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scarpet-graphics
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scarpet-graphics

by replaceitem · on Modrinth

Which Minecraft do you have?

Every version of the game needs its own build. Pick yours, then download — the wrong build installs fine and then does nothing in the game. This mod is built for Fabric only.

⬇ Download for 26.1–26.2⬇ Download for 1.20.5–1.21.8⬇ Download for 1.19.4–1.20.2⬇ Download for 1.19.1–1.19.2
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.
scarpet-graphics — screenshot 1

scarpet-graphics

Discord

A wrapper of Processing for scarpet

This can also be used with Discarpet to send the created images via Discord.

Values

This extension adds these new scarpet values:

Colors are handled using numbers (0xRRGGBBAA in hex), but can be constructed from RGB and HSB using the color function.

Functions

For a more detailed documentation for these functions, see the Processing reference Most functions are just a wrapper function for the internal processing function. Sometimes they may have slightly different names than the original Processing functions, due to the name being already used by scarpet (e.g. copy()) or to group them (all draw_?() functions).

Graphics and Image functions

load_image(location, shared?)

Loads an image from the specified location (string). Can be a URL, or file name (path that works just like read_file). If shared is true, uses shared app storage. Returns an image value.

save_image(image, location, shared?)

Saves the image in the specified location (works like load_image)

create_graphics(width, height)

Creates a new graphics object with the specified dimensions.

copy_image(source, desination, sourceX, sourceY, sourceW, sourceH, destinationX, destinationY, destinationW, destinationH)

Copies pixels from one image/graphics to another.

get_pixel(image, x, y)

Returns the color of a certain pixel.

set_pixel(image, x, y, color)

Sets the pixel on the image to the color.

begin_draw(graphics)

Prepares the graphics object for doing drawing operations on it.

end_draw(graphics)

To be called when done drawing.

Drawing functions

See the 2D Primitives section in the processing reference. (The scarpet functions have draw_ prefixed with the processing function names)

draw_background(graphics, color)

draw_rect(graphics, a, b, c, d)

draw_ellipse(graphics, a, b, c, d)

draw_line(graphics, x1, y1, x2, y2)

draw_image(graphics, image, a, b, c, d)

draw_text(graphics, text, x, y)

Mode functions

color_mode(graphics, mode)

modes: 'RGB', 'HSB'

image_mode(graphics, mode)

modes: 'CORNER', 'CORNERS', 'CENTER'

ellipse_mode(graphics, mode)

modes: 'CORNER', 'CORNERS', 'CENTER', 'RADIUS'

rect_mode(graphics, mode)

modes: 'CORNER', 'CORNERS', 'CENTER', 'RADIUS'

Utility functions

color(graphics, v1, v2, v3, alpha)

Depending on the color_mode() set, v1,v2,v3 are either r,g,b or h,s,b values

fill(graphics, color)

no_fill(graphics)

stroken(graphics, color)

no_stroke(graphics)

stroke_weight(graphics, weight)

smooth(graphics)

no_smooth(graphics)

font_list() (Equivalent to PFont.list() in processing)

text_font(graphics, font)

text_size(graphics, size)

create_font(graphics, name, size, smooth?)

text_align(graphics, alignX, alignY)

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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