HomeJavaModsZenXArch's Zombie Apocalypse
ZenXArch's Zombie Apocalypse
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ZenXArch's Zombie Apocalypse

by ZenXArch · on Modrinth

⬇ Download on Modrinth
ZenXArch's Zombie Apocalypse — screenshot 1ZenXArch's Zombie Apocalypse — screenshot 2ZenXArch's Zombie Apocalypse — screenshot 3ZenXArch's Zombie Apocalypse — screenshot 4ZenXArch's Zombie Apocalypse — screenshot 5ZenXArch's Zombie Apocalypse — screenshot 6ZenXArch's Zombie Apocalypse — screenshot 7

Data Driven zombies?

This mod adds data driven zombies since version 0.0.15. What this means is that the variants of a zombie can be added using datapacks.

"Download the mod on modrinth"

Github link https://github.com/offbeat-stuff/zombies How the data driven system works

The mod adds a dynamic registry like for enchantments

Currently the mod adds the following configuration to variants

My plans for additional fields

What event handlers are there?

Installation

Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+

What about the apocalypse?

This mod continually spawns zombies around the players in overworld. Also currently gives small leaping ability to zombies. There is a seperate difficulty system that takes into account player weapons,armor,food. And time spent in the world. But has a inverse effect based on time spent in a chunk. Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard) that place will no longer be apocalyptic. (I will be adding a gamerule to control this.

Certain things I want to implement over long period:

Certain things I want to implement right now:

Didn't you make a similiar mod ?

Yeah I did Zombie Apocalypse, It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)

So what went wrong with the old mod ?

Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.

It didn't feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.

One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.

So No config this time?

Yep, At least for a long time. But I will be making simple stuff controllable via datapacks.

So this is a all zombies mod.

Maybe, maybe not. I am open to ideas.

Will you add client side content?

No. (Maybe textures using a seperate client side mod... maybe)

Zombie variants will use {namespace}/textures/entity/zombie/{id}.png as texture.I won't be adding any other client side features.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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