Right click mobs/players with just hand selected to Falcon Paunch them and send 'em flying! Really is that simple. N.B. being lower than the Entity sends them further due to angle !
Features:
Installation:
Updated in Java 1.8 and 1.10.2 Minecraft Version!
Source Code:
https://github.com/Ar1sC/FalconPunch
You can help me add more features.
Ideas Helps too.
Support:
Report Issues here: https://github.com/Ar1sC/FalconPunch/issues
Features:
- Permissions, PEX, BukkitPermissions, OPs support
- Right click entities to send them flying in the direction you're facing.
- Configurable fails hits and fire or lightning (or nothing) action after!
- Option to only hit mobs and not players and vice-versa.
- Reloadable config using /fp
- falconpunch.* - Gives player all but immunity.
- falconpunch.punch - Permission to punch.
- falconpunch.immune - Permission to resist others' falcon punches. There is a config option to ignore this.
- falconpunch.reload - Permission to reload config.
Spoiler: Sample Config:
# Falcon Punch!
#
# AllowPVPFalconPunch - Enables/disables PVP Falcon Punch. Does not affect immune permission.
# OnlyPVPFalconPunch - Enables/disables PVP ONLY Falcon Punching (i.e. FalconPunches won't work on Entities other than Players).
#
# NoImmunity - Turn off the immune system completely
#
# UseContinuousSystem - Use the system which has a force of Falcon Punch, rather than just a crit or not. (False reverts to old crit system)
# CriticalsChance - If the old system is enabled, this sets the chance of a critical hit [0-100]. Clearly, 0 disables all crits.
#
# BurnChance - Set the chance of a burn hit [0-100]. Clearly, 0 disables this.
#
# FailChance - Set the chance of the punch failing [0-100]. Clearly, 0 disables this.
#
# -- These values do not have to add up to 100, but it makes it much easier to see the probabilities ! --
# AfterFailDoNothingChance - If a hit fails, set the chance that the punch fails with no side-effects [0-100]
# AfterFailDoFireChance - If a hit fails, set the chance that the puncher will be set on fire [0-100]
# AfterFailDoLightningChance - If a hit fails, set the chance that the puncher will be set on fire [0-100]
Burns:
BurnChance: 1
Settings:
AllowPVPFalconPunch: true
NoImmunity: false
OnlyPVPFalconPunch: false
Fails:
AfterFailDoFireChance: 33
AfterFailDoNothingChance: 34
AfterFailDoLightningChance: 33
FailChance: 1
Criticals:
CriticalsChance: 1
UseContinuousSystem: true
#
# AllowPVPFalconPunch - Enables/disables PVP Falcon Punch. Does not affect immune permission.
# OnlyPVPFalconPunch - Enables/disables PVP ONLY Falcon Punching (i.e. FalconPunches won't work on Entities other than Players).
#
# NoImmunity - Turn off the immune system completely
#
# UseContinuousSystem - Use the system which has a force of Falcon Punch, rather than just a crit or not. (False reverts to old crit system)
# CriticalsChance - If the old system is enabled, this sets the chance of a critical hit [0-100]. Clearly, 0 disables all crits.
#
# BurnChance - Set the chance of a burn hit [0-100]. Clearly, 0 disables this.
#
# FailChance - Set the chance of the punch failing [0-100]. Clearly, 0 disables this.
#
# -- These values do not have to add up to 100, but it makes it much easier to see the probabilities ! --
# AfterFailDoNothingChance - If a hit fails, set the chance that the punch fails with no side-effects [0-100]
# AfterFailDoFireChance - If a hit fails, set the chance that the puncher will be set on fire [0-100]
# AfterFailDoLightningChance - If a hit fails, set the chance that the puncher will be set on fire [0-100]
Burns:
BurnChance: 1
Settings:
AllowPVPFalconPunch: true
NoImmunity: false
OnlyPVPFalconPunch: false
Fails:
AfterFailDoFireChance: 33
AfterFailDoNothingChance: 34
AfterFailDoLightningChance: 33
FailChance: 1
Criticals:
CriticalsChance: 1
UseContinuousSystem: true
Installation:
- Standard installation for a plugin:
- Stop your server if it isn't already.
- Copy the jar file into your server's plugins directory.
- Start up the server.
- If FalconPunch starts with no errors, it will automatically generate a config.yml in the dir "plugins/FalconPunch".
- You may edit this and submit your changes to FalconPunch without having to restart your server by using the command "/fp". If you do not do this, or do not restart the server after making changes, FalconPunch will run on the default settings mentioned above in the sample.
Updated in Java 1.8 and 1.10.2 Minecraft Version!
Source Code:
https://github.com/Ar1sC/FalconPunch
You can help me add more features.
Ideas Helps too.
Support:
Report Issues here: https://github.com/Ar1sC/FalconPunch/issues
Quick facts
- Edition: Minecraft Java
- File type: .jar
- Minecraft version listed: 1.10
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Spigot — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
Falcon Punch is a free Minecraft Java mod. Compatible with Minecraft 1.10. Downloaded 369 times (via Spigot). Download it and open it directly in the game.