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Fleeing Animals
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Fleeing Animals

by Feelzor · on Modrinth

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Fabric only.

⬇ Download for 26.1–26.2⬇ Download for 1.21.11⬇ Download for 1.21.9–1.21.10⬇ Download for 1.21.4–1.21.8⬇ Download for 1.21.2–1.21.3⬇ Download for 1.21–1.21.1⬇ Download for 1.20.5–1.20.6⬇ Download for 1.20–1.20.4⬇ Download for 1.19–1.19.4⬇ Download for 1.18–1.18.2
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Requires Fabric API Requires Cloth Config API

Fleeing Animals

Fleeing Animals is a simple mod that changes the behaviour of passive entities. Once hit, they will flee as usual (except for some entities such as horses), but the nearby entities will also be alerted and will start running too.

Gif showing mod in action

The nearby animals will flee even if you one-shot your target!

Configuration

By default, the mobs will detect any passive mob being hit in their detection range (e.g. the distance where they see you holding wheat, carrots, …), 10 blocks higher or lower than them.

If for some reason, you aren't satisfied with the default configuration, you can tweak some settings:

Compatibility

The mod should easily work with most other mods, but compatibility issues may arise. If you encounter a problem, do not hesitate to leave an issue to let me know, and I'll try to fix it.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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