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Myth & Magic
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Myth & Magic

by Sh4d0w · on Modrinth

Adds more magic and mythical weapons. Free Minecraft Java mod for 1.20.4.

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The banner for the mod. Shows the mod logo infront of a Minecraft landscape.

GitHub Issues Discord

Myth & Magic adds more magic systems (runes and spells) and some mythology inspired weapons and items.


Excalibur Excalibur as it can be found in the world, stuck in an anvil. A powerful sword only the worthy can wield. Excalibur can be found in the world and claimed if you are worthy. You can prove your worthiness by completing Tasks of Worthiness. Use Narcissus Mirror to figure out if you are worthy.

Excalibur is bound to a player, does not break, and can be summoned (default key: I) if lost.

Task of Worthiness

Knight Statue Knight statue standing in a desert. A statue of a knight. The knight will protect its owner (the player that placed it) by attacking anything hurting the player. It will also assist the player in attacking. And it looks nice as a decoration. (To pick up the knight right click it with an empty hand while sneaking)

Runes Lightning rune being shot at Zombie which then gets struck by lightning. Powerful projectiles which can be used with a mage staff to shoot at mobs and players.

Rune table. The rune table is used for the creation of runes.

Infusion table Infusion table being powered by candles. The infusion table can be used to infuse objects with magic. It needs to be powered by candles (like an enchanting table). Allows for upgrading enchantments and the creation of spells.

Spells Domicilium spell being used to teleport to spawn point. Spells allow the player to affect themselves and their environment and cost levels to use.

Magic Tome Patchouli guide book for the mod. Explains the features of the mod (needs Patchouli).

Level Phials Level Phial being consumed to retrieve the stored level. Level Phials can store levels and are mostly used in rune recipes.

Enchantments

This mod adds some new enchantments: "normal" ones and movement enchantments which can be triggered by the player (default key: Left Alt) and allow for new movement options.

Commands

This mod adds a few commands:


Suggested mods


Planned features:

Frequently Asked Questions

Q: Can I use this mod in my modpack?

A: Of course, just credit me (by linking to this page).

Q: Is this mod available in version X.Y.Z?

A: Probably not, this mod will only support >=1.20. After some consideration (and attempts to port the mod to past version) I have decided that the effort (and/or compromises) required to get the mod working is not worth it. I will however port the mod to future versions. Note: I currently sadly don't have the time to port the mod, but will do this in the future when I do.

Q: Will this mod work in already existing worlds?

A: Somewhat. The worthiness tasks are completed upon advancement unlocking, which will not happen if you already have them. You will have to use the /excalibur updateTasks <player> command to check for already completed advancements. And excalibur will only be generated in new chunks.

Q: My game crashed/I think I found a bug/...

A: Open a GitHub Issue and give as much detail as possible. Alternatively, you can report on Discord.

Q: I have some feedback.

A: Join the Discord. I would like to hear your opinion about my mod.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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