ModsJava
EnhancedHitSounds - Legacy
Minecraft Java mod. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigot
The Enhanced Hit Sounds plugin - EHS - is a plugin that manipulates mob sounds depending on your configurations
Requirements:
External Librarian: Click Me! (Needed for NMSulator)
NMSulator: Click Me! (My NMS Library)
Works on both mobs and players!
In Now:
Remove death sound from all mobs
Remove hit sound from all mobs
Remove roam from all mobs
Mobs with armour will play certain sounds
More gruesome and realistic sounds
Coming Soon:
More dynamic sounds based on health
More dynamic sounds based on armour and its durability
More dynamic sounds based on enchants
More dynamic sounds based on what you or the mob has been hit with
Allow multiple sounds to be played
Add permission nodes
Add plugin defaults for roam sounds
Coming in V0.8
Support for Bosses
Support for other mobs sounds to be played
Support for any sound to be played
Add volume control from config
Each mob will have their own unique sounds
Add support for 'STEP' sound control
Known Bugs:
NMSulator isn't overriding mobs that are spawned in the world under certain situations, I will attempt to fix this soon!
Found a new bug!?
If you have found a bug, you can go to my profile and then post it there! or on the forum thread!
Have a suggestion!?
If you have a suggestion, you can go to my profile and then post it there! or on the forum thread!
Coming Soon!
This configuration is not final! It will be split into separate config files in 1.0
Code (Text):
# Mob Types:
# BAT, BLAZE, CAVE_SPIDER, CHICKEN, COW, CREEPER, ENDERMAN, ENDERMITE
# ENDER_DRAGON, GHAST, GIANT, GUARDIAN, HORSE, IRON_GOLEM, MAGMA_CUBE
# MUSHROOM_COW, OCELOT, PIG, PIG_ZOMBIE, PLAYER, RABBIT, SHEEP
# SILVERFISH, SKELETON, SLIME, SNOWMAN, SPIDER, SQUID, VILLAGER, WITCH
# WITHER, WOLF, ZOMBIE
# Mob Sound Types:
# ROAM, HURT, DEATH
Plugin:
MobSoundControl:
ALL:
# Use Overrdides
UseOverrides: false
# Enable or Disable all mob sounds
Enable: true
EnableRoamSounds: true
EnableHurtSounds: true
EnableDeathSounds: true
# Should we play sounds depending on the armour worn?
UseArmourSounds: true
# Should we override volume and pitch for the plugins health, armour and durability system that will modify the sound
# NOTE -> This feature is yet to be implemented! Changing these values will not do anything!
UsePluginRealismSystemForArmour: false
UsePluginRealismSystemForFleshHits: false
# Override all volumes
OverrideVolumes: false
# Override all pitches
OverridePitches: false
GlobalVolume: 100
GlobalPitch: 10
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSounds: false
# Shall we use the plugins default set sound for this sound?
UsePluginSounds: true
# Shall we use your specified sound below for this sound?
UseCustomSounds: false
BAT:
# Should we play sounds depending on the armour worn?
UseArmourSounds: true
# Should we override volume and pitch for the plugins health, armour and durability system that will modify the sound
# NOTE -> This feature is yet to be implemented! Changing these values will not do anything!
UsePluginRealismSystemForArmour: false
UsePluginRealismSystemForFleshHits: false
RoamSound:
# Do you want this sound to play or not play at all?
Enable: true
# What volume do you want to play this sound at? Is ranged from 0 to 100
Volume: 100
# Do you want the pitch to be random?
Random: true
# What pitch do you want to play this sound at? Is ranged from 0 to 10
# If Random is true then set pitch to the following | Random High Pitch = 1 or Random Low Pitch = -1
Pitch: 1
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSound: false
# Shall we use the plugins default set sound for this sound?
UsePluginSound: true
# Shall we use your specified sound below for this sound?
UseCustomSound: false
HurtSound:
# Do you want this sound to play or not play at all?
Enable: true
# What volume do you want to play this sound at? Is ranged from 0 to 100
Volume: 100
# Do you want the pitch to be random?
Random: true
# What pitch do you want to play this sound at? Is ranged from 0 to 10
# If Random is true then set pitch to the following | Random High Pitch = 1 or Random Low Pitch = -1
Pitch: 1
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSound: false
# Shall we use the plugins default set sound for this sound?
UsePluginSound: true
# Shall we use your specified sound below for this sound?
UseCustomSound: false
DeathSound:
# Do you want this sound to play or not play at all?
Enable: true
# What volume do you want to play this sound at? Is ranged from 0 to 100
Volume: 100
# Do you want the pitch to be random?
Random: true
# What pitch do you want to play this sound at? Is ranged from 0 to 10
# If Random is true then set pitch to the following | Random High Pitch = 1 or Random Low Pitch = -1
Pitch: 1
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSound: false
# Shall we use the plugins default set sound for this sound?
UsePluginSound: true
# Shall we use your specified sound below for this sound?
UseCustomSound: false
CustomSound:
RoamCustomSound: none
HurtCustomSound: none
DeathCustomSound: none
# BAT, BLAZE, CAVE_SPIDER, CHICKEN, COW, CREEPER, ENDERMAN, ENDERMITE
# ENDER_DRAGON, GHAST, GIANT, GUARDIAN, HORSE, IRON_GOLEM, MAGMA_CUBE
# MUSHROOM_COW, OCELOT, PIG, PIG_ZOMBIE, PLAYER, RABBIT, SHEEP
# SILVERFISH, SKELETON, SLIME, SNOWMAN, SPIDER, SQUID, VILLAGER, WITCH
# WITHER, WOLF, ZOMBIE
# Mob Sound Types:
# ROAM, HURT, DEATH
Plugin:
MobSoundControl:
ALL:
# Use Overrdides
UseOverrides: false
# Enable or Disable all mob sounds
Enable: true
EnableRoamSounds: true
EnableHurtSounds: true
EnableDeathSounds: true
# Should we play sounds depending on the armour worn?
UseArmourSounds: true
# Should we override volume and pitch for the plugins health, armour and durability system that will modify the sound
# NOTE -> This feature is yet to be implemented! Changing these values will not do anything!
UsePluginRealismSystemForArmour: false
UsePluginRealismSystemForFleshHits: false
# Override all volumes
OverrideVolumes: false
# Override all pitches
OverridePitches: false
GlobalVolume: 100
GlobalPitch: 10
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSounds: false
# Shall we use the plugins default set sound for this sound?
UsePluginSounds: true
# Shall we use your specified sound below for this sound?
UseCustomSounds: false
BAT:
# Should we play sounds depending on the armour worn?
UseArmourSounds: true
# Should we override volume and pitch for the plugins health, armour and durability system that will modify the sound
# NOTE -> This feature is yet to be implemented! Changing these values will not do anything!
UsePluginRealismSystemForArmour: false
UsePluginRealismSystemForFleshHits: false
RoamSound:
# Do you want this sound to play or not play at all?
Enable: true
# What volume do you want to play this sound at? Is ranged from 0 to 100
Volume: 100
# Do you want the pitch to be random?
Random: true
# What pitch do you want to play this sound at? Is ranged from 0 to 10
# If Random is true then set pitch to the following | Random High Pitch = 1 or Random Low Pitch = -1
Pitch: 1
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSound: false
# Shall we use the plugins default set sound for this sound?
UsePluginSound: true
# Shall we use your specified sound below for this sound?
UseCustomSound: false
HurtSound:
# Do you want this sound to play or not play at all?
Enable: true
# What volume do you want to play this sound at? Is ranged from 0 to 100
Volume: 100
# Do you want the pitch to be random?
Random: true
# What pitch do you want to play this sound at? Is ranged from 0 to 10
# If Random is true then set pitch to the following | Random High Pitch = 1 or Random Low Pitch = -1
Pitch: 1
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSound: false
# Shall we use the plugins default set sound for this sound?
UsePluginSound: true
# Shall we use your specified sound below for this sound?
UseCustomSound: false
DeathSound:
# Do you want this sound to play or not play at all?
Enable: true
# What volume do you want to play this sound at? Is ranged from 0 to 100
Volume: 100
# Do you want the pitch to be random?
Random: true
# What pitch do you want to play this sound at? Is ranged from 0 to 10
# If Random is true then set pitch to the following | Random High Pitch = 1 or Random Low Pitch = -1
Pitch: 1
# Shall we use the default Minecraft sound for this sound?
UseMinecraftSound: false
# Shall we use the plugins default set sound for this sound?
UsePluginSound: true
# Shall we use your specified sound below for this sound?
UseCustomSound: false
CustomSound:
RoamCustomSound: none
HurtCustomSound: none
DeathCustomSound: none
Coming Soon!
Quick facts
- Edition: Minecraft Java
- File type: .jar
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
EnhancedHitSounds - Legacy is a free Minecraft Java mod. Downloaded 447 times (via Spigot). Download it and open it directly in the game.