions :
- "[broadcast] &6[&7<player> &8has hit &7<other_player>&6]"
- "[sound] <player> ENTITY_PLAYER_HURT 1 1 4 4"
- "[sound] <other_player> ENTITY_PLAYER_HURT 1 1 4 4"
gui:
enabled : true
material : "custom: menu_punch"
blush:
command : "!blush"
player_type : optional
actions :
- "[broadcast] #fd8ce1<player> #e8a1d6blushes #f9a4ee(#f56666//#6ff6d4•#f56666/#f9a4eeω#f56666/#6ff6d4•#f56666//#f9a4ee)"
- "[sound] <player> ENTITY_VILLAGER_YES 1 1 2 6"
dual_actions :
- "[broadcast] #fd8ce1<player> #e8a1d6blushes for #fd8ce1<other_player> #f9a4ee(#f56666//#6ff6d4•#f56666/#f9a4eeω#f56666/#6ff6d4•#f56666//#f9a4ee)"
- "[sound] <player> ENTITY_VILLAGER_YES 1 1 2 6"
- "[sound] <other_player> ENTITY_VILLAGER_YES 1 1 2 6"
gui:
enabled : true
material : "custom: menu_blush"
love:
command : "!love"
player_type : dual
actions :
- "[broadcast] &7<player> &4&l❤&7 <other_player> &6[&d<random_0-100>%&6]"
- "[sound] <player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
- "[sound] <other_player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
pat:
command : "!pat"
player_type : dual
actions :
- "[broadcast] #ade1d0<player>#d5b662 has caressed #ade1d0<other_player>"
- "[sound] <player> BLOCK_SNOW_STEP 1 9 3 6"
- "[sound] <other_player> BLOCK_SNOW_STEP 1 9 3 6"
gui:
enabled : true
material : "custom: menu_pat"
lick:
command : "!lick"
player_type : dual
actions :
- "[broadcast] #58bfe4<player> #b2dffahas licked #58bfe4<other_player> #b8f1f9(^ꇴ~)つ"
- "[sound] <player> ENTITY_SALMON_FLOP 1 1 3 2"
- "[sound] <other_player> ENTITY_SALMON_FLOP 1 1 3 2"
gui:
enabled : true
material : "custom: menu_lick"
confused:
command : "!confused"
player_type : optional
actions :
- "[broadcast] #ffff33<player> #ffff99feels confused #ffcc99(๑•﹏•)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 3 5"
dual_actions :
- "[broadcast] #ffff33<player> #ffff99feels confused by #ffff33<other_player> #ffcc99(๑•﹏•)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 3 5"
- "[sound] <other_player> ENTITY_WOLF_WHINE 1 1 3 5"
clap:
command : "!clap"
player_type : optional
actions :
- "[broadcast] #00ffff<player> #b3ffffis clapping #99ffcc(* ゚∀゚)ノシ"
- "[sound] <player> ENTITY_PLAYER_ATTACK_NODAMAGE 1 1 3 5"
dual_actions :
- "[broadcast] #00ffff<player> #b3ffffle applauds #00ffff<other_player> #99ffcc(* ゚∀゚)ノシ"
- "[sound] <player> ENTITY_PLAYER_ATTACK_NODAMAGE 1 1 3 5"
- "[sound] <other_player> ENTITY_PLAYER_ATTACK_NODAMAGE 1 1 3 5"
hungry:
command : "!hungry"
player_type : optional
actions :
- "[broadcast] #8c8c8c<player> #bfbfbfis hungry &f( ̄﹃ ̄)"
- "[sound] <player> ENTITY_CAT_BEG_FOR_FOOD 1 1 3 5"
dual_actions :
- "[broadcast] #8c8c8c<player> #bfbfbfwants to eat #8c8c8c<other_player> &f( ̄﹃ ̄)"
- "[sound] <player> ENTITY_CAT_BEG_FOR_FOOD 1 1 3 5"
- "[sound] <other_player> ENTITY_PHANTOM_BITE 1 1 3 5"
banana:
command : "!banana"
player_type : single
actions :
- "[broadcast] #dcf646<player>'s banana measures &c<random_5-25>cm"
- "[sound] <player> ENTITY_ARROW_HIT 1 -1 1 6"
sleep:
command : "!zzz"
player_type : optional
actions :
- "[broadcast] #d24dff<player> #d580ffis sleepy #ff99ff(-.-)#00ace6ᶻᶻᶻ"
- "[sound] <player> ENTITY_FOX_SLEEP 1 1 3 6"
dual_actions :
- "[broadcast] #d24dff<player> #d580ffis sleepy because of <other_player> #ff99ff(-.-)#00ace6ᶻᶻᶻ"
- "[sound] <player> ENTITY_FOX_SLEEP 1 1 3 6"
- "[sound] <other_player> ENTITY_FOX_SLEEP 1 1 3 6"
cry:
command : "!cry"
player_type : optional
actions :
- "[broadcast] #8c8c8c<player> #bfbfbfis crying #666666(#99e6ff╥&f﹏#99e6ff╥#666666)"
- "[sound] <player> ENTITY_FOX_DEATH 1 1 3 6"
dual_actions :
- "[broadcast] #8c8c8c<other_player> #bfbfbfmade #8c8c8c<player> #bfbfbfcry #666666(#99e6ff╥&f﹏#99e6ff╥#666666)"
- "[sound] <player> ENTITY_FOX_DEATH 1 1 3 6"
- "[sound] <other_player> ENTITY_FOX_DEATH 1 1 3 6"
gui:
enabled : true
material : "custom: menu_cry"
sad:
command : "!sad"
player_type : optional
actions :
- "[broadcast] #3366ff<player> #6699ffis sad #cccccc(ᵕ﹏#ccffff̣#ccccccᵕ)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 0 6"
dual_actions :
- "[broadcast] #3366ff<player> #6699ffis sad because of #3366ff<other_player> #cccccc(ᵕ﹏#ccffff̣#ccccccᵕ)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 0 6"
- "[sound] <other_player> ENTITY_WOLF_WHINE 1 1 0 6"
gui:
enabled : true
material : "custom: menu_sad"
happy:
command : "!happy"
player_type : optional
actions :
- "[broadcast] #c44dff<player> #e7f91ais happy! #ff4d7cyeeeei! ↖(^▽^)↗"
- "[sound] <player> ENTITY_BAT_HURT 1 3 5 2"
dual_actions :
- "[broadcast] #c44dff<player> #e7f91ais happy thanks to #c44dff<other_player>! #ff4d7cyeeeei! ↖(^▽^)↗"
- "[sound] <player> ENTITY_BAT_HURT 1 3 5 2"
- "[sound] <other_player> ENTITY_BAT_HURT 1 3 5 2"
gui:
enabled : true
material : "custom: menu_happy"
hello:
command : "!hi"
player_type : optional
actions :
- "[broadcast] #ffff00#ffff66<player> #ff99ddgreets everyone#ff4dc4!! #4dffdb(^-^#ffccff*#4dffdb)/"
- "[sound] <player> ENTITY_FOX_AMBIENT 1 3 5 2"
dual_actions :
- "[broadcast] #ffff00#ffff66<player> #ff99ddgreets #ffdd99<other_player>#ff4dc4!! #4dffdb(^-^#ffccff*#4dffdb)/"
- "[sound] <player> ENTITY_FOX_AMBIENT 1 3 5 2"
- "[sound] <other_player> ENTITY_FOX_AMBIENT 1 3 5 2"
gui:
enabled : true
material : "custom: menu_hi"
wag:
command : "!wag"
player_type : single
actions :
- "[broadcast] #ff00ff&o<player> #ff99ff&owags his tail#ffff80&o(&f&o/ #b3ffff&o=#ffff80&oω#b3ffff&o=#ffff80&o)&f&o/ #ffcc66&o♡"
- "[sound] <player> ENTITY_CAT_PURREOW 1 -1 1 6"
cookie:
command : "!cookie"
player_type : dual
actions :
- "[item] <other_player> cookie"
- "[broadcast] #bf8040<player> #d9b38chas given a cookie to #bf8040<other_player>"
- "[sound] <player> ENTITY_FOX_EAT 1 1 3 3"
- "[sound] <other_player> ENTITY_FOX_EAT 1 1 3 3"
gui:
enabled : true
material : "custom: menu_cookie"
login:
command : "!login"
player_type : single
actions :
- "[message] <player> &cError. use /login <contraseña>"
- "[sound] <player> BLOCK_NOTE_BLOCK_HAT 1 1 3 2"
lock:
command : "!lock"
player_type : "dual"
actions :
- "[togglelock]"
#############################################____[SOUND]____###################################################
## - "[sound] <<player>/<other_player>> <sound> <volume> <pitch> <amount> <sleep>" ##
##<player> / <other_player>: Player to play the sound to. ##
##<volume>: Sound volume. ##
##<pitch>: Sound pitch. ##
##<amount>: Number of times the sound will be played. ##
##<sleep>: Wait time between sounds. ##
###############################################################################################################
############################################____[PARTICLE]____#################################################
## - "[particle] <<player>/<other_player>/<all>> <<player>/<other_player>> <amount> <sleep> [random]" ##
##<player> / <other_player> / <all>: Players who will see the particles. ##
##<player> / <other_player>: Player whose location will be taken to spawn the particles. ##
##<amount>: Number of times the particle spawns. ##
##<sleep>: Waiting time between particles. ##
###############################################################################################################
############################################____[GUI]____######################################################
## gui: ## ##
## enabled: true ## ##
## material: "custom: <item name>" You can use an item created in items.yml ## ##
################################################################################ ##
## gui: ##
## enabled: true ##
## material: "diamond_block ##
## name: "&bgive away a diamond" ##
## lore: ##
## - "" ##
## - "&7Click to gift a diamond to <other_player>" ##
## amount: 1 ##
## damage: 0 ##
## custom_model_data: 0 ##
## player_head: "PLAYER TEXTUE HERE" ##
## player_head_uuid: "A UUID TO MAKE THE HEADS STACKEABLE" ##
###############################################################################################################
command : "!kiss"
player_type : "dual"
delays:
default : 10
actions :
- "[broadcast] &b<player> &ehas kissed &d<other_player> (づ ̄ ³ ̄)づ #9adfae[<count>]"
- "[sound] <player> ENTITY_BEE_STING 1 1 3 3"
- "[sound] <other_player> ENTITY_BEE_STING 1 1 3 3"
- "[particle] <all> <player> HEART 7 2 0.5"
- "[particle] <all> <other_player> HEART 7 2 0.5"
gui:
enabled : true
material : "custom: menu_kiss"
dice:
command : "!dice"
player_type : "single"
actions:
- "[broadcast] &7<player> has thrown a dice : &6<random_1-6>"
random:
command : "!random"
player_type : "single"
actions:
- "[broadcast] &3[<player>] &9You random player is : &e<random_player-all>"
angry:
command : "!angry"
player_type : "optional"
actions :
- "[broadcast] #ff471a<player> #ff1a1ais angry #e6b800\(&f&l`#e6b800O&f´#e6b800)/"
- "[sound] <player> ENTITY_VILLAGER_DEATH 1 1 3 5"
dual_actions :
- "[broadcast] #ff471a<player> #ff1a1aesta enojado/a con #ff471a<other_player> #e6b800\(&f&l`#e6b800O&f´#e6b800)/"
- "[sound] <player> ENTITY_VILLAGER_DEATH 1 1 3 5"
- "[sound] <other_player> ENTITY_VILLAGER_DEATH 1 1 3 5"
gui:
enabled : true
material : "custom: menu_angry"
hug:
command : "!hug"
player_type : "dual"
actions :
- "[broadcast] #ffa8df<player> is mad at <other_player> (っಠ‿ಠ)っ #9adfae[<count>]"
- "[sound] <player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
- "[sound] <other_player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
gui:
enabled : true
material : "custom: menu_hug"
bite:
command : "!bite"
player_type : dual
actions :
- "[broadcast] &b<player> &ehas bitten &d<other_player>"
- "[sound] <player> ENTITY_FOX_BITE 1 1 2 6"
- "[sound] <other_player> ENTITY_FOX_BITE 1 1 2 6"
gui:
enabled : true
material : "custom: menu_bite"
punch:
command : "!punch"
player_type : dual
actions :
- "[broadcast] &6[&7<player> &8has hit &7<other_player>&6]"
- "[sound] <player> ENTITY_PLAYER_HURT 1 1 4 4"
- "[sound] <other_player> ENTITY_PLAYER_HURT 1 1 4 4"
gui:
enabled : true
material : "custom: menu_punch"
blush:
command : "!blush"
player_type : optional
actions :
- "[broadcast] #fd8ce1<player> #e8a1d6blushes #f9a4ee(#f56666//#6ff6d4•#f56666/#f9a4eeω#f56666/#6ff6d4•#f56666//#f9a4ee)"
- "[sound] <player> ENTITY_VILLAGER_YES 1 1 2 6"
dual_actions :
- "[broadcast] #fd8ce1<player> #e8a1d6blushes for #fd8ce1<other_player> #f9a4ee(#f56666//#6ff6d4•#f56666/#f9a4eeω#f56666/#6ff6d4•#f56666//#f9a4ee)"
- "[sound] <player> ENTITY_VILLAGER_YES 1 1 2 6"
- "[sound] <other_player> ENTITY_VILLAGER_YES 1 1 2 6"
gui:
enabled : true
material : "custom: menu_blush"
love:
command : "!love"
player_type : dual
actions :
- "[broadcast] &7<player> &4&l❤&7 <other_player> &6[&d<random_0-100>%&6]"
- "[sound] <player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
- "[sound] <other_player> ENTITY_EVOKER_CELEBRATE 1 2 3 10"
pat:
command : "!pat"
player_type : dual
actions :
- "[broadcast] #ade1d0<player>#d5b662 has caressed #ade1d0<other_player>"
- "[sound] <player> BLOCK_SNOW_STEP 1 9 3 6"
- "[sound] <other_player> BLOCK_SNOW_STEP 1 9 3 6"
gui:
enabled : true
material : "custom: menu_pat"
lick:
command : "!lick"
player_type : dual
actions :
- "[broadcast] #58bfe4<player> #b2dffahas licked #58bfe4<other_player> #b8f1f9(^ꇴ~)つ"
- "[sound] <player> ENTITY_SALMON_FLOP 1 1 3 2"
- "[sound] <other_player> ENTITY_SALMON_FLOP 1 1 3 2"
gui:
enabled : true
material : "custom: menu_lick"
confused:
command : "!confused"
player_type : optional
actions :
- "[broadcast] #ffff33<player> #ffff99feels confused #ffcc99(๑•﹏•)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 3 5"
dual_actions :
- "[broadcast] #ffff33<player> #ffff99feels confused by #ffff33<other_player> #ffcc99(๑•﹏•)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 3 5"
- "[sound] <other_player> ENTITY_WOLF_WHINE 1 1 3 5"
clap:
command : "!clap"
player_type : optional
actions :
- "[broadcast] #00ffff<player> #b3ffffis clapping #99ffcc(* ゚∀゚)ノシ"
- "[sound] <player> ENTITY_PLAYER_ATTACK_NODAMAGE 1 1 3 5"
dual_actions :
- "[broadcast] #00ffff<player> #b3ffffle applauds #00ffff<other_player> #99ffcc(* ゚∀゚)ノシ"
- "[sound] <player> ENTITY_PLAYER_ATTACK_NODAMAGE 1 1 3 5"
- "[sound] <other_player> ENTITY_PLAYER_ATTACK_NODAMAGE 1 1 3 5"
hungry:
command : "!hungry"
player_type : optional
actions :
- "[broadcast] #8c8c8c<player> #bfbfbfis hungry &f( ̄﹃ ̄)"
- "[sound] <player> ENTITY_CAT_BEG_FOR_FOOD 1 1 3 5"
dual_actions :
- "[broadcast] #8c8c8c<player> #bfbfbfwants to eat #8c8c8c<other_player> &f( ̄﹃ ̄)"
- "[sound] <player> ENTITY_CAT_BEG_FOR_FOOD 1 1 3 5"
- "[sound] <other_player> ENTITY_PHANTOM_BITE 1 1 3 5"
banana:
command : "!banana"
player_type : single
actions :
- "[broadcast] #dcf646<player>'s banana measures &c<random_5-25>cm"
- "[sound] <player> ENTITY_ARROW_HIT 1 -1 1 6"
sleep:
command : "!zzz"
player_type : optional
actions :
- "[broadcast] #d24dff<player> #d580ffis sleepy #ff99ff(-.-)#00ace6ᶻᶻᶻ"
- "[sound] <player> ENTITY_FOX_SLEEP 1 1 3 6"
dual_actions :
- "[broadcast] #d24dff<player> #d580ffis sleepy because of <other_player> #ff99ff(-.-)#00ace6ᶻᶻᶻ"
- "[sound] <player> ENTITY_FOX_SLEEP 1 1 3 6"
- "[sound] <other_player> ENTITY_FOX_SLEEP 1 1 3 6"
cry:
command : "!cry"
player_type : optional
actions :
- "[broadcast] #8c8c8c<player> #bfbfbfis crying #666666(#99e6ff╥&f﹏#99e6ff╥#666666)"
- "[sound] <player> ENTITY_FOX_DEATH 1 1 3 6"
dual_actions :
- "[broadcast] #8c8c8c<other_player> #bfbfbfmade #8c8c8c<player> #bfbfbfcry #666666(#99e6ff╥&f﹏#99e6ff╥#666666)"
- "[sound] <player> ENTITY_FOX_DEATH 1 1 3 6"
- "[sound] <other_player> ENTITY_FOX_DEATH 1 1 3 6"
gui:
enabled : true
material : "custom: menu_cry"
sad:
command : "!sad"
player_type : optional
actions :
- "[broadcast] #3366ff<player> #6699ffis sad #cccccc(ᵕ﹏#ccffff̣#ccccccᵕ)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 0 6"
dual_actions :
- "[broadcast] #3366ff<player> #6699ffis sad because of #3366ff<other_player> #cccccc(ᵕ﹏#ccffff̣#ccccccᵕ)"
- "[sound] <player> ENTITY_WOLF_WHINE 1 1 0 6"
- "[sound] <other_player> ENTITY_WOLF_WHINE 1 1 0 6"
gui:
enabled : true
material : "custom: menu_sad"
happy:
command : "!happy"
player_type : optional
actions :
- "[broadcast] #c44dff<player> #e7f91ais happy! #ff4d7cyeeeei! ↖(^▽^)↗"
- "[sound] <player> ENTITY_BAT_HURT 1 3 5 2"
dual_actions :
- "[broadcast] #c44dff<player> #e7f91ais happy thanks to #c44dff<other_player>! #ff4d7cyeeeei! ↖(^▽^)↗"
- "[sound] <player> ENTITY_BAT_HURT 1 3 5 2"
- "[sound] <other_player> ENTITY_BAT_HURT 1 3 5 2"
gui:
enabled : true
material : "custom: menu_happy"
hello:
command : "!hi"
player_type : optional
actions :
- "[broadcast] #ffff00#ffff66<player> #ff99ddgreets everyone#ff4dc4!! #4dffdb(^-^#ffccff*#4dffdb)/"
- "[sound] <player> ENTITY_FOX_AMBIENT 1 3 5 2"
dual_actions :
- "[broadcast] #ffff00#ffff66<player> #ff99ddgreets #ffdd99<other_player>#ff4dc4!! #4dffdb(^-^#ffccff*#4dffdb)/"
- "[sound] <player> ENTITY_FOX_AMBIENT 1 3 5 2"
- "[sound] <other_player> ENTITY_FOX_AMBIENT 1 3 5 2"
gui:
enabled : true
material : "custom: menu_hi"
wag:
command : "!wag"
player_type : single
actions :
- "[broadcast] #ff00ff&o<player> #ff99ff&owags his tail#ffff80&o(&f&o/ #b3ffff&o=#ffff80&oω#b3ffff&o=#ffff80&o)&f&o/ #ffcc66&o♡"
- "[sound] <player> ENTITY_CAT_PURREOW 1 -1 1 6"
cookie:
command : "!cookie"
player_type : dual
actions :
- "[item] <other_player> cookie"
- "[broadcast] #bf8040<player> #d9b38chas given a cookie to #bf8040<other_player>"
- "[sound] <player> ENTITY_FOX_EAT 1 1 3 3"
- "[sound] <other_player> ENTITY_FOX_EAT 1 1 3 3"
gui:
enabled : true
material : "custom: menu_cookie"
login:
command : "!login"
player_type : single
actions :
- "[message] <player> &cError. use /login <contraseña>"
- "[sound] <player> BLOCK_NOTE_BLOCK_HAT 1 1 3 2"
lock:
command : "!lock"
player_type : "dual"
actions :
- "[togglelock]"
#############################################____[SOUND]____###################################################
## - "[sound] <<player>/<other_player>> <sound> <volume> <pitch> <amount> <sleep>" ##
##<player> / <other_player>: Player to play the sound to. ##
##<volume>: Sound volume. ##
##<pitch>: Sound pitch. ##
##<amount>: Number of times the sound will be played. ##
##<sleep>: Wait time between sounds. ##
###############################################################################################################
############################################____[PARTICLE]____#################################################
## - "[particle] <<player>/<other_player>/<all>> <<player>/<other_player>> <amount> <sleep> [random]" ##
##<player> / <other_player> / <all>: Players who will see the particles. ##
##<player> / <other_player>: Player whose location will be taken to spawn the particles. ##
##<amount>: Number of times the particle spawns. ##
##<sleep>: Waiting time between particles. ##
###############################################################################################################
############################################____[GUI]____######################################################
## gui: ## ##
## enabled: true ## ##
## material: "custom: <item name>" You can use an item created in items.yml ## ##
################################################################################ ##
## gui: ##
## enabled: true ##
## material: "diamond_block ##
## name: "&bgive away a diamond" ##
## lore: ##
## - "" ##
## - "&7Click to gift a diamond to <other_player>" ##
## amount: 1 ##
## damage: 0 ##
## custom_model_data: 0 ##
## player_head: "PLAYER TEXTUE HERE" ##
## player_head_uuid: "A UUID TO MAKE THE HEADS STACKEABLE" ##
###############################################################################################################
Spoiler: config.yml
Code (YAML):
enabled_gui
: true
hover:
enabled : true
message :
- "&f<command> <other_player>"
discordsrv:
enabled : false
channel : "INSERT CHANNEL ID HERE"
hover:
enabled : true
message :
- "&f<command> <other_player>"
discordsrv:
enabled : false
channel : "INSERT CHANNEL ID HERE"
Spoiler: messages.yml
Code (Java):
need_player
:
"&cYou must enter a player."
wait_delay : "&cYou still can't do this again."
config_reloaded : "&aConfiguration reloaded successfully."
lang_changed : "&aThe language has been successfully changed."
lang_no_exist : "&cThis language is not found in the plugin. You can translate and share it on discord!"
lock_action : "&cYou have blocked the action: <action> to <other_player>"
unlock_action : "&aYou have unlocked the action: <action> to <other_player>"
no_permission : "&cYou do not have access to this command."
wait_delay : "&cYou still can't do this again."
config_reloaded : "&aConfiguration reloaded successfully."
lang_changed : "&aThe language has been successfully changed."
lang_no_exist : "&cThis language is not found in the plugin. You can translate and share it on discord!"
lock_action : "&cYou have blocked the action: <action> to <other_player>"
unlock_action : "&aYou have unlocked the action: <action> to <other_player>"
no_permission : "&cYou do not have access to this command."
Open menu with: Shift + Right click in player.
Images:
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.16, 1.17, 1.18
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
RolplayReactions is a free Minecraft Java mod. Compatible with Minecraft 1.16, 1.17, 1.18, 1.19. Downloaded 461 times (via Spigot). Download it and open it directly in the game.