Fixes Minecraft client lag from receiving chat messages
YOU DO NOT NEED THIS MOD ANYMORE ON 1.18
Mojang has fixed the bug in their API that was causing it to return an error instead of an empty list. Minecraft will fetch the block-list once when joining the world. This mod may still improve world loading times by the time it takes to make that HTTP request; especially if you have a slow internet connection.
This comment by a Mojang employee confirms that the bug was fixed: https://bugs.mojang.com/browse/WEB-5587?focusedCommentId=1134973&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-1134973
This bug still affects 1.17 and 1.16 but only on the first chat message received: https://bugs.mojang.com/browse/MC-218167
Technical Details: When receiving a chat message, Minecraft sends a HTTP request in the render thread to check your player block list. The current frame does not finish rendering until this request has finished, causing a lag spike. This mod lets chat messages through until a block-list can be fetched.
Why is this happening now and not before?: something happened to Mojang's API. When joining a world, the blocklist would usually load fine, but Mojang's API has started returning errors for users who have migrated to Microsoft accounts, causing the block list to be fetched in 2 minute intervals when receiving a message.
A commented walkthrough of why the bug occurs
// A simplified view of the code. private static final long BLOCKLIST_REQUEST_COOLDOWN = 120; private Instant nextRequest; private final blockList Set;// This method is called when receiving a chat message public boolean isBlockedPlayer(UUID playerID) { // If we don't have the blocklist yet, fetch it // Note that when there's an error, fetchBlockList returns null // if (this.blockList == null) { this.blockList = fetchBlockList(); // If we still don't have it, assume the player is not blocked if (this.blockList == null) { return false; } } return this.blockList.contains(playerID); }
public Set fetchBlockList() { // Only check at least every 2 minutes. // This is why the lagspike only occurs every 2 minutes or later if (this.nextRequest == null || Instant.now().isAfter(this.nextRequest)) { return null; } // Reset the 2 minute timer this.nextRequest = Instant.now().plusSeconds(BLOCKLIST_REQUEST_COOLDOWN); try { // Make the HTTP request BlockListResponse response = minecraftClient.get(routeBlocklist, BlockListResponse.class); return response.getBlockedProfiles(); } catch (/* exception */) { // If there's an error return null return null; } }
If you'd like to see the unmodified for yourself, check out com.mojang.authlib.yggdrasil.YggdrasilUserApiService, remember that these methods get called on the render thread, thus blocking the frame from finishing.
GIF demonstration of the bug

- Edition: Minecraft Java
- File type: .jar
- Minecraft versions listed: 1.16.4, 1.16.5, 1.17
- How to install: Install the matching mod loader (Forge, Fabric or NeoForge) for your Minecraft version. → Download the .jar. → Put it in the .minecraft/mods folder and launch that loader profile.
- Where to get it: Opens on Modrinth — not every file is mirrored on our own servers.
Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.
- Ships as chatlagfix-1.16.5+1.17.1-2.1.0.jar — drop this file into the mods folder
- Download size: 8 KB
- Download link checked 20 Sept 2026 — working
These come from our own check of the pack file, not from the source page.