ModsJava
LobbySystem | Navigaror, Extas und mehr | NEW [SKRIPT]
Java mod listed for Minecraft 1.7–1.12. Downloads from the MC Java Mods app on Android.
⬇ Download on Spigot
LobbySystem | NEW
Features
- Dieses Skript wurde komplett Neu programmiert. (Old Version: https://bit.ly/2JXbqko)
- Dies ist ein LobbySystem mit vielen coolen Features.
- Navigator, Verstecke Spieler, NickSystem, SilentHub, Extras, Freunde und vielem mehr.
- https://dev.bukkit.org/projects/skript
- https://dev.bukkit.org/projects/skrayfall
- https://dev.bukkit.org/projects/skquery
- https://dev.bukkit.org/projects/wildskript
- Extras = Fertig
- Freunde System = Fertig
- SilentLobby = 20%
- NickSystem = 0%
- Test-Server = Fertig / IP: SkriptPlugins.g-s.nu
- Discord = Fertig / https://discord.gg/M4kzZ
- /setspawn = lobby.setup
- /spawn = KeinePermissions
- /setbedwars = lobby.setup
- /setskywars= lobby.setup
- /setqsg = lobby.setup
- /setgungame= lobby.setup
- /setknockffa = lobby.setup
- /setffa = lobby.setup
- /fly = lobby.fly
- /gm 1/2/3 = lobby.gm
- ---------------------------------
- Lobby-Items
- ---------------------------------
- SilentHub = lobby.vip
- NickSystem = lobby.vip
Dateicode
Code (Text):
#**************#
# #
# LobbySystem #
# 1.0 Beta #
# By QuickFinn #
# #
#**************#
#**************#
# options #
#**************#
options:
prefix: &9Lobby &7⎟
jointitle: &cWillkommen
jointitle2: &a%player%
permission: &cNein du darfst das nicht!
#**************#
# on join #
#**************#
on first join:
teleport player to {spawn}
execute player command "/spawn"
set join message to ""
send player title "{@jointitle}" with subtitle "{@jointitle2}" for 5 seconds
clear player's inventory
set slot 0 of player to compass named "&9Navigator &8» &7Rechtsklick"
set slot 1 of player to blaze rod named "&6Spieler verstecken &8» &7Rechtsklick"
set slot 5 of player to melon slice named "&aExtas &8» &7Rechtsklick"
set slot 8 of player to player's skull named "&bFreunde &8» &7Rechtsklick"
if player has permissions "lobby.vip":
set slot 3 of player to name tag named "&5Nick &8» &7Rechtsklick"
set slot 4 of player to tnt block named "&cSilentHub &8» &7Rechtsklick"
on join:
teleport player to {spawn}
execute player command "/spawn"
set join message to ""
send player title "{@jointitle}" with subtitle "{@jointitle2}" for 5 seconds
clear player's inventory
set slot 0 of player to compass named "&9Navigator &8» &7Rechtsklick"
set slot 1 of player to blaze rod named "&6Spieler verstecken &8» &7Rechtsklick"
set slot 5 of player to melon slice named "&aExtas &8» &7Rechtsklick"
set slot 8 of player to player's skull named "&bFreunde &8» &7Rechtsklick"
if player has permissions "lobby.vip":
set slot 3 of player to name tag named "&5Nick &8» &7Rechtsklick"
set slot 4 of player to tnt block named "&cSilentHub &8» &7Rechtsklick"
on quit:
set quit message to ""
#**************#
# items #
#**************#
on rightclick with compass:
wait 1 tick
open chest with 5 row named "&8» &9Navigator" to player
wait 1 tick
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 36 of player with gray glass pane named "&7" to be unstealable
format slot 37 of player with gray glass pane named "&7" to be unstealable
format slot 38 of player with gray glass pane named "&7" to be unstealable
format slot 39 of player with gray glass pane named "&7" to be unstealable
format slot 40 of player with gray glass pane named "&7" to be unstealable
format slot 41 of player with gray glass pane named "&7" to be unstealable
format slot 42 of player with gray glass pane named "&7" to be unstealable
format slot 43 of player with gray glass pane named "&7" to be unstealable
format slot 44 of player with gray glass pane named "&7" to be unstealable
wait 1 tick
format slot 22 of player with nether star named "&8» &bSpawn" to close then run [execute player command "/spawn"]
format slot 11 of player with bed item named "&8» &cBedWars" to close then run [execute player command "/teleport-bedwars"]
format slot 19 of player with golden sword named "&8» &6QSG" to close then run [execute player command "/teleport-qsg"]
format slot 29 of player with stick named "&8» &aKnockbackFFA" to close then run [execute player command "/teleport-knockbackFFA"]
format slot 15 of player with grass block named "&8» &9SkyWars" to close then run [execute player command "/teleport-skywars"]
format slot 25 of player with wooden axe named "&8» &eGunGame" to close then run [execute player command "/teleport-gungame"]
format slot 33 of player with diamond chestplate named "&8» &dFFA" to close then run [execute player command "/teleport-ffa"]
on rightclick with blaze rod:
open chest with 3 row named "&8» &6Spieler verstecken" to player
wait 1 tick
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with light green dye named "&8» &aAlle Spieler anzeigen" to close then run [execute player command "/hideALL"]
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with purple dye named "&8» &5Nur Teammitglieder anzeigen" to close then run [execute player command "/hideTM"]
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with gray dye named "&8» &cKeine Spieler anzeigen" to close then run [execute player command "/hideNon"]
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with gray glass pane named "&7" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with gray glass pane named "&7" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with gray glass pane named "&7" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
format slot 26 of player with gray glass pane named "&7" to be unstealable
on rightclick with melon slice:
wait 1 tick
open chest with 3 rows named "&8» &aExtras" to player
wait 1 tick
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with emerald named "&8» &cEffekte" to close then run [execute player command "/trails"]
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with golden chestplate named "&8» &aKleidung" to close then run [execute player command "/kleidung"]
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with red dye named "&8» &cBald Verfügbar" to close then run [execute player command "/error"]
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with gray glass pane named "&7" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with gray glass pane named "&7" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with gray glass pane named "&7" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
format slot 26 of player with gray glass pane named "&7" to be unstealable
on rightclick with tnt:
execute player command "/error"
on rightclick with name tag:
execute player command "/error"
on rightclick with player head:
execute player command "/friend list"
on inventory click:
cancel event
on drop:
cancel event
on damage:
cancel event
on Hunger Meter Change:
set hunger to 20
on consume:
cancel event
on pick up:
cancel event
on explode:
cancel event
#**************#
# commands #
#**************#
command /setspawn:
permission: lobby.setup
permission message: {@permission}
trigger:
set {spawn} to player's location
send "{@prefix} &7Du hast den Spawn gesetzt!"
command /spawn:
trigger:
teleport player to {spawn}
send "{@prefix} &7Du wurdest zum &eSpawn &7telepotiert"
command /trails:
trigger:
wait 2 ticks
open chest with 3 row named "&5Partikel" to player
wait 2 ticks
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7Aktiviere die Redstone Partikel" to close then run [execute player command "/redstonetrail"]
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with snowball named "&3&lWolken Partikel" with lore "&7Aktiviere die Wolken Partikel" to close then run [execute player command "/cloudtrail"]
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with rose red named "&3&LHerzen Partikel" with lore "&7Aktiviere die Herzen Partikel" to close then run [execute player command "/herzentrail"]
format slot 26 of player with hopper named "&c&LLösche die Partikel" to close then run [execute player command "/removetrail"]
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with gray glass pane named "&7" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with gray glass pane named "&7" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with gray glass pane named "&7" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
command /removetrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
send "{@prefix} &7Du hast alle Partikel entfernt" to player
command /herzentrail:
trigger:
delete {redstone.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {heart.%player%} to 1
send "{@prefix} &7Herzen Partikel aktiviert" to player
on any movement:
if {heart.%player%} is 1:
show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2
command /redstonetrail:
trigger:
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {redstone.%player%} to 1
send "{@prefix} &7Redstone Partikel aktiviert" to player
on any movement:
if {redstone.%player%} is 1:
show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2
command /cloudtrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
set {cloud.%player%} to 1
send "{@prefix} &7Wolken Partikel aktiviert" to player
on any movement:
if {cloud.%player%} is 1:
show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2
command /error:
trigger:
send "{@prefix} &cDieses Feature ist leider noch in Arbeit."
command /setbedwars:
permission: lobby.setup
permission message: {@permission}
trigger:
set {bedwars} to player's location
send "{@prefix} &7Du hast den Spawn für &aBedWars &7gesetzt!"
command /teleport-bedwars:
trigger:
teleport player to {bedwars}
command /setskywars:
permission: lobby.setup
permission message: {@permission}
trigger:
set {skywars} to player's location
send "{@prefix} &7Du hast den Spawn für &aSkyWars &7gesetzt!"
command /teleport-skywars:
trigger:
teleport player to {skywars}
command /setqsg:
permission: lobby.setup
permission message: {@permission}
trigger:
set {qsg} to player's location
send "{@prefix} &7Du hast den Spawn für &aQSG &7gesetzt!"
command /teleport-qsg:
trigger:
teleport player to {qsg}
command /setgungame:
permission: lobby.setup
permission message: {@permission}
trigger:
set {gungame} to player's location
send "{@prefix} &7Du hast den Spawn für &aGunGame &7gesetzt!"
command /teleport-gungame:
trigger:
teleport player to {gungame}
command /setknockbackffa:
permission: lobby.setup
permission message: {@permission}
trigger:
set {knockbackffa} to player's location
send "{@prefix} &7Du hast den Spawn für &aKnockbackFFA &7gesetzt!"
command /teleport-knockbackffa:
trigger:
teleport player to {knockbackffa}
command /setffa:
permission: lobby.setup
permission message: {@permission}
trigger:
set {ffa} to player's location
send "{@prefix} &7Du hast den Spawn für &aFFA &7gesetzt!"
command /teleport-ffa:
trigger:
teleport player to {ffa}
command /hideALL:
trigger:
reveal all players from player
send "{@prefix} &7Du siehst nun &aalle Spieler!"
command /hideTM:
trigger:
hide all players from player
loop all players:
if loop-player have permission "lobby.bypasshider":
reveal loop-player from player
send "{@prefix} &7Du siehst nun &5nur noch Teammitglieder!"
command /hideNon:
trigger:
hide all players from player
send "{@prefix} &7Du siehst nun &ckeine Spieler mehr!"
command /friend [<text>] [<player>] [<text>]:
trigger:
if arg 2 is player:
if player is in world "world":
set slot 9 of player to player's skull named "&2Freunde"
if arg 1 is "add":
loop {friend.list.%player%::*}:
if arg 2 is loop-value:
send "&8[&2Freunde&8] &7Du bist bereits mit &c%arg 2% &7befreundet"
stop
if arg 2 is player:
send "&8[&2Freunde&8] &7Du kannst dir keine Anfrage stellen"
stop
set {friend.request.%arg 2%} to player
set {friend.request.%player%} to arg 2
send "&8[&2Friend&8] &7Du hast &a%arg 2% &7eine Anfrage gestellt"
send "&8[&2Friend&8] &7Du hast von &a%player% &7eine Anfrage bekommen" to arg 2
if arg 1 is "accept":
if {friend.request.%player%} is arg 2:
if {friend.request.%arg 2%} is player:
set {friend.request.%player%} to 0
set {friend.request.%arg 2%} to 0
add player to {friend.list.%arg 2%::*}
add arg 2 to {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun mit &a%arg 2% &7befreundet"
send "&8[&2Freunde&8] &7Du bist nun mit &a%player% &7befreundet" to arg 2
if arg 1 is "deny":
if {friend.request.%player%} is arg 2:
if {friend.request.%arg 2%} is player:
set {friend.request.%player%} to 0
set {friend.request.%arg 2%} to 0
send "&8[&2Freunde&8] &7Du hast die Anfrage von &c%arg 2% &7abgelehnt"
if arg 1 is "list":
set {friend.count.%player%} to 9
open chest with 6 rows named "&2Freunde Menü" to player
wait 1 tick
loop {friend.list.%player%::*}:
if loop-value is online:
format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&aOnline" to close then run [execute player command "/playeron"]
add 1 to {friend.count.%player%}
if loop-value is offline:
format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&cOffline" to close then run [execute player command "/playeroff"]
add 1 to {friend.count.%player%}
if arg 1 is "remove":
loop {friend.list.%player%::*}:
if arg 3 is loop-value:
remove arg 3 from {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 3% &7befreundet"
loop {friend.list.%arg 3%::*}:
if player is loop-value:
remove player from {friend.list.%arg 3%::*}
loop {friend.list.%player%::*}:
if arg 2 is loop-value:
remove arg 2 from {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 2% &7befreundet"
loop {friend.list.%arg 2%::*}:
if player is loop-value:
remove player from {friend.list.%arg 2%::*}
format slot 0 of player with gray glass pane named "&c&l" to be unstealable
format slot 1 of player with gray glass pane named "&c&l" to be unstealable
format slot 2 of player with gray glass pane named "&c&l" to be unstealable
format slot 3 of player with gray glass pane named "&c&l" to be unstealable
format slot 4 of player with paper named "&2&lDeine Freunde" to be unstealable
format slot 5 of player with gray glass pane named "&c&l" to be unstealable
format slot 6 of player with gray glass pane named "&c&l" to be unstealable
format slot 7 of player with gray glass pane named "&c&l" to be unstealable
format slot 8 of player with gray glass pane named "&c&l" to be unstealable
format slot 45 of player with hopper named "&c&lZurück" to be unstealable
format slot 46 of player with gray glass pane named "&c&l" to be unstealable
format slot 47 of player with gray glass pane named "&c&l" to be unstealable
format slot 48 of player with gray glass pane named "&c&l" to be unstealable
format slot 49 of player with gray glass pane named "&c&l" to be unstealable
format slot 50 of player with gray glass pane named "&c&l" to be unstealable
format slot 51 of player with gray glass pane named "&c&l" to be unstealable
format slot 52 of player with gray glass pane named "&c&l" to be unstealable
format slot 53 of player with gray glass pane named "&c&l" to be unstealable
command /kleidung:
trigger:
wait 2 ticks
open chest with 6 rows named "&aKleidung" to player
wait 2 ticks
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with leather helmet named "&9&LBLAU" to be unstealable
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with leather helmet named "&c&LROT" to be unstealable
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with leather helmet named "&a&LGRÜN" to be unstealable
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with leather chestplate named "&9&LBLAU" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with leather chestplate named "&c&LROT" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with leather chestplate named "&a&LGRÜN" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
format slot 26 of player with gray glass pane named "&7" to be unstealable
format slot 27 of player with gray glass pane named "&7" to be unstealable
format slot 28 of player with gray glass pane named "&7" to be unstealable
format slot 29 of player with leather leggings named "&9&LBLAU" to be unstealable
format slot 30 of player with gray glass pane named "&7" to be unstealable
format slot 31 of player with leather leggings named "&c&lROT" to be unstealable
format slot 32 of player with gray glass pane named "&7" to be unstealable
format slot 33 of player with leather leggings named "&a&LGRÜN" to be unstealable
format slot 34 of player with gray glass pane named "&7" to be unstealable
format slot 35 of player with gray glass pane named "&7" to be unstealable
format slot 36 of player with gray glass pane named "&7" to be unstealable
format slot 37 of player with gray glass pane named "&7" to be unstealable
format slot 38 of player with leather boots named "&9&LBLAU" to be unstealable
format slot 39 of player with gray glass pane named "&7" to be unstealable
format slot 40 of player with leather boots named "&c&LROT" to be unstealable
format slot 41 of player with gray glass pane named "&7" to be unstealable
format slot 42 of player with leather boots named "&a&LGRÜN" to be unstealable
format slot 43 of player with gray glass pane named "&7" to be unstealable
format slot 44 of player with gray glass pane named "&7" to be unstealable
format slot 45 of player with gray glass pane named "&7" to be unstealable
format slot 46 of player with gray glass pane named "&7" to be unstealable
format slot 47 of player with gray glass pane named "&7" to be unstealable
format slot 48 of player with gray glass pane named "&7" to be unstealable
format slot 49 of player with gray glass pane named "&7" to be unstealable
format slot 50 of player with gray glass pane named "&7" to be unstealable
format slot 51 of player with gray glass pane named "&7" to be unstealable
format slot 52 of player with gray glass pane named "&7" to be unstealable
format slot 53 of player with gray glass pane named "&7" to be unstealable
# #
# LobbySystem #
# 1.0 Beta #
# By QuickFinn #
# #
#**************#
#**************#
# options #
#**************#
options:
prefix: &9Lobby &7⎟
jointitle: &cWillkommen
jointitle2: &a%player%
permission: &cNein du darfst das nicht!
#**************#
# on join #
#**************#
on first join:
teleport player to {spawn}
execute player command "/spawn"
set join message to ""
send player title "{@jointitle}" with subtitle "{@jointitle2}" for 5 seconds
clear player's inventory
set slot 0 of player to compass named "&9Navigator &8» &7Rechtsklick"
set slot 1 of player to blaze rod named "&6Spieler verstecken &8» &7Rechtsklick"
set slot 5 of player to melon slice named "&aExtas &8» &7Rechtsklick"
set slot 8 of player to player's skull named "&bFreunde &8» &7Rechtsklick"
if player has permissions "lobby.vip":
set slot 3 of player to name tag named "&5Nick &8» &7Rechtsklick"
set slot 4 of player to tnt block named "&cSilentHub &8» &7Rechtsklick"
on join:
teleport player to {spawn}
execute player command "/spawn"
set join message to ""
send player title "{@jointitle}" with subtitle "{@jointitle2}" for 5 seconds
clear player's inventory
set slot 0 of player to compass named "&9Navigator &8» &7Rechtsklick"
set slot 1 of player to blaze rod named "&6Spieler verstecken &8» &7Rechtsklick"
set slot 5 of player to melon slice named "&aExtas &8» &7Rechtsklick"
set slot 8 of player to player's skull named "&bFreunde &8» &7Rechtsklick"
if player has permissions "lobby.vip":
set slot 3 of player to name tag named "&5Nick &8» &7Rechtsklick"
set slot 4 of player to tnt block named "&cSilentHub &8» &7Rechtsklick"
on quit:
set quit message to ""
#**************#
# items #
#**************#
on rightclick with compass:
wait 1 tick
open chest with 5 row named "&8» &9Navigator" to player
wait 1 tick
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 36 of player with gray glass pane named "&7" to be unstealable
format slot 37 of player with gray glass pane named "&7" to be unstealable
format slot 38 of player with gray glass pane named "&7" to be unstealable
format slot 39 of player with gray glass pane named "&7" to be unstealable
format slot 40 of player with gray glass pane named "&7" to be unstealable
format slot 41 of player with gray glass pane named "&7" to be unstealable
format slot 42 of player with gray glass pane named "&7" to be unstealable
format slot 43 of player with gray glass pane named "&7" to be unstealable
format slot 44 of player with gray glass pane named "&7" to be unstealable
wait 1 tick
format slot 22 of player with nether star named "&8» &bSpawn" to close then run [execute player command "/spawn"]
format slot 11 of player with bed item named "&8» &cBedWars" to close then run [execute player command "/teleport-bedwars"]
format slot 19 of player with golden sword named "&8» &6QSG" to close then run [execute player command "/teleport-qsg"]
format slot 29 of player with stick named "&8» &aKnockbackFFA" to close then run [execute player command "/teleport-knockbackFFA"]
format slot 15 of player with grass block named "&8» &9SkyWars" to close then run [execute player command "/teleport-skywars"]
format slot 25 of player with wooden axe named "&8» &eGunGame" to close then run [execute player command "/teleport-gungame"]
format slot 33 of player with diamond chestplate named "&8» &dFFA" to close then run [execute player command "/teleport-ffa"]
on rightclick with blaze rod:
open chest with 3 row named "&8» &6Spieler verstecken" to player
wait 1 tick
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with light green dye named "&8» &aAlle Spieler anzeigen" to close then run [execute player command "/hideALL"]
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with purple dye named "&8» &5Nur Teammitglieder anzeigen" to close then run [execute player command "/hideTM"]
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with gray dye named "&8» &cKeine Spieler anzeigen" to close then run [execute player command "/hideNon"]
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with gray glass pane named "&7" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with gray glass pane named "&7" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with gray glass pane named "&7" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
format slot 26 of player with gray glass pane named "&7" to be unstealable
on rightclick with melon slice:
wait 1 tick
open chest with 3 rows named "&8» &aExtras" to player
wait 1 tick
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with emerald named "&8» &cEffekte" to close then run [execute player command "/trails"]
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with golden chestplate named "&8» &aKleidung" to close then run [execute player command "/kleidung"]
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with red dye named "&8» &cBald Verfügbar" to close then run [execute player command "/error"]
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with gray glass pane named "&7" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with gray glass pane named "&7" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with gray glass pane named "&7" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
format slot 26 of player with gray glass pane named "&7" to be unstealable
on rightclick with tnt:
execute player command "/error"
on rightclick with name tag:
execute player command "/error"
on rightclick with player head:
execute player command "/friend list"
on inventory click:
cancel event
on drop:
cancel event
on damage:
cancel event
on Hunger Meter Change:
set hunger to 20
on consume:
cancel event
on pick up:
cancel event
on explode:
cancel event
#**************#
# commands #
#**************#
command /setspawn:
permission: lobby.setup
permission message: {@permission}
trigger:
set {spawn} to player's location
send "{@prefix} &7Du hast den Spawn gesetzt!"
command /spawn:
trigger:
teleport player to {spawn}
send "{@prefix} &7Du wurdest zum &eSpawn &7telepotiert"
command /trails:
trigger:
wait 2 ticks
open chest with 3 row named "&5Partikel" to player
wait 2 ticks
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with redstone named "&3&lRedstone Partikel" with lore "&7Aktiviere die Redstone Partikel" to close then run [execute player command "/redstonetrail"]
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with snowball named "&3&lWolken Partikel" with lore "&7Aktiviere die Wolken Partikel" to close then run [execute player command "/cloudtrail"]
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with rose red named "&3&LHerzen Partikel" with lore "&7Aktiviere die Herzen Partikel" to close then run [execute player command "/herzentrail"]
format slot 26 of player with hopper named "&c&LLösche die Partikel" to close then run [execute player command "/removetrail"]
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with gray glass pane named "&7" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with gray glass pane named "&7" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with gray glass pane named "&7" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
command /removetrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
send "{@prefix} &7Du hast alle Partikel entfernt" to player
command /herzentrail:
trigger:
delete {redstone.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {heart.%player%} to 1
send "{@prefix} &7Herzen Partikel aktiviert" to player
on any movement:
if {heart.%player%} is 1:
show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2
command /redstonetrail:
trigger:
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
delete {cloud.%player%}
set {redstone.%player%} to 1
send "{@prefix} &7Redstone Partikel aktiviert" to player
on any movement:
if {redstone.%player%} is 1:
show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2
command /cloudtrail:
trigger:
delete {redstone.%player%}
delete {heart.%player%}
delete {flame.%player%}
delete {portal.%player%}
set {cloud.%player%} to 1
send "{@prefix} &7Wolken Partikel aktiviert" to player
on any movement:
if {cloud.%player%} is 1:
show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2
command /error:
trigger:
send "{@prefix} &cDieses Feature ist leider noch in Arbeit."
command /setbedwars:
permission: lobby.setup
permission message: {@permission}
trigger:
set {bedwars} to player's location
send "{@prefix} &7Du hast den Spawn für &aBedWars &7gesetzt!"
command /teleport-bedwars:
trigger:
teleport player to {bedwars}
command /setskywars:
permission: lobby.setup
permission message: {@permission}
trigger:
set {skywars} to player's location
send "{@prefix} &7Du hast den Spawn für &aSkyWars &7gesetzt!"
command /teleport-skywars:
trigger:
teleport player to {skywars}
command /setqsg:
permission: lobby.setup
permission message: {@permission}
trigger:
set {qsg} to player's location
send "{@prefix} &7Du hast den Spawn für &aQSG &7gesetzt!"
command /teleport-qsg:
trigger:
teleport player to {qsg}
command /setgungame:
permission: lobby.setup
permission message: {@permission}
trigger:
set {gungame} to player's location
send "{@prefix} &7Du hast den Spawn für &aGunGame &7gesetzt!"
command /teleport-gungame:
trigger:
teleport player to {gungame}
command /setknockbackffa:
permission: lobby.setup
permission message: {@permission}
trigger:
set {knockbackffa} to player's location
send "{@prefix} &7Du hast den Spawn für &aKnockbackFFA &7gesetzt!"
command /teleport-knockbackffa:
trigger:
teleport player to {knockbackffa}
command /setffa:
permission: lobby.setup
permission message: {@permission}
trigger:
set {ffa} to player's location
send "{@prefix} &7Du hast den Spawn für &aFFA &7gesetzt!"
command /teleport-ffa:
trigger:
teleport player to {ffa}
command /hideALL:
trigger:
reveal all players from player
send "{@prefix} &7Du siehst nun &aalle Spieler!"
command /hideTM:
trigger:
hide all players from player
loop all players:
if loop-player have permission "lobby.bypasshider":
reveal loop-player from player
send "{@prefix} &7Du siehst nun &5nur noch Teammitglieder!"
command /hideNon:
trigger:
hide all players from player
send "{@prefix} &7Du siehst nun &ckeine Spieler mehr!"
command /friend [<text>] [<player>] [<text>]:
trigger:
if arg 2 is player:
if player is in world "world":
set slot 9 of player to player's skull named "&2Freunde"
if arg 1 is "add":
loop {friend.list.%player%::*}:
if arg 2 is loop-value:
send "&8[&2Freunde&8] &7Du bist bereits mit &c%arg 2% &7befreundet"
stop
if arg 2 is player:
send "&8[&2Freunde&8] &7Du kannst dir keine Anfrage stellen"
stop
set {friend.request.%arg 2%} to player
set {friend.request.%player%} to arg 2
send "&8[&2Friend&8] &7Du hast &a%arg 2% &7eine Anfrage gestellt"
send "&8[&2Friend&8] &7Du hast von &a%player% &7eine Anfrage bekommen" to arg 2
if arg 1 is "accept":
if {friend.request.%player%} is arg 2:
if {friend.request.%arg 2%} is player:
set {friend.request.%player%} to 0
set {friend.request.%arg 2%} to 0
add player to {friend.list.%arg 2%::*}
add arg 2 to {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun mit &a%arg 2% &7befreundet"
send "&8[&2Freunde&8] &7Du bist nun mit &a%player% &7befreundet" to arg 2
if arg 1 is "deny":
if {friend.request.%player%} is arg 2:
if {friend.request.%arg 2%} is player:
set {friend.request.%player%} to 0
set {friend.request.%arg 2%} to 0
send "&8[&2Freunde&8] &7Du hast die Anfrage von &c%arg 2% &7abgelehnt"
if arg 1 is "list":
set {friend.count.%player%} to 9
open chest with 6 rows named "&2Freunde Menü" to player
wait 1 tick
loop {friend.list.%player%::*}:
if loop-value is online:
format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&aOnline" to close then run [execute player command "/playeron"]
add 1 to {friend.count.%player%}
if loop-value is offline:
format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&cOffline" to close then run [execute player command "/playeroff"]
add 1 to {friend.count.%player%}
if arg 1 is "remove":
loop {friend.list.%player%::*}:
if arg 3 is loop-value:
remove arg 3 from {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 3% &7befreundet"
loop {friend.list.%arg 3%::*}:
if player is loop-value:
remove player from {friend.list.%arg 3%::*}
loop {friend.list.%player%::*}:
if arg 2 is loop-value:
remove arg 2 from {friend.list.%player%::*}
send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 2% &7befreundet"
loop {friend.list.%arg 2%::*}:
if player is loop-value:
remove player from {friend.list.%arg 2%::*}
format slot 0 of player with gray glass pane named "&c&l" to be unstealable
format slot 1 of player with gray glass pane named "&c&l" to be unstealable
format slot 2 of player with gray glass pane named "&c&l" to be unstealable
format slot 3 of player with gray glass pane named "&c&l" to be unstealable
format slot 4 of player with paper named "&2&lDeine Freunde" to be unstealable
format slot 5 of player with gray glass pane named "&c&l" to be unstealable
format slot 6 of player with gray glass pane named "&c&l" to be unstealable
format slot 7 of player with gray glass pane named "&c&l" to be unstealable
format slot 8 of player with gray glass pane named "&c&l" to be unstealable
format slot 45 of player with hopper named "&c&lZurück" to be unstealable
format slot 46 of player with gray glass pane named "&c&l" to be unstealable
format slot 47 of player with gray glass pane named "&c&l" to be unstealable
format slot 48 of player with gray glass pane named "&c&l" to be unstealable
format slot 49 of player with gray glass pane named "&c&l" to be unstealable
format slot 50 of player with gray glass pane named "&c&l" to be unstealable
format slot 51 of player with gray glass pane named "&c&l" to be unstealable
format slot 52 of player with gray glass pane named "&c&l" to be unstealable
format slot 53 of player with gray glass pane named "&c&l" to be unstealable
command /kleidung:
trigger:
wait 2 ticks
open chest with 6 rows named "&aKleidung" to player
wait 2 ticks
format slot 0 of player with gray glass pane named "&7" to be unstealable
format slot 1 of player with gray glass pane named "&7" to be unstealable
format slot 2 of player with gray glass pane named "&7" to be unstealable
format slot 3 of player with gray glass pane named "&7" to be unstealable
format slot 4 of player with gray glass pane named "&7" to be unstealable
format slot 5 of player with gray glass pane named "&7" to be unstealable
format slot 6 of player with gray glass pane named "&7" to be unstealable
format slot 7 of player with gray glass pane named "&7" to be unstealable
format slot 8 of player with gray glass pane named "&7" to be unstealable
format slot 9 of player with gray glass pane named "&7" to be unstealable
format slot 10 of player with gray glass pane named "&7" to be unstealable
format slot 11 of player with leather helmet named "&9&LBLAU" to be unstealable
format slot 12 of player with gray glass pane named "&7" to be unstealable
format slot 13 of player with leather helmet named "&c&LROT" to be unstealable
format slot 14 of player with gray glass pane named "&7" to be unstealable
format slot 15 of player with leather helmet named "&a&LGRÜN" to be unstealable
format slot 16 of player with gray glass pane named "&7" to be unstealable
format slot 17 of player with gray glass pane named "&7" to be unstealable
format slot 18 of player with gray glass pane named "&7" to be unstealable
format slot 19 of player with gray glass pane named "&7" to be unstealable
format slot 20 of player with leather chestplate named "&9&LBLAU" to be unstealable
format slot 21 of player with gray glass pane named "&7" to be unstealable
format slot 22 of player with leather chestplate named "&c&LROT" to be unstealable
format slot 23 of player with gray glass pane named "&7" to be unstealable
format slot 24 of player with leather chestplate named "&a&LGRÜN" to be unstealable
format slot 25 of player with gray glass pane named "&7" to be unstealable
format slot 26 of player with gray glass pane named "&7" to be unstealable
format slot 27 of player with gray glass pane named "&7" to be unstealable
format slot 28 of player with gray glass pane named "&7" to be unstealable
format slot 29 of player with leather leggings named "&9&LBLAU" to be unstealable
format slot 30 of player with gray glass pane named "&7" to be unstealable
format slot 31 of player with leather leggings named "&c&lROT" to be unstealable
format slot 32 of player with gray glass pane named "&7" to be unstealable
format slot 33 of player with leather leggings named "&a&LGRÜN" to be unstealable
format slot 34 of player with gray glass pane named "&7" to be unstealable
format slot 35 of player with gray glass pane named "&7" to be unstealable
format slot 36 of player with gray glass pane named "&7" to be unstealable
format slot 37 of player with gray glass pane named "&7" to be unstealable
format slot 38 of player with leather boots named "&9&LBLAU" to be unstealable
format slot 39 of player with gray glass pane named "&7" to be unstealable
format slot 40 of player with leather boots named "&c&LROT" to be unstealable
format slot 41 of player with gray glass pane named "&7" to be unstealable
format slot 42 of player with leather boots named "&a&LGRÜN" to be unstealable
format slot 43 of player with gray glass pane named "&7" to be unstealable
format slot 44 of player with gray glass pane named "&7" to be unstealable
format slot 45 of player with gray glass pane named "&7" to be unstealable
format slot 46 of player with gray glass pane named "&7" to be unstealable
format slot 47 of player with gray glass pane named "&7" to be unstealable
format slot 48 of player with gray glass pane named "&7" to be unstealable
format slot 49 of player with gray glass pane named "&7" to be unstealable
format slot 50 of player with gray glass pane named "&7" to be unstealable
format slot 51 of player with gray glass pane named "&7" to be unstealable
format slot 52 of player with gray glass pane named "&7" to be unstealable
format slot 53 of player with gray glass pane named "&7" to be unstealable
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.7, 1.8, 1.9
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
LobbySystem | Navigaror, Extas und mehr | NEW [SKRIPT] is a free Minecraft Java mod. Compatible with Minecraft 1.7, 1.8, 1.9, 1.10 and newer. Downloaded 399 times (via Spigot). Download it and open it directly in the game.