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RPGAttr

Allows you to use attributes from certain mods in Spell Engine item configs (Jewelry, Wizards, Archers, Paladins, etc.), and adds some other features to integrate involved mods more (configured via gamerules).

RPGAttr supports:

RPGAttr adds the following gamerules:

Note: Any mod that mixes in to EntityAttribute [yarn name] class initialization such as Step Height Entity Attribute should already be compatible with Spell Engine. This mod works by literally cancelling the registration of these mods' attributes and registering them at a different time. I have not observed any problems with this, but keep this in mind while debugging your modpack.

Quick facts

Install steps are the general flow for this file type — How to install Minecraft Java mods & modpacks walks through it step by step.

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