HomeJavaMods[API] Expressions+
Expressions+

This script provides you with several new expressions for use in your skript library. It is intentionally lacking effects & conditions, as expressions are all you need and size can be saved. If you consider some of the expressions' syntax a bit wanky, please feel free to suggest additional and/or better syntax.

Requirements
Contents

Misc
Spoiler: Misc
Line break / New line
Code (SKRIPT):
%br%
Inserts a new line in a chat message, item's lore or json tooltip.

All entities
Spoiler: All entities
Fall distance
Code (SKRIPT):
%entity%'s fall[ing] distance
How far (in blocks/meters) an entity has fallen. This value resets to 0 on touchdown. Returns a number. Can be set to a number.

Persistence / Despawn
Code (SKRIPT):
%entity%'s persistence( |-)(state|value|ability)
persistence( |-)(state|value|ability) of %entity%
Whether an entity will despawn if too far away from players. This value is true by default for entities like villagers or animals. Returns booleans. Can be set to booleans.

Nameplate visibility
Code (SKRIPT):
%entity%'s [custom] name[[ |-](plate|tag)] visibility
[custom] name[[ |-](plate|tag)] visibility of %entity%
Whether an entity's custom name is permanently visible (as opposed to only being visible when being looked at from nearby). Returns booleans. Can be set to booleans.

(In-)vulnerability
Code (SKRIPT):
%entity%'s vulnerability
vulnerability of %entity%
Whether an entity is (in-)vulnerable. Invulnerable entities can still be damaged by players in creative mode. Returns booleans. Can be set to booleans.

Silent entity
Code (SKRIPT):
%entity%'s (silence|mute)( |-)(state|value)
(silence|mute)( |-)(state|value) of %entity%
Whether an entity is capable of producing sounds. Note that entities will still make footstep sounds regardless of this being set to true. Returns booleans. Can be set to booleans.

Living entities
Spoiler: Living entities
Has line of sight (condition)
Code (SKRIPT):

%entity% (1¦(has[ got]|does have)|2¦does(n't| not) have) line of sight of %entity%
%entity% (1¦is|2¦is(n't| not)) in %entity%'s line of sight
 
Whether an entity is in direct line of sight of another entity. This does not require an entity to be looking at another. Returns false if line of sight is broken by any block, including transparent ones.

AI
Code (SKRIPT):
%entity%'s ai
ai of %entity%
Whether an entity is capable of using it's AI goals. If this is set to false, and then reset to true later, the entity will behave normally again. Returns booleans. Can be set to booleans.

Item Pickup
Code (SKRIPT):
%entity%'s item[stack] pickup[( |-)state|ability]
item[stack] pickup[( |-)state|ability] of %entity%
Whether an entity is capable of picking up items laying on the ground. Returns booleans. Can be set to booleans.

Leash Holder
Code (SKRIPT):
%entity%'s leash holder
leash holder of %entity%
The leash holder of an entity. Setting a leash holder to an entity that can normally not be leashed (for example, a villager) will still work, but the leash will not render. Returns an entity. Can be set to an entity (propably only players).

Armor stands
Spoiler: Armor stands
Marker
Code (SKRIPT):
%entity%'s marker( |-)(state|value)
marker( |-)(state|value) of %entity%
Whether an armor stand is a marker. Setting this to true will remove the hitbox of the affected armor stand, which can be helpful towards a better FPS performance. Returns booleans. Can be set to booleans.

Small
Code (SKRIPT):
%entity%'s small[ness]( |-)(state|value)
small[ness]( |-)(state|value) of %entity%
Whether an armor stand is small. Returns booleans. Can be set to booleans.

Visibility (Full, Arms, Baseplate)
Code (SKRIPT):
%entity%'s (1¦visibility|2¦arm( |-)visibility|3¦[base[ |-]]plate( |-)visibility)
(1¦visibility|2¦arm( |-)visibility|3¦base( |-)plate( |-)visibility) of %entity%
Whether either the entire armor stand, it's arms, or baseplate are visible. Armor stands are unaffected by invisibility potions. Returns booleans. Can be set to booleans.

X/Y/Z of Head/Body/Arm/Leg Pose
Code (SKRIPT):
[(x|y|z) of ]%entity%'s (1¦head|2¦(body|torso)|3¦left(-| )leg|4¦right(-| )leg|5¦left(-| )arm|6¦right(-| )arm)( |-)pose
[(x|y|z) of ](1¦head|2¦(body|torso)|3¦left(-| )leg|4¦right(-| )leg|5¦left(-| )arm|6¦right(-| )arm)( |-)pose of %entity%
Allows to modify all aspects of the armor stand pose. Returns degrees. Can be set to degrees.

Item Frames
Spoiler: Misc
Display Item
Code (SKRIPT):
%itemframe%'s (display[ed]|show[n])( |-)item
(display[ed]|show[n])( |-)item of %itemframe%
The item that is currently held by an item frame. Returns 1 of the item frame's item. Can be set to an item(stack)

Item Rotation
Code (SKRIPT):
%itemframe%'s item rotation
item rotation of %itemframe%
The rotation of the item in the item frame. Returns an integer between 0 and 7 (as the NBT data would). Can be set to an integer. Also allows being added to, removed from and reset.

Villagers
Spoiler: Misc
Trader/Customer
Code (SKRIPT):
%villager%'s [current ](trader|customer)
[current ](trader|customer) of %villager%
The player that is currently trading with the specified villager. Can't be set to anything.

Profession
Code (SKRIPT):
%villager%'s profession
profession of %villager%
The profession of a villager. This does not support to also change the career of a villager. Returns a string. Can be set to a string. ...set %villager%'s profession to "libriarian"

Riches
Code (SKRIPT):
%villager%'s riches
riches of %villager%
The amount of emeralds the villager acquired through trading. Returns an integer. Can be set to an integer.

Recipes
Code (SKRIPT):
%villager%'s (trades|recipes)
(trades|recipes) of %villager%
The offered trades of a villager. Can currently only be deleted.

Mob Spawners
Spoiler: Misc
Summoned mob
Code (SKRIPT):
%block%'s (spawned|summoned)( |-)(mob|creature)[[ ]type]
(spawned|summoned)( |-)(mob|creature)[[ ]type] of %block%
Sets the mobtype that is spawned by the spawner. Returns a string. Can be set to a string. ...set %block%'s spawned mob to "ender dragon"

Ageable mobs
Spoiler: Misc
Age
Code (SKRIPT):
%enttiy%'s age
age of %enttiy%
The age of an entity in ticks. Negative values represent babies. Returns an integer. Can be set to an integer.

Agelock
Code (SKRIPT):
%enttiy%'s age[ ]lock
age[ ]lock of %enttiy%
Whether an entity will age, setting this to false stops the mob's %age% from advancing. Note that setting this to false does not fully prevent the mob from maturing. For example, sheep can still grow up by consuming grass. Returns a boolean. Can be set to a boolean.

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Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

[API] Expressions+ is a free Minecraft Java mod. Compatible with Minecraft 1.12. Downloaded 408 times (via Spigot). Download it and open it directly in the game.

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