Spoiler: configurations
Terms of Service:
Spoiler: config.yml
## .___ ___. _______ _______ __ __ _______. ___ ##
## | \/ | | ____|| \ | | | | / | / \ ##
## | \ / | | |__ | .--. || | | | | (----` / ^ \ ##
## | |\/| | | __| | | | || | | | \ \ / /_\ \ ##
## | | | | | |____ | '--' || `--' | .----) | / _____ \ ##
## |__| |__| |_______||_______/ \______/ |_______/ /__/ \__\ ##
## ##
##.______ ____ ____ _______ ______ ___ ___ _______ ___________ ____ ##
##| _ \ \ \ / / | ____| / __ \ \ \ / / | \ | ____\ \ / / ##
##| |_) | \ \/ / | |__ | | | | \ V / | .--. || |__ \ \/ / ##
##| _ < \_ _/ | __| | | | | > < | | | || __| \ / ##
##| |_) | | | | |____ | `--' '--. / . \ | '--' || |____ \ / ##
##|______/ |__| |_______| \_____\_____\/__/ \__\ |_______/ |_______| \__/ ##
##############################################################################################
# Permmisions #
# Admin: Medusa.admin
# The rest are configuable
Settings:
soup:
hearts: 4 #20 is full.
# The lores are not multi lined.
# Colour codes are accepted
#
# For Item you can do for exmaple GOLDEN_APPLE:1 as <MATERIAL>:<DATA VALUE>
# For names: http://www.minecraftinfo.com/idnamelist.htm
spawnInv:
1:
Name: '&eWelcome to eqxDevs Soup'
Lore: '&cWelcome to eqxDevs Soup'
OpensKit: false
Item: 'BOOK'
Enabled: true
2:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
3:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
4:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
5:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
6:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
7:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
8:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
9:
Name: '&bSelect a kit'
Lore: 'none'
OpensKit: true
Item: 'DIAMOND_SWORD'
Enabled: true
# GUI Selection Config #
# Example:
# Gui:
# Stomper:
# Name: '&bStomper' or 'none' for no name.
# Lore: 'none' or 'Use|for|new|line'
# Item: 'DIAMOND_SWORD'
# Perm: 'pSoup.stomper'
#
# For the lores you can use | for new line.
# For Item you can do for exmaple GOLDEN_APPLE:1 as <MATERIAL>:<DATA VALUE>
# For names: http://www.minecraftinfo.com/idnamelist.htm
Gui:
Title: 'Select a Kit'
Spacer:
Name: 'none'
Lore: 'none'
Item: 'STAINED_GLASS_PANE:4'
Close-Click: false
NoPerm:
Lore: '&cYou can purchase this kit at store.pots.pw.'
Item: 'STAINED_GLASS_PANE:14'
PvP:
Name: '&dPvP'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.PvP'
Pyro:
Name: '&cPyro'
Lore: 'none'
Item: 'GOLDEN_APPLE:1'
Perm: 'pSoup.Pyro'
Flash:
Name: '&9Flash'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Flash'
Switcher:
Name: '&8Switcher'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Switcher'
Phantom:
Name: '&5Phantom'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Phantom'
Kangaroo:
Name: '&3Kangaroo'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Kangaroo'
Fisherman:
Name: '&3Fisherman'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Fisherman'
Stomper:
Name: '&bStomper'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Stomper'
Grappler:
Name: '&7Grappler'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Grappler'
Thor:
Name: '&6Thor'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Thor'
Frosty:
Name: '&1Frosty'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Frosty'
Skunk:
Name: '&eSkunk'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Skunk'
Viper:
Name: '&dViper'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Viper'
Mario:
Name: '&cMario'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Mario'
Spiderman:
Name: '&cSpiderman'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Spiderman'
Spy:
Name: '&cSpy'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Spy'
## DO NOT CHANGE BELOW HERE!
Code (Text):
## .___ ___. _______ _______ __ __ _______. ___ ##
## | \/ | | ____|| \ | | | | / | / \ ##
## | \ / | | |__ | .--. || | | | | (----` / ^ \ ##
## | |\/| | | __| | | | || | | | \ \ / /_\ \ ##
## | | | | | |____ | '--' || `--' | .----) | / _____ \ ##
## |__| |__| |_______||_______/ \______/ |_______/ /__/ \__\ ##
## ##
##.______ ____ ____ _______ ______ ___ ___ _______ ___________ ____ ##
##| _ \ \ \ / / | ____| / __ \ \ \ / / | \ | ____\ \ / / ##
##| |_) | \ \/ / | |__ | | | | \ V / | .--. || |__ \ \/ / ##
##| _ < \_ _/ | __| | | | | > < | | | || __| \ / ##
##| |_) | | | | |____ | `--' '--. / . \ | '--' || |____ \ / ##
##|______/ |__| |_______| \_____\_____\/__/ \__\ |_______/ |_______| \__/ ##
##############################################################################################
# Permmisions #
# Admin: Medusa.admin
# The rest are configuable
Settings:
soup:
hearts: 4 #20 is full.
# The lores are not multi lined.
# Colour codes are accepted
#
# For Item you can do for exmaple GOLDEN_APPLE:1 as <MATERIAL>:<DATA VALUE>
# For names: http://www.minecraftinfo.com/idnamelist.htm
spawnInv:
1:
Name: '&eWelcome to eqxDevs Soup'
Lore: '&cWelcome to eqxDevs Soup'
OpensKit: false
Item: 'BOOK'
Enabled: true
2:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
3:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
4:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
5:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
6:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
7:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
8:
Name: 'none'
Lore: 'none'
OpensKit: false
Item: 'BOOK'
Enabled: false
9:
Name: '&bSelect a kit'
Lore: 'none'
OpensKit: true
Item: 'DIAMOND_SWORD'
Enabled: true
# GUI Selection Config #
# Example:
# Gui:
# Stomper:
# Name: '&bStomper' or 'none' for no name.
# Lore: 'none' or 'Use|for|new|line'
# Item: 'DIAMOND_SWORD'
# Perm: 'pSoup.stomper'
#
# For the lores you can use | for new line.
# For Item you can do for exmaple GOLDEN_APPLE:1 as <MATERIAL>:<DATA VALUE>
# For names: http://www.minecraftinfo.com/idnamelist.htm
Gui:
Title: 'Select a Kit'
Spacer:
Name: 'none'
Lore: 'none'
Item: 'STAINED_GLASS_PANE:4'
Close-Click: false
NoPerm:
Lore: '&cYou can purchase this kit at store.pots.pw.'
Item: 'STAINED_GLASS_PANE:14'
PvP:
Name: '&dPvP'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.PvP'
Pyro:
Name: '&cPyro'
Lore: 'none'
Item: 'GOLDEN_APPLE:1'
Perm: 'pSoup.Pyro'
Flash:
Name: '&9Flash'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Flash'
Switcher:
Name: '&8Switcher'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Switcher'
Phantom:
Name: '&5Phantom'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Phantom'
Kangaroo:
Name: '&3Kangaroo'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Kangaroo'
Fisherman:
Name: '&3Fisherman'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Fisherman'
Stomper:
Name: '&bStomper'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Stomper'
Grappler:
Name: '&7Grappler'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Grappler'
Thor:
Name: '&6Thor'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Thor'
Frosty:
Name: '&1Frosty'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Frosty'
Skunk:
Name: '&eSkunk'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Skunk'
Viper:
Name: '&dViper'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Viper'
Mario:
Name: '&cMario'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Mario'
Spiderman:
Name: '&cSpiderman'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Spiderman'
Spy:
Name: '&cSpy'
Lore: 'none'
Item: 'DIAMOND_SWORD'
Perm: 'pSoup.Spy'
## DO NOT CHANGE BELOW HERE!
Spoiler: kits.yml
Code (Text):
## .___ ___. _______ _______ __ __ _______. ___ ##
## | \/ | | ____|| \ | | | | / | / \ ##
## | \ / | | |__ | .--. || | | | | (----` / ^ \ ##
## | |\/| | | __| | | | || | | | \ \ / /_\ \ ##
## | | | | | |____ | '--' || `--' | .----) | / _____ \ ##
## |__| |__| |_______||_______/ \______/ |_______/ /__/ \__\ ##
## ##
##.______ ____ ____ _______ ______ ___ ___ _______ ___________ ____ ##
##| _ \ \ \ / / | ____| / __ \ \ \ / / | \ | ____\ \ / / ##
##| |_) | \ \/ / | |__ | | | | \ V / | .--. || |__ \ \/ / ##
##| _ < \_ _/ | __| | | | | > < | | | || __| \ / ##
##| |_) | | | | |____ | `--' '--. / . \ | '--' || |____ \ / ##
##|______/ |__| |_______| \_____\_____\/__/ \__\ |_______/ |_______| \__/ ##
##############################################################################################
# For Item you can do for exmaple GOLDEN_APPLE:1 as <MATERIAL>:<DATA VALUE>
# For names: http://www.minecraftinfo.com/idnamelist.htm
Pyro:
effects:
fire-resistance:
enabled: true
amplifier: 1
Ability:
fire:
cooldown: 30 # In seconds.
Item: 'FIREBALL'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Flash:
Ability:
Teleport:
cooldown: 30 #In seconds.
block-range: 50
Item: 'REDSTONE_TORCH_ON'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Error: '&cYou cannot teleport into air.'
Switcher:
Ability:
Switch:
cooldown: 30 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Phantom:
Ability:
Fly:
Cooldown: 30 #In seconds.
FlyTime: 10 #In seconds.
Item: 'FEATHER'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Kangaroo:
Ability:
NoFallDamage:
enabled: true
Jump:
Cooldown: 10 #In seconds.
Item: 'FIREWORK'
Velocity:
x: 0
y: 1
z: 0
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Fisherman:
Ability:
Fish:
Cooldown: 10
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Stomper:
Ability:
Fall:
Damage: 1.7 #Fall damaged times by.
AreaAround:
x: 5
y: 5
z: 5
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Grappler:
Ability:
Grapple:
Check: 0.5 #Make between 0 and -1 to 0 = harder to grapple -1 = easier.
Coolown: 30 #In Seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Thor:
Ability:
Thor:
Cooldown: 30 #In Seconds.
Range: 30
Item: 'WOOD_AXE'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Frosty:
Ability:
Freeze:
Update: 2 #Ticks.
Time: 10 #In seconds.
Cooldown: 30 #In Seconds.
Packets: #Update distance.
x: 20
y: 20
z: 20
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
# Use [ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html ] to refrence for the effect type.
# Example:
#Effects:
# - 'CONFUSION:100:1'
# - 'BLINDNESS:120:4'
# - 'HUNGER:40:2'
#
# - 'TYPE:DURATION:AMPLIFIER'
#
Skunk:
Ability:
Debuff:
Effects:
- 'CONFUSION:100:1'
- 'BLINDNESS:120:4'
Item: 'INK_SACK'
Cooldown: 30 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
# Use [ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html ] to refrence for the effect type.
# Example:
#Effects:
# - 'CONFUSION:100:1'
# - 'BLINDNESS:120:4'
# - 'HUNGER:40:2'
#
# - 'TYPE:DURATION:AMPLIFIER'
#
Viper:
Ability:
Debuff:
Effects:
- 'CONFUSION:100:1'
- 'BLINDNESS:120:4'
Chance: 5 #In chance Change: 5 = 1 in 5 chance.
# Use [ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html ] to refrence for the effect type.
# Example:
#Effects:
# - 'CONFUSION:100:1'
# - 'BLINDNESS:120:4'
# - 'HUNGER:40:2'
#
# - 'TYPE:DURATION:AMPLIFIER'
#
Mario:
Effects:
- 'SPEED:100:1'
- 'INCREASED_DAMAGE:120:4'
Ability:
Cooldown: 30 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Spiderman:
Ability:
Web:
Cooldown: 30 #In seconds.
Time-Alive: 10 #In seconds - Ammount of time the cob web is there.
Power: 2.0 #Power of the web launch.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Spy:
Ability:
Invis:
Item: 'NETHER_STAR'
Cooldown: 30 #In seconds.
Invis-Time: 20 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
## | \/ | | ____|| \ | | | | / | / \ ##
## | \ / | | |__ | .--. || | | | | (----` / ^ \ ##
## | |\/| | | __| | | | || | | | \ \ / /_\ \ ##
## | | | | | |____ | '--' || `--' | .----) | / _____ \ ##
## |__| |__| |_______||_______/ \______/ |_______/ /__/ \__\ ##
## ##
##.______ ____ ____ _______ ______ ___ ___ _______ ___________ ____ ##
##| _ \ \ \ / / | ____| / __ \ \ \ / / | \ | ____\ \ / / ##
##| |_) | \ \/ / | |__ | | | | \ V / | .--. || |__ \ \/ / ##
##| _ < \_ _/ | __| | | | | > < | | | || __| \ / ##
##| |_) | | | | |____ | `--' '--. / . \ | '--' || |____ \ / ##
##|______/ |__| |_______| \_____\_____\/__/ \__\ |_______/ |_______| \__/ ##
##############################################################################################
# For Item you can do for exmaple GOLDEN_APPLE:1 as <MATERIAL>:<DATA VALUE>
# For names: http://www.minecraftinfo.com/idnamelist.htm
Pyro:
effects:
fire-resistance:
enabled: true
amplifier: 1
Ability:
fire:
cooldown: 30 # In seconds.
Item: 'FIREBALL'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Flash:
Ability:
Teleport:
cooldown: 30 #In seconds.
block-range: 50
Item: 'REDSTONE_TORCH_ON'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Error: '&cYou cannot teleport into air.'
Switcher:
Ability:
Switch:
cooldown: 30 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Phantom:
Ability:
Fly:
Cooldown: 30 #In seconds.
FlyTime: 10 #In seconds.
Item: 'FEATHER'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Kangaroo:
Ability:
NoFallDamage:
enabled: true
Jump:
Cooldown: 10 #In seconds.
Item: 'FIREWORK'
Velocity:
x: 0
y: 1
z: 0
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Fisherman:
Ability:
Fish:
Cooldown: 10
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Stomper:
Ability:
Fall:
Damage: 1.7 #Fall damaged times by.
AreaAround:
x: 5
y: 5
z: 5
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Grappler:
Ability:
Grapple:
Check: 0.5 #Make between 0 and -1 to 0 = harder to grapple -1 = easier.
Coolown: 30 #In Seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Thor:
Ability:
Thor:
Cooldown: 30 #In Seconds.
Range: 30
Item: 'WOOD_AXE'
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Frosty:
Ability:
Freeze:
Update: 2 #Ticks.
Time: 10 #In seconds.
Cooldown: 30 #In Seconds.
Packets: #Update distance.
x: 20
y: 20
z: 20
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
# Use [ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html ] to refrence for the effect type.
# Example:
#Effects:
# - 'CONFUSION:100:1'
# - 'BLINDNESS:120:4'
# - 'HUNGER:40:2'
#
# - 'TYPE:DURATION:AMPLIFIER'
#
Skunk:
Ability:
Debuff:
Effects:
- 'CONFUSION:100:1'
- 'BLINDNESS:120:4'
Item: 'INK_SACK'
Cooldown: 30 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
# Use [ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html ] to refrence for the effect type.
# Example:
#Effects:
# - 'CONFUSION:100:1'
# - 'BLINDNESS:120:4'
# - 'HUNGER:40:2'
#
# - 'TYPE:DURATION:AMPLIFIER'
#
Viper:
Ability:
Debuff:
Effects:
- 'CONFUSION:100:1'
- 'BLINDNESS:120:4'
Chance: 5 #In chance Change: 5 = 1 in 5 chance.
# Use [ https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html ] to refrence for the effect type.
# Example:
#Effects:
# - 'CONFUSION:100:1'
# - 'BLINDNESS:120:4'
# - 'HUNGER:40:2'
#
# - 'TYPE:DURATION:AMPLIFIER'
#
Mario:
Effects:
- 'SPEED:100:1'
- 'INCREASED_DAMAGE:120:4'
Ability:
Cooldown: 30 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Spiderman:
Ability:
Web:
Cooldown: 30 #In seconds.
Time-Alive: 10 #In seconds - Ammount of time the cob web is there.
Power: 2.0 #Power of the web launch.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Spy:
Ability:
Invis:
Item: 'NETHER_STAR'
Cooldown: 30 #In seconds.
Invis-Time: 20 #In seconds.
messages:
# Placeholder: %time% - Remaining time on cooldown.
onCooldown: '&cYou still have %time% left on your cooldown.'
Spoiler: messages.yml
Code (Text):
## .___ ___. _______ _______ __ __ _______. ___ ##
## | \/ | | ____|| \ | | | | / | / \ ##
## | \ / | | |__ | .--. || | | | | (----` / ^ \ ##
## | |\/| | | __| | | | || | | | \ \ / /_\ \ ##
## | | | | | |____ | '--' || `--' | .----) | / _____ \ ##
## |__| |__| |_______||_______/ \______/ |_______/ /__/ \__\ ##
## ##
##.______ ____ ____ _______ ______ ___ ___ _______ ___________ ____ ##
##| _ \ \ \ / / | ____| / __ \ \ \ / / | \ | ____\ \ / / ##
##| |_) | \ \/ / | |__ | | | | \ V / | .--. || |__ \ \/ / ##
##| _ < \_ _/ | __| | | | | > < | | | || __| \ / ##
##| |_) | | | | |____ | `--' '--. / . \ | '--' || |____ \ / ##
##|______/ |__| |_______| \_____\_____\/__/ \__\ |_______/ |_______| \__/ ##
##############################################################################################
Commands:
help:
- '&7&m-----&r &6Medusa &7&m-----&r'
- '&7/medusa setspawn [Sets the spawn after death.]'
- '&7/medusa kitsave <Kit Name>'
- '&7/medusa reload [Reloads config]'
Spawn:
message: '&aYou have set the spawn location.'
Reload:
messages: '&aConfigurations have been reloaded.'
Kit-Save:
# Placeholder: %kit% - Kit name (arg).
message: '&aYou have set the kit for %kit%.'
Error:
Incorrect-Kit-Name: '&7Try: PvP, Pyro, Flash, Switcher, Phantom, Kangaroo, Fisherman, Stomper, Grappler, Thor, Frosty, Skunk, Viper, Mario, Spiderman and Spy'
Kit-Not-Saved: '&cPlease contact a system admin for the kit to be setup.'
# Placeholder: %kit% - Kit name.
Already-Got-Kit: '&cYou already have %kit%.'
Kit:
# Placeholder: %kit% - Kit name.
received: '&aYou have selected %kit% good luck!'
## | \/ | | ____|| \ | | | | / | / \ ##
## | \ / | | |__ | .--. || | | | | (----` / ^ \ ##
## | |\/| | | __| | | | || | | | \ \ / /_\ \ ##
## | | | | | |____ | '--' || `--' | .----) | / _____ \ ##
## |__| |__| |_______||_______/ \______/ |_______/ /__/ \__\ ##
## ##
##.______ ____ ____ _______ ______ ___ ___ _______ ___________ ____ ##
##| _ \ \ \ / / | ____| / __ \ \ \ / / | \ | ____\ \ / / ##
##| |_) | \ \/ / | |__ | | | | \ V / | .--. || |__ \ \/ / ##
##| _ < \_ _/ | __| | | | | > < | | | || __| \ / ##
##| |_) | | | | |____ | `--' '--. / . \ | '--' || |____ \ / ##
##|______/ |__| |_______| \_____\_____\/__/ \__\ |_______/ |_______| \__/ ##
##############################################################################################
Commands:
help:
- '&7&m-----&r &6Medusa &7&m-----&r'
- '&7/medusa setspawn [Sets the spawn after death.]'
- '&7/medusa kitsave <Kit Name>'
- '&7/medusa reload [Reloads config]'
Spawn:
message: '&aYou have set the spawn location.'
Reload:
messages: '&aConfigurations have been reloaded.'
Kit-Save:
# Placeholder: %kit% - Kit name (arg).
message: '&aYou have set the kit for %kit%.'
Error:
Incorrect-Kit-Name: '&7Try: PvP, Pyro, Flash, Switcher, Phantom, Kangaroo, Fisherman, Stomper, Grappler, Thor, Frosty, Skunk, Viper, Mario, Spiderman and Spy'
Kit-Not-Saved: '&cPlease contact a system admin for the kit to be setup.'
# Placeholder: %kit% - Kit name.
Already-Got-Kit: '&cYou already have %kit%.'
Kit:
# Placeholder: %kit% - Kit name.
received: '&aYou have selected %kit% good luck!'
Do NOT claim this plugin as your own!
Thats about it...
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.7
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Medusa #1 Soup KitPvP Plugin! is a free Minecraft Java mod. Compatible with Minecraft 1.7. Downloaded 448 times (via Spigot). Download it and open it directly in the game.