! not a stand alone plugin !
Menu Framework
This MenuFramework library allows to simply create inventory interfaces. This includes menus in the player inventory, menus in all kinds of top inventories (Chest, Hopper, Furnace, Anvil, ...) and Trader Menus.
Menu Framework
This MenuFramework library allows to simply create inventory interfaces. This includes menus in the player inventory, menus in all kinds of top inventories (Chest, Hopper, Furnace, Anvil, ...) and Trader Menus.
Requirements:
- Java 17
- Optional: ProtocolLib
Requirements when used with Maven:
Features
- Every Inventory Type as TopMenu
- Villager Menus with Trade Handlers and custom trades
- Anvil Menus with text input handler for every letter
- Pagination for all Menus
- Layering BottomMenus in player inventories, automatically restore Inventory when closed
- Hotbar Menus
- SubMenu ParentMenu hierachy for TopMenus
- Presets to easily style your Menus
- ListMenus that automatically render Lists with pagination
- Custom sidebar scoreboards
- Custom bossbars
Checkout the README or this pom.xml and its parent pom.xml for help.
Spoiler: Examples
Example code for a menu to teleport to online players:
Example from my own Server, in combination with resource pack:
Example of a menu from a shop plugin i currently make.
The player inventory is filled with a navigation menu that modifies the top inventory. Again, a resource pack was used.
Code (Java):
Player player
=
(Player
) commandSender
;
ListMenu menu = new ListMenu ( Component. text ( "Teleport to:" ), 3 ) ;
menu. addPreset (MenuPresets. paginationRow ( 3, 0, 1, false, Action. LEFT ) )
for (Player target : Bukkit. getOnlinePlayers ( ) ) {
menu. addListEntry ( Button. builder ( )
. withItemStack (ItemStackUtils. createCustomHead (target ) )
. withClickHandler ( Action. LEFT, clickContext -> {
player. teleport (target ) ;
} ) ) ;
}
menu. open (player ) ;
ListMenu menu = new ListMenu ( Component. text ( "Teleport to:" ), 3 ) ;
menu. addPreset (MenuPresets. paginationRow ( 3, 0, 1, false, Action. LEFT ) )
for (Player target : Bukkit. getOnlinePlayers ( ) ) {
menu. addListEntry ( Button. builder ( )
. withItemStack (ItemStackUtils. createCustomHead (target ) )
. withClickHandler ( Action. LEFT, clickContext -> {
player. teleport (target ) ;
} ) ) ;
}
menu. open (player ) ;
Example of a menu from a shop plugin i currently make.
The player inventory is filled with a navigation menu that modifies the top inventory. Again, a resource pack was used.
Documentation and a guide on how to install and use the framework can be found here:
https://github.com/CubBossa/MenuFramework
This is my first published resource and I appreciate feedback and advice!

Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.17, 1.18
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
MenuFramework (not maintained) is a free Minecraft Java mod. Compatible with Minecraft 1.17, 1.18. Downloaded 429 times (via Spigot). Download it and open it directly in the game.