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CobbleHunts
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CobbleHunts

by Hysocs · on Modrinth

CobbleHunts is a Minecraft Fabric Hunts mod that adds a hunting system to Cobblemon. It includes global and solo Pokémon hunting missions with…

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CobbleHunts — screenshot 1CobbleHunts — screenshot 2

CobbleHunts

CobbleHunts is a Fabric mod that adds a complete Pokémon hunting system to Cobblemon. Engage your server with server-wide Global Hunts for community collaboration or challenge individual players with tiered Solo Hunts. With deep customization for Pokémon, rewards, and timers, you can create the perfect hunting experience for your community.

Dependencies


Features


Commands

The primary command is /hunts. All permission nodes are fully configurable in the config file.

Command Permission Description
/hunts cobblehunts.hunts Opens the main GUI to view and manage your active hunts.
/hunts editor cobblehunts.editor Opens the powerful in-game editor to modify Pokémon and loot pools.
/hunts reload cobblehunts.reload Reloads all configuration files from disk without a server restart.
/hunts revertturnin <player> <pokemon> cobblehunts.revertturnin Returns a Pokémon that was turned in for a hunt back to a player's party.
/hunts cooldowns <action> <type> ... cobblehunts.cooldowns Manages player cooldowns. Actions include reset, extend <seconds>, and decrease <seconds>.

Configuration Highlights

CobbleHunts uses a multi-file configuration system located in config/cobblehunts/ for maximum organization. After editing, use /hunts reload to apply changes.

config.jsonc - Core Settings

This file governs the fundamental behavior of the hunting system.

Setting Description
globalHuntsEnabled A master switch (true/false) to turn Global Hunts on or off for the entire server.
soloHuntsEnabled The master switch for all Solo Hunts.
globalTimeLimit & globalCooldown Sets the duration (in seconds) for Global Hunts and the waiting period before new ones start.
solo[Difficulty]TimeLimit & solo[Difficulty]Cooldown Sets the timer and cooldown for each individual Solo Hunt tier (e.g., soloEasyTimeLimit).
autoTurnInOnCapture If true, a hunt completes the instant a matching Pokémon is captured, no manual turn-in required.
takeMonOnTurnIn If true, the Pokémon is taken from the player's party upon hunt completion. Set to false to let players keep their catches.
rewardMode Choose between "weight" (gives one random reward from the pool) or "percentage" (each reward has a chance to be given).
autoAcceptSoloHunts If true, players are automatically assigned a new hunt as soon as their cooldown for that tier ends.

pokemon_pools.jsonc - Defining Hunt Targets

This file is where you specify which Pokémon can appear in hunts. You can create distinct pools for Global Hunts and each of the four Solo Hunt tiers.

Each Pokémon entry allows for precise targeting:

loot_pools.jsonc - Crafting Rewards

Define what players receive upon successful hunt completion. Each hunt type and difficulty has its own reward list.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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These come from our own check of the pack file, not from the source page.

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