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Smart Mobs
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Smart Mobs

by Politas180 · on Modrinth

Overhauls mob AI with wall-breaching creepers, sniping skeletons, and digging zombies in a highly configurable survival challenge.

⬇ Download on Modrinth

Smart Mobs

Vanilla mobs are basically solved puzzles. You learn the pattern once and they stop being a threat. This mod throws those patterns out and replaces them with behavior that actually keeps you on your toes.


Per-Mob Changes

Creeper

Skeleton

Enderman

Zombie

Spider


Every Hostile Mob

They dodge. Arrows, sword swings — they track incoming and step out of the way. You have to commit to your attacks and actually think about timing.

Line of sight is gone. Ducking behind a wall buys you time to run, not time to hide. They know where you are regardless.

They swim after you. Water used to be a reliable escape. It isn't anymore — they'll follow you in and keep up.

They split between targets. Instead of every mob in the area piling onto one person, they spread out and go after whoever's closest to each of them.

Villagers aren't safe either. Mobs will go after them the same way they come after you. Don't assume your village is fine just because you're not in it.


New in This Version

Chaos Mode

Every mob attacks whatever's nearest to it. Other mobs, players, animals — nobody is on anyone's side. It needs to be unlocked in the config before you can turn it on, which is intentional. It's genuinely chaotic.

Command: /smartmobs chaos enable
Config unlock required. OP only.

Config Reload

Every feature has its own toggle. Change whatever you want and apply it without touching the world — no restart needed, which saves a lot of time when you're testing things.

Command: /smartmobs reload
Takes effect immediately.


Everything can be turned off individually in the config.

Verified by MCModsHub

These come from our own check of the pack file, not from the source page.

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