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Entity Culling Unofficial
Entity Culling Unofficial — screenshot 1

What is this?

This is a port of the 1.8 version of the Entity Culling mod (licensed under MIT, as seen here or backup) to 1.7.10.

See the original mod (1.8+) here.

What does this do?

This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that entities and tiles that you cannot see, will not waste precious FPS by being rendered regardless.

The performance improvements are largest and most noticeable if you're running a heavily modded pack and have a performance-heavy base with lots of machines, decorations, mobs, and so forth.

F. A. Q

No, it will not. I have tested it to work correctly with most widespread optimization mods out there. On the off-chance there is an issue, it should be reported.

No, it will not, unless the mod's tileentities set their bounding boxes improperly. In that case, all you have to do is blacklist that mod's tileentities from this mod's configuration file.

No, except for an extremely small, barely noticeable RAM usage increase.

It would be more wise to ask the original mod's author this question.

Please also make sure to read the F.A.Q over at the original mod page.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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