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Zip To It!
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Zip To It!

Zip across the lands in style!

Made for ModFest Toybox!

Use a Zippy Sticky Hand to zip and stick to walls! Upon sticking to a wall, you can jump for some extra height, sneak to simply drop, or zip again to another wall!

You can sneak while zipping to break the sticky hand and cancel the zip. This may be helpful if you get stuck, or want to get some extra height while zipping upwards.

By default, Zippy Sticky hands can zip up to 48 blocks away from your current position. Upon zipping, it reduces fall damage, but doesn't fully negate it!

Crafting

Zippy Sticky Hands can be crafted by combining:

Depending on the froglight you use, you'll get a different color Zippy Sticky Hand. From there, you can use any colored Zippy Sticky Hand and a dye to change its color.

Gamerules

allowZipcastDuringZipcast - If enabled, players will be able to use their Zippy Sticky Hands while actively zipping to another location. True by default.

Custom/Supported Item Components

Vanilla How-To's

You can give items with specific components by /give @s <item>[<component identifier>={"<field name>":<field value>}]. It's basically just entering NBT or json straight into the item.

Example of the cooldown component with an integer of 20. The "seconds" field is unique to the cooldown component - you can find these by either finding a wiki, or viewing their Codec code, as it's just the codec entry. /give @s minecraft:ender_pearl[minecraft:use_cooldown={"seconds":20}] Note: The "seconds" field is actually float, not an integer

You can add more fields by adding a comma after the previous fields' value, and more components by adding a comma after the previous components' ending "}" bracket.

I'm assuming most Vanilla components have each field be required, as that's the case with particles.

Floats can be defined by adding an f after the number, or just by adding a decimal point. Vector3f's can be defined using [<0f-1f>, <0f-1f>, <0f,1f>]

Zipcaster Item Component

ziptoit:zipcaster has a few fields for customizing a Zippy Sticky Hand. All the fields are optional!

ZipcastColor is a custom object which contains colors for the Zippy Sticky Hand to use. All color fields are required!

Give Command Examples

You can combine and change the values for each example - none of these examples should conflict with each other.

Max Zip Uses & Cooldowns

Max zips of 3 (no cooldown) /give @s ziptoit:yellow_zippy_hand[ziptoit:zipcaster={"max_zips":3}]

Cooldown of 5 seconds (no zip limit) /give @s ziptoit:yellow_zippy_hand[minecraft:use_cooldown={"seconds":5}] The "seconds" value is a float to allow for specific tick times!

Max zips of 3 with a cooldown of 5 seconds. /give @s ziptoit:yellow_zippy_hand[ziptoit:zipcaster={"max_zips":3}, minecraft:use_cooldown={"seconds":5}]

Zip Range & Speed

Zip range of 16 /give @s ziptoit:yellow_zippy_hand[ziptoit:zipcaster={"zip_range":16}]

Zip speed of 5f /give @s ziptoit:yellow_zippy_hand[ziptoit:zipcaster={"zip_speed":5f}] The speed value has no relationship to any form of measurement, other than higher values means more speed.

Zip range of 32 and speed of 1f /give @s ziptoit:yellow_zippy_hand[ziptoit:zipcaster={"zip_range":32, "zip_speed":1f}]

Zip Colors

Custom Colors Example with:

Notes:

The actual Zippy Sticky Hand item doesn't affect the colors, as they all default to yellow unless grabbed from the creative inventory.

You can find a list of give commands for all the default colors in the GitHub README (it's a very long list, towards the bottom, actually impossible to miss).

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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