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Universal Optimization
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Universal Optimization

by Gvoper · on Modrinth

Optimization of TPS and FPS. Limits the appearance of mobs. Disables entity collisions and the achievement system. Caches chunks to reduce microfreezes…

⬇ Download on Modrinth
Universal Optimization — screenshot 1Universal Optimization — screenshot 2Universal Optimization — screenshot 3Universal Optimization — screenshot 4Universal Optimization — screenshot 5Universal Optimization — screenshot 6

📌 English Description for Modrinth

Universal Optimization is a powerful tool designed to improve your server or singleplayer performance by drastically reducing the load caused by mobs. This mod combines multiple advanced optimization techniques into one seamless system.

🧠 Main features:

📁 Full Configuration Example:

You can find the full example configuration file below (scroll to the end of the description). All features are toggleable and adjustable to your needs.

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We can arrange to order a mod at Discord, my nickname is Gvoper

📌 Русское описание для Modrinth

Universal Optimization — это универсальный мод для глубокой оптимизации производительности мира Minecraft за счёт уменьшения нагрузки от мобов и улучшения обработки сущностей.

🧠 Основные возможности:

📁 Пример конфигурации:

Полный пример конфигурационного файла находится внизу описания. Все функции можно настраивать и отключать при необходимости.

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По заказу модов можно связаться со мной в Discord или телеграм: Gvoper

📁This is what the mod configuration looks like:

["Collision Settings"]
	#Disable all entity collisions (entities will not push each other or be affected by collision)
	disableEntityCollisions = true

[NoAdvancements]
	#Disable advancements and their checks
	disableAdvancements = true

["Bunnyhop Settings"]
	#Enables Bunnyhop: automatic jumping when holding space
	enableBunnyhop = false
	#Base speed multiplier for bunnyhop
	#Range: 0.1 ~ 5.0
	baseSpeedMultiplier = 1.0
	#Sprint speed multiplier
	#Range: 1.0 ~ 3.0
	sprintMultiplier = 1.1
	#Speed effect bonus per level
	#Range: 0.0 ~ 1.0
	speedEffectPerLevel = 0.1
	#Air control sensitivity (0.0 - 1.0)
	#Range: 0.0 ~ 1.0
	airControlFactor = 0.41

["Airhop Settings"]
	#Enables Airhop: allows jumping in the air
	enableAirhop = false
	#Airhop mode: true = automatic (every X ms), false = manual (press space each time)
	airhopAutoMode = true
	#Delay between automatic airhops in milliseconds
	#Range: 0 ~ 2000
	airhopDelayMs = 515

["Mob Blocking Settings"]
	#Enable mob blocking system
	enableMobBlocking = true
	#List of mobs to block with optional limits (format: "mob_id limit" or just "mob_id" for complete block)
	blockedMobs = ["minecraft:zombie 40", "minecraft:skeleton 40", "minecraft:creeper 12", "minecraft:spider 25", "minecraft:cave_spider 15", "minecraft:ghast 6", "minecraft:wither_skeleton 25", "minecraft:bat", "minecraft:rabbit", "minecraft:ocelot", "minecraft:parrot 5", "minecraft:tropical_fish 5", "minecraft:pufferfish 4", "minecraft:cod 5", "minecraft:salmon 5", "minecraft:axolotl 5", "minecraft:frog", "minecraft:tadpole", "minecraft:glow_squid 5", "minecraft:squid 15", "minecraft:strider", "minecraft:bee", "minecraft:endermite 7", "minecraft:phantom 4", "minecraft:guardian 7", "minecraft:silverfish 7", "minecraft:vex 7", "minecraft:drowned 20", "minecraft:elder_guardian 5", "minecraft:warden"]
	#Global limit for all mobs (-1 to disable)
	#Range: > -1
	allMobsLimit = 700

["Mob Blocking AiLod Settings"]
	#Enable advanced AI LOD culling for mobs
	enableMobBlockingAiLod = true
	#Vertical distance (Y axis) beyond which mobs are frozen if not ignored
	#Range: 1 ~ 512
	mobBlockingYDistance = 16
	#Horizontal distance (X/Z axis) beyond which mobs are frozen if not ignored
	#Range: 1 ~ 512
	mobBlockingXDistance = 32
	#List of mobs that are completely excluded from the AI LOD/Frustum culling system
	mobBlockingExcludedMobs = []
	#List of mobs that ignore the vertical (Y) distance check for freezing
	mobBlockingYIgnoredMobs = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:phantom", "minecraft:vex"]
	#List of mobs that ignore the horizontal (X) distance check for freezing
	mobBlockingXIgnoredMobs = []

["Limit Far Spawn"]
	#Enable the spawn limiter system
	enableSpawnLimiter = false
	#The radius in chunks around the player at what distance entities can appear
	#Range: 1 ~ 64
	SpawnRadiusChunks = 7
	#List of entity types to ignore for spawn limiting
	IgnoredEntities = []

We can arrange to order a mod at Discord, my nickname is Gvoper

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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