
More Armor! Weapons And Tools Survival Expansion V20.4 | (400 Swords and Tools!) Armour Update!
This Addon Comes With Over 400 Weapons and tools & 23 pieces of armor to play with, Swords, Axes, Pickaxes, Shovels, Hoes, Scythes, Sickles, Spears…
⬇ DownloadThis Addon Comes With Over 400 Weapons and tools &
23 pieces of armor to play with,
Swords, Axes, Pickaxes, Shovels, Hoes, Scythes, Sickles, Spears
knight-like armour and more!
different variants of these weapons tools and armor can be made!
Straight to Download
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Weapons and Tools Survival Expansion Download [XLiteMC]
https://www.xlitemc.com/weapons-and-tools-survival-expansion
𝓙𝓸𝓲𝓷 𝓸𝓾𝓻 𝓓𝓲𝓼𝓬𝓸𝓻𝓭 𝓯𝓸𝓻 𝓓𝓲𝓻𝓮𝓬𝓽 𝓓𝓸𝔀𝓷𝓵𝓸𝓪𝓭𝓼 𝓪𝓷𝓭 𝓔𝓪𝓻𝓵𝔂 𝓐𝓬𝓬𝓮𝓼𝓼!
https://discord.gg/Fx9M288pzr
Latest Weapons and Tools Video Release
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Workbench
The workbench serves as a way to get the new weapons and tools
A look into the variety of weapons and tools you can make below
Smithing Table (1.20 Compatible!)
upgrade your diamond weapons to netherite like normal
Armor
Here Is a List of All The Available Armour Types:
Complete coverage helmet for enhanced protection
Protection Level:
Leather - 2
Chain - 4
Iron - 4
Gold - 4
Diamond - 6
Netherite - 6
Equip Effect: N/A
Extremely heavy weight armor that doubles standard chestplate protection and slows player movements
Protection Level:
Leather - 6
Iron - 12
Gold - 6
Diamond - 16
Netherite - 16
Equip Effect: Slowness I (Gold: No Effect)
Lightweight leggings that grant speed benefits upon equip but have half the normal leggings protection values
Protection Level:
Leather - 1
Chain - 2
Iron - 2
Gold - 1
Diamond - 3
Netherite - 3
Equip Effect: Speed II (Gold: Speed III)
Upgraded boots for additional protection
Protection Level:
Leather - 2
Chain - 2
Iron - 4
Gold - 2
Diamond - 6
Netherite - 6
Equip Effect: N/A
Weapons & Tools
DMG> 3-7
Ability- A Lightweight Weapon, Interact with this sword to dash into a rapid sprint burst for a limited duration. Most useful for traversing your worlds where no other sword or tool can help you, an excellent hotbar choice for the sheer versatility of this sword
DMG> 3-7
Ability- A Useful Weapon, Interact with this sword to have a increased sprint speed for a limited time. Most useful in close quarters combat when speed outshines any other sword or tool. this sword can also be used for traversing you worlds due to the increased sprint speed upon interaction with this tool
DMG> 5-9
Ability- A Long Bladed Weapon, Increased Damage due to this swords increased length. High damage allows for the user of this sword to have an increased advantage over any other typical sword or tool.
DMG> 7-11
Ability- A Heavily Weighted High Damage Weapon with a Long Cooldown. This tool favors those who enjoy getting close to the front of battle high damage for a high reward. Outclasses most other swords or tools in terms of raw damage.
DMG> 5-9
Ability- An Increase Damage Weapon due to a Amethyst tip weighted upon the sword resulting in a natural increase in sharpness of the blade of this sword which allows for effective cutting through of hostile mobs
DMG> 4-8
Ability- A Treecutters Trusted tool. An Increased Damage Axe Unable to strip wood as a trade off of this tools high damage, serves as a handy secondary weapon
DMG> 4-8
Ability- An Increased damage pickaxe this tool is still capable of being a secondary weapon whilst deep in the mines no need to switch to any other sword or tool when attacked by mobs when this tool does the job just fine.
DMG> 3-7
Ability- A Useful Weapon and Tool Hybrid, High Damage Shovel Unable to path grass as a trade off is able to be upgraded to a combat variant of the tool with further increased damage making it more comparable to a sword or any other high damage tool
DMG> 4-8
Ability- A Combat Ready Spade with increased damage, This tool serves as a replacement for the traditional sword or weapon whilst also remaining as a useful secondary tool
DMG> 3-7
Ability- A Combat Ready Shovel still able to path grass, This Tool serves as a replacement for the traditional sword or weapon whilst also remaining as a useful secondary tool
DMG> 5-9
Ability- A High Damage Weapon also able to till a larger area of land compared to a traditional tool and hoe, best tool also for destroying leaves whilst remaining as a effective secondary sword / weapon
DMG> 0.5-3
Ability- Cheap Equipment and Weaponry for early game, the sword, axe, pickaxe, shovel, hoe all have same durability as gold but as good mining speed as stone
DMG> 4-4
Ranged Damage> 7-11
Ability- Throwable Weapon able to penetrate through multiple entities at once. This tool proves its worth at hunting where the traditional sword and tool lacks range
DMG> 5-9
Ability- A Long Axe Most Effective as a tool for Cutting Down Trees and is especially efficient as a cheap versatile weapon. This tool is able to keep up with other axes whilst also coming at half the cost of a standard axe
DMG> 6-10
Ability- Double Axe Most Efficient as a Tool and a Weapon for Cutting Down Mobs and Trees. This tool also has a slightly increased mining speed for cutting down trees due to the high cost of this tool.
DMG> 4-8
Ability- A Brutal Weapon, This tool also Causes Mobs to take further damage after hit. Serves as an effective finisher tool just to finish to job
DMG> 3-7
Ability- A Cheaper Sickle, this tool also causes mobs to take further damage after hit, still Serves as an effective secondary weapon despite being half the price of a sickle and or any other tool
DMG> 3-7
Ability- A Weapon and Tool Hybrid being an Axe and a Hoe, able to Chop wood whilst still being able to till dirt proving its worth as an efficient and useful tool
DMG> 5-9
Ability- A Strong Weapon able to destroy wood types at quicker speeds. This tool is also rather handy in combat situations due to this tools increased damage.
DMG> 5-9
Ability- A Treecapitator Weapon able to destroy / chop down an entire trees at once. To use the treecapitator simply interact with this tool whilst looking at a tree and watch the treecapitator go to work. treecapitator also destroy's all wood types meaning it is also useful in building applications. However as a trade off using treecapitator uses a considerable amount of the tools durability.
DMG> 5-9
Ability- A Traditional Japanese tool that serves as a Powerful Weapon. Due to this tools higher damage it functions well as a backup weapon incase your ever caught off guard while using this tool to cut down trees
DMG> 5-9
Ability- An Incredibly Strong Weapon that causes mobs to take further damage upon hit. This can also be used as a tool for sneaking upon players and backstabbing them as the view model for this sword is very discrete
DMG> 3-7
Ability- a Showy weapon that allows holders to gain a jump boost ability upon interaction of the tool. This tool serves its purpose mainly through traversing high mountains especially the golden variant of this tool which allows the user to jump an extra 3 blocks into the air. This tool also comes in handy for fights aswell allowing the user that interacts with the tool to remain mobile in the air ultimately evading attacks from mobs or players
DMG> 4-8
Ability- A Gladiatorial weapon when interacted with this tool it gives the user defensive capabilities when no other weapon or tool can. Most effective pairing this sword with a higher damage sword or tool to dish out more damage and more defense.
DMG> 7-11
Ability- An Immensely Strong weapon with a fragile yet powerful blade, as a result this weapon has a quarter the traditional durability of a typical weapon or tool. Most effective when paired with the otta which when the player interacts with the tool gives the player a further increase in damage resulting in a deadly combo great synergy between sword and tool
DMG> 3-7
Ability- An Indian Martial arts tool able to also be used as a weapon in close range encounters. Upon hitting an mob with this weapon it will begin to take further damage. Interacting with this tool also grants the player a brief boost in strength allowing the effects to be combined with other weapons and tools
DMG> 5-9
Ability- A True Pirates Sword this weapon not only looks cool but serves a tool for underwater ventures. When Interacted with this weapon gives the user Conduit Power for a considerable amount of time allowing the user to breath underwater for longer. Most useful to bring as a secondary tool for dealing with those pesky ocean monuments!
DMG> 7-11
Ability- This Destructive Tool not only serves as an Immensely strong weapon but allows for the Veinminer of surrounding blocks! When Interacting with this weapon, this Veinminer tool will create a 3x3 hole, at the cost of some of this tools Veinminer durability. Due to this weapon being incredibly heavy, when attacking a mob you will receive a considerable cooldown until the next attack. As a result this tool is best used for it's Veinminer capabilities as you can: Vienmine ores, Veinmine blocks and even Veinmine trees.
DMG> 5-9
Ability- This Ancient Caveman's tool not only allows for brutal damage upon impact with this tool, but also conserves the tools durability, as this tool has a 50% extra durability bonus from attacking mobs and using the tool as a whole.
DMG> 3-7
Ability- The Handyman's favorite tool, this tool allows for the smoothing out of rough textured blocks. For Example upon interacting with cobblestone using this tool it will convert the cobblestone into a stone block. The same then also applies when using this tool on a stone block the output will be a smooth stone block. This tool excels in building applications where its more convenient to convert blocks on the fly with this tool rather than smelting and crafting the smooth variants of blocks.
DMG> 3-7
Ability- A Builders Favorite tool, This tool allows for the roughening of smooth blocks. For Example upon interacting with a smooth stone block using this tool it will convert the smooth stone block into a stone block. The same then also applies when using this tool on a stone block the output will be a cobblestone block. This tool is most useful in detailing of builds where its quicker and more convenient to run around the build with this tool making minor detail changes rather than destroying and placing a entirely new blocks, this tool does the job for you.
DMG> 5-9
Ability- Being A Ninja's Sword allows for this sword to be extremely versatile. When interacting with this sword you gain many effects all in the effort to help you in combat or escape combat. Due to these effects, the swords ability cooldown is quite considerable as the abilities this sword gives can give you quite the edge in fights. In addition to this, the sword is also able to have increased chances of getting better enchants when enchanting with the sword compared to other swords or tools.
DMG> 6-10
Ability- This Knights Sword is a well rounded sword with no cooldown after hitting any mob or player. as such its a great mid game sword as there is no downside in combat. The only downside to this sword is that it is rather costly to craft, however this sword also allows for the crafting of an even stronger more powerful sword. The Zweihander which has the highest possible damage out of any sword. It is immensely costly to make however having it as an end game sword is sure worth it!
DMG> 8-12
Ability- The Ultimate end game sword having the highest damage out of any other sword or tool comes at a price. This sword is incredibly costly to craft especially for the diamond variant costing 10 total diamonds for this one sword. To craft this sword one must make a normal minecraft sword then the claymore to finally make the Zweihander. Despite this, this sword suffers no downside in combat against players or mobs and when is combined with the strength bonus of the otta this sword it can dish out some insane damage for a weapon.
DMG> 3-7
Ability- A Builders tool, this tool allows for the cracking of any blocks with a cracked variant. simply interact with this tool while looking at a crack-able block to make it crack. This tool can also be used as close range backup weapon due to this tools decent damage.
DMG> 2-6
Ability- A Detailers dream tool, this tool allows for the modification of wood types simply by interacting with this tool while looking at wood types. For example when using this tool on a planks block it will convert it to a stair block then a slab will convert into a trap door etc. Due to this tools weak damage its not very useful as a weapon so don't get caught out while building!
DMG> 1-5
Ability- This Miners Tool, allows for veinminer in a straight line perfect for strip mining. to activate the veinminer on this tool simply interact with this tool in your hand, do note using the veinminer will take a considerable amount of this tools durability. This tool has two versions of itself one for veinminer on the x-axis and one for the z-axis, upon crafting this tool its initial state will be in the x-axis to change axis direction simply put this tool back into the workbench to convert it into the z-axis version (this can only be done once) so its best to keep the two variants of this tool on you while strip mining. Due to the minimal damage on of this tool its best to bring a weapon with decent damage with you while mining.
DMG> 7-11
Ability- This high damage weapon allows for insane amounts of damage for a sword whilst remaining surprisingly mobile, being on par with the long sword for this weapons versatility and mobility. For this weapons high damage it still remains fairly cheap to make compared to the Zweihander making it a decent choice for a sword.
DMG> 7-11
Ability- Massive Battle Axe, This tool is an effective weapon being a incredible destroyer of trees and mobs. Useful for dealing with a giant horde of mobs where other weapons or tools prove to be ineffective, this weapon can easily deal with them.
DMG> 5-9
Ability- An Incredibly Strong Weapon that causes mobs to take much further damage upon hit. This can also be used as a tool for sneaking upon players and backstabbing them as the view model for this sword is very discrete. This weapon will allow for even more additional damage compared to the bowie knife thus making this weapon an upgrade
DMG> 4-8
Ability- Being A Ninja's Secondary Sword allows for this sword to be extremely versatile. When interacting with this sword you gain many effects with increase power compared to the katana all in the effort to help you in combat or escape combat. Due to these effects, the swords ability cooldown is quite considerable as the abilities this sword gives can give you quite the edge in fights. In addition to this, the sword is also able to have increased chances of getting even better enchants when enchanting with the sword compared to other swords or tools.
DMG> 5-9
Ability- A True Scottish sword, this sword is a well-rounded balanced weapon that allows for swift target acquisition. This weapon is a great early weapon game as it is incredibly cost effective to make for compared to any other weapon or tool in its price range. This sword is quick and nimble with no cooldown after basic weapon attacks
DMG> 8-12
Ability- One of the Strongest weapons with a fragile yet powerful blade, as a result this weapon has a half the traditional durability of a typical weapon or tool. This sword serves as a direct upgrade to the small sword. Most effective when paired with the otta which when the player interacts with the tool gives the player a further increase in damage resulting in a deadly combo great synergy between sword and tool. This sword is incredibly cost efficient for the price it costs to make the weapon making this sword an excellent choice in middle to late game.
DMG> 6-10
Ability- This Ancient Caveman's tool with a modern twist not only allows for further brutal damage upon impact with this tool, but also conserves the tools durability, as this tool has a 50% extra durability bonus from attacking mobs and using the tool as a whole. This weapon also causes mobs and players to take further damage after hit
DMG> 5-9
Ability- This Ancient Egyptian Sword offers considerable offensive and defensive capabilities with this swords decent damage and the fact this weapon also allows the user gain absorption hearts after hitting a mob or player making this sword one of the best weapons for its PVP & PVE strengths. This sword is relatively cheap option for your survival worlds whilst being a deadly weapon to be reckoned with.
DMG> 6-10
Ability- This Traditional Knights Sword causes a deep wound effect after hitting a player or mob with this sword, this effect causes those who are hit by this sword to suffer from slowness and nausea. The High damage of this sword combined with deep wound allows for your opponent to be distorted during battle making this sword a tactical and efficient one.
DMG> 6-10
Ability- This Ancient Arabic sword serves as a reliable weapon able to dish out additional damage over a short amount of time after hitting mobs or players. However this sword suffers from a penalty to it's users movement after hitting something. This sword is high risk high reward when engaging in fights and offers some advantages due to its bleed effect compared to other swords or tools.
DMG> 7-11
Ability- An old fashioned Turkish sword plays a high risk high reward playstyle for the user of this sword. Upon hitting a mob or player with this sword suffer no cooldown or penalty after you attack. However if you miss you will suffer a significant penalty of slowness and weakness restricting your movement or damage with any other weapon or tool for a short while. Due to this swords obvious potential and damage in game it can be rather costly to craft making this sword a decent mid to late game weapon.
DMG> 5-9
Ability- A Gladiatorial Sword able to deal relatively high damage to players and mobs for a relative cheap cost for a sword. This sword is best used in early game mainly due to its cost value and minimalistic character traits for a sword
DMG> 5-9
Ability- The king of gladiatorial arena swords. This sword despite having average damage is able to deal further additional damage after hitting a player or mob with this sword through giving its user strength. This sword as a result is a incredibly strong choice for early to mid game compared to other swords or tools.
DMG> 8-12
Ability- A Legendary Chinese sword that has similar properties and is a direct upgrade to the Kilij sword. Upon hitting a mob or player with this sword suffer no cooldown or penalty after you attack. However if you miss you will suffer a significant penalty of slowness and weakness restricting your movement or damage with any other sword or tool for a short while. Due to this swords absolute potential in damage, in game it is very costly to craft making this sword a late game weapon.
DMG> 5-9
Ability- A sword specializing in deep wounds, upon attacking a player or mob with this sword they will begin rapidly taking additional damage for a prolonged duration. This sword is best combined in combat with other swords with a stronger damage potential to achieve an insanely high Damage Per Second.
DMG> 7-11
Ability- A mythical Japanese sword. This Totsuka Sword once believed to be used to slay the eight-headed and eight-tailed snake, Yamata no Orochi. This sword is capable of dealing massive amounts of damage to players and mobs with minimal downsides for a compared to other swords or tools. Upon interacting with this sword you become enraged with the power of Susanoo giving you a decent strength buff for a short duration.
DMG> 8-12
Ability- a legendary Arab sword, split blade allows for this sword to be able to dish out an immense amount of damage coming at the cost of 50% decreased durability. Upon hitting a player or mob with this sword they will also begin taking additional bleed damage for a short duration proving this swords worth in battle.
DMG> 6-10
Ability- This North African Blade is proves it worth by its 1.25x increased durability. With it being relatively cheap to craft this sword proves its worth in the early game with its considerable damage also.
DMG> 6-10
Ability- an upgrade to the Bowie Knife and a side grade to the Trench Knife. This Chinese Blade offers increased Standard Melee Damage instead of bleeding damage like the (Trench Knife)
DMG>
Ability- A Shortened Version of The Kris This dagger can prove effective in close encounters
DMG>
Ability- The kris or keris is a distinctive, asymmetrical dagger from the Indonesian island of Java. Both weapon and spiritual object this weapon dishes out more than lethal damage against any player or mob
DMG> 8-12
Ability- A Elongated Double Blade More Than Capable of Dealing Mass amounts of Damage
DMG> 8-12
Ability- An upgrade to the Smallsword dealing very high damage for a cheap price however l
DMG> 6-10
Ranged Damage> 11-15
Ability- A lightweight blade able to be thrown similarly to a boomerang and receive a speed boost when doing so, whilst in mid air the machete is able to break grass, glass and plants
DMG> 8-12
Ability- An upgrade to the Falchion retaining high damage and good bleed damage
DMG> 4-8
Ability- A cheaper alternative to the boza this average damage weapon deals heavy bleed damage
DMG> 2-6
Ability- A low attack damage weapons balanced with heavy stun effects upon impact
DMG> 3-7
Ability- A Utility weapon able to carve organic materials out of any mob giving it to the user upon attacking a target
3D Weapons and Tools
DMG> 4-8
Ranged Damage> 6-10
Ability- This 3D Sword on a chain is an ancient gladiatorial weapon used for engaging mobs and players at close and far distances. Upon interacting with the sword you throw this weapon at a considerable speed hitting and being able to hit multiple mobs or players at once once you have either hit something or not with this sword it will return back to you regardless. Combinations of throwing this sword and standard melee attacks is most effective allowing for a incredibly high damage per second compared to any other sword or tool
Showcase Video
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DMG> 4-8
Ability- This 3D sword is an incredibly versatile weapon allowing its user to travel long distances with a single use of this sword using its Dash ability. Upon interacting with this sword you will dash at high speed through the air giving you high mobility in combat allowing you to close the gap in fights or run away. This sword is the best in terms of versatility outside of traditional combat.
Showcase Video
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DMG> 2-6
Ranged Damage> 6-6
Ability- This 3D ranged weapon serves as a decent alternative to a bow or crossbow allowing the player to fire slingshot stones made from cobblestone making this weapon incredibly cheap and cost effective to use. Slingshot stones shot from this weapon can also be used defensively, when shot at the floor the stones will linger for 20 seconds and any mob or player that walks over them will "trip" and lose some health.
Showcase Video
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Salvage Table
The Salvage Table serves as a way to get weapons and tools not from Minecraft's world...
A List of the Salvaged Weapons and Tools are listed below
DMG> 20
Ability- The Ultimate Weapon, a sword forged in fog a long time ago by the Colossus Company an Medieval Italian military. This weapon is an Incredibly expensive sword cable of mass-destruction, upon interacting with this sword, summon the 3 undead Colossus Guards back to life to attack anything they may come into contact with... Mobs, Players animals nothing can stand in the way of the Colosso Compagnia...
Showcase Video
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DMG> 9
Ability- A 3D Rusty Tyre iron previously used for removing car tyre's now repurposed as a Melee Weapon. upon hitting any player or mob with this weapon they will be temporally stunned in place and suffer from nausea. This Salvaged Tool can be a decent alternative to any sword or tool due to this weapons high damage and characteristics.
DMG> 7
Ability- A 3D Cricket Bat useful for taking down players and mobs. This weapon upon hitting a entity will cause nausea for an extended time, useful cheap and versatile.
DMG> 7
Ability- An 3D Old School Gardening tool now used as a deadly weapon. Upon hitting a player or mob this weapon it will cause them to take additional bleed damage for 2 seconds.
DMG> 9
Ability- A 3D Medieval Sword Capable of inflicting deep wounds and thus bleeding upon its target have that be player or mob. Upon interacting with the blade go into a fleet of rage increasing your movement speed and damage for a limited duration, after the your temporary rage has expired you will go into a small stunned state for a short while.
Weapons and Tools Survival Expansion Help and Guides
V1 (Release):
- Added Daggers, A Lightweight Weapon, Interact with this sword to dash into a rapid sprint burst for a limited duration. Most useful for traversing your worlds where no other sword or tool can help you, an excellent hotbar choice for the sheer versatility of this sword
- Added Shortswords, A Useful Weapon, Interact with this sword to have a increased sprint speed for a limited time. Most useful in close quarters combat when speed outshines any other sword or tool. this sword can also be used for traversing you worlds due to the increased sprint speed upon interaction with this tool
- Added Longswords, A Long Bladed Weapon, Increased Damage due to this swords increased length. High damage allows for the user of this sword to have an increased advantage over any other typical sword or tool.
- Added Maces, A Heavily Weighted High Damage Weapon with a Long Cooldown. This tool favors those who enjoy getting close to the front of battle high damage for a high reward. Outclasses most other swords or tools in terms of raw damage.
- Added Double Ended Swords, Double Weapons, Double Swords, Double the fun. Effective for when no one has your back as this sword has well two double ends.
- Added Amethyst Tipped Swords, An Increase Damage Weapon due to a Amethyst tip weighted upon the sword resulting in a natural increase in sharpness of the blade of this sword which allows for effective cutting through of hostile mobs
- Added Scythes, A High Damage Weapon also able to till a larger area of land compared to a traditional tool and hoe, best tool also for destroying leaves whilst remaining as a effective secondary sword / weapon
- Added Dirt Tools
- Added Sickles, A Brutal Weapon, This tool also Causes Mobs to take further damage after hit. Serves as an effective finisher tool just to finish to job
- Added Vaibhav Sickles, A Cheaper Sickle, this tool also causes mobs to take further damage after hit, still Serves as an effective secondary weapon despite being half the price of a sickle and or any other tool
- Added Spears, Throwable Weapon able to penetrate through multiple entities at once. This tool proves its worth at hunting where the traditional sword and tool lacks range
- Added Brush Axes, A Long Axe Most Effective as a tool for Cutting Down Trees and is especially efficient as a cheap versatile weapon. This tool is able to keep up with other axes whilst also coming at half the cost of a standard axe
- Added Double Axes, Double Axe Most Efficient as a Tool and a Weapon for Cutting Down Mobs and Trees. This tool also has a slightly increased mining speed for cutting down trees due to the high cost of this tool.
V2:
- Added Hatchets, A Treecutters Trusted tool. An Increased Damage Axe Unable to strip wood as a trade off of this tools high damage, serves as a handy secondary weapon
- Added Bopicks, An Increased damage pickaxe this tool is still capable of being a secondary weapon whilst deep in the mines no need to switch to any other sword or tool when attacked by mobs when this tool does the job just fine.
- Added Spades, A Useful Weapon and Tool Hybrid, High Damage Shovel Unable to path grass as a trade off is able to be upgraded to a combat variant of the tool with further increased damage making it more comparable to a sword or any other high damage tool
- Added Combat Spades, A Combat Ready Spade with increased damage, This tool serves as a replacement for the traditional sword or weapon whilst also remaining as a useful secondary tool
- Added Combat Shovels, A Combat Ready Shovel still able to path grass, This Tool serves as a replacement for the traditional sword or weapon whilst also remaining as a useful secondary tool
V3:
- Added Adze's, A Weapon and Tool Hybrid being an Axe and a Hoe, able to Chop wood whilst still being able to till dirt proving its worth as an efficient and useful tool
- Added Felling Axes, A Strong Weapon able to destroy wood types at quicker speeds. This tool is also rather handy in combat situations due to this tools increased damage.
- Added Lumberjack Axes, A Treecapitator Weapon able to destroy / chop down an entire trees at once. To use the treecapitator simply interact with this tool whilst looking at a tree and watch the treecapitator go to work. treecapitator also destroy's all wood types meaning it is also useful in building applications. However as a trade off using treecapitator uses a considerable amount of the tools durability.
V4:
- Added Ono's, A Traditional Japanese tool that serves as a Powerful Weapon. Due to this tools higher damage it functions well as a backup weapon incase your ever caught off guard while using this tool to cut down trees
- Added Bowie Knifes, An Incredibly Strong Weapon that causes mobs to take further damage upon hit. This can also be used as a tool for sneaking upon players and backstabbing them as the view model for this sword is very discrete
- Added Karambits, a Showy weapon that allows holders to gain a jump boost ability upon interaction of the tool. This tool serves its purpose mainly through traversing high mountains especially the golden variant of this tool which allows the user to jump an extra 3 blocks into the air. This tool also comes in handy for fights aswell allowing the user that interacts with the tool to remain mobile in the air ultimately evading attacks from mobs or players
V5:
- Added Dirks, A Gladiatorial weapon when interacted with this tool it gives the user defensive capabilities when no other weapon or tool can. Most effective pairing this sword with a higher damage sword or tool to dish out more damage and more defense.
- Added Smallswords, An Immensely Strong weapon with a fragile yet powerful blade, as a result this weapon has a quarter the traditional durability of a typical weapon or tool. Most effective when paired with the otta which when the player interacts with the tool gives the player a further increase in damage resulting in a deadly combo great synergy between sword and tool
- Added Smoke Bombs, Causes a heavy smoke screen after a delay of 8 seconds to be a tactile tool for defensive or offensive operations
V6:
- Added otta's, An Indian Martial arts tool able to also be used as a weapon in close range encounters. Upon hitting an mob with this weapon it will begin to take further damage. Interacting with this tool also grants the player a brief boost in strength allowing the effects to be combined with other weapons and tools
- Added Cutlass', A True Pirates Sword this weapon not only looks cool but serves a tool for underwater ventures. When Interacted with this weapon gives the user Conduit Power for a considerable amount of time allowing the user to breath underwater for longer. Most useful to bring as a secondary tool for dealing with those pesky ocean monuments!
- Added Sledgehammers, This Destructive Tool not only serves as an Immensely strong weapon but allows for the Veinminer of surrounding blocks! When Interacting with this weapon, this Veinminer tool will create a 3x3 hole, at the cost of some of this tools Veinminer durability. Due to this weapon being incredibly heavy, when attacking a mob you will receive a considerable cooldown until the next attack. As a result this tool is best used for it's Veinminer capabilities as you can: Vienmine ores, Veinmine blocks and even Veinmine trees.
V7:
- Added Clubs, This Ancient Caveman's tool not only allows for brutal damage upon impact with this tool, but also conserves the tools durability, as this tool has a 50% extra durability bonus from attacking mobs and using the tool as a whole.
- Added Planishing Hammers, The Handyman's favorite tool, this tool allows for the smoothing out of rough textured blocks. For Example upon interacting with cobblestone using this tool it will convert the cobblestone into a stone block. The same then also applies when using this tool on a stone block the output will be a smooth stone block. This tool excels in building applications where its more convenient to convert blocks on the fly with this tool rather than smelting and crafting the smooth variants of blocks.
- Added Brushing Hammers, A Builders Favorite tool, This tool allows for the roughening of smooth blocks. For Example upon interacting with a smooth stone block using this tool it will convert the smooth stone block into a stone block. The same then also applies when using this tool on a stone block the output will be a cobblestone block. This tool is most useful in detailing of builds where its quicker and more convenient to run around the build with this tool making minor detail changes rather than destroying and placing a entirely new blocks, this tool does the job for you.
V8:
- Added Katana's, Being A Ninja's Sword allows for this sword to be extremely versatile. When interacting with this sword you gain many effects all in the effort to help you in combat or escape combat. Due to these effects, the swords ability cooldown is quite considerable as the abilities this sword gives can give you quite the edge in fights. In addition to this, the sword is also able to have increased chances of getting better enchants when enchanting with the sword compared to other swords or tools.
- Added Claymores, This Knights Sword is a well rounded sword with no cooldown after hitting any mob or player. as such its a great mid game sword as there is no downside in combat. The only downside to this sword is that it is rather costly to craft, however this sword also allows for the crafting of an even stronger more powerful sword. The Zweihander which has the highest possible damage out of any sword. It is immensely costly to make however having it as an end game sword is sure worth it!
- Added Zweihander's The Ultimate end game sword having the highest damage out of any other sword or tool comes at a price. This sword is incredibly costly to craft especially for the diamond variant costing 10 total diamonds for this one sword. To craft this sword one must make a normal minecraft sword then the claymore to finally make the Zweihander. Despite this, this sword suffers no downside in combat against players or mobs and when is combined with the strength bonus of the otta this sword it can dish out some insane damage for a weapon.
V9: (Grande Content Update)
- Added Brick Hammers, A Builders tool, this tool allows for the cracking of any blocks with a cracked variant. simply interact with this tool while looking at a crack-able block to make it crack. This tool can also be used as close range backup weapon due to this tools decent damage.
- Added Joiners Hammers, A Detailers dream tool, this tool allows for the modification of wood types simply by interacting with this tool while looking at wood types. For example when using this tool on a planks block it will convert it to a stair block then a slab will convert into a trap door etc. Due to this tools weak damage its not very useful as a weapon so don't get caught out while building!
- Added Drill Pickaxe's, This Miners Tool, allows for veinminer in a straight line perfect for strip mining. to activate the veinminer on this tool simply interact with this tool in your hand, do note using the veinminer will take a considerable amount of this tools durability. This tool has two versions of itself one for veinminer on the x-axis and one for the z-axis, upon crafting this tool its initial state will be in the x-axis to change axis direction simply put this tool back into the workbench to convert it into the z-axis version (this can only be done once) so its best to keep the two variants of this tool on you while strip mining. Due to the minimal damage on of this tool its best to bring a weapon with decent damage with you while mining.
- Added Greatswords, This high damage weapon allows for insane amounts of damage for a sword whilst remaining surprisingly mobile, being on par with the long sword for this weapons versatility and mobility. For this weapons high damage it still remains fairly cheap to make compared to the Zweihander making it a decent choice for a sword.
- Added Masakari's, Massive Battle Axe, This tool is an effective weapon being a incredible destroyer of trees and mobs. Useful for dealing with a giant horde of mobs where other weapons or tools prove to be ineffective, this weapon can easily deal with them.
- Added Trench Knife's, An Incredibly Strong Weapon that causes mobs to take much further damage upon hit. This can also be used as a tool for sneaking upon players and backstabbing them as the view model for this sword is very discrete. This weapon will allow for even more additional damage compared to the bowie knife thus making this weapon an upgrade.
- Added Wakizashi's, Being A Ninja's Secondary Sword allows for this sword to be extremely versatile. When interacting with this sword you gain many effects with increase power compared to the katana all in the effort to help you in combat or escape combat. Due to these effects, the swords ability cooldown is quite considerable as the abilities this sword gives can give you quite the edge in fights. In addition to this, the sword is also able to have increased chances of getting even better enchants when enchanting with the sword compared to other swords or tools.
- Added Schiaona's, A True Scottish sword, this sword is a well-rounded balanced weapon that allows for swift target acquisition. This weapon is a great early weapon game as it is incredibly cost effective to make for compared to any other weapon or tool in its price range. This sword is quick and nimble with no cooldown after basic weapon attacks
- Added Rapiers, One of the Strongest weapons with a fragile yet powerful blade, as a result this weapon has a half the traditional durability of a typical weapon or tool. This sword serves as a direct upgrade to the small sword. Most effective when paired with the otta which when the player interacts with the tool gives the player a further increase in damage resulting in a deadly combo great synergy between sword and tool. This sword is incredibly cost efficient for the price it costs to make the weapon making this sword an excellent choice in middle to late game.
- Added Barbed Mace's, This Ancient Caveman's tool with a modern twist not only allows for further brutal damage upon impact with this tool, but also conserves the tools durability, as this tool has a 50% extra durability bonus from attacking mobs and using the tool as a whole. This weapon also causes mobs and players to take further damage after hit
- Added Khopesh's This Ancient Egyptian Sword offers considerable offensive and defensive capabilities with this swords decent damage and the fact this weapon also allows the user gain absorption hearts after hitting a mob or player making this sword one of the best weapons for its PVP & PVE strengths. This sword is relatively cheap option for your survival worlds whilst being a deadly weapon to be reckoned with.
- Added Flashbang's, Causes a Bright Flash to momentarily blind other players after a delay of 2 seconds, a tactile tool for any arsenal
- Added Concussion Grenades, Causes an explosion that stuns any mob or player caught in its vicinity after a delay of 2 seconds. Can be used as a tactical tool for pushing on the offensive
V10:
- Added Falchion's, This Traditional Knights Sword causes a deep wound effect after hitting a player or mob with this sword, this effect causes those who are hit by this sword to suffer from slowness and nausea. The High damage of this sword combined with deep wound allows for your opponent to be distorted during battle making this sword a tactical and efficient one.
- Added Saif's, This Ancient Arabic sword serves as a reliable weapon able to dish out additional damage over a short amount of time after hitting mobs or players. However this sword suffers from a penalty to it's users movement after hitting something. This sword is high risk high reward when engaging in fights and offers some advantages due to its bleed effect compared to other swords or tools.
- Added Kilij's, An old fashioned Turkish sword plays a high risk high reward playstyle for the user of this sword. Upon hitting a mob or player with this sword suffer no cooldown or penalty after you attack. However if you miss you will suffer a significant penalty of slowness and weakness restricting your movement or damage with any other weapon or tool for a short while. Due to this swords obvious potential and damage in game it can be rather costly to craft making this sword a decent mid to late game weapon.
V11: (3D Weapons Update)
- Added Chain Knifes, This 3D Sword on a chain is an ancient gladiatorial weapon used for engaging mobs and players at close and far distances. Upon interacting with the sword you throw this weapon at a considerable speed hitting and being able to hit multiple mobs or players at once once you have either hit something or not with this sword it will return back to you regardless. Combinations of throwing this sword and standard melee attacks is most effective allowing for a incredibly high damage per second compared to any other sword or tool.
- Added Chokutos, This 3D sword is an incredibly versatile weapon allowing its user to travel long distances with a single use of this sword using its Dash ability. Upon interacting with this sword you will dash at high speed through the air giving you high mobility in combat allowing you to close the gap in fights or run away. This sword is the best in terms of versatility outside of traditional combat.
- Added Slingshots, This 3D ranged weapon serves as a decent alternative to a bow or crossbow allowing the player to fire slingshot stones made from cobblestone making this weapon incredibly cheap and cost effective to use. Slingshot stones shot from this weapon can also be used defensively, when shot at the floor the stones will linger for 20 seconds and any mob or player that walks over them will "trip" and lose some health.
V12:
- Added Jians, A Gladiatorial Sword able to deal relatively high damage to players and mobs for a relative cheap cost for a sword. This sword is best used in early game mainly due to its cost value and minimalistic character traits for a sword.
- Added Xiphos', The king of gladiatorial arena swords. This sword despite having average damage is able to deal further additional damage after hitting a player or mob with this sword through giving its user strength. This sword as a result is a incredibly strong choice for early to mid game compared to other swords or tools.
- Added Dao's, A Legendary Chinese sword that has similar properties and is a direct upgrade to the Kilij. Upon hitting a mob or player with this sword suffer no cooldown or penalty after you attack. However if you miss you will suffer a significant penalty of slowness and weakness restricting your movement or damage with any other sword or tool for a short while. Due to this swords absolute potential in damage, in game it is very costly to craft making this sword a late game weapon.
V13: (Salvage Update)
- Added Tyre Irons, A 3D Rusty Tyre iron previously used for removing car tyre's now repurposed as a Melee Weapon. upon hitting any player or mob with this weapon they will be temporally stunned in place and suffer from nausea. This Salvaged Tool can be a decent alternative to any sword or tool due to this weapons high damage and characteristics.
- Added Cricket Bats, A 3D Cricket Bat useful for taking down players and mobs. This weapon upon hitting a entity will cause nausea for an extended time, useful cheap and versatile.
- Added Rakes, An 3D Old School Gardening tool now used as a deadly weapon. Upon hitting a player or mob this weapon it will cause them to take additional bleed damage for 2 seconds.
V14:
- Added Sabo's, A sword specializing in deep wounds, upon attacking a player or mob with this sword they will begin rapidly taking additional damage for a prolonged duration. This sword is best combined in combat with other swords with a stronger damage potential to achieve an insanely high Damage Per Second.
- Added Kusanagi No Tsurugi's, A mythical Japanese sword. This Totsuka Sword once believed to be used to slay the eight-headed and eight-tailed snake, Yamata no Orochi. This sword is capable of dealing massive amounts of damage to players and mobs with minimal downsides for a compared to other swords or tools. Upon interacting with this sword you become enraged with the power of Susanoo giving you a decent strength buff for a short duration.
- Added Zulfiqar's, a legendary Arab sword, split blade allows for this sword to be able to dish out an immense amount of damage coming at the cost of 50% decreased durability. Upon hitting a player or mob with this sword they will also begin taking additional bleed damage for a short duration proving this swords worth in battle.
V15: (Colossus Company & 3D Weapons Overhaul Update)
- Added The Colossus Blade, The Ultimate Weapon, a sword forged in fog a long time ago by the Colossus Company an Medieval Italian military. This weapon is an Incredibly expensive sword cable of mass-destruction, upon interacting with this sword, summon the 3 undead Colossus Guards back to life to attack anything they may come into contact with... Mobs, Players animals nothing can stand in the way of the Colosso Compagnia...
V16:
- Added Sabie Oala's, A 3D Medieval Sword Capable of inflicting deep wounds and thus bleeding upon its target have that be player or mob. Upon interacting with the blade go into a fleet of rage increasing your movement speed and damage for a limited duration, after the your temporary rage has expired you will go into a small stunned state for a short while.
- Added Flyssa's, This North African Blade is proves it worth by its 1.25x increased durability. With it being relatively cheap to craft this sword proves its worth in the early game with its considerable damage also.
- Added Butterfly Swords, an upgrade to the Bowie Knife and a side grade to the Trench Knife. This Chinese Blade offers increased Standard Melee Damage instead of bleeding damage like the (Trench Knife)
V17:
- Added Kri's, A Shortened Version of The Kris This dagger can prove effective in close encounters
- Added Kris', The kris or keris is a distinctive, asymmetrical dagger from the Indonesian island of Java. Both weapon and spiritual object this weapon dishes out more than lethal damage against any player or mob
- Added Kaso's, A Elongated Double Blade More Than Capable of Dealing Mass amounts of Damage
V18: (Power & Spear Overhaul Update)
New Additions:
- Added Backsword's- An upgrade to the Smallsword dealing very high damage for a cheap price however lacks any additional ability
- Added Machetes'- A lightweight blade able to be thrown similarly to a boomerang and receive a speed boost when doing so, whilst in mid air the machete is able to break grass, glass and plants
- Added Dusack's- An upgrade to the Falchion retaining high damage and good bleed damage
Changes and Fixes:
- Updated All Netherite Crafting Recipes for 1.20
- Updated Claymore Textures (They we're very bad...)
- The Slowdown Amplifier on Smallswords has been reduced from 1 to 0 and no longer exists for the Gold Smallsword
- Fixed an Issue where the name of the Workbench would not show correctly
- Katana's and Wakizashi's no longer share the same cooldown -Overhauled the functionality and usage of spears (see "Spears Overhaul" below)
- Adjustments to endgame/high cost weapons (see "Endgame Power Balance" below)
Spears Overhaul: Spears since their release have always been unpolished and at times unusable have that be bouncing off walls, having a strange projectile path along with the spear looking different directions mid-throw and not to mention the awkwardness to pick them back up after being thrown. These following changes aim to overhaul the spear to have them more functional and friendly to gameplay
- Spears will now travel faster and further
- Spears will now stick in walls -Spears now have custom animations when thrown
- Spears can now be picked up by walking near them rather than interacting with them (they now function similar to a trident)
- Fixed an issue where spears would not play a sound when colliding with a block
- Spears Will Now Despawn After 60seconds if not picked up
- Removed Durability on Spears (this could be abused to duplicate spears when damaged and thrown and since spears have full durability when picking them back up after being thrown durability was useless on them)
Endgame Power Balance: In V17 the Kris was easily the Best Weapon dealing 8-12 Damage with the addition of 4 Bleed Damage the following high material cost 8-12 Damage weapons have been adjusted to allow for more diversity in endgame weapon choice-
- The Kris now has a 1 second slowness penalty have a successful attack (the gold version will not receive the missed attack slowdown)
- Zweihander's now deal 9-13 Damage Instead of 8-12 to better match the power of the Kris
- Kaso's now deal 12-16 Damage Instead Of 8-12 and receive a 2 second temporary slowdown and 1 second weakness effect after a successful attack (the gold version will not receive the missed attack slowdown)
- Dao's now deal 9-13 Damage and also inflict 3 Bleed Damage Instead of 1 (the gold version will still add 3x duration of bleed therefore dealing 9 bleed damage)
V19:
New Additions:
- Added Chefs Knifes, a cheaper alternative to the boza this average damage weapon deals heavy bleed damage
- Added Batons, a low attack damage weapons balanced with heavy stun effects upon impact
- Added Cleavers, utility weapon able to carve organic materials out of any mob upon attacking a target
Changes and Fixes:
- Upon placing down the first workbench in the world all players will now see a welcome message, this interaction also disables "gamerule recipesunlock" so all crafting recipes can now be seen. (this interaction will only happen once per world)
- Zweihanders Now deal 10-14 Damage (was 9-13) "This is to bring it more in line with the strengths of the endgame weapons of the Dao and Kris"
- Claymores now deal 7-11 Damage "This is to make it incrementally make more sense when going down the upgrade path to get to the Zweihander"
V20: (Armor & Item Lore)
New Additions:
Armor:
- Barbutas:
Complete coverage helmet for enhanced protection - Heavy Duty Reinforced Chestplate
Extremely heavy weight armor that doubles standard chestplate protection and slows player movements - Lightweight Grieves
Lightweight leggings that grant speed benefits upon equip but have half the normal leggings protection values - Sabatons
Upgraded boots for additional protection
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Chainmail Armor
- Chain Armor can now be crafted in the normal crafting table using chains (this is needed mainly for crafting new armors)
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Item Lore:
- Added Item Lore for all weapons showcasing their abilities when hovering over them in the inventory in a condensed format!
- Armor will now indicate how much protection it will grant the user and any additional effects when equipped this includes regular Minecraft armor aswell
- For Ranged Weapons the statistic for "Ranged Attack Damage" has been moved to the item lore
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Changes:
- Barbed Clubs now cause Bleeding Damage [Wither II (0:03)]
- Dirks now have a different cooldown timer and duration based on their material
- Fixed an Issue where the Dirks special ability wouldn't apply on the iron, stone and wooden variants
- Removed Salvage and 3D pack weapon files as these addons now work stand alone
Salvage Pack:
This pack is now a standalone addon and no longer requires Weapons and Tools as a base to function correctly
Changes:
- Colossus blade no longer gives the player slowness upon attack and summon, now uses /inputpermission to halt the players movements
- Colossus blade no longer requires a Netherite Zweihander in order to craft, but now a Netherite Sword
- Sabie Oala now has animation transition blending
- Removed Flash Grenades, Concussion Grenades and Smoke Bombs (This pack was made before my Military Equipment addon, these items can now be found there with updated functionality)
- Upon placing down the first Salvage Table in the world all players will now see a welcome message, this interaction also disables "gamerule recipesunlock" so all crafting recipes can now be seen. (this interaction will only happen once per world)
- Fixed error messages relating to the Sabie Oala and Colossus Complany Carnifex
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3D Weapons Pack:
This pack is now a standalone addon and no longer requires Weapons and Tools as a base to function correctly
Changes:
- Chokuto no longer requires a Wakizashi in order to craft, but now a regular Sword
- Workbench can now be crafted without the need for Base Weapons and Tools
- Added 1.20.50 netherite smithing table support
- Fixed error messages involving the Chokuto Dash Projectile & animations
Additional Help can be seeked via my discord at @xlite.
Useful Guides and Help can be found in my discord server
https://discord.gg/Fx9M288pzr
Our Discord Server!
https://discord.gg/Fx9M288pzr
Updates on Weapons and Tools and my other mods can be found at my Youtube!!
↓
https://www.youtube.com/@xliteplayz
- Edition: Minecraft Bedrock
- File type: .mcpack or .mcaddon
- Minecraft versions listed: 1.21.70, 1.21.50, 1.21
- How to install: Download the .mcpack or .mcaddon file. → Open it — Minecraft imports it. → In your world: Behavior Packs → Available → Activate, then the same under Resource Packs.
- Where to get it: In MCModsHub, or directly above on this page.
Install steps are the general flow for this file type — How to install Minecraft Bedrock addons & mods walks through it step by step.
- Pack type: .mcaddon — behaviour and resource pack in one file
- Manifest requires Minecraft 1.21.20 or newer
- Complete pack — everything it depends on is inside the file
- Download size: 9.7 MB
- Download link checked 2 Aug 2026 — working
- Mirrored on our own servers — the download does not depend on the original host
These come from our own check of the pack file, not from the source page.