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Minecolonies: War N Taxes Addon
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Minecolonies: War N Taxes Addon

by Machiavellian · on Modrinth

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Forge only.

⬇ Download for 1.20.1–1.20.6⬇ Download for 1.20
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
Minecolonies: War N Taxes Addon — screenshot 1Minecolonies: War N Taxes Addon — screenshot 2Minecolonies: War N Taxes Addon — screenshot 3Minecolonies: War N Taxes Addon — screenshot 4Minecolonies: War N Taxes Addon — screenshot 5

MineColonies: War 'N Taxes Addon

Title

War 'N Taxes (formerly MinecolonyTax) is an Addon made for Modpack Devs which revolutionizes MineColonies gameplay by introducing a comprehensive taxation system, fully configurable war and raid mechanics, vassalization features, and flexible currency options. Originally designed for the EpicWarsCvC Server, this mod now also features simple PvP Arena setup, peace negotiations, and economic penalties—all integrated with SDMShop for streamlined currency management.

Note: This is a beta release. If you encounter any bugs or errors, please report them via the Discord channel.


Short Description

Core Features

  

Recommended to use with SDMShop, FTBTeams (Required), (Villager) Recruits Mod.

If you want to use another Currency, set SDMShopConversion = false and configure your currency in the mod’s config.


Book View

War and Raid Mechanics

War Process

  1. Declare War: /wnt wagewar "<colonyName>" initiates a join phase (/wnt joinwar or opt out).
  2. Join Phase: Allies and defending officers auto-join during the prep window.
  3. Active War: Defaults to 2-hour duration; each player has 5 lives.
  4. Objectives: Eliminate enemy lives; spectators remain until the war concludes.
  5. Sue Peace: Propose with /wnt peace whitepeace or /wnt peace reparations <amount>; requires defender acceptance.
  6. Resolution: Configurable in the mod's config:
    • Total Victory: All opponents eliminated.
    • Strategic Victory: Based on normalized lives if time expires.
    • Stalemate: Near-equal strengths; optional penalties.
    • Vassalization: Winners can establish vassal relationships with the losing colony.

A comprehensive set of war and admin commands is available, as shown here: War and Admin Commands


Vassalization System


PvP Arena Duels


Version 3.2:

Better GUI:

Colony Auto-Abandonment & Claiming System

NEW FEATURE: Automatic Colony Abandonment - Colonies automatically become abandoned after a configurable period of owner/officer inactivity (default: 2 weeks).
- Colony Claiming Raids: Abandoned colonies can be claimed by eligible players using `/wnt claimcolony <colony>`, triggering a 5-minute raid where:
  - All citizens become hostile militia with resistance effects
  - Mercenaries spawn if fewer than 5 citizens/guards exist
  - Victory conditions: Kill ALL defenders to win - timer expiration results in defender victory
  - Successful claimers automatically become Officers of the colony
- Offline Notifications: Players receive notifications when rejoining if their colony was abandoned or claimed while offline.
- Admin Commands: `/wnt forceabandon <colony>` for manual colony abandonment.
Smart Entry Messages: Players entering abandoned colonies see claimability status and eligibility requirements.
 
Configuration Options:
- `AutoAbandonmentEnabled` (default: true)
- `ColonyInactivityDays` (default: 14)
- `ClaimingRaidDurationMinutes` (default: 5)
- `ClaimingRequirements` (configurable building/level requirements)
 

Advanced Building Requirements System

- NEW FEATURE: **Configurable Building Requirements** for raids, wars, and colony claiming.
- Smart Format: `building:level:amount` syntax (e.g., `townhall:2:1,guardtower:1:3`).
- Priority System: Building requirements take precedence over legacy guard count settings when enabled.
- Conflict Resolution: Automatic handling of conflicting configuration values.
 
Configuration Options:
- `EnableRaidBuildingRequirements` / `EnableWarBuildingRequirements`
- `RaidBuildingRequirements` / `WarBuildingRequirements`
- Legacy settings (`MinGuardsToRaid`, `MinGuardsToWageWar`) used as fallback when building requirements disabled.
 

Enhanced War Completion & Economy System

- MAJOR OVERHAUL: Single Winner Reward System - Only ONE player (colony owner/officer) receives ALL war rewards.
- Priority-Based Selection: Rewards distributed in order: Colony Owner > Officers > Any Participant > Fallback to Owner.
- Comprehensive Participant Handling: ALL losing participants have their balance deducted when wars are lost.
- Multi-Economy Support: Full compatibility with SDMShop, inventory-based currency, and colony tax systems.
- Participant-Only Messaging: War economy transactions now only visible to war participants (no server-wide spam).
- Colony Transfer Integration: Automatic colony ownership transfer when enabled and attackers win.

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Raid Progress Tracking Fixes

- FIXED: **Boss Bar Progress Display** - Raid progress now correctly shows "X/Y Guards" killed instead of "0/Y".
- Self-Healing System: Automatic detection and correction of defender count initialization issues.
- Enhanced Debugging: Comprehensive logging for progress tracking troubleshooting.
- Universal Compatibility: Works with militia enabled/disabled configurations.
 
 

New Commands

- `/wnt claimcolony <colony>` - Claim an abandoned colony
- `/wnt listabandoned` - List all abandoned colonies  
- `/wnt forceabandon <colony>` - Admin-only colony abandonment

#### Enhanced Commands:
- `/wnt help raid` / `/wnt help wagewar` - Now show building requirements or legacy guard requirements based on configuration
- All commands now provide clearer feedback and requirement validation

 


Server Hosting Services

We offer extreme performance server hosting, ideal for heavy modded Minecraft servers:


Community and Support

Join the EpicWarsCvC Community:

Your feedback is essential—report bugs or suggest features via Discord or the comments section.


With these enhancements, MineColonies: War 'N Taxes blends economic management, strategic warfare, and PvP duels into one seamless experience. Enjoy deeper colony strategy and dynamic conflict under your own rules!

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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