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Rabbit Pathfinding Fixed (Unofficial Forge Port)
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Rabbit Pathfinding Fixed (Unofficial Forge Port)

by MikeStorm03 · on Modrinth

Which build do you need?

This mod ships a separate file for every mod loader and every version of the game. Pick both, then download — the wrong build installs fine and then does nothing in the game.

Mod loader

Minecraft version

⬇ Download for 1.21–1.21.11 · Forge⬇ Download for 1.20–1.20.4 · Forge⬇ Download for 1.21–1.21.11 · NeoForge⬇ Download for 1.20.2–1.20.4 · NeoForge
I don't know my version or loader
Open the Minecraft launcher and look at the profile you play on — it names both, like fabric-loader-1.21.4. The version also shows in the bottom-right corner of the game's main menu.
No loader in the profile name? Then it's plain Minecraft, and these mods won't run — you need Fabric or NeoForge installed first.

Disclaimer

This is a fork of the Rabbit Pathfinding Fixed. I do not claim ownership of the original code, assets nor changing any of the code logic. All credit goes to the litetex. I just made a port for Forge ecosystem.

Rabbit Pathfinding Fixed

Fixes rabbit pathfinding efficiently.

As of 1.21.1 there are multiple problems with rabbit pathfinding:

Basic pathfinding

  1. The calculation of the jump height/velocity is incorrect and poorly implemented.
    This results in too small jumps for climbing over a block.
  2. Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block.
    This behavior is caused by RabbitMoveControl which only sets the (horizontal) speed correctly during movement but not while jumping.
  3. Rabbits are stuck / try to wander around forever.
    • The root cause is that EntityNavigation sets its timeouts based on movement speed.
      If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal).
    • Rabbits only have a single goal when idle: WanderAround(Far). Most other entities also use LookAroundGoal.
      Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs.
    • RabbitMoveControl#tick constantly updates the rabbits speed (RabbitEntity#setSpeed).
      While doing this it also indirectly executes moveControl#moveTo thus the rabbit always tries to reach it's last target even when it shouldn't do that.

As of 1.21.4/24w46a MC-150224 was fixed, correcting the jump height (1) and fixing the stall (2).
However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing.

Eating carrot crops

  1. Rabbits can't reach the crops and always stop one block short of them.
    This is due to selecting the incorrect distance from the crop block (it's 1 but should be 0).
  2. Rabbits eat the crop instantly even while still jumping and being in the air.
  3. The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of shouldContinue and isTargetPos methods.

Detailed video comparisons are also available.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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